mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
780 lines
19 KiB
Plaintext
780 lines
19 KiB
Plaintext
#include maps/mp/killstreaks/_supplydrop;
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#include maps/mp/gametypes/_gameobjects;
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#include maps/mp/gametypes/ctf;
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#include maps/mp/gametypes/_weaponobjects;
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#include maps/mp/killstreaks/_rcbomb;
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#include maps/mp/_tacticalinsertion;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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init()
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{
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precachemodel( "p6_dockside_container_lrg_white" );
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crane_dvar_init();
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level.crate_models = [];
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level.crate_models[ 0 ] = "p6_dockside_container_lrg_red";
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level.crate_models[ 1 ] = "p6_dockside_container_lrg_blue";
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level.crate_models[ 2 ] = "p6_dockside_container_lrg_white";
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level.crate_models[ 3 ] = "p6_dockside_container_lrg_orange";
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claw = getent( "claw_base", "targetname" );
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claw.z_upper = claw.origin[ 2 ];
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claw thread sound_wires_move();
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arms_y = getentarray( "claw_arm_y", "targetname" );
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arms_z = getentarray( "claw_arm_z", "targetname" );
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claw.arms = arraycombine( arms_y, arms_z, 1, 0 );
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_a32 = arms_z;
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_k32 = getFirstArrayKey( _a32 );
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while ( isDefined( _k32 ) )
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{
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arm_z = _a32[ _k32 ];
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arm_y = getclosest( arm_z.origin, arms_y );
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arm_z.parent = arm_y;
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_k32 = getNextArrayKey( _a32, _k32 );
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}
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_a39 = arms_y;
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_k39 = getFirstArrayKey( _a39 );
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while ( isDefined( _k39 ) )
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{
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arm_y = _a39[ _k39 ];
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arm_y.parent = claw;
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_k39 = getNextArrayKey( _a39, _k39 );
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}
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claw claw_link_arms( "claw_arm_y" );
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claw claw_link_arms( "claw_arm_z" );
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crates = getentarray( "crate", "targetname" );
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array_thread( crates, ::sound_pit_move );
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crate_data = [];
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i = 0;
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while ( i < crates.size )
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{
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crates[ i ] disconnectpaths();
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data = spawnstruct();
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data.origin = crates[ i ].origin;
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data.angles = crates[ i ].angles;
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crate_data[ i ] = data;
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i++;
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}
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rail = getent( "crane_rail", "targetname" );
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rail thread sound_ring_move();
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rail.roller = getent( "crane_roller", "targetname" );
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rail.roller.wheel = getent( "crane_wheel", "targetname" );
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claw.wires = getentarray( "crane_wire", "targetname" );
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claw.z_wire_max = rail.roller.wheel.origin[ 2 ] - 50;
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_a73 = claw.wires;
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_k73 = getFirstArrayKey( _a73 );
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while ( isDefined( _k73 ) )
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{
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wire = _a73[ _k73 ];
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wire linkto( claw );
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if ( wire.origin[ 2 ] > claw.z_wire_max )
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{
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wire ghost();
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}
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_k73 = getNextArrayKey( _a73, _k73 );
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}
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placements = getentarray( "crate_placement", "targetname" );
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_a85 = placements;
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_k85 = getFirstArrayKey( _a85 );
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while ( isDefined( _k85 ) )
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{
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placement = _a85[ _k85 ];
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placement.angles += vectorScale( ( 0, 0, 1 ), 90 );
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crates[ crates.size ] = spawn( "script_model", placement.origin );
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_k85 = getNextArrayKey( _a85, _k85 );
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}
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triggers = getentarray( "crate_kill_trigger", "targetname" );
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_a93 = crates;
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_k93 = getFirstArrayKey( _a93 );
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while ( isDefined( _k93 ) )
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{
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crate = _a93[ _k93 ];
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crate.kill_trigger = getclosest( crate.origin, triggers );
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crate.kill_trigger.origin = crate.origin - vectorScale( ( 0, 0, 1 ), 5 );
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crate.kill_trigger enablelinkto();
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crate.kill_trigger linkto( crate );
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if ( crate.model != "" )
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{
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crate.kill_trigger.active = 1;
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}
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else
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{
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crate.kill_trigger.active = 0;
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}
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_k93 = getNextArrayKey( _a93, _k93 );
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}
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trigger = getclosest( claw.origin, triggers );
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trigger enablelinkto();
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trigger linkto( claw );
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trigger.active = 1;
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placements = array_randomize( placements );
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level thread crane_think( claw, rail, crates, crate_data, placements );
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}
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crane_dvar_init()
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{
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set_dvar_float_if_unset( "scr_crane_claw_move_time", "5" );
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set_dvar_float_if_unset( "scr_crane_crate_lower_time", "5" );
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set_dvar_float_if_unset( "scr_crane_crate_raise_time", "5" );
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set_dvar_float_if_unset( "scr_crane_arm_y_move_time", "3" );
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set_dvar_float_if_unset( "scr_crane_arm_z_move_time", "3" );
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set_dvar_float_if_unset( "scr_crane_claw_drop_speed", "25" );
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set_dvar_float_if_unset( "scr_crane_claw_drop_time_min", "5" );
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}
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wire_render()
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{
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self endon( "movedone" );
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for ( ;; )
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{
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wait 0,05;
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_a139 = self.wires;
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_k139 = getFirstArrayKey( _a139 );
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while ( isDefined( _k139 ) )
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{
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wire = _a139[ _k139 ];
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if ( wire.origin[ 2 ] > self.z_wire_max )
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{
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wire ghost();
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}
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else
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{
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wire show();
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}
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_k139 = getNextArrayKey( _a139, _k139 );
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}
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}
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}
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crane_think( claw, rail, crates, crate_data, placements )
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{
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wait 1;
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claw arms_open();
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for ( ;; )
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{
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i = 0;
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while ( i < ( crates.size - placements.size ) )
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{
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crate = getclosest( crate_data[ i ].origin, crates );
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rail crane_move( claw, crate_data[ i ], -318 );
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level notify( "wires_move" );
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claw claw_crate_grab( crate, 318 );
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lower = 1;
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target = ( i + 1 ) % ( crates.size - placements.size );
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target_crate = getclosest( crate_data[ target ].origin, crates );
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while ( cointoss() )
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{
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placement_index = 0;
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while ( placement_index < placements.size )
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{
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placement = placements[ placement_index ];
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if ( !isDefined( placement.crate ) )
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{
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lower = 0;
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break;
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}
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else
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{
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placement_index++;
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}
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}
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}
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if ( !lower )
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{
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z_dist = crate.origin[ 2 ] - placement.origin[ 2 ] - 33;
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rail crane_move( claw, placement, z_dist * -1 );
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level notify( "wires_move" );
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placement.crate = crate;
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}
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else
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{
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rail crane_move( claw, crate_data[ target ], -181 );
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level notify( "wires_move" );
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}
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claw claw_crate_move( crate );
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if ( lower )
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{
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crate crate_lower( target_crate, crate_data[ target ] );
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}
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crate = target_crate;
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target = ( i + 2 ) % ( crates.size - placements.size );
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target_crate = getclosest( crate_data[ target ].origin, crates );
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if ( !lower )
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{
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crate = crates[ 3 + placement_index ];
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crate.origin = target_crate.origin - vectorScale( ( 0, 0, 1 ), 137 );
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crate.angles = target_crate.angles;
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wait 0,25;
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claw waittill( "movedone" );
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}
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crate crate_raise( target_crate, crate_data[ target ] );
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rail crane_move( claw, crate_data[ target ], -181 );
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level notify( "wires_move" );
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claw claw_crate_grab( target_crate, 181 );
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crate = target_crate;
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target = ( i + 3 ) % ( crates.size - placements.size );
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rail crane_move( claw, crate_data[ target ], -318 );
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level notify( "wires_move" );
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claw claw_crate_drop( crate, crate_data[ target ] );
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i++;
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}
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}
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}
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crane_move( claw, desired, z_dist )
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{
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self.roller linkto( self );
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self.roller.wheel linkto( self.roller );
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claw linkto( self.roller.wheel );
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goal = ( desired.origin[ 0 ], desired.origin[ 1 ], self.origin[ 2 ] );
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dir = vectornormalize( goal - self.origin );
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angles = vectorToAngle( dir );
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angles = ( self.angles[ 0 ], angles[ 1 ] + 90, self.angles[ 2 ] );
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yawdiff = absangleclamp360( self.angles[ 1 ] - angles[ 1 ] );
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time = yawdiff / 25;
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self rotateto( angles, time, time * 0,35, time * 0,45 );
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self thread physics_move();
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level notify( "wires_stop" );
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level notify( "ring_move" );
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self waittill( "rotatedone" );
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self.roller unlink();
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goal = ( desired.origin[ 0 ], desired.origin[ 1 ], self.roller.origin[ 2 ] );
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diff = distance2d( goal, self.roller.origin );
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speed = getDvarFloat( #"C39D2ABF" );
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time = diff / speed;
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if ( time < getDvarFloat( #"F60036C0" ) )
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{
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time = getDvarFloat( #"F60036C0" );
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}
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self.roller moveto( goal, time, time * 0,25, time * 0,25 );
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self.roller thread physics_move();
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goal = ( desired.origin[ 0 ], desired.origin[ 1 ], self.roller.wheel.origin[ 2 ] );
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self.roller.wheel unlink();
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self.roller.wheel moveto( goal, time, time * 0,25, time * 0,25 );
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self.roller.wheel rotateto( desired.angles + vectorScale( ( 0, 0, 1 ), 90 ), time, time * 0,25, time * 0,25 );
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claw.z_initial = claw.origin[ 2 ];
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claw unlink();
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claw rotateto( desired.angles, time, time * 0,25, time * 0,25 );
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claw.goal = ( goal[ 0 ], goal[ 1 ], claw.origin[ 2 ] + z_dist );
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claw.time = time;
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claw moveto( claw.goal, time, time * 0,25, time * 0,25 );
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level notify( "ring_stop" );
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}
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physics_move()
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{
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self endon( "rotatedone" );
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self endon( "movedone" );
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for ( ;; )
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{
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wait 0,05;
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crates = getentarray( "care_package", "script_noteworthy" );
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_a318 = crates;
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_k318 = getFirstArrayKey( _a318 );
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while ( isDefined( _k318 ) )
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{
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crate = _a318[ _k318 ];
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if ( crate istouching( self ) )
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{
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crate physicslaunch( crate.origin, ( 0, 0, 1 ) );
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}
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_k318 = getNextArrayKey( _a318, _k318 );
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}
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}
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}
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claw_crate_grab( crate, z_dist )
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{
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self thread wire_render();
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self waittill( "movedone" );
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level notify( "wires_stop" );
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self playsound( "amb_crane_arms_b" );
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self claw_z_arms( -33 );
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self playsound( "amb_crane_arms" );
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self arms_close( crate );
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crate movez( 33, getDvarFloat( #"92CC26F1" ) );
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self claw_z_arms( 33 );
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crate linkto( self );
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self movez( z_dist, getDvarFloat( #"33ED9F5F" ) );
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self thread wire_render();
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level notify( "wires_move" );
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self waittill( "movedone" );
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self playsound( "amb_crane_arms" );
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}
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sound_wires_move()
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{
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while ( 1 )
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{
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level waittill( "wires_move" );
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self playsound( "amb_crane_wire_start" );
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self playloopsound( "amb_crane_wire_lp" );
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level waittill( "wires_stop" );
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self playsound( "amb_crane_wire_end" );
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wait 0,1;
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self stoploopsound( 0,2 );
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}
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}
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sound_ring_move()
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{
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while ( 1 )
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{
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level waittill( "ring_move" );
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self playsound( "amb_crane_ring_start" );
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self playloopsound( "amb_crane_ring_lp" );
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level waittill( "ring_stop" );
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self playsound( "amb_crane_ring_end" );
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wait 0,1;
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self stoploopsound( 0,2 );
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}
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}
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sound_pit_move()
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{
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while ( 1 )
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{
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level waittill( "pit_move" );
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self playsound( "amb_crane_pit_start" );
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self playloopsound( "amb_crane_pit_lp" );
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level waittill( "pit_stop" );
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self playsound( "amb_crane_pit_end" );
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self stoploopsound( 0,2 );
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wait 0,2;
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}
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}
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claw_crate_move( crate, claw )
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{
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self thread wire_render();
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self waittill( "movedone" );
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crate unlink();
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self playsound( "amb_crane_arms_b" );
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level notify( "wires_stop" );
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crate movez( -33, getDvarFloat( #"92CC26F1" ) );
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self claw_z_arms( -33 );
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self playsound( "amb_crane_arms_b" );
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playfxontag( level._effect[ "crane_dust" ], crate, "tag_origin" );
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crate playsound( "amb_crate_drop" );
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self arms_open();
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level notify( "wires_move" );
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self claw_z_arms( 33 );
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z_dist = self.z_initial - self.origin[ 2 ];
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self movez( z_dist, getDvarFloat( #"33ED9F5F" ) );
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self thread wire_render();
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}
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claw_crate_drop( target, data )
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{
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target thread crate_drop_think( self );
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self thread wire_render();
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self waittill( "claw_movedone" );
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target unlink();
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level notify( "wires_stop" );
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self playsound( "amb_crane_arms_b" );
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target movez( -33, getDvarFloat( #"92CC26F1" ) );
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self claw_z_arms( -33 );
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playfxontag( level._effect[ "crane_dust" ], target, "tag_origin" );
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self playsound( "amb_crate_drop" );
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target notify( "claw_done" );
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self playsound( "amb_crane_arms" );
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self arms_open();
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level notify( "wires_move" );
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target.origin = data.origin;
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self claw_z_arms( 33 );
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self playsound( "amb_crane_arms" );
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self movez( 318, getDvarFloat( #"33ED9F5F" ) );
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self thread wire_render();
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self waittill( "movedone" );
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}
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crate_lower( lower, data )
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{
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z_dist = abs( self.origin[ 2 ] - lower.origin[ 2 ] );
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self movez( z_dist * -1, getDvarFloat( #"CFA0F999" ) );
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lower movez( z_dist * -1, getDvarFloat( #"CFA0F999" ) );
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level notify( "pit_move" );
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lower waittill( "movedone" );
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level notify( "pit_stop" );
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lower ghost();
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self.origin = data.origin;
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wait 0,25;
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}
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crate_raise( upper, data )
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{
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self crate_set_random_model( upper );
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self.kill_trigger.active = 1;
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self.origin = ( data.origin[ 0 ], data.origin[ 1 ], self.origin[ 2 ] );
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self.angles = data.angles;
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wait 0,2;
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self show();
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z_dist = abs( upper.origin[ 2 ] - self.origin[ 2 ] );
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self movez( z_dist, getDvarFloat( #"B4D4D064" ) );
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upper movez( z_dist, getDvarFloat( #"B4D4D064" ) );
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level notify( "wires_stop" );
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level notify( "pit_move" );
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upper thread raise_think();
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}
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raise_think()
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{
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self waittill( "movedone" );
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level notify( "pit_stop" );
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}
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crate_set_random_model( other )
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{
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models = array_randomize( level.crate_models );
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_a513 = models;
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_k513 = getFirstArrayKey( _a513 );
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while ( isDefined( _k513 ) )
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{
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model = _a513[ _k513 ];
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if ( model == other.model )
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{
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}
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else
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{
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self setmodel( model );
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return;
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}
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_k513 = getNextArrayKey( _a513, _k513 );
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}
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}
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arms_open()
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{
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self claw_move_arms( -15 );
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self playsound( "amb_crane_arms" );
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}
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arms_close( crate )
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{
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self claw_move_arms( 15, crate );
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self playsound( "amb_crane_arms" );
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}
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claw_link_arms( name )
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{
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_a541 = self.arms;
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_k541 = getFirstArrayKey( _a541 );
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while ( isDefined( _k541 ) )
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{
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arm = _a541[ _k541 ];
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if ( arm.targetname == name )
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{
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arm linkto( arm.parent );
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}
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_k541 = getNextArrayKey( _a541, _k541 );
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}
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}
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claw_unlink_arms( name )
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{
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_a552 = self.arms;
|
|
_k552 = getFirstArrayKey( _a552 );
|
|
while ( isDefined( _k552 ) )
|
|
{
|
|
arm = _a552[ _k552 ];
|
|
if ( arm.targetname == name )
|
|
{
|
|
arm unlink();
|
|
}
|
|
_k552 = getNextArrayKey( _a552, _k552 );
|
|
}
|
|
}
|
|
|
|
claw_move_arms( dist, crate )
|
|
{
|
|
claw_unlink_arms( "claw_arm_y" );
|
|
arms = [];
|
|
_a566 = self.arms;
|
|
_k566 = getFirstArrayKey( _a566 );
|
|
while ( isDefined( _k566 ) )
|
|
{
|
|
arm = _a566[ _k566 ];
|
|
forward = anglesToForward( arm.angles );
|
|
arm.goal = arm.origin + vectorScale( forward, dist );
|
|
if ( arm.targetname == "claw_arm_y" )
|
|
{
|
|
arms[ arms.size ] = arm;
|
|
arm moveto( arm.goal, getDvarFloat( #"0D6F71B0" ) );
|
|
}
|
|
_k566 = getNextArrayKey( _a566, _k566 );
|
|
}
|
|
if ( dist > 0 )
|
|
{
|
|
wait ( getDvarFloat( #"0D6F71B0" ) / 2 );
|
|
_a582 = self.arms;
|
|
_k582 = getFirstArrayKey( _a582 );
|
|
while ( isDefined( _k582 ) )
|
|
{
|
|
arm = _a582[ _k582 ];
|
|
if ( arm.targetname == "claw_arm_y" )
|
|
{
|
|
arm moveto( arm.goal, 0,1 );
|
|
self playsound( "amb_crane_arms_b" );
|
|
}
|
|
_k582 = getNextArrayKey( _a582, _k582 );
|
|
}
|
|
wait 0,05;
|
|
playfxontag( level._effect[ "crane_spark" ], crate, "tag_origin" );
|
|
self playsound( "amb_arms_latch" );
|
|
}
|
|
/#
|
|
assert( arms.size == 4 );
|
|
#/
|
|
waittill_multiple_ents( arms[ 0 ], "movedone", arms[ 1 ], "movedone", arms[ 2 ], "movedone", arms[ 3 ], "movedone" );
|
|
_a600 = self.arms;
|
|
_k600 = getFirstArrayKey( _a600 );
|
|
while ( isDefined( _k600 ) )
|
|
{
|
|
arm = _a600[ _k600 ];
|
|
arm.origin = arm.goal;
|
|
_k600 = getNextArrayKey( _a600, _k600 );
|
|
}
|
|
self claw_link_arms( "claw_arm_y" );
|
|
}
|
|
|
|
claw_z_arms( z )
|
|
{
|
|
claw_unlink_arms( "claw_arm_z" );
|
|
arms = [];
|
|
_a613 = self.arms;
|
|
_k613 = getFirstArrayKey( _a613 );
|
|
while ( isDefined( _k613 ) )
|
|
{
|
|
arm = _a613[ _k613 ];
|
|
if ( arm.targetname == "claw_arm_z" )
|
|
{
|
|
arms[ arms.size ] = arm;
|
|
arm movez( z, getDvarFloat( #"92CC26F1" ) );
|
|
}
|
|
_k613 = getNextArrayKey( _a613, _k613 );
|
|
}
|
|
/#
|
|
assert( arms.size == 4 );
|
|
#/
|
|
waittill_multiple_ents( arms[ 0 ], "movedone", arms[ 1 ], "movedone", arms[ 2 ], "movedone", arms[ 3 ], "movedone" );
|
|
self claw_link_arms( "claw_arm_z" );
|
|
}
|
|
|
|
crate_drop_think( claw )
|
|
{
|
|
self endon( "claw_done" );
|
|
self.disablefinalkillcam = 1;
|
|
claw thread claw_drop_think();
|
|
corpse_delay = 0;
|
|
for ( ;; )
|
|
{
|
|
wait 0,2;
|
|
entities = getdamageableentarray( self.origin, 200 );
|
|
_a642 = entities;
|
|
_k642 = getFirstArrayKey( _a642 );
|
|
while ( isDefined( _k642 ) )
|
|
{
|
|
entity = _a642[ _k642 ];
|
|
if ( !entity istouching( self.kill_trigger ) )
|
|
{
|
|
}
|
|
else if ( isDefined( entity.model ) && entity.model == "t6_wpn_tac_insert_world" )
|
|
{
|
|
entity maps/mp/_tacticalinsertion::destroy_tactical_insertion();
|
|
}
|
|
else
|
|
{
|
|
if ( !isalive( entity ) )
|
|
{
|
|
break;
|
|
}
|
|
else if ( isDefined( entity.targetname ) )
|
|
{
|
|
if ( entity.targetname == "talon" )
|
|
{
|
|
entity notify( "death" );
|
|
break;
|
|
}
|
|
else if ( entity.targetname == "rcbomb" )
|
|
{
|
|
entity maps/mp/killstreaks/_rcbomb::rcbomb_force_explode();
|
|
break;
|
|
}
|
|
else if ( entity.targetname == "riotshield_mp" )
|
|
{
|
|
entity dodamage( 1, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
|
break;
|
|
}
|
|
}
|
|
else if ( isDefined( entity.helitype ) && entity.helitype == "qrdrone" )
|
|
{
|
|
watcher = entity.owner maps/mp/gametypes/_weaponobjects::getweaponobjectwatcher( "qrdrone" );
|
|
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined );
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if ( entity.classname == "grenade" )
|
|
{
|
|
if ( !isDefined( entity.name ) )
|
|
{
|
|
break;
|
|
}
|
|
else if ( !isDefined( entity.owner ) )
|
|
{
|
|
break;
|
|
}
|
|
else if ( entity.name == "proximity_grenade_mp" )
|
|
{
|
|
watcher = entity.owner getwatcherforweapon( entity.name );
|
|
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
|
|
break;
|
|
}
|
|
else if ( !isweaponequipment( entity.name ) )
|
|
{
|
|
break;
|
|
}
|
|
else watcher = entity.owner getwatcherforweapon( entity.name );
|
|
if ( !isDefined( watcher ) )
|
|
{
|
|
break;
|
|
}
|
|
else watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
|
|
break;
|
|
}
|
|
else if ( entity.classname == "auto_turret" )
|
|
{
|
|
if ( !isDefined( entity.damagedtodeath ) || !entity.damagedtodeath )
|
|
{
|
|
entity domaxdamage( self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
|
}
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
entity dodamage( entity.health * 2, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
|
if ( isplayer( entity ) )
|
|
{
|
|
claw thread claw_drop_pause();
|
|
corpse_delay = getTime() + 3000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
_k642 = getNextArrayKey( _a642, _k642 );
|
|
}
|
|
self destroy_supply_crates();
|
|
if ( getTime() > corpse_delay )
|
|
{
|
|
self destroy_corpses();
|
|
}
|
|
if ( level.gametype == "ctf" )
|
|
{
|
|
_a748 = level.flags;
|
|
_k748 = getFirstArrayKey( _a748 );
|
|
while ( isDefined( _k748 ) )
|
|
{
|
|
flag = _a748[ _k748 ];
|
|
if ( flag.visuals[ 0 ] istouching( self.kill_trigger ) )
|
|
{
|
|
flag maps/mp/gametypes/ctf::returnflag();
|
|
}
|
|
_k748 = getNextArrayKey( _a748, _k748 );
|
|
}
|
|
}
|
|
else if ( level.gametype == "sd" && !level.multibomb )
|
|
{
|
|
if ( level.sdbomb.visuals[ 0 ] istouching( self.kill_trigger ) )
|
|
{
|
|
level.sdbomb maps/mp/gametypes/_gameobjects::returnhome();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
claw_drop_think()
|
|
{
|
|
self endon( "claw_pause" );
|
|
self waittill( "movedone" );
|
|
self notify( "claw_movedone" );
|
|
}
|
|
|
|
claw_drop_pause()
|
|
{
|
|
self notify( "claw_pause" );
|
|
self endon( "claw_pause" );
|
|
z_diff = abs( self.goal[ 2 ] - self.origin[ 2 ] );
|
|
frac = z_diff / 318;
|
|
time = self.time * frac;
|
|
if ( time <= 0 )
|
|
{
|
|
return;
|
|
}
|
|
self moveto( self.origin, 0,01 );
|
|
wait 3;
|
|
self thread claw_drop_think();
|
|
self moveto( self.goal, time );
|
|
}
|
|
|
|
destroy_supply_crates()
|
|
{
|
|
crates = getentarray( "care_package", "script_noteworthy" );
|
|
_a802 = crates;
|
|
_k802 = getFirstArrayKey( _a802 );
|
|
while ( isDefined( _k802 ) )
|
|
{
|
|
crate = _a802[ _k802 ];
|
|
if ( distancesquared( crate.origin, self.origin ) < 40000 )
|
|
{
|
|
if ( crate istouching( self ) )
|
|
{
|
|
playfx( level._supply_drop_explosion_fx, crate.origin );
|
|
playsoundatposition( "wpn_grenade_explode", crate.origin );
|
|
wait 0,1;
|
|
crate maps/mp/killstreaks/_supplydrop::cratedelete();
|
|
}
|
|
}
|
|
_k802 = getNextArrayKey( _a802, _k802 );
|
|
}
|
|
}
|
|
|
|
destroy_corpses()
|
|
{
|
|
corpses = getcorpsearray();
|
|
i = 0;
|
|
while ( i < corpses.size )
|
|
{
|
|
if ( distancesquared( corpses[ i ].origin, self.origin ) < 40000 )
|
|
{
|
|
corpses[ i ] delete();
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
getwatcherforweapon( weapname )
|
|
{
|
|
if ( !isDefined( self ) )
|
|
{
|
|
return undefined;
|
|
}
|
|
if ( !isplayer( self ) )
|
|
{
|
|
return undefined;
|
|
}
|
|
i = 0;
|
|
while ( i < self.weaponobjectwatcherarray.size )
|
|
{
|
|
if ( self.weaponobjectwatcherarray[ i ].weapon != weapname )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
return self.weaponobjectwatcherarray[ i ];
|
|
}
|
|
i++;
|
|
}
|
|
return undefined;
|
|
}
|