mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
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27 lines
700 B
Plaintext
27 lines
700 B
Plaintext
#include maps/mp/animscripts/shared;
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#include maps/mp/animscripts/utility;
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main()
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{
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debug_anim_print( "dog_pain::main() " );
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self endon( "killanimscript" );
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self setaimanimweights( 0, 0 );
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if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
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{
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self unlink();
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self.enemy.syncedmeleetarget = undefined;
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}
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speed = length( self getvelocity() );
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pain_anim = getanimdirection( self.damageyaw );
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if ( speed > level.dogrunpainspeed )
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{
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pain_anim = "pain_run_" + pain_anim;
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}
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else
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{
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pain_anim = "pain_" + pain_anim;
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}
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self setanimstate( pain_anim );
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self maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
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}
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