JezuzLizard cdae047b49 Fixed errors preventing compilation for 5 patch_mp scripts.
_acousticsensor.gsc, _scrambler.gsc, _sensor_grenade.gsc, _globallogic_player.gsc and _weaponobjects.gsc all required fixed function pointers.
2021-01-29 02:28:00 -08:00

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//checked includes match cerberus output
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_challenges;
#include maps/mp/killstreaks/_emp;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
level._effect[ "scrambler_enemy_light" ] = loadfx( "misc/fx_equip_light_red" );
level._effect[ "scrambler_friendly_light" ] = loadfx( "misc/fx_equip_light_green" );
level.scramblerweapon = "scrambler_mp";
level.scramblerlength = 30;
level.scramblerouterradiussq = 1000000;
level.scramblerinnerradiussq = 360000;
}
createscramblerwatcher() //checked matches cerberus output
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "scrambler", "scrambler_mp", self.team );
watcher.onspawn = ::onspawnscrambler;
watcher.detonate = ::scramblerdetonate;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 5;
watcher.reconmodel = "t5_weapon_scrambler_world_detect";
watcher.hackable = 1;
watcher.ondamage = ::watchscramblerdamage;
}
onspawnscrambler( watcher, player ) //checked matches cerberus output
{
player endon( "disconnect" );
self endon( "death" );
self thread maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, player );
player.scrambler = self;
self setowner( player );
self setteam( player.team );
self.owner = player;
self setclientflag( 3 );
if ( !self maps/mp/_utility::ishacked() )
{
player addweaponstat( "scrambler_mp", "used", 1 );
}
self thread watchshutdown( player );
level notify( "scrambler_spawn" );
}
scramblerdetonate( attacker, weaponname ) //checked matches cerberus output
{
from_emp = maps/mp/killstreaks/_emp::isempweapon( weaponname );
if ( !from_emp )
{
playfx( level._equipment_explode_fx, self.origin );
}
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self delete();
}
watchshutdown( player ) //checked matches cerberus output
{
self waittill_any( "death", "hacked" );
level notify( "scrambler_death" );
if ( isDefined( player ) )
{
player.scrambler = undefined;
}
}
destroyent() //checked matches cerberus output
{
self delete();
}
watchscramblerdamage( watcher ) //checked changed to match beta dump
{
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 100;
if ( !self maps/mp/_utility::ishacked() )
{
self.damagetaken = 0;
}
while ( 1 )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
continue;
}
if ( level.teambased && attacker.team == self.owner.team && attacker != self.owner )
{
continue;
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( watcher.stuntime > 0 )
{
self thread maps/mp/gametypes/_weaponobjects::stunstart( watcher, watcher.stuntime );
}
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
else if ( !level.teambased && self.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
continue;
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
}
}
else
{
weaponname = "";
}
if ( isplayer( attacker ) && level.teambased && isDefined( attacker.team ) && self.owner.team == attacker.team && attacker != self.owner )
{
continue;
}
if ( type == "MOD_MELEE" )
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken += damage;
}
if ( self.damagetaken >= damagemax )
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, attacker, weaponname );
}
}
}
ownersameteam( owner1, owner2 ) //checked matches cerberus output
{
if ( !level.teambased )
{
return 0;
}
if ( !isDefined( owner1 ) || !isDefined( owner2 ) )
{
return 0;
}
if ( !isDefined( owner1.team ) || !isDefined( owner2.team ) )
{
return 0;
}
return owner1.team == owner2.team;
}
checkscramblerstun() //checked partially changed to match cerberus output see info.md
{
scramblers = getentarray( "grenade", "classname" );
if ( isDefined( self.name ) && self.name == "scrambler_mp" )
{
return 0;
}
i = 0;
while ( i < scramblers.size )
{
scrambler = scramblers[ i ];
if ( !isalive( scrambler ) )
{
i++;
continue;
}
if ( !isDefined( scrambler.name ) )
{
i++;
continue;
}
if ( scrambler.name != "scrambler_mp" )
{
i++;
continue;
}
if ( ownersameteam( self.owner, scrambler.owner ) )
{
i++;
continue;
}
flattenedselforigin = ( self.origin[ 0 ], self.origin[ 1 ], 0 );
flattenedscramblerorigin = ( scrambler.origin[ 0 ], scrambler.origin[ 1 ], 0 );
if ( distancesquared( flattenedselforigin, flattenedscramblerorigin ) < level.scramblerouterradiussq )
{
return 1;
}
i++;
}
return 0;
}