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Recompilable-gscs-for-BO2-z…/patch_mp/maps/mp/mp_drone.gsc

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#include maps/mp/mp_drone_doors;
#include maps/mp/_compass;
#include maps/mp/_utility;
main()
{
precachemodel( "fxanim_gp_robot_arm_welder_server_side_mod" );
level.levelspawndvars = ::levelspawndvars;
welders = [];
welders[ welders.size ] = ( -1339,51, 76,04, 136,11 );
welders[ welders.size ] = ( -1339,51, -171,9, 136,11 );
welders[ welders.size ] = ( -1339,51, 559,04, 136,12 );
welders[ welders.size ] = ( -1339,51, 312,01, 136,12 );
maps/mp/mp_drone_fx::main();
precachemodel( "collision_physics_wall_512x512x10" );
precachemodel( "collision_physics_wall_256x256x10" );
precachemodel( "collision_physics_256x256x10" );
precachemodel( "collision_clip_32x32x10" );
precachemodel( "collision_clip_128x128x10" );
precachemodel( "collision_physics_128x128x128" );
precachemodel( "collision_physics_32x32x128" );
maps/mp/_compass::setupminimap( "compass_map_mp_drone" );
maps/mp/_load::main();
maps/mp/mp_drone_amb::main();
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3252, -2085, -44 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3763, -2085, -44 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -4146, -2085, 88 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -2054, -2098, -56 ), ( 0, 0, 0 ) );
spawncollision( "collision_clip_32x32x10", "collider", ( -1351, -1076, 202 ), ( 5,82444, 91,4567, 105,986 ) );
spawncollision( "collision_clip_128x128x10", "collider", ( 33,5, -1386,25, 211,5 ), vectorScale( ( 0, 0, 0 ), 90 ) );
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -923,5, 2180, 366,5 ), vectorScale( ( 0, 0, 0 ), 270 ) );
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1050,5, 2303, 366,5 ), vectorScale( ( 0, 0, 0 ), 180 ) );
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1306,5, 2303, 366,5 ), vectorScale( ( 0, 0, 0 ), 180 ) );
spawncollision( "collision_physics_256x256x10", "collider", ( -1046,5, 2180, 489,5 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_256x256x10", "collider", ( -1302,5, 2180, 489,5 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_128x128x128", "collider", ( -1024, 2288, 352 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_32x32x128", "collider", ( -1197,5, 2589, 429,5 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_32x32x128", "collider", ( -1197,5, 2589, 565 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_32x32x128", "collider", ( -1217,5, 2602, 429,5 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_32x32x128", "collider", ( -1217,5, 2602, 565 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_128x128x128", "collider", ( 335, 3507,5, 453 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_128x128x128", "collider", ( 496,5, 3280, 478,5 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_128x128x128", "collider", ( 440, 3272, 432 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_128x128x128", "collider", ( 1109, 347,5, 305,5 ), ( 0, 0, 0 ) );
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1505, 1898, 754,5 ), ( 360, 180, 90,0003 ) );
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1505, 2406, 754,5 ), ( 360, 180, 90,0003 ) );
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1253,5, 1898, 503,5 ), ( 1, 270, 5,96 ) );
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1253,5, 2406, 503,5 ), ( 1, 270, 5,96 ) );
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1264,64, 2921,02, 754,5 ), ( 1, 133,4, 90 ) );
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1091,83, 2738,29, 503,5 ), ( 1, 223,4, 5,96 ) );
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1091,83, 3083,21, 503 ), ( 360, 136,6, -180 ) );
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1504,82, 1671,75, 503 ), ( 1, 174,2, -180 ) );
if ( getgametypesetting( "allowMapScripting" ) )
{
level maps/mp/mp_drone_doors::init();
}
level.remotemotarviewleft = 35;
level.remotemotarviewright = 35;
level.remotemotarviewup = 18;
setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
geo_changes();
_a109 = welders;
_k109 = getFirstArrayKey( _a109 );
while ( isDefined( _k109 ) )
{
welder = _a109[ _k109 ];
collision = spawn( "script_model", welder );
collision setmodel( "fxanim_gp_robot_arm_welder_server_side_mod" );
_k109 = getNextArrayKey( _a109, _k109 );
}
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
}
geo_changes()
{
rts_floor = getent( "overwatch_floor", "targetname" );
if ( isDefined( rts_floor ) )
{
rts_floor delete();
}
removes = getentarray( "rts_only", "targetname" );
_a132 = removes;
_k132 = getFirstArrayKey( _a132 );
while ( isDefined( _k132 ) )
{
removal = _a132[ _k132 ];
removal delete();
_k132 = getNextArrayKey( _a132, _k132 );
}
}