mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
57 lines
1.4 KiB
Plaintext
57 lines
1.4 KiB
Plaintext
#include common_scripts/utility;
|
|
#include maps/mp/_utility;
|
|
|
|
init()
|
|
{
|
|
for ( ;; )
|
|
{
|
|
level waittill( "connecting", player );
|
|
player thread onplayerspawned();
|
|
}
|
|
}
|
|
|
|
onplayerspawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
for ( ;; )
|
|
{
|
|
self waittill( "spawned_player" );
|
|
self thread init_serverfaceanim();
|
|
}
|
|
}
|
|
|
|
init_serverfaceanim()
|
|
{
|
|
self.do_face_anims = 1;
|
|
if ( !isDefined( level.face_event_handler ) )
|
|
{
|
|
level.face_event_handler = spawnstruct();
|
|
level.face_event_handler.events = [];
|
|
level.face_event_handler.events[ "death" ] = "face_death";
|
|
level.face_event_handler.events[ "grenade danger" ] = "face_alert";
|
|
level.face_event_handler.events[ "bulletwhizby" ] = "face_alert";
|
|
level.face_event_handler.events[ "projectile_impact" ] = "face_alert";
|
|
level.face_event_handler.events[ "explode" ] = "face_alert";
|
|
level.face_event_handler.events[ "alert" ] = "face_alert";
|
|
level.face_event_handler.events[ "shoot" ] = "face_shoot_single";
|
|
level.face_event_handler.events[ "melee" ] = "face_melee";
|
|
level.face_event_handler.events[ "damage" ] = "face_pain";
|
|
level thread wait_for_face_event();
|
|
}
|
|
}
|
|
|
|
wait_for_face_event()
|
|
{
|
|
while ( 1 )
|
|
{
|
|
level waittill( "face", face_notify, ent );
|
|
if ( isDefined( ent ) && isDefined( ent.do_face_anims ) && ent.do_face_anims )
|
|
{
|
|
if ( isDefined( level.face_event_handler.events[ face_notify ] ) )
|
|
{
|
|
ent sendfaceevent( level.face_event_handler.events[ face_notify ] );
|
|
}
|
|
}
|
|
}
|
|
}
|