Files
Recompilable-gscs-for-BO2-z…/Zombie Core/common_zm/codescripts/character.gsc
2022-02-25 22:03:12 -08:00

202 lines
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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
setmodelfromarray( a )
{
self setmodel( a[randomint( a.size )] );
}
precachemodelarray( a )
{
for ( i = 0; i < a.size; i++ )
precachemodel( a[i] );
}
randomelement( a )
{
return a[randomint( a.size )];
}
attachfromarray( a )
{
self attach( randomelement( a ), "", 1 );
}
new()
{
self detachall();
oldgunhand = self.anim_gunhand;
if ( !isdefined( oldgunhand ) )
return;
self.anim_gunhand = "none";
self [[ anim.putguninhand ]]( oldgunhand );
}
save()
{
info["gunHand"] = self.anim_gunhand;
info["gunInHand"] = self.anim_guninhand;
info["model"] = self.model;
info["hatModel"] = self.hatmodel;
info["gearModel"] = self.gearmodel;
if ( isdefined( self.name ) )
{
info["name"] = self.name;
/#
println( "Save: Guy has name ", self.name );
#/
}
else
{
/#
println( "save: Guy had no name!" );
#/
}
attachsize = self getattachsize();
for ( i = 0; i < attachsize; i++ )
{
info["attach"][i]["model"] = self getattachmodelname( i );
info["attach"][i]["tag"] = self getattachtagname( i );
}
return info;
}
load( info )
{
self detachall();
self.anim_gunhand = info["gunHand"];
self.anim_guninhand = info["gunInHand"];
self setmodel( info["model"] );
self.hatmodel = info["hatModel"];
self.gearmodel = info["gearModel"];
if ( isdefined( info["name"] ) )
{
self.name = info["name"];
/#
println( "Load: Guy has name ", self.name );
#/
}
else
{
/#
println( "Load: Guy had no name!" );
#/
}
attachinfo = info["attach"];
attachsize = attachinfo.size;
for ( i = 0; i < attachsize; i++ )
self attach( attachinfo[i]["model"], attachinfo[i]["tag"] );
}
precache( info )
{
if ( isdefined( info["name"] ) )
{
/#
println( "Precache: Guy has name ", info["name"] );
#/
}
else
{
/#
println( "Precache: Guy had no name!" );
#/
}
precachemodel( info["model"] );
attachinfo = info["attach"];
attachsize = attachinfo.size;
for ( i = 0; i < attachsize; i++ )
precachemodel( attachinfo[i]["model"] );
}
get_random_character( amount )
{
self_info = strtok( self.classname, "_" );
if ( self_info.size <= 2 )
return randomint( amount );
group = "auto";
index = undefined;
prefix = self_info[2];
if ( isdefined( self.script_char_index ) )
index = self.script_char_index;
if ( isdefined( self.script_char_group ) )
{
type = "grouped";
group = "group_" + self.script_char_group;
}
if ( !isdefined( level.character_index_cache ) )
level.character_index_cache = [];
if ( !isdefined( level.character_index_cache[prefix] ) )
level.character_index_cache[prefix] = [];
if ( !isdefined( level.character_index_cache[prefix][group] ) )
initialize_character_group( prefix, group, amount );
if ( !isdefined( index ) )
{
index = get_least_used_index( prefix, group );
if ( !isdefined( index ) )
index = randomint( 5000 );
}
while ( index >= amount )
index -= amount;
level.character_index_cache[prefix][group][index]++;
return index;
}
get_least_used_index( prefix, group )
{
lowest_indices = [];
lowest_use = level.character_index_cache[prefix][group][0];
lowest_indices[0] = 0;
for ( i = 1; i < level.character_index_cache[prefix][group].size; i++ )
{
if ( level.character_index_cache[prefix][group][i] > lowest_use )
continue;
if ( level.character_index_cache[prefix][group][i] < lowest_use )
{
lowest_indices = [];
lowest_use = level.character_index_cache[prefix][group][i];
}
lowest_indices[lowest_indices.size] = i;
}
/#
assert( lowest_indices.size, "Tried to spawn a character but the lowest indices didn't exist" );
#/
return random( lowest_indices );
}
initialize_character_group( prefix, group, amount )
{
for ( i = 0; i < amount; i++ )
level.character_index_cache[prefix][group][i] = 0;
}
random( array )
{
return array[randomint( array.size )];
}