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#include maps/mp/gametypes/_dev;
#include maps/mp/killstreaks/_supplydrop;
#include maps/mp/_scoreevents;
#include maps/mp/gametypes/_weapons;
#include maps/mp/gametypes/_spawning;
#include maps/mp/gametypes/_battlechatter_mp;
#include maps/mp/killstreaks/_killstreakrules;
#include maps/mp/killstreaks/_killstreaks;
#include maps/mp/gametypes/_tweakables;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
precachemodel( "german_shepherd_vest" );
precachemodel( "german_shepherd_vest_black" );
level.dog_targets = [];
level.dog_targets[ level.dog_targets.size ] = "trigger_radius";
level.dog_targets[ level.dog_targets.size ] = "trigger_multiple";
level.dog_targets[ level.dog_targets.size ] = "trigger_use_touch";
/#
level thread devgui_dog_think();
#/
}
initkillstreak()
{
if ( maps/mp/gametypes/_tweakables::gettweakablevalue( "killstreak", "allowdogs" ) )
{
maps/mp/killstreaks/_killstreaks::registerkillstreak( "dogs_mp", "dogs_mp", "killstreak_dogs", "dogs_used", ::usekillstreakdogs, 1 );
maps/mp/killstreaks/_killstreaks::registerkillstreakstrings( "dogs_mp", &"KILLSTREAK_EARNED_DOGS", &"KILLSTREAK_DOGS_NOT_AVAILABLE", &"KILLSTREAK_DOGS_INBOUND" );
maps/mp/killstreaks/_killstreaks::registerkillstreakdialog( "dogs_mp", "mpl_killstreak_dogs", "kls_dogs_used", "", "kls_dogs_enemy", "", "kls_dogs_ready" );
maps/mp/killstreaks/_killstreaks::registerkillstreakdevdvar( "dogs_mp", "scr_givedogs" );
maps/mp/killstreaks/_killstreaks::setkillstreakteamkillpenaltyscale( "dogs_mp", 0 );
maps/mp/killstreaks/_killstreaks::registerkillstreakaltweapon( "dogs_mp", "dog_bite_mp" );
}
}
usekillstreakdogs( hardpointtype )
{
if ( !dog_killstreak_init() )
{
return 0;
}
if ( !self maps/mp/killstreaks/_killstreakrules::iskillstreakallowed( hardpointtype, self.team ) )
{
return 0;
}
killstreak_id = self maps/mp/killstreaks/_killstreakrules::killstreakstart( "dogs_mp", self.team );
self thread ownerhadactivedogs();
if ( killstreak_id == -1 )
{
return 0;
}
while ( level.teambased )
{
_a71 = level.teams;
_k71 = getFirstArrayKey( _a71 );
while ( isDefined( _k71 ) )
{
team = _a71[ _k71 ];
if ( team == self.team )
{
}
else
{
thread maps/mp/gametypes/_battlechatter_mp::onkillstreakused( "dogs", team );
}
_k71 = getNextArrayKey( _a71, _k71 );
}
}
self maps/mp/killstreaks/_killstreaks::playkillstreakstartdialog( "dogs_mp", self.team, 1 );
level.globalkillstreakscalled++;
self addweaponstat( "dogs_mp", "used", 1 );
ownerdeathcount = self.deathcount;
level thread dog_manager_spawn_dogs( self, ownerdeathcount, killstreak_id );
level notify( "called_in_the_dogs" );
return 1;
}
ownerhadactivedogs()
{
self endon( "disconnect" );
self.dogsactive = 1;
self.dogsactivekillstreak = 0;
self waittill_any( "death", "game_over", "dogs_complete" );
self.dogsactivekillstreak = 0;
self.dogsactive = undefined;
}
dog_killstreak_init()
{
dog_spawner = getent( "dog_spawner", "targetname" );
if ( !isDefined( dog_spawner ) )
{
/#
println( "No dog spawners found in map" );
#/
return 0;
}
spawns = getnodearray( "spawn", "script_noteworthy" );
if ( spawns.size <= 0 )
{
/#
println( "No dog spawn nodes found in map" );
#/
return 0;
}
exits = getnodearray( "exit", "script_noteworthy" );
if ( exits.size <= 0 )
{
/#
println( "No dog exit nodes found in map" );
#/
return 0;
}
return 1;
}
dog_set_model()
{
self setmodel( "german_shepherd_vest" );
self setenemymodel( "german_shepherd_vest_black" );
}
init_dog()
{
/#
assert( isai( self ) );
#/
self.targetname = "attack_dog";
self.animtree = "dog.atr";
self.type = "dog";
self.accuracy = 0,2;
self.health = 100;
self.maxhealth = 100;
self.aiweapon = "dog_bite_mp";
self.secondaryweapon = "";
self.sidearm = "";
self.grenadeammo = 0;
self.goalradius = 128;
self.nododgemove = 1;
self.ignoresuppression = 1;
self.suppressionthreshold = 1;
self.disablearrivals = 0;
self.pathenemyfightdist = 512;
self.soundmod = "dog";
self.meleeattackdist = 90;
self thread dog_health_regen();
self thread selfdefensechallenge();
}
get_spawn_node( owner, team )
{
spawns = getnodearray( "spawn", "script_noteworthy" );
return spawns[ randomint( spawns.size ) ];
}
get_score_for_spawn( origin, team )
{
players = get_players();
score = 0;
_a201 = players;
_k201 = getFirstArrayKey( _a201 );
while ( isDefined( _k201 ) )
{
player = _a201[ _k201 ];
if ( !isDefined( player ) )
{
}
else if ( !isalive( player ) )
{
}
else if ( player.sessionstate != "playing" )
{
}
else if ( distancesquared( player.origin, origin ) > 4194304 )
{
}
else if ( player.team == team )
{
score++;
}
else
{
score--;
}
_k201 = getNextArrayKey( _a201, _k201 );
}
return score;
}
dog_set_owner( owner, team, requireddeathcount )
{
self setentityowner( owner );
self.aiteam = team;
self.requireddeathcount = requireddeathcount;
}
dog_create_spawn_influencer()
{
self maps/mp/gametypes/_spawning::create_dog_influencers();
}
dog_manager_spawn_dog( owner, team, spawn_node, requireddeathcount )
{
dog_spawner = getent( "dog_spawner", "targetname" );
dog = dog_spawner spawnactor();
dog forceteleport( spawn_node.origin, spawn_node.angles );
dog init_dog();
dog dog_set_owner( owner, team, requireddeathcount );
dog dog_set_model();
dog dog_create_spawn_influencer();
dog thread dog_owner_kills();
dog thread dog_notify_level_on_death();
dog thread dog_patrol();
dog thread maps/mp/gametypes/_weapons::monitor_dog_special_grenades();
return dog;
}
dog_manager_spawn_dogs( owner, deathcount, killstreak_id )
{
requireddeathcount = deathcount;
team = owner.team;
level.dog_abort = 0;
owner thread dog_manager_abort();
level thread dog_manager_game_ended();
count = 0;
while ( count < 10 )
{
if ( level.dog_abort )
{
break;
}
else
{
dogs = dog_manager_get_dogs();
while ( dogs.size < 5 && count < 10 && !level.dog_abort )
{
node = get_spawn_node( owner, team );
level dog_manager_spawn_dog( owner, team, node, requireddeathcount );
count++;
wait randomfloatrange( 2, 5 );
dogs = dog_manager_get_dogs();
}
level waittill( "dog_died" );
}
}
for ( ;; )
{
dogs = dog_manager_get_dogs();
if ( dogs.size <= 0 )
{
maps/mp/killstreaks/_killstreakrules::killstreakstop( "dogs_mp", team, killstreak_id );
if ( isDefined( owner ) )
{
owner notify( "dogs_complete" );
}
return;
}
level waittill( "dog_died" );
}
}
dog_abort()
{
level.dog_abort = 1;
dogs = dog_manager_get_dogs();
_a324 = dogs;
_k324 = getFirstArrayKey( _a324 );
while ( isDefined( _k324 ) )
{
dog = _a324[ _k324 ];
dog notify( "abort" );
_k324 = getNextArrayKey( _a324, _k324 );
}
level notify( "dog_abort" );
}
dog_manager_abort()
{
level endon( "dog_abort" );
self wait_endon( 50, "disconnect", "joined_team", "joined_specators" );
dog_abort();
}
dog_manager_game_ended()
{
level endon( "dog_abort" );
level waittill( "game_ended" );
dog_abort();
}
dog_notify_level_on_death()
{
self waittill( "death" );
level notify( "dog_died" );
}
dog_leave()
{
self clearentitytarget();
self.ignoreall = 1;
self.goalradius = 30;
self setgoalnode( self dog_get_exit_node() );
self wait_endon( 20, "goal", "bad_path" );
self delete();
}
dog_patrol()
{
self endon( "death" );
/#
self endon( "debug_patrol" );
#/
for ( ;; )
{
if ( level.dog_abort )
{
self dog_leave();
return;
}
if ( isDefined( self.enemy ) )
{
wait randomintrange( 3, 5 );
continue;
}
else
{
nodes = [];
objectives = dog_patrol_near_objective();
i = 0;
while ( i < objectives.size )
{
objective = random( objectives );
nodes = getnodesinradius( objective.origin, 256, 64, 512, "Path", 16 );
if ( nodes.size )
{
break;
}
else
{
i++;
}
}
if ( !nodes.size )
{
player = self dog_patrol_near_enemy();
if ( isDefined( player ) )
{
nodes = getnodesinradius( player.origin, 1024, 0, 128, "Path", 8 );
}
}
if ( !nodes.size && isDefined( self.script_owner ) )
{
if ( isalive( self.script_owner ) && self.script_owner.sessionstate == "playing" )
{
nodes = getnodesinradius( self.script_owner.origin, 512, 256, 512, "Path", 16 );
}
}
if ( !nodes.size )
{
nodes = getnodesinradius( self.origin, 1024, 512, 512, "Path" );
}
while ( nodes.size )
{
nodes = array_randomize( nodes );
_a429 = nodes;
_k429 = getFirstArrayKey( _a429 );
while ( isDefined( _k429 ) )
{
node = _a429[ _k429 ];
if ( isDefined( node.script_noteworthy ) )
{
}
else if ( isDefined( node.dog_claimed ) && isalive( node.dog_claimed ) )
{
}
else
{
self setgoalnode( node );
node.dog_claimed = self;
nodes = [];
event = self waittill_any_return( "goal", "bad_path", "enemy", "abort" );
if ( event == "goal" )
{
wait_endon( randomintrange( 3, 5 ), "damage", "enemy", "abort" );
}
node.dog_claimed = undefined;
break;
}
_k429 = getNextArrayKey( _a429, _k429 );
}
}
wait 0,5;
}
}
}
dog_patrol_near_objective()
{
if ( !isDefined( level.dog_objectives ) )
{
level.dog_objectives = [];
level.dog_objective_next_update = 0;
}
if ( level.gametype == "tdm" || level.gametype == "dm" )
{
return level.dog_objectives;
}
if ( getTime() >= level.dog_objective_next_update )
{
level.dog_objectives = [];
_a478 = level.dog_targets;
_k478 = getFirstArrayKey( _a478 );
while ( isDefined( _k478 ) )
{
target = _a478[ _k478 ];
ents = getentarray( target, "classname" );
_a482 = ents;
_k482 = getFirstArrayKey( _a482 );
while ( isDefined( _k482 ) )
{
ent = _a482[ _k482 ];
if ( level.gametype == "koth" )
{
if ( isDefined( ent.targetname ) && ent.targetname == "radiotrigger" )
{
level.dog_objectives[ level.dog_objectives.size ] = ent;
}
}
else if ( level.gametype == "sd" )
{
if ( isDefined( ent.targetname ) && ent.targetname == "bombzone" )
{
level.dog_objectives[ level.dog_objectives.size ] = ent;
}
}
else if ( !isDefined( ent.script_gameobjectname ) )
{
}
else if ( !issubstr( ent.script_gameobjectname, level.gametype ) )
{
}
else
{
level.dog_objectives[ level.dog_objectives.size ] = ent;
}
_k482 = getNextArrayKey( _a482, _k482 );
}
_k478 = getNextArrayKey( _a478, _k478 );
}
level.dog_objective_next_update = getTime() + randomintrange( 5000, 10000 );
}
return level.dog_objectives;
}
dog_patrol_near_enemy()
{
players = get_players();
closest = undefined;
distsq = 99999999;
_a531 = players;
_k531 = getFirstArrayKey( _a531 );
while ( isDefined( _k531 ) )
{
player = _a531[ _k531 ];
if ( !isDefined( player ) )
{
}
else if ( !isalive( player ) )
{
}
else if ( player.sessionstate != "playing" )
{
}
else if ( isDefined( self.script_owner ) && player == self.script_owner )
{
}
else
{
if ( level.teambased )
{
if ( player.team == self.aiteam )
{
break;
}
}
else if ( ( getTime() - player.lastfiretime ) > 3000 )
{
break;
}
else if ( !isDefined( closest ) )
{
closest = player;
distsq = distancesquared( self.origin, player.origin );
break;
}
else
{
d = distancesquared( self.origin, player.origin );
if ( d < distsq )
{
closest = player;
distsq = d;
}
}
}
_k531 = getNextArrayKey( _a531, _k531 );
}
return closest;
}
dog_manager_get_dogs()
{
dogs = getentarray( "attack_dog", "targetname" );
return dogs;
}
dog_owner_kills()
{
if ( !isDefined( self.script_owner ) )
{
return;
}
self endon( "clear_owner" );
self endon( "death" );
self.script_owner endon( "disconnect" );
while ( 1 )
{
self waittill( "killed", player );
self.script_owner notify( "dog_handler" );
}
}
dog_health_regen()
{
self endon( "death" );
interval = 0,5;
regen_interval = int( ( self.health / 5 ) * interval );
regen_start = 2;
for ( ;; )
{
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
self trackattackerdamage( attacker, weaponname );
self thread dog_health_regen_think( regen_start, interval, regen_interval );
}
}
trackattackerdamage( attacker, weapon )
{
if ( isDefined( attacker ) || !isplayer( attacker ) && !isDefined( self.script_owner ) )
{
return;
}
if ( level.teambased || attacker.team == self.script_owner.team && attacker == self )
{
return;
}
if ( !isDefined( self.attackerdata ) || !isDefined( self.attackers ) )
{
self.attackerdata = [];
self.attackers = [];
}
if ( !isDefined( self.attackerdata[ attacker.clientid ] ) )
{
self.attackerclientid[ attacker.clientid ] = spawnstruct();
self.attackers[ self.attackers.size ] = attacker;
}
}
resetattackerdamage()
{
self.attackerdata = [];
self.attackers = [];
}
dog_health_regen_think( delay, interval, regen_interval )
{
self endon( "death" );
self endon( "damage" );
wait delay;
step = 0;
while ( step <= 5 )
{
if ( self.health >= 100 )
{
break;
}
else
{
self.health += regen_interval;
wait interval;
step += interval;
}
}
self resetattackerdamage();
self.health = 100;
}
selfdefensechallenge()
{
self waittill( "death", attacker );
if ( isDefined( attacker ) && isplayer( attacker ) )
{
if ( isDefined( self.script_owner ) && self.script_owner == attacker )
{
return;
}
if ( level.teambased && isDefined( self.script_owner ) && self.script_owner.team == attacker.team )
{
return;
}
while ( isDefined( self.attackers ) )
{
_a689 = self.attackers;
_k689 = getFirstArrayKey( _a689 );
while ( isDefined( _k689 ) )
{
player = _a689[ _k689 ];
if ( player != attacker )
{
maps/mp/_scoreevents::processscoreevent( "killed_dog_assist", player );
}
_k689 = getNextArrayKey( _a689, _k689 );
}
}
attacker notify( "selfdefense_dog" );
}
}
dog_get_exit_node()
{
exits = getnodearray( "exit", "script_noteworthy" );
return getclosest( self.origin, exits );
}
flash_dogs( area )
{
self endon( "disconnect" );
dogs = dog_manager_get_dogs();
_a714 = dogs;
_k714 = getFirstArrayKey( _a714 );
while ( isDefined( _k714 ) )
{
dog = _a714[ _k714 ];
if ( !isalive( dog ) )
{
}
else
{
if ( dog istouching( area ) )
{
do_flash = 1;
if ( isplayer( self ) )
{
if ( level.teambased && dog.aiteam == self.team )
{
do_flash = 0;
break;
}
else
{
if ( !level.teambased && isDefined( dog.script_owner ) && self == dog.script_owner )
{
do_flash = 0;
}
}
}
if ( isDefined( dog.lastflashed ) && ( dog.lastflashed + 1500 ) > getTime() )
{
do_flash = 0;
}
if ( do_flash )
{
dog setflashbanged( 1, 500 );
dog.lastflashed = getTime();
}
}
}
_k714 = getNextArrayKey( _a714, _k714 );
}
}
devgui_dog_think()
{
/#
setdvar( "devgui_dog", "" );
debug_patrol = 0;
for ( ;; )
{
cmd = getDvar( "devgui_dog" );
switch( cmd )
{
case "spawn_friendly":
player = gethostplayer();
devgui_dog_spawn( player.team );
break;
case "spawn_enemy":
player = gethostplayer();
_a769 = level.teams;
_k769 = getFirstArrayKey( _a769 );
while ( isDefined( _k769 ) )
{
team = _a769[ _k769 ];
if ( team == player.team )
{
}
else
{
devgui_dog_spawn( team );
}
_k769 = getNextArrayKey( _a769, _k769 );
}
case "delete_dogs":
level dog_abort();
break;
case "dog_camera":
devgui_dog_camera();
break;
case "spawn_crate":
devgui_crate_spawn();
break;
case "delete_crates":
devgui_crate_delete();
break;
case "show_spawns":
devgui_spawn_show();
break;
case "show_exits":
devgui_exit_show();
break;
case "debug_route":
devgui_debug_route();
break;
}
if ( cmd != "" )
{
setdvar( "devgui_dog", "" );
}
wait 0,5;
#/
}
}
}
devgui_dog_spawn( team )
{
/#
player = gethostplayer();
dog_spawner = getent( "dog_spawner", "targetname" );
level.dog_abort = 0;
if ( !isDefined( dog_spawner ) )
{
iprintln( "No dog spawners found in map" );
return;
}
direction = player getplayerangles();
direction_vec = anglesToForward( direction );
eye = player geteye();
scale = 8000;
direction_vec = ( direction_vec[ 0 ] * scale, direction_vec[ 1 ] * scale, direction_vec[ 2 ] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined );
nodes = getnodesinradius( trace[ "position" ], 256, 0, 128, "Path", 8 );
if ( !nodes.size )
{
iprintln( "No nodes found near crosshair position" );
return;
}
iprintln( "Spawning dog at your crosshair position" );
node = getclosest( trace[ "position" ], nodes );
dog = dog_manager_spawn_dog( player, player.team, node, 5 );
if ( team != player.team )
{
dog.aiteam = team;
dog clearentityowner();
dog notify( "clear_owner" );
#/
}
}
devgui_dog_camera()
{
/#
player = gethostplayer();
if ( !isDefined( level.devgui_dog_camera ) )
{
level.devgui_dog_camera = 0;
}
dog = undefined;
dogs = dog_manager_get_dogs();
if ( dogs.size <= 0 )
{
level.devgui_dog_camera = undefined;
player cameraactivate( 0 );
return;
}
i = 0;
while ( i < dogs.size )
{
dog = dogs[ i ];
if ( !isDefined( dog ) || !isalive( dog ) )
{
dog = undefined;
i++;
continue;
}
else
{
if ( !isDefined( dog.cam ) )
{
forward = anglesToForward( dog.angles );
dog.cam = spawn( "script_model", ( dog.origin + vectorScale( ( 1, 0, 0 ), 50 ) ) + ( forward * -100 ) );
dog.cam setmodel( "tag_origin" );
dog.cam linkto( dog );
}
if ( dog getentitynumber() <= level.devgui_dog_camera )
{
dog = undefined;
i++;
continue;
}
else
{
}
}
i++;
}
if ( isDefined( dog ) )
{
level.devgui_dog_camera = dog getentitynumber();
player camerasetposition( dog.cam );
player camerasetlookat( dog );
player cameraactivate( 1 );
}
else level.devgui_dog_camera = undefined;
player cameraactivate( 0 );
#/
}
devgui_crate_spawn()
{
/#
player = gethostplayer();
direction = player getplayerangles();
direction_vec = anglesToForward( direction );
eye = player geteye();
scale = 8000;
direction_vec = ( direction_vec[ 0 ] * scale, direction_vec[ 1 ] * scale, direction_vec[ 2 ] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined );
killcament = spawn( "script_model", player.origin );
level thread maps/mp/killstreaks/_supplydrop::dropcrate( trace[ "position" ] + vectorScale( ( 1, 0, 0 ), 25 ), direction, "supplydrop_mp", player, player.team, killcament );
#/
}
devgui_crate_delete()
{
/#
if ( !isDefined( level.devgui_crates ) )
{
return;
}
i = 0;
while ( i < level.devgui_crates.size )
{
level.devgui_crates[ i ] delete();
i++;
}
level.devgui_crates = [];
#/
}
devgui_spawn_show()
{
/#
if ( !isDefined( level.dog_spawn_show ) )
{
level.dog_spawn_show = 1;
}
else
{
level.dog_spawn_show = !level.dog_spawn_show;
}
if ( !level.dog_spawn_show )
{
level notify( "hide_dog_spawns" );
return;
}
spawns = getnodearray( "spawn", "script_noteworthy" );
color = ( 1, 0, 0 );
i = 0;
while ( i < spawns.size )
{
maps/mp/gametypes/_dev::showonespawnpoint( spawns[ i ], color, "hide_dog_spawns", 32, "dog_spawn" );
i++;
#/
}
}
devgui_exit_show()
{
/#
if ( !isDefined( level.dog_exit_show ) )
{
level.dog_exit_show = 1;
}
else
{
level.dog_exit_show = !level.dog_exit_show;
}
if ( !level.dog_exit_show )
{
level notify( "hide_dog_exits" );
return;
}
exits = getnodearray( "exit", "script_noteworthy" );
color = ( 1, 0, 0 );
i = 0;
while ( i < exits.size )
{
maps/mp/gametypes/_dev::showonespawnpoint( exits[ i ], color, "hide_dog_exits", 32, "dog_exit" );
i++;
#/
}
}
dog_debug_patrol( node1, node2 )
{
/#
self endon( "death" );
self endon( "debug_patrol" );
for ( ;; )
{
self setgoalnode( node1 );
self waittill_any( "goal", "bad_path" );
wait 1;
self setgoalnode( node2 );
self waittill_any( "goal", "bad_path" );
wait 1;
#/
}
}
devgui_debug_route()
{
/#
iprintln( "Choose nodes with 'A' or press 'B' to cancel" );
nodes = maps/mp/gametypes/_dev::dev_get_node_pair();
if ( !isDefined( nodes ) )
{
iprintln( "Route Debug Cancelled" );
return;
}
iprintln( "Sending dog to chosen nodes" );
dogs = dog_manager_get_dogs();
if ( isDefined( dogs[ 0 ] ) )
{
dogs[ 0 ] notify( "debug_patrol" );
dogs[ 0 ] thread dog_debug_patrol( nodes[ 0 ], nodes[ 1 ] );
#/
}
}