mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 18:57:58 -05:00
189 lines
4.2 KiB
Plaintext
189 lines
4.2 KiB
Plaintext
#include maps/mp/mp_dockside_crane;
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#include maps/mp/_compass;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_dockside_fx::main();
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maps/mp/_load::main();
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maps/mp/mp_dockside_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_dockside" );
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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setdvar( "sm_sunsamplesizenear", 0,39 );
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setdvar( "sm_sunshadowsmall", 1 );
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if ( getgametypesetting( "allowMapScripting" ) )
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{
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level maps/mp/mp_dockside_crane::init();
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}
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else
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{
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crate_triggers = getentarray( "crate_kill_trigger", "targetname" );
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i = 0;
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while ( i < crate_triggers.size )
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{
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crate_triggers[ i ] delete();
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i++;
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}
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}
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setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
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level thread water_trigger_init();
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rts_remove();
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/#
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level thread devgui_dockside();
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execdevgui( "devgui_mp_dockside" );
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#/
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2700", reset_dvars );
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}
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water_trigger_init()
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{
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wait 3;
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triggers = getentarray( "trigger_hurt", "classname" );
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_a80 = triggers;
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_k80 = getFirstArrayKey( _a80 );
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while ( isDefined( _k80 ) )
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{
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trigger = _a80[ _k80 ];
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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trigger thread water_trigger_think();
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}
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_k80 = getNextArrayKey( _a80, _k80 );
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}
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}
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water_trigger_think()
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) )
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{
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entity playsound( "mpl_splash_death" );
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playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
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}
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}
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}
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leveloverridetime( defaulttime )
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{
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if ( self isinwater() )
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{
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return 0,4;
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}
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return defaulttime;
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}
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useintermissionpointsonwavespawn()
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{
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return self isinwater();
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}
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isinwater()
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{
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triggers = getentarray( "trigger_hurt", "classname" );
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_a126 = triggers;
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_k126 = getFirstArrayKey( _a126 );
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while ( isDefined( _k126 ) )
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{
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trigger = _a126[ _k126 ];
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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if ( self istouching( trigger ) )
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{
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return 1;
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}
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}
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_k126 = getNextArrayKey( _a126, _k126 );
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}
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return 0;
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}
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rts_remove()
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{
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removes = getentarray( "rts_only", "targetname" );
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_a145 = removes;
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_k145 = getFirstArrayKey( _a145 );
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while ( isDefined( _k145 ) )
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{
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remove = _a145[ _k145 ];
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if ( isDefined( remove ) )
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{
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remove delete();
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}
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_k145 = getNextArrayKey( _a145, _k145 );
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}
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}
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devgui_dockside()
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{
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/#
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setdvar( "devgui_notify", "" );
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for ( ;; )
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{
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wait 0,5;
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devgui_string = getDvar( "devgui_notify" );
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switch( devgui_string )
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{
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case "":
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break;
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case "crane_print_dvars":
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crane_print_dvars();
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break;
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default:
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}
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if ( getDvar( "devgui_notify" ) != "" )
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{
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setdvar( "devgui_notify", "" );
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}
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#/
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}
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}
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}
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crane_print_dvars()
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{
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/#
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dvars = [];
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dvars[ dvars.size ] = "scr_crane_claw_move_time";
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dvars[ dvars.size ] = "scr_crane_crate_lower_time";
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dvars[ dvars.size ] = "scr_crane_crate_raise_time";
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dvars[ dvars.size ] = "scr_crane_arm_y_move_time";
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dvars[ dvars.size ] = "scr_crane_arm_z_move_time";
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dvars[ dvars.size ] = "scr_crane_claw_drop_speed";
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dvars[ dvars.size ] = "scr_crane_claw_drop_time_min";
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_a199 = dvars;
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_k199 = getFirstArrayKey( _a199 );
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while ( isDefined( _k199 ) )
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{
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dvar = _a199[ _k199 ];
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print( dvar + ": " );
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println( getDvar( dvar ) );
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_k199 = getNextArrayKey( _a199, _k199 );
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#/
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}
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}
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