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Recompilable-gscs-for-BO2-z…/patch_mp/maps/mp/mp_la.gsc

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#include maps/mp/killstreaks/_turret_killstreak;
#include maps/mp/_compass;
#include common_scripts/utility;
#include maps/mp/_utility;
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_la_fx::main();
precachemodel( "collision_clip_wall_64x64x10" );
precachemodel( "collision_physics_wall_64x64x10" );
precachemodel( "collision_physics_wall_32x32x10" );
precachemodel( "collision_physics_256x256x256" );
precachemodel( "collision_physics_64x64x10" );
precachemodel( "collision_physics_128x128x10" );
precachemodel( "collision_clip_64x64x10" );
precachemodel( "collision_physics_cylinder_32x128" );
precachemodel( "collision_clip_wall_256x256x10" );
precachemodel( "collision_physics_128x128x128" );
precachemodel( "collision_clip_128x128x10" );
precachemodel( "collision_physics_wall_256x256x10" );
precachemodel( "collision_physics_wall_128x128x10" );
precachemodel( "p6_building_granite_tan_brokenb" );
if ( gamemodeismode( level.gamemode_wager_match ) )
{
maps/mp/_compass::setupminimap( "compass_map_mp_la_wager" );
}
else
{
maps/mp/_compass::setupminimap( "compass_map_mp_la" );
}
maps/mp/_load::main();
maps/mp/mp_la_amb::main();
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -698, 2945, 28 ), vectorScale( ( 0, 1, 0 ), 270 ) );
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -698, 2984, 28 ), vectorScale( ( 0, 1, 0 ), 270 ) );
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1606, 3027, 154 ), vectorScale( ( 0, 1, 0 ), 270 ) );
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1614, 3010, 204 ), vectorScale( ( 0, 1, 0 ), 270 ) );
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1610, 1860, 203 ), ( 26, 271, 17 ) );
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -849, 3145,5, -94,5 ), vectorScale( ( 0, 1, 0 ), 276,1 ) );
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -835, 3013,5, -119 ), vectorScale( ( 0, 1, 0 ), 276,1 ) );
spawncollision( "collision_physics_128x128x10", "collider", ( -795,5, 3208,5, 3,5 ), vectorScale( ( 0, 1, 0 ), 5,99995 ) );
spawncollision( "collision_physics_128x128x10", "collider", ( -783, 3080,5, 3,5 ), vectorScale( ( 0, 1, 0 ), 7,2 ) );
spawncollision( "collision_physics_128x128x10", "collider", ( -767,5, 2953,5, 15 ), vectorScale( ( 0, 1, 0 ), 7,2 ) );
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -763, 2894,5, -35 ), ( 0, 1, 0 ) );
spawncollision( "collision_physics_128x128x10", "collider", ( -2275,5, 5248, -227,5 ), ( 0, 23,4, -90 ) );
spawncollision( "collision_physics_128x128x10", "collider", ( -2464,5, 5162, -227 ), ( 0, 33,9, -90 ) );
spawncollision( "collision_physics_64x64x10", "collider", ( -2363,5, 5219, -192,5 ), ( 0, 11,8, -90 ) );
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1151,5, 1199,5, -31 ), vectorScale( ( 0, 1, 0 ), 23,4 ) );
spawncollision( "collision_clip_wall_256x256x10", "collider", ( -621,5, 2114, -176,5 ), ( 0, 270, -180 ) );
spawncollision( "collision_physics_128x128x128", "collider", ( 807,5, 855, -217,5 ), vectorScale( ( 0, 1, 0 ), 345,9 ) );
spawncollision( "collision_physics_128x128x128", "collider", ( 886, 835,5, -206 ), vectorScale( ( 0, 1, 0 ), 345,9 ) );
spawncollision( "collision_physics_128x128x128", "collider", ( 958,277, 946,957, -191,5 ), vectorScale( ( 0, 1, 0 ), 359,9 ) );
spawncollision( "collision_physics_128x128x128", "collider", ( 1039,22, 946,543, -173 ), vectorScale( ( 0, 1, 0 ), 359,9 ) );
spawncollision( "collision_physics_128x128x128", "collider", ( 853,93, 1147,29, -191,5 ), vectorScale( ( 0, 1, 0 ), 47,4 ) );
spawncollision( "collision_physics_128x128x128", "collider", ( 914,57, 1214,71, -173 ), vectorScale( ( 0, 1, 0 ), 47,4 ) );
spawncollision( "collision_clip_64x64x10", "collider", ( -1354, 2215,5, -206 ), vectorScale( ( 0, 1, 0 ), 12,2001 ) );
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -257,5, 958, -154,5 ), ( 7,66668, 317,653, 2,55286 ) );
spawncollision( "collision_clip_128x128x10", "collider", ( -684, 1465, 36,5 ), ( 0, 5, 90 ) );
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -2067, 1390, -102 ), vectorScale( ( 0, 1, 0 ), 270 ) );
concrete1 = spawn( "script_model", ( -2040,54, 636,504, -215,717 ) );
concrete1.angles = ( 0,0251585, 359,348, 178,338 );
concrete1 setmodel( "p6_building_granite_tan_brokenb" );
level.levelkothdisable = [];
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( -1337, 2016, 8,5 ), 0, 40, 50 );
level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2295, 3843,5, -193 ), 80, 64 );
level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2341, 3917,5, -193 ), 80, 64 );
level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2397,75, 4003,5, -193 ), 80, 64 );
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
registerclientfield( "scriptmover", "ambulance_lights", 1, 1, "int" );
level thread destructible_lights();
level.remotemotarviewleft = 45;
level.remotemotarviewright = 45;
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
}
destructible_lights()
{
wait 0,05;
destructibles = getentarray( "destructible", "targetname" );
_a148 = destructibles;
_k148 = getFirstArrayKey( _a148 );
while ( isDefined( _k148 ) )
{
destructible = _a148[ _k148 ];
if ( destructible.destructibledef == "veh_t6_police_car_destructible_mp" )
{
destructible thread destructible_think( "police_car_lights" );
destructible setclientfield( "police_car_lights", 1 );
}
else
{
if ( destructible.destructibledef == "veh_iw_civ_ambulance_destructible" )
{
destructible thread destructible_think( "ambulance_lights" );
destructible setclientfield( "ambulance_lights", 1 );
}
}
_k148 = getNextArrayKey( _a148, _k148 );
}
}
destructible_think( clientfield )
{
self waittill_any( "death", "destructible_base_piece_death" );
self setclientfield( clientfield, 0 );
}