mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
63 lines
3.9 KiB
Plaintext
63 lines
3.9 KiB
Plaintext
//checked includes changed to match cerberus output
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#include maps/mp/_compass;
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#include maps/mp/mp_castaway_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_castaway_fx;
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#include maps/mp/_utility;
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main() //checked changed to match cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_castaway_fx::main();
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precachemodel( "collision_physics_64x64x10" );
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precachemodel( "collision_clip_64x64x10" );
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precachemodel( "collision_physics_128x128x10" );
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precachemodel( "p6_cas_rock_medium_02_trimmed" );
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maps/mp/_load::main();
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maps/mp/mp_castaway_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_castaway" );
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setdvar( "compassmaxrange", "2100" );
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setdvar( "bg_dog_swim_enabled", 1 );
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision( "collision_physics_64x64x10", "collider", ( -1181, 1602, 242 ), ( 9.8, 270, 106 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( -1181, 1635, 242 ), ( 9.81, 270, 106 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( -1174, 1602, 197 ), ( 360, 270, 90 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( -1174, 1635, 197 ), ( 360, 270, 90 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( -329, 656, 123 ), ( 359.424, 286.385, 127.196 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( -342, 699, 124 ), ( 354.888, 295.033, 125.723 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( -707, 2358, 145 ), vectorScale( ( 1, 0, 0 ), 90 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 407.5, 518, 103 ), vectorScale( ( 1, 0, 0 ), 270 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 381, 552, 103 ), ( 270, 65.4, 6.57 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 343, 559, 103 ), ( 270, 112.8, 0 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 370.5, 526, 128.5 ), vectorScale( ( 0, 1, 0 ), 66.2 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 357, 525, 129.5 ), vectorScale( ( 0, 1, 0 ), 23 ) );
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rock1 = spawn( "script_model", ( 373.607, 484.974, 42.6 ) );
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rock1.angles = ( 350.899, 243.975, 4.02471 );
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rock1 setmodel( "p6_cas_rock_medium_02_trimmed" );
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spawncollision( "collision_physics_64x64x10", "collider", ( 479.5, 270, 75 ), ( 346.453, 344.758, 4.31137 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 477.5, 270, 76 ), ( 349.833, 342.352, 15.9726 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1503, 186, 121 ), ( 16.2357, 331.376, -70.4431 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1571, 147, 97 ), ( 16.2357, 331.376, -70.4431 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 1411, 118.5, 161.5 ), ( 4.9243, 334.331, 80.0809 ) );
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level.levelkothdisable = [];
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level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( 281.5, 443.5, 161 ), 0, 50, 50 );
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}
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
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ss.hq_objective_influencer_radius = 3000;
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}
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