mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 02:37:59 -05:00
99 lines
4.6 KiB
Plaintext
99 lines
4.6 KiB
Plaintext
#include maps/mp/gametypes/_spawning;
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#include maps/mp/_compass;
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#include maps/mp/gametypes/_globallogic_utils;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_uplink_fx::main();
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precachemodel( "collision_physics_128x128x10" );
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precachemodel( "collision_physics_256x256x10" );
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precachemodel( "collision_physics_64x64x10" );
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precachemodel( "collision_physics_32x32x10" );
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precachemodel( "collision_clip_128x128x10" );
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maps/mp/_load::main();
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maps/mp/mp_uplink_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_uplink" );
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setdvar( "compassmaxrange", "2100" );
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registerclientfield( "world", "trigger_lightning", 1, 1, "int" );
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345,5, 298,5 ), ( 1, 0, 0 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345,5, 313,5 ), ( 1, 0, 0 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3257, -3,5, 872,5 ), ( 360, 270, 90 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3394, -136,5, 872,5 ), ( 270, 183,902, 86,0983 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3270,5, -3,5, 872,5 ), ( 360, 270, 90 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3394, 129,5, 872,5 ), ( 270, 183,902, 86,0983 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3399,5, 1, 990 ), ( 1,12, 270, 180 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 2343,5, 865,5, 320,5 ), vectorScale( ( 1, 0, 0 ), 332,7 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 2291, 904, 316 ), ( 355,461, 27,1924, -2,32818 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 3049,5, -3452, 339 ), ( 78,6193, 281,502, -105,573 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2477,5, -2957, 326 ), vectorScale( ( 1, 0, 0 ), 291,7 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2477,5, -3053, 326 ), vectorScale( ( 1, 0, 0 ), 291,7 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -476,5, 353 ), vectorScale( ( 1, 0, 0 ), 279,2 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -508, 353 ), vectorScale( ( 1, 0, 0 ), 279,2 ) );
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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level.remotemotarviewdown = 50;
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level thread gondola_sway();
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glasses = getstructarray( "glass_shatter_on_spawn", "targetname" );
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i = 0;
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while ( i < glasses.size )
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{
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radiusdamage( glasses[ i ].origin, 64, 101, 100 );
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i++;
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}
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2350", reset_dvars );
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
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}
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gondola_sway()
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{
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gondola_cab = getent( "gondola_cab", "targetname" );
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gondola_cab setmovingplatformenabled( 1 );
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while ( 1 )
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{
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randomswingangle = randomfloatrange( 0,25, 0,5 );
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randomswingtime = randomfloatrange( 2,5, 4 );
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gondola_cab rotateto( ( randomswingangle * 0,5, randomswingangle * 0,6, randomswingangle * 0,8 ), randomswingtime, randomswingtime * 0,3, randomswingtime * 0,3 );
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gondola_cab playsound( "amb_gondola_swing" );
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wait randomswingtime;
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gondola_cab rotateto( ( ( randomswingangle * 0,5 ) * -1, ( randomswingangle * -1 ) * 0,6, ( randomswingangle * 0,8 ) * -1 ), randomswingtime, randomswingtime * 0,3, randomswingtime * 0,3 );
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gondola_cab playsound( "amb_gondola_swing_back" );
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wait randomswingtime;
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gondola_cab destroy_corpses();
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}
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}
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destroy_corpses()
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{
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time = getTime();
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corpses = getcorpsearray();
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i = 0;
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while ( i < corpses.size )
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{
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if ( ( corpses[ i ].birthtime + 3000 ) < time )
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{
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if ( distance2dsquared( corpses[ i ].origin, self.origin ) < 10000 )
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{
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corpses[ i ] delete();
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}
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}
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i++;
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}
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}
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