mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-27 19:17:52 -05:00
714 lines
16 KiB
Plaintext
714 lines
16 KiB
Plaintext
#include maps/mp/zombies/_zm_zonemgr;
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#include maps/mp/zombies/_zm_audio;
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#include maps/mp/zombies/_zm_sidequests;
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#include maps/mp/_ambientpackage;
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#include maps/mp/zombies/_zm_utility;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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main()
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{
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level thread sndsetupendgamemusicstates();
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if ( is_classic() )
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{
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thread sndmusicegg();
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thread snd115egg();
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thread sndstingersetup();
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onplayerconnect_callback( ::sndtrackers );
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level thread sndmaelstrom();
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}
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}
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sndsetupendgamemusicstates()
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{
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flag_wait( "start_zombie_round_logic" );
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level thread maps/mp/zombies/_zm_audio::setupmusicstate( "game_over_ee", "mus_zombie_game_over_ee", 1, 0, undefined, "SILENCE" );
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}
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sndtrackers()
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{
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}
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sndstingersetup()
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{
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level.sndmusicstingerevent = ::sndplaystinger;
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level.sndstinger = spawnstruct();
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level.sndstinger.ent = spawn( "script_origin", ( 0, 0, 0 ) );
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level.sndstinger.queue = 0;
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level.sndstinger.isplaying = 0;
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level.sndstinger.states = [];
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level.sndroundwait = 1;
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flag_wait( "start_zombie_round_logic" );
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level sndstingersetupstates();
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level thread sndstingerroundwait();
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level thread sndboardmonitor();
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level thread locationstingerwait();
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level thread snddoormusictrigs();
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}
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sndstingersetupstates()
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{
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createstingerstate( "door_open", "mus_event_group_03", 2,5, "ignore" );
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createstingerstate( "boards_gone", "mus_event_group_02", 0,5, "ignore" );
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createstingerstate( "zone_nml_18", "mus_event_location_hilltop", 0,75, "queue" );
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createstingerstate( "zone_village_2", "mus_event_location_church", 0,75, "queue" );
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createstingerstate( "ug_bottom_zone", "mus_event_location_crypt", 0,75, "queue" );
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createstingerstate( "zone_robot_head", "mus_event_location_robot", 0,75, "queue" );
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createstingerstate( "zone_air_stairs", "mus_event_cave_air", 0,75, "queue" );
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createstingerstate( "zone_fire_stairs", "mus_event_cave_fire", 0,75, "queue" );
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createstingerstate( "zone_bolt_stairs", "mus_event_cave_bolt", 0,75, "queue" );
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createstingerstate( "zone_ice_stairs", "mus_event_cave_ice", 0,75, "queue" );
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createstingerstate( "poweron", "mus_event_poweron", 0, "reject" );
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createstingerstate( "tank_ride", "mus_event_tank_ride", 0, "queue" );
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createstingerstate( "generator_1", "mus_event_generator_1", 1, "reject" );
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createstingerstate( "generator_2", "mus_event_generator_2", 1, "reject" );
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createstingerstate( "generator_3", "mus_event_generator_3", 1, "reject" );
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createstingerstate( "generator_4", "mus_event_generator_4", 1, "reject" );
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createstingerstate( "generator_5", "mus_event_generator_5", 1, "reject" );
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createstingerstate( "generator_6", "mus_event_generator_6", 1, "reject" );
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createstingerstate( "staff_fire", "mus_event_staff_fire", 0,1, "reject" );
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createstingerstate( "staff_ice", "mus_event_staff_ice", 0,1, "reject" );
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createstingerstate( "staff_lightning", "mus_event_staff_lightning", 0,1, "reject" );
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createstingerstate( "staff_wind", "mus_event_staff_wind", 0,1, "reject" );
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createstingerstate( "staff_fire_upgraded", "mus_event_staff_fire_upgraded", 0,1, "reject" );
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createstingerstate( "staff_ice_upgraded", "mus_event_staff_ice_upgraded", 0,1, "reject" );
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createstingerstate( "staff_lightning_upgraded", "mus_event_staff_lightning_upgraded", 0,1, "reject" );
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createstingerstate( "staff_wind_upgraded", "mus_event_staff_wind_upgraded", 0,1, "reject" );
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createstingerstate( "staff_all_upgraded", "mus_event_staff_all_upgraded", 0,1, "reject" );
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createstingerstate( "side_sting_1", "mus_side_stinger_1", 0,1, "reject" );
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createstingerstate( "side_sting_2", "mus_side_stinger_2", 0,1, "reject" );
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createstingerstate( "side_sting_3", "mus_side_stinger_3", 0,1, "reject" );
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createstingerstate( "side_sting_4", "mus_side_stinger_4", 0,1, "reject" );
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createstingerstate( "side_sting_5", "mus_side_stinger_5", 0,1, "reject" );
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createstingerstate( "side_sting_6", "mus_side_stinger_6", 0,1, "reject" );
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}
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createstingerstate( state, alias, prewait, interrupt )
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{
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s = level.sndstinger;
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if ( !isDefined( s.states[ state ] ) )
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{
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s.states[ state ] = spawnstruct();
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s.states[ state ].alias = alias;
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s.states[ state ].prewait = prewait;
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s.states[ state ].interrupt = interrupt;
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}
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}
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sndboardmonitor()
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{
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while ( 1 )
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{
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level waittill( "last_board_torn", barrier_origin );
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players = getplayers();
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_a122 = players;
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_k122 = getFirstArrayKey( _a122 );
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while ( isDefined( _k122 ) )
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{
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player = _a122[ _k122 ];
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if ( distancesquared( player.origin, barrier_origin ) <= 22500 )
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{
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level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "boards_gone" );
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break;
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}
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else
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{
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_k122 = getNextArrayKey( _a122, _k122 );
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}
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}
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}
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}
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locationstingerwait( zone_name, type )
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{
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array = sndlocationsarray();
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sndnorepeats = 3;
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numcut = 0;
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level.sndlastzone = undefined;
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level.sndlocationplayed = 0;
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level thread sndlocationbetweenroundswait();
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for ( ;; )
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{
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while ( 1 )
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{
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level waittill( "newzoneActive", activezone );
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wait 0,1;
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while ( !sndlocationshouldplay( array, activezone ) )
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{
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continue;
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}
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if ( is_true( level.sndroundwait ) )
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{
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}
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}
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else while ( is_true( level.sndstinger.isplaying ) )
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{
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level thread sndlocationqueue( activezone );
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}
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level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( activezone );
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level.sndlocationplayed = 1;
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array = sndcurrentlocationarray( array, activezone, numcut, sndnorepeats );
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level.sndlastzone = activezone;
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if ( numcut >= sndnorepeats )
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{
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numcut = 0;
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}
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else
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{
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numcut++;
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}
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level waittill( "between_round_over" );
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while ( is_true( level.sndroundwait ) )
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{
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wait 0,1;
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}
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level.sndlocationplayed = 0;
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}
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}
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sndlocationsarray()
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{
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array = [];
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array[ 0 ] = "zone_nml_18";
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array[ 1 ] = "zone_village_2";
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array[ 2 ] = "ug_bottom_zone";
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array[ 3 ] = "zone_air_stairs";
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array[ 4 ] = "zone_fire_stairs";
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array[ 5 ] = "zone_bolt_stairs";
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array[ 6 ] = "zone_ice_stairs";
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return array;
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}
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sndlocationshouldplay( array, activezone )
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{
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shouldplay = 0;
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if ( activezone == "zone_start_lower" && !flag( "fountain_transport_active" ) )
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{
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return shouldplay;
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}
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if ( is_true( level.music_override ) )
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{
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return shouldplay;
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}
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_a206 = array;
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_k206 = getFirstArrayKey( _a206 );
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while ( isDefined( _k206 ) )
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{
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place = _a206[ _k206 ];
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if ( place == activezone )
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{
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shouldplay = 1;
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}
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_k206 = getNextArrayKey( _a206, _k206 );
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}
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if ( shouldplay == 0 )
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{
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return shouldplay;
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}
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playersinlocal = 0;
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players = getplayers();
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_a217 = players;
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_k217 = getFirstArrayKey( _a217 );
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while ( isDefined( _k217 ) )
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{
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player = _a217[ _k217 ];
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if ( player maps/mp/zombies/_zm_zonemgr::is_player_in_zone( activezone ) )
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{
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if ( !is_true( player.afterlife ) )
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{
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playersinlocal++;
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}
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}
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_k217 = getNextArrayKey( _a217, _k217 );
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}
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if ( playersinlocal >= 1 )
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{
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shouldplay = 1;
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}
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else
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{
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shouldplay = 0;
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}
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return shouldplay;
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}
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sndcurrentlocationarray( current_array, activezone, numcut, max_num_removed )
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{
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if ( numcut >= max_num_removed )
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{
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current_array = sndlocationsarray();
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}
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_a240 = current_array;
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_k240 = getFirstArrayKey( _a240 );
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while ( isDefined( _k240 ) )
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{
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place = _a240[ _k240 ];
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if ( place == activezone )
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{
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arrayremovevalue( current_array, place );
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break;
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}
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else
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{
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_k240 = getNextArrayKey( _a240, _k240 );
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}
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}
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return current_array;
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}
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sndlocationbetweenrounds()
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{
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level endon( "newzoneActive" );
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activezones = maps/mp/zombies/_zm_zonemgr::get_active_zone_names();
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_a257 = activezones;
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_k257 = getFirstArrayKey( _a257 );
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while ( isDefined( _k257 ) )
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{
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zone = _a257[ _k257 ];
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if ( isDefined( level.sndlastzone ) && zone == level.sndlastzone )
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{
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}
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else
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{
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players = getplayers();
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_a263 = players;
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_k263 = getFirstArrayKey( _a263 );
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while ( isDefined( _k263 ) )
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{
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player = _a263[ _k263 ];
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if ( is_true( player.afterlife ) )
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{
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}
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else
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{
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if ( player maps/mp/zombies/_zm_zonemgr::is_player_in_zone( zone ) )
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{
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wait 0,1;
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level notify( "newzoneActive" );
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return;
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}
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}
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_k263 = getNextArrayKey( _a263, _k263 );
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}
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}
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_k257 = getNextArrayKey( _a257, _k257 );
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}
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}
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sndlocationbetweenroundswait()
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{
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while ( is_true( level.sndroundwait ) )
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{
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wait 0,1;
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}
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while ( 1 )
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{
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level thread sndlocationbetweenrounds();
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level waittill( "between_round_over" );
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while ( is_true( level.sndroundwait ) )
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{
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wait 0,1;
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}
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}
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}
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sndlocationqueue( zone )
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{
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level endon( "newzoneActive" );
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while ( is_true( level.sndstinger.isplaying ) )
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{
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wait 0,5;
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}
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level notify( "newzoneActive" );
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}
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sndplaystinger( state, player )
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{
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s = level.sndstinger;
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if ( !isDefined( s.states[ state ] ) )
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{
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return;
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}
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interrupt = s.states[ state ].interrupt == "ignore";
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if ( !is_true( s.isplaying ) || is_true( interrupt ) )
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{
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if ( interrupt )
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{
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wait s.states[ state ].prewait;
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playstinger( state, player, 1 );
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}
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else if ( !level.sndroundwait )
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{
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s.isplaying = 1;
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wait s.states[ state ].prewait;
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playstinger( state, player, 0 );
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level notify( "sndStingerDone" );
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s.isplaying = 0;
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}
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else
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{
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if ( s.states[ state ].interrupt == "queue" )
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{
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level thread sndqueuestinger( state, player );
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}
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}
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return;
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}
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if ( s.states[ state ].interrupt == "queue" )
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{
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level thread sndqueuestinger( state, player );
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}
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}
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playstinger( state, player, ignore )
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{
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s = level.sndstinger;
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if ( !isDefined( s.states[ state ] ) )
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{
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return;
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}
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if ( is_true( level.music_override ) )
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{
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return;
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}
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if ( is_true( ignore ) )
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{
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if ( isDefined( player ) )
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{
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player playsoundtoplayer( s.states[ state ].alias, player );
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}
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else
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{
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s.ent playsound( s.states[ state ].alias );
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s.ent thread playstingerstop();
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}
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}
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else if ( isDefined( player ) )
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{
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player playsoundtoplayer( s.states[ state ].alias, player );
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wait 8;
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}
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else
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{
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s.ent playsoundwithnotify( s.states[ state ].alias, "sndStingerDone" );
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s.ent thread playstingerstop();
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s.ent waittill( "sndStingerDone" );
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}
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}
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sndqueuestinger( state, player )
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{
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s = level.sndstinger;
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count = 0;
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if ( is_true( s.queue ) )
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{
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return;
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}
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else
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{
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s.queue = 1;
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while ( 1 )
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{
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if ( is_true( level.sndroundwait ) || is_true( s.isplaying ) )
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{
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wait 0,5;
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count++;
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if ( count >= 120 )
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{
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return;
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}
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continue;
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}
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else
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{
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}
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}
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level thread sndplaystinger( state, player );
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s.queue = 0;
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}
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}
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sndstingerroundwait()
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{
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wait 25;
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level.sndroundwait = 0;
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while ( 1 )
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{
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level waittill( "end_of_round" );
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level thread sndstingerroundwait_start();
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}
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}
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sndstingerroundwait_start()
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{
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level.sndroundwait = 1;
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wait 0,05;
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level thread sndstingerroundwait_end();
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}
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sndstingerroundwait_end()
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{
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level endon( "end_of_round" );
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level waittill( "between_round_over" );
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wait 28;
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level.sndroundwait = 0;
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}
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playstingerstop()
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{
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self endon( "sndStingerDone" );
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level endon( "sndStingerDone" );
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level waittill_any( "end_of_round", "sndStingerForceStop" );
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wait 2;
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self stopsounds();
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}
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sndmusicegg()
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{
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origins = [];
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origins[ 0 ] = ( 2682,23, 4456,15, -302,352 );
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origins[ 1 ] = ( 721,043, -87,7068, 285,986 );
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origins[ 2 ] = ( -674,048, 2536,67, -112,483 );
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level.meteor_counter = 0;
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level.music_override = 0;
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i = 0;
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while ( i < origins.size )
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{
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level thread sndmusicegg_wait( origins[ i ] );
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i++;
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}
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}
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sndmusicegg_wait( bottle_origin )
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{
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temp_ent = spawn( "script_origin", bottle_origin );
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temp_ent playloopsound( "zmb_meteor_loop" );
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temp_ent thread maps/mp/zombies/_zm_sidequests::fake_use( "main_music_egg_hit", ::sndmusicegg_override );
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temp_ent waittill( "main_music_egg_hit", player );
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temp_ent stoploopsound( 1 );
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player playsound( "zmb_meteor_activate" );
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level.meteor_counter += 1;
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if ( level.meteor_counter == 3 )
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{
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level thread sndmuseggplay( temp_ent, "mus_zmb_secret_song", 310 );
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}
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else
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{
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wait 1,5;
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temp_ent delete();
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}
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}
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sndmusicegg_override()
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{
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if ( is_true( level.music_override ) )
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{
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return 0;
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}
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return 1;
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}
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sndmuseggplay( ent, alias, time )
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{
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level.music_override = 1;
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wait 1;
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ent playsound( alias );
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level setclientfield( "mus_zmb_egg_snapshot_loop", 1 );
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level notify( "sndStingerForceStop" );
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level thread sndeggmusicwait( time );
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level waittill_either( "end_game", "sndSongDone" );
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ent stopsounds();
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level setclientfield( "mus_zmb_egg_snapshot_loop", 0 );
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wait 0,05;
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|
ent delete();
|
|
level.music_override = 0;
|
|
}
|
|
|
|
sndeggmusicwait( time )
|
|
{
|
|
level endon( "end_game" );
|
|
wait time;
|
|
level notify( "sndSongDone" );
|
|
}
|
|
|
|
sndplaystingerwithoverride( alias, length )
|
|
{
|
|
shouldplay = sndwait();
|
|
if ( !shouldplay )
|
|
{
|
|
return;
|
|
}
|
|
level.music_override = 1;
|
|
level setclientfield( "mus_zmb_egg_snapshot_loop", 1 );
|
|
level notify( "sndStingerForceStop" );
|
|
ent = spawn( "script_origin", ( 0, 0, 0 ) );
|
|
ent playsound( alias );
|
|
wait length;
|
|
level setclientfield( "mus_zmb_egg_snapshot_loop", 0 );
|
|
level.music_override = 0;
|
|
wait 0,05;
|
|
ent delete();
|
|
}
|
|
|
|
sndwait()
|
|
{
|
|
counter = 0;
|
|
while ( is_true( level.music_override ) )
|
|
{
|
|
wait 1;
|
|
counter++;
|
|
if ( counter >= 60 )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
snddoormusictrigs()
|
|
{
|
|
trigs = getentarray( "sndMusicDoor", "script_noteworthy" );
|
|
_a557 = trigs;
|
|
_k557 = getFirstArrayKey( _a557 );
|
|
while ( isDefined( _k557 ) )
|
|
{
|
|
trig = _a557[ _k557 ];
|
|
trig thread snddoormusic();
|
|
_k557 = getNextArrayKey( _a557, _k557 );
|
|
}
|
|
}
|
|
|
|
snddoormusic()
|
|
{
|
|
self endon( "sndDoorMusic_Triggered" );
|
|
for ( ;; )
|
|
{
|
|
while ( 1 )
|
|
{
|
|
self waittill( "trigger" );
|
|
if ( is_true( level.music_override ) )
|
|
{
|
|
wait 0,1;
|
|
}
|
|
}
|
|
else }
|
|
if ( isDefined( self.target ) )
|
|
{
|
|
ent = getent( self.target, "targetname" );
|
|
ent notify( "sndDoorMusic_Triggered" );
|
|
}
|
|
level thread sndplaystingerwithoverride( self.script_sound, self.script_int );
|
|
}
|
|
|
|
sndmaelstrom()
|
|
{
|
|
trig = getent( "sndMaelstrom", "targetname" );
|
|
if ( !isDefined( trig ) )
|
|
{
|
|
return;
|
|
}
|
|
while ( 1 )
|
|
{
|
|
trig waittill( "trigger", who );
|
|
if ( isplayer( who ) && !is_true( who.sndmaelstrom ) )
|
|
{
|
|
who.sndmaelstrom = 1;
|
|
level setclientfield( "sndMaelstromPlr" + who getentitynumber(), 1 );
|
|
}
|
|
who thread sndmaelstrom_timeout();
|
|
wait 0,1;
|
|
}
|
|
}
|
|
|
|
sndmaelstrom_timeout()
|
|
{
|
|
self notify( "sndMaelstrom_Timeout" );
|
|
self endon( "sndMaelstrom_Timeout" );
|
|
wait 2;
|
|
self.sndmaelstrom = 0;
|
|
level setclientfield( "sndMaelstromPlr" + self getentitynumber(), 0 );
|
|
}
|
|
|
|
snd115egg()
|
|
{
|
|
level.snd115count = 0;
|
|
oneorigin = [];
|
|
oneorigin[ 0 ] = ( 2168, 4617, -289 );
|
|
oneorigin[ 1 ] = ( 2170, 4953, -289 );
|
|
fiveorigin = [];
|
|
fiveorigin[ 0 ] = ( -2459, 176, 243 );
|
|
fiveorigin[ 1 ] = ( -2792, 175, 243 );
|
|
_a625 = oneorigin;
|
|
_k625 = getFirstArrayKey( _a625 );
|
|
while ( isDefined( _k625 ) )
|
|
{
|
|
origin = _a625[ _k625 ];
|
|
level thread snd115egg_wait( origin, 0 );
|
|
_k625 = getNextArrayKey( _a625, _k625 );
|
|
}
|
|
_a628 = fiveorigin;
|
|
_k628 = getFirstArrayKey( _a628 );
|
|
while ( isDefined( _k628 ) )
|
|
{
|
|
origin = _a628[ _k628 ];
|
|
level thread snd115egg_wait( origin, 1 );
|
|
_k628 = getNextArrayKey( _a628, _k628 );
|
|
}
|
|
}
|
|
|
|
snd115egg_wait( origin, shouldwait )
|
|
{
|
|
level endon( "sndEnd115" );
|
|
temp_ent = spawn( "script_origin", origin );
|
|
temp_ent thread snddelete115ent();
|
|
if ( shouldwait )
|
|
{
|
|
temp_ent thread maps/mp/zombies/_zm_sidequests::fake_use( "main_music_egg_hit", ::snd115egg_5_override );
|
|
}
|
|
else
|
|
{
|
|
temp_ent thread maps/mp/zombies/_zm_sidequests::fake_use( "main_music_egg_hit", ::snd115egg_1_override );
|
|
}
|
|
temp_ent waittill( "main_music_egg_hit", player );
|
|
player playsound( "zmb_meteor_activate" );
|
|
level.snd115count++;
|
|
if ( level.snd115count == 3 )
|
|
{
|
|
temp_ent notify( "sndDeleting" );
|
|
level thread sndmuseggplay( temp_ent, "mus_zmb_secret_song_aether", 135 );
|
|
level notify( "sndEnd115" );
|
|
}
|
|
else
|
|
{
|
|
temp_ent notify( "sndDeleting" );
|
|
temp_ent delete();
|
|
}
|
|
}
|
|
|
|
snd115egg_1_override()
|
|
{
|
|
stance = self getstance();
|
|
if ( is_true( level.music_override ) || stance != "prone" )
|
|
{
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
snd115egg_5_override()
|
|
{
|
|
stance = self getstance();
|
|
if ( !is_true( level.music_override ) || stance != "prone" && level.snd115count < 2 )
|
|
{
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
snddelete115ent()
|
|
{
|
|
self endon( "sndDeleting" );
|
|
level waittill( "sndEnd115" );
|
|
self delete();
|
|
}
|