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Recompilable-gscs-for-BO2-z…/zm_tomb_patch/maps/mp/zm_tomb_fx.gsc
2020-05-12 10:36:10 -07:00

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#include maps/mp/_utility;
#using_animtree( "fxanim_props" );
#using_animtree( "fxanim_props_dlc4" );
main()
{
precache_createfx_fx();
precache_scripted_fx();
precache_fxanim_props();
precache_fxanim_props_dlc4();
maps/mp/createfx/zm_tomb_fx::main();
}
precache_scripted_fx()
{
level._effect[ "eye_glow_blue" ] = loadfx( "maps/zombie/fx_zombie_eye_single_blue" );
level._effect[ "switch_sparks" ] = loadfx( "env/electrical/fx_elec_wire_spark_burst" );
level._effect[ "zapper_light_ready" ] = loadfx( "maps/zombie_tomb/fx_tomb_capture_light_green" );
level._effect[ "zapper_light_notready" ] = loadfx( "maps/zombie_tomb/fx_tomb_capture_light_red" );
level._effect[ "m14_zm_fx" ] = loadfx( "maps/zombie/fx_zmb_wall_buy_rifle" );
level._effect[ "fx_tomb_ee_vortex" ] = loadfx( "maps/zombie_tomb/fx_tomb_ee_vortex" );
level._effect[ "poltergeist" ] = loadfx( "misc/fx_zombie_couch_effect" );
level._effect[ "door_steam" ] = loadfx( "maps/zombie_tomb/fx_tomb_dieselmagic_doors_steam" );
level._effect[ "zomb_gib" ] = loadfx( "maps/zombie/fx_zmb_tranzit_lava_torso_explo" );
level._effect[ "spawn_cloud" ] = loadfx( "maps/zombie/fx_zmb_race_zombie_spawn_cloud" );
level._effect[ "robot_foot_stomp" ] = loadfx( "maps/zombie_tomb/fx_tomb_robot_dust" );
level._effect[ "eject_warning" ] = loadfx( "maps/zombie_tomb/fx_tomb_robot_eject_warning" );
level._effect[ "eject_steam" ] = loadfx( "maps/zombie_tomb/fx_tomb_robot_eject_steam" );
level._effect[ "giant_robot_footstep_warning_light" ] = loadfx( "maps/zombie_tomb/fx_tomb_foot_warning_light_red" );
level._effect[ "air_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_elem_reveal_air_glow" );
level._effect[ "elec_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_elem_reveal_elec_glow" );
level._effect[ "fire_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_elem_reveal_fire_glow" );
level._effect[ "ice_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_elem_reveal_ice_glow" );
level._effect[ "digging" ] = loadfx( "maps/zombie_tomb/fx_tomb_shovel_dig" );
level._effect[ "mechz_death" ] = loadfx( "maps/zombie_tomb/fx_tomb_mech_death" );
level._effect[ "mechz_sparks" ] = loadfx( "maps/zombie_tomb/fx_tomb_mech_dmg_sparks" );
level._effect[ "mechz_steam" ] = loadfx( "maps/zombie_tomb/fx_tomb_mech_dmg_steam" );
level._effect[ "mechz_claw" ] = loadfx( "maps/zombie_tomb/fx_tomb_mech_wpn_claw" );
level._effect[ "mechz_claw_arm" ] = loadfx( "maps/zombie_tomb/fx_tomb_mech_wpn_source" );
level._effect[ "staff_charge" ] = loadfx( "weapon/zmb_staff/fx_zmb_staff_charge" );
level._effect[ "staff_soul" ] = loadfx( "weapon/zmb_staff/fx_zmb_staff_charge_souls" );
level._effect[ "fire_muzzle" ] = loadfx( "weapon/zmb_staff/fx_zmb_staff_fire_muz_flash_1p" );
level._effect[ "crypt_gem_beam" ] = loadfx( "weapon/zmb_staff/fx_zmb_staff_charge_souls" );
level._effect[ "crypt_wall_drop" ] = loadfx( "maps/zombie_tomb/fx_tomb_chamber_walls_impact" );
level._effect[ "air_puzzle_smoke" ] = loadfx( "maps/zombie_tomb/fx_tomb_puzzle_air_smoke" );
level._effect[ "elec_piano_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_puzzle_elec_sparks" );
level._effect[ "fire_ash_explosion" ] = loadfx( "maps/zombie_tomb/fx_tomb_puzzle_fire_exp_ash" );
level._effect[ "fire_sacrifice_flame" ] = loadfx( "maps/zombie_tomb/fx_tomb_puzzle_fire_sacrifice" );
level._effect[ "fire_torch" ] = loadfx( "maps/zombie_tomb/fx_tomb_puzzle_fire_torch" );
level._effect[ "ice_explode" ] = loadfx( "maps/zombie_tomb/fx_tomb_puzzle_ice_pipe_burst" );
level._effect[ "puzzle_orb_trail" ] = loadfx( "maps/zombie_tomb/fx_tomb_puzzle_plinth_trail" );
level._effect[ "teleport_1p" ] = loadfx( "maps/zombie_tomb/fx_tomb_teleport_1p" );
level._effect[ "teleport_3p" ] = loadfx( "maps/zombie_tomb/fx_tomb_teleport_3p" );
level._effect[ "teleport_air" ] = loadfx( "maps/zombie_tomb/fx_tomb_portal_air" );
level._effect[ "teleport_elec" ] = loadfx( "maps/zombie_tomb/fx_tomb_portal_elec" );
level._effect[ "teleport_fire" ] = loadfx( "maps/zombie_tomb/fx_tomb_portal_fire" );
level._effect[ "teleport_ice" ] = loadfx( "maps/zombie_tomb/fx_tomb_portal_ice" );
level._effect[ "tesla_elec_kill" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_afterlife_zmb_tport" );
level._effect[ "capture_progression" ] = loadfx( "maps/zombie_tomb/fx_tomb_capture_progression" );
level._effect[ "capture_complete" ] = loadfx( "maps/zombie_tomb/fx_tomb_capture_complete" );
level._effect[ "capture_exhaust" ] = loadfx( "maps/zombie_tomb/fx_tomb_capture_exhaust_back" );
level._effect[ "screecher_hole" ] = loadfx( "maps/zombie_tomb/fx_tomb_screecher_vortex" );
level._effect[ "zone_capture_zombie_spawn" ] = loadfx( "maps/zombie_tomb/fx_tomb_emergence_spawn" );
level._effect[ "crusader_zombie_eyes" ] = loadfx( "maps/zombie/fx_zombie_crusader_eyes" );
level._effect[ "zone_capture_zombie_torso_fx" ] = loadfx( "maps/zombie_tomb/fx_tomb_crusader_torso_loop" );
level._effect[ "player_rain" ] = loadfx( "maps/zombie_tomb/fx_tomb_player_weather_rain" );
level._effect[ "player_snow" ] = loadfx( "maps/zombie_tomb/fx_tomb_player_weather_snow" );
level._effect[ "lightning_flash" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_lightning_lg" );
level._effect[ "tank_treads" ] = loadfx( "maps/zombie_tomb/fx_tomb_veh_tank_treadfx_mud" );
level._effect[ "tank_light_grn" ] = loadfx( "maps/zombie_tomb/fx_tomb_capture_light_green" );
level._effect[ "tank_light_red" ] = loadfx( "maps/zombie_tomb/fx_tomb_capture_light_red" );
level._effect[ "tank_overheat" ] = loadfx( "maps/zombie_tomb/fx_tomb_veh_tank_exhaust_overheat" );
level._effect[ "tank_exhaust" ] = loadfx( "maps/zombie_tomb/fx_tomb_veh_tank_exhaust" );
level._effect[ "bottle_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_dieselmagic_portal" );
level._effect[ "perk_pipe_smoke" ] = loadfx( "maps/zombie_tomb/fx_tomb_perk_machine_exhaust" );
level._effect[ "wagon_fire" ] = loadfx( "maps/zombie_tomb/fx_tomb_ee_fire_wagon" );
level._effect[ "zombie_fist_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_ee_fists" );
level._effect[ "ee_vortex" ] = loadfx( "maps/zombie_tomb/fx_tomb_ee_vortex" );
level._effect[ "ee_beam" ] = loadfx( "maps/zombie_tomb/fx_tomb_ee_beam" );
level._effect[ "foot_box_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_challenge_fire" );
level._effect[ "couch_fx" ] = loadfx( "maps/zombie_tomb/fx_tomb_debris_blocker" );
level._effect[ "sky_plane_tracers" ] = loadfx( "maps/zombie_tomb/fx_tomb_sky_plane_tracers" );
level._effect[ "sky_plane_trail" ] = loadfx( "maps/zombie_tomb/fx_tomb_sky_plane_trail" );
level._effect[ "biplane_explode" ] = loadfx( "maps/zombie_tomb/fx_tomb_explo_airplane" );
level._effect[ "special_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_elem_reveal_glow" );
}
precache_createfx_fx()
{
level._effect[ "fx_sky_dist_aa_tracers" ] = loadfx( "maps/zombie_tomb/fx_tomb_sky_dist_aa_tracers" );
level._effect[ "fx_tomb_vortex_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_vortex_glow" );
level._effect[ "fx_pack_a_punch" ] = loadfx( "maps/zombie_tomb/fx_tomb_pack_a_punch_light_beams" );
level._effect[ "fx_tomb_dust_fall" ] = loadfx( "maps/zombie_tomb/fx_tomb_dust_fall" );
level._effect[ "fx_tomb_dust_fall_lg" ] = loadfx( "maps/zombie_tomb/fx_tomb_dust_fall_lg" );
level._effect[ "fx_tomb_embers_flat" ] = loadfx( "maps/zombie_tomb/fx_tomb_embers_flat" );
level._effect[ "fx_tomb_fire_lg" ] = loadfx( "maps/zombie_tomb/fx_tomb_fire_lg" );
level._effect[ "fx_tomb_fire_sm" ] = loadfx( "maps/zombie_tomb/fx_tomb_fire_sm" );
level._effect[ "fx_tomb_fire_line_sm" ] = loadfx( "maps/zombie_tomb/fx_tomb_fire_line_sm" );
level._effect[ "fx_tomb_fire_sm_smolder" ] = loadfx( "maps/zombie_tomb/fx_tomb_fire_sm_smolder" );
level._effect[ "fx_tomb_ground_fog" ] = loadfx( "maps/zombie_tomb/fx_tomb_ground_fog" );
level._effect[ "fx_tomb_sparks" ] = loadfx( "maps/zombie_tomb/fx_tomb_sparks" );
level._effect[ "fx_tomb_water_drips" ] = loadfx( "maps/zombie_tomb/fx_tomb_water_drips" );
level._effect[ "fx_tomb_water_drips_sm" ] = loadfx( "maps/zombie_tomb/fx_tomb_water_drips_sm" );
level._effect[ "fx_tomb_smoke_pillar_xlg" ] = loadfx( "maps/zombie_tomb/fx_tomb_smoke_pillar_xlg" );
level._effect[ "fx_tomb_godray_md" ] = loadfx( "maps/zombie_tomb/fx_tomb_godray_md" );
level._effect[ "fx_tomb_godray_mist_md" ] = loadfx( "maps/zombie_tomb/fx_tomb_godray_mist_md" );
level._effect[ "fx_tomb_dust_motes_md" ] = loadfx( "maps/zombie_tomb/fx_tomb_dust_motes_md" );
level._effect[ "fx_tomb_dust_motes_lg" ] = loadfx( "maps/zombie_tomb/fx_tomb_dust_motes_lg" );
level._effect[ "fx_tomb_light_md" ] = loadfx( "maps/zombie_tomb/fx_tomb_light_md" );
level._effect[ "fx_tomb_light_lg" ] = loadfx( "maps/zombie_tomb/fx_tomb_light_lg" );
level._effect[ "fx_tomb_light_expensive" ] = loadfx( "maps/zombie_tomb/fx_tomb_light_expensive" );
level._effect[ "fx_tomb_steam_md" ] = loadfx( "maps/zombie_tomb/fx_tomb_steam_md" );
level._effect[ "fx_tomb_steam_lg" ] = loadfx( "maps/zombie_tomb/fx_tomb_steam_lg" );
level._effect[ "fx_tomb_church_fire_vista" ] = loadfx( "maps/zombie_tomb/fx_tomb_church_fire_vista" );
level._effect[ "fx_tomb_church_custom" ] = loadfx( "maps/zombie_tomb/fx_tomb_church_custom" );
level._effect[ "fx_tomb_chamber_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_chamber_glow" );
level._effect[ "fx_tomb_chamber_glow_blue" ] = loadfx( "maps/zombie_tomb/fx_tomb_chamber_glow_blue" );
level._effect[ "fx_tomb_chamber_glow_purple" ] = loadfx( "maps/zombie_tomb/fx_tomb_chamber_glow_purple" );
level._effect[ "fx_tomb_chamber_glow_yellow" ] = loadfx( "maps/zombie_tomb/fx_tomb_chamber_glow_yellow" );
level._effect[ "fx_tomb_chamber_glow_red" ] = loadfx( "maps/zombie_tomb/fx_tomb_chamber_glow_red" );
level._effect[ "fx_tomb_chamber_walls_impact" ] = loadfx( "maps/zombie_tomb/fx_tomb_chamber_walls_impact" );
level._effect[ "fx_tomb_crafting_chamber_glow" ] = loadfx( "maps/zombie_tomb/fx_tomb_crafting_chamber_glow" );
level._effect[ "fx_tomb_probe_elec_on" ] = loadfx( "maps/zombie_tomb/fx_tomb_probe_elec_on" );
level._effect[ "fx_tomb_robot_ambient" ] = loadfx( "maps/zombie_tomb/fx_tomb_robot_ambient" );
level._effect[ "fx_tomb_skybox_vortex" ] = loadfx( "maps/zombie_tomb/fx_tomb_skybox_vortex" );
}
precache_fxanim_props()
{
level.scr_anim[ "fxanim_props" ][ "dogfights" ] = %fxanim_zom_tomb_dogfights_anim;
}
precache_fxanim_props_dlc4()
{
level.scr_anim[ "fxanim_props_dlc4" ][ "church_wires" ] = %fxanim_zom_tomb_church_wires_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "no_mans_wire" ] = %fxanim_zom_tomb_no_mans_wire_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "float_bunker" ] = %fxanim_zom_tomb_debris_float_bunker_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "chamber_rocks01" ] = %fxanim_zom_tomb_chamber_rocks01_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "chamber_rocks02" ] = %fxanim_zom_tomb_chamber_rocks02_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "head_fans" ] = %fxanim_zom_tomb_robot_head_fans_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "church_drain" ] = %fxanim_zom_tomb_church_drain_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "wires_ruins" ] = %fxanim_zom_tomb_wires_ruins_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "pap_ropes" ] = %fxanim_zom_tomb_pap_ropes_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "church_ceiling" ] = %fxanim_zom_tomb_church_ceiling_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "crane_hook" ] = %fxanim_zom_tomb_crane_hook_anim;
}