2023-10-26 13:13:39 -07:00

1641 lines
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Plaintext

// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init_session_mode_flags()
{
level.gamemode_public_match = 0;
level.gamemode_private_match = 1;
level.gamemode_local_splitscreen = 2;
level.gamemode_wager_match = 3;
level.gamemode_theater = 5;
level.gamemode_league_match = 6;
level.gamemode_rts = 7;
level.language = getdvar( "language" );
}
empty( a, b, c, d, e )
{
}
add_to_array( array, item, allow_dupes )
{
if ( !isdefined( item ) )
return array;
if ( !isdefined( allow_dupes ) )
allow_dupes = 1;
if ( !isdefined( array ) )
array[0] = item;
else if ( allow_dupes || !isinarray( array, item ) )
array[array.size] = item;
return array;
}
array_copy( array )
{
a_copy = [];
foreach ( elem in array )
a_copy[a_copy.size] = elem;
return a_copy;
}
array_delete( array, is_struct )
{
foreach ( ent in array )
{
if ( isdefined( is_struct ) && is_struct )
{
ent structdelete();
ent = undefined;
continue;
}
if ( isdefined( ent ) )
ent delete();
}
}
array_randomize( array )
{
for ( i = 0; i < array.size; i++ )
{
j = randomint( array.size );
temp = array[i];
array[i] = array[j];
array[j] = temp;
}
return array;
}
array_reverse( array )
{
array2 = [];
for ( i = array.size - 1; i >= 0; i-- )
array2[array2.size] = array[i];
return array2;
}
array_exclude( array, arrayexclude )
{
newarray = array;
if ( isarray( arrayexclude ) )
{
for ( i = 0; i < arrayexclude.size; i++ )
arrayremovevalue( newarray, arrayexclude[i] );
}
else
arrayremovevalue( newarray, arrayexclude );
return newarray;
}
array_notify( ents, notifier )
{
for ( i = 0; i < ents.size; i++ )
ents[i] notify( notifier );
}
array_wait( array, msg, timeout )
{
keys = getarraykeys( array );
structs = [];
for ( i = 0; i < keys.size; i++ )
{
key = keys[i];
structs[key] = spawnstruct();
structs[key]._array_wait = 1;
structs[key] thread array_waitlogic1( array[key], msg, timeout );
}
for ( i = 0; i < keys.size; i++ )
{
key = keys[i];
if ( isdefined( array[key] ) && structs[key]._array_wait )
structs[key] waittill( "_array_wait" );
}
}
array_wait_any( array, msg, timeout )
{
if ( array.size == 0 )
return undefined;
keys = getarraykeys( array );
structs = [];
internal_msg = msg + "array_wait";
for ( i = 0; i < keys.size; i++ )
{
key = keys[i];
structs[key] = spawnstruct();
structs[key]._array_wait = 1;
structs[key] thread array_waitlogic3( array[key], msg, internal_msg, timeout );
}
level waittill( internal_msg, ent );
return ent;
}
array_waitlogic1( ent, msg, timeout )
{
self array_waitlogic2( ent, msg, timeout );
self._array_wait = 0;
self notify( "_array_wait" );
}
array_waitlogic2( ent, msg, timeout )
{
ent endon( msg );
ent endon( "death" );
if ( isdefined( timeout ) )
wait( timeout );
else
ent waittill( msg );
}
array_waitlogic3( ent, msg, internal_msg, timeout )
{
if ( msg != "death" )
ent endon( "death" );
level endon( internal_msg );
self array_waitlogic2( ent, msg, timeout );
level notify( internal_msg, ent );
}
array_check_for_dupes( array, single )
{
for ( i = 0; i < array.size; i++ )
{
if ( array[i] == single )
return false;
}
return true;
}
array_swap( array, index1, index2 )
{
assert( index1 < array.size, "index1 to swap out of range" );
assert( index2 < array.size, "index2 to swap out of range" );
temp = array[index1];
array[index1] = array[index2];
array[index2] = temp;
return array;
}
array_average( array )
{
assert( isarray( array ) );
assert( array.size > 0 );
total = 0;
for ( i = 0; i < array.size; i++ )
total += array[i];
return total / array.size;
}
array_std_deviation( array, mean )
{
assert( isarray( array ) );
assert( array.size > 0 );
tmp = [];
for ( i = 0; i < array.size; i++ )
tmp[i] = ( array[i] - mean ) * ( array[i] - mean );
total = 0;
for ( i = 0; i < tmp.size; i++ )
total += tmp[i];
return sqrt( total / array.size );
}
random_normal_distribution( mean, std_deviation, lower_bound, upper_bound )
{
x1 = 0;
x2 = 0;
w = 1;
y1 = 0;
while ( w >= 1 )
{
x1 = 2 * randomfloatrange( 0, 1 ) - 1;
x2 = 2 * randomfloatrange( 0, 1 ) - 1;
w = x1 * x1 + x2 * x2;
}
w = sqrt( -2.0 * log( w ) / w );
y1 = x1 * w;
number = mean + y1 * std_deviation;
if ( isdefined( lower_bound ) && number < lower_bound )
number = lower_bound;
if ( isdefined( upper_bound ) && number > upper_bound )
number = upper_bound;
return number;
}
random( array )
{
keys = getarraykeys( array );
return array[keys[randomint( keys.size )]];
}
get_players( str_team )
{
if ( isdefined( str_team ) )
return getplayers( str_team );
else
return getplayers();
}
is_prefix( msg, prefix )
{
if ( prefix.size > msg.size )
return false;
for ( i = 0; i < prefix.size; i++ )
{
if ( msg[i] != prefix[i] )
return false;
}
return true;
}
is_suffix( msg, suffix )
{
if ( suffix.size > msg.size )
return false;
for ( i = 0; i < suffix.size; i++ )
{
if ( msg[msg.size - 1 - i] != suffix[suffix.size - 1 - i] )
return false;
}
return true;
}
vector_compare( vec1, vec2 )
{
return abs( vec1[0] - vec2[0] ) < 0.001 && abs( vec1[1] - vec2[1] ) < 0.001 && abs( vec1[2] - vec2[2] ) < 0.001;
}
draw_debug_line( start, end, timer )
{
/#
for ( i = 0; i < timer * 20; i++ )
{
line( start, end, ( 1, 1, 0.5 ) );
wait 0.05;
}
#/
}
waittillend( msg )
{
self waittillmatch( msg, "end" );
}
random_vector( max_length )
{
return ( randomfloatrange( -1 * max_length, max_length ), randomfloatrange( -1 * max_length, max_length ), randomfloatrange( -1 * max_length, max_length ) );
}
angle_dif( oldangle, newangle )
{
outvalue = ( oldangle - newangle ) % 360;
if ( outvalue < 0 )
outvalue += 360;
if ( outvalue > 180 )
outvalue = ( outvalue - 360 ) * -1;
return outvalue;
}
sign( x )
{
if ( x >= 0 )
return 1;
return -1;
}
track( spot_to_track )
{
if ( isdefined( self.current_target ) )
{
if ( spot_to_track == self.current_target )
return;
}
self.current_target = spot_to_track;
}
clear_exception( type )
{
assert( isdefined( self.exception[type] ) );
self.exception[type] = anim.defaultexception;
}
set_exception( type, func )
{
assert( isdefined( self.exception[type] ) );
self.exception[type] = func;
}
set_all_exceptions( exceptionfunc )
{
keys = getarraykeys( self.exception );
for ( i = 0; i < keys.size; i++ )
self.exception[keys[i]] = exceptionfunc;
}
cointoss()
{
return randomint( 100 ) >= 50;
}
waittill_string( msg, ent )
{
if ( msg != "death" )
self endon( "death" );
ent endon( "die" );
self waittill( msg );
ent notify( "returned", msg );
}
waittill_multiple( string1, string2, string3, string4, string5 )
{
self endon( "death" );
ent = spawnstruct();
ent.threads = 0;
if ( isdefined( string1 ) )
{
self thread waittill_string( string1, ent );
ent.threads++;
}
if ( isdefined( string2 ) )
{
self thread waittill_string( string2, ent );
ent.threads++;
}
if ( isdefined( string3 ) )
{
self thread waittill_string( string3, ent );
ent.threads++;
}
if ( isdefined( string4 ) )
{
self thread waittill_string( string4, ent );
ent.threads++;
}
if ( isdefined( string5 ) )
{
self thread waittill_string( string5, ent );
ent.threads++;
}
while ( ent.threads )
{
ent waittill( "returned" );
ent.threads--;
}
ent notify( "die" );
}
waittill_multiple_ents( ent1, string1, ent2, string2, ent3, string3, ent4, string4 )
{
self endon( "death" );
ent = spawnstruct();
ent.threads = 0;
if ( isdefined( ent1 ) )
{
assert( isdefined( string1 ) );
ent1 thread waittill_string( string1, ent );
ent.threads++;
}
if ( isdefined( ent2 ) )
{
assert( isdefined( string2 ) );
ent2 thread waittill_string( string2, ent );
ent.threads++;
}
if ( isdefined( ent3 ) )
{
assert( isdefined( string3 ) );
ent3 thread waittill_string( string3, ent );
ent.threads++;
}
if ( isdefined( ent4 ) )
{
assert( isdefined( string4 ) );
ent4 thread waittill_string( string4, ent );
ent.threads++;
}
while ( ent.threads )
{
ent waittill( "returned" );
ent.threads--;
}
ent notify( "die" );
}
waittill_any_return( string1, string2, string3, string4, string5, string6, string7 )
{
if ( ( !isdefined( string1 ) || string1 != "death" ) && ( !isdefined( string2 ) || string2 != "death" ) && ( !isdefined( string3 ) || string3 != "death" ) && ( !isdefined( string4 ) || string4 != "death" ) && ( !isdefined( string5 ) || string5 != "death" ) && ( !isdefined( string6 ) || string6 != "death" ) && ( !isdefined( string7 ) || string7 != "death" ) )
self endon( "death" );
ent = spawnstruct();
if ( isdefined( string1 ) )
self thread waittill_string( string1, ent );
if ( isdefined( string2 ) )
self thread waittill_string( string2, ent );
if ( isdefined( string3 ) )
self thread waittill_string( string3, ent );
if ( isdefined( string4 ) )
self thread waittill_string( string4, ent );
if ( isdefined( string5 ) )
self thread waittill_string( string5, ent );
if ( isdefined( string6 ) )
self thread waittill_string( string6, ent );
if ( isdefined( string7 ) )
self thread waittill_string( string7, ent );
ent waittill( "returned", msg );
ent notify( "die" );
return msg;
}
waittill_any_array_return( a_notifies )
{
if ( isinarray( a_notifies, "death" ) )
self endon( "death" );
s_tracker = spawnstruct();
foreach ( str_notify in a_notifies )
{
if ( isdefined( str_notify ) )
self thread waittill_string( str_notify, s_tracker );
}
s_tracker waittill( "returned", msg );
s_tracker notify( "die" );
return msg;
}
waittill_any( str_notify1, str_notify2, str_notify3, str_notify4, str_notify5 )
{
assert( isdefined( str_notify1 ) );
waittill_any_array( array( str_notify1, str_notify2, str_notify3, str_notify4, str_notify5 ) );
}
waittill_any_array( a_notifies )
{
assert( isdefined( a_notifies[0] ), "At least the first element has to be defined for waittill_any_array." );
for ( i = 1; i < a_notifies.size; i++ )
{
if ( isdefined( a_notifies[i] ) )
self endon( a_notifies[i] );
}
self waittill( a_notifies[0] );
}
waittill_any_timeout( n_timeout, string1, string2, string3, string4, string5 )
{
if ( ( !isdefined( string1 ) || string1 != "death" ) && ( !isdefined( string2 ) || string2 != "death" ) && ( !isdefined( string3 ) || string3 != "death" ) && ( !isdefined( string4 ) || string4 != "death" ) && ( !isdefined( string5 ) || string5 != "death" ) )
self endon( "death" );
ent = spawnstruct();
if ( isdefined( string1 ) )
self thread waittill_string( string1, ent );
if ( isdefined( string2 ) )
self thread waittill_string( string2, ent );
if ( isdefined( string3 ) )
self thread waittill_string( string3, ent );
if ( isdefined( string4 ) )
self thread waittill_string( string4, ent );
if ( isdefined( string5 ) )
self thread waittill_string( string5, ent );
ent thread _timeout( n_timeout );
ent waittill( "returned", msg );
ent notify( "die" );
return msg;
}
_timeout( delay )
{
self endon( "die" );
wait( delay );
self notify( "returned", "timeout" );
}
waittill_any_ents( ent1, string1, ent2, string2, ent3, string3, ent4, string4, ent5, string5, ent6, string6, ent7, string7 )
{
assert( isdefined( ent1 ) );
assert( isdefined( string1 ) );
if ( isdefined( ent2 ) && isdefined( string2 ) )
ent2 endon( string2 );
if ( isdefined( ent3 ) && isdefined( string3 ) )
ent3 endon( string3 );
if ( isdefined( ent4 ) && isdefined( string4 ) )
ent4 endon( string4 );
if ( isdefined( ent5 ) && isdefined( string5 ) )
ent5 endon( string5 );
if ( isdefined( ent6 ) && isdefined( string6 ) )
ent6 endon( string6 );
if ( isdefined( ent7 ) && isdefined( string7 ) )
ent7 endon( string7 );
ent1 waittill( string1 );
}
waittill_any_ents_two( ent1, string1, ent2, string2 )
{
assert( isdefined( ent1 ) );
assert( isdefined( string1 ) );
if ( isdefined( ent2 ) && isdefined( string2 ) )
ent2 endon( string2 );
ent1 waittill( string1 );
}
waittill_flag_exists( msg )
{
while ( !flag_exists( msg ) )
{
waittillframeend;
if ( flag_exists( msg ) )
break;
wait 0.05;
}
}
isflashed()
{
if ( !isdefined( self.flashendtime ) )
return 0;
return gettime() < self.flashendtime;
}
isstunned()
{
if ( !isdefined( self.flashendtime ) )
return 0;
return gettime() < self.flashendtime;
}
flag( flagname )
{
assert( isdefined( flagname ), "Tried to check flag but the flag was not defined." );
assert( isdefined( level.flag[flagname] ), "Tried to check flag " + flagname + " but the flag was not initialized." );
if ( !level.flag[flagname] )
return false;
return true;
}
flag_delete( flagname )
{
if ( isdefined( level.flag[flagname] ) )
level.flag[flagname] = undefined;
else
{
/#
println( "flag_delete() called on flag that does not exist: " + flagname );
#/
}
}
flag_init( flagname, val, b_is_trigger = 0 )
{
if ( !isdefined( level.flag ) )
level.flag = [];
if ( !isdefined( level.sp_stat_tracking_func ) )
level.sp_stat_tracking_func = ::empty;
if ( !isdefined( level.first_frame ) )
assert( !isdefined( level.flag[flagname] ), "Attempt to reinitialize existing flag: " + flagname );
if ( isdefined( val ) && val )
level.flag[flagname] = 1;
else
level.flag[flagname] = 0;
if ( b_is_trigger )
{
if ( !isdefined( level.trigger_flags ) )
{
init_trigger_flags();
level.trigger_flags[flagname] = [];
}
else if ( !isdefined( level.trigger_flags[flagname] ) )
level.trigger_flags[flagname] = [];
}
if ( is_suffix( flagname, "aa_" ) )
thread [[ level.sp_stat_tracking_func ]]( flagname );
}
flag_set( flagname )
{
assert( isdefined( level.flag[flagname] ), "Attempt to set a flag before calling flag_init: " + flagname );
level.flag[flagname] = 1;
level notify( flagname );
set_trigger_flag_permissions( flagname );
}
flag_set_for_time( n_time, str_flag )
{
level notify( "set_flag_for_time:" + str_flag );
flag_set( str_flag );
level endon( "set_flag_for_time:" + str_flag );
wait( n_time );
flag_clear( str_flag );
}
flag_toggle( flagname )
{
if ( flag( flagname ) )
flag_clear( flagname );
else
flag_set( flagname );
}
flag_wait( flagname )
{
level waittill_flag_exists( flagname );
while ( !level.flag[flagname] )
level waittill( flagname );
}
flag_wait_any( str_flag1, str_flag2, str_flag3, str_flag4, str_flag5 )
{
level flag_wait_any_array( array( str_flag1, str_flag2, str_flag3, str_flag4, str_flag5 ) );
}
flag_wait_any_array( a_flags )
{
while ( true )
{
for ( i = 0; i < a_flags.size; i++ )
{
if ( flag( a_flags[i] ) )
return a_flags[i];
}
level waittill_any_array( a_flags );
}
}
flag_clear( flagname )
{
assert( isdefined( level.flag[flagname] ), "Attempt to set a flag before calling flag_init: " + flagname );
if ( level.flag[flagname] )
{
level.flag[flagname] = 0;
level notify( flagname );
set_trigger_flag_permissions( flagname );
}
}
flag_waitopen( flagname )
{
while ( level.flag[flagname] )
level waittill( flagname );
}
flag_waitopen_array( a_flags )
{
foreach ( str_flag in a_flags )
{
if ( flag( str_flag ) )
{
flag_waitopen( str_flag );
continue;
}
}
}
flag_exists( flagname )
{
if ( self == level )
{
if ( !isdefined( level.flag ) )
return false;
if ( isdefined( level.flag[flagname] ) )
return true;
}
else
{
if ( !isdefined( self.ent_flag ) )
return false;
if ( isdefined( self.ent_flag[flagname] ) )
return true;
}
return false;
}
script_gen_dump_addline( string = "nowrite", signature )
{
if ( !isdefined( level._loadstarted ) )
{
if ( !isdefined( level.script_gen_dump_preload ) )
level.script_gen_dump_preload = [];
struct = spawnstruct();
struct.string = string;
struct.signature = signature;
level.script_gen_dump_preload[level.script_gen_dump_preload.size] = struct;
return;
}
if ( !isdefined( level.script_gen_dump[signature] ) )
level.script_gen_dump_reasons[level.script_gen_dump_reasons.size] = "Added: " + string;
level.script_gen_dump[signature] = string;
level.script_gen_dump2[signature] = string;
}
array_func( entities, func, arg1, arg2, arg3, arg4, arg5, arg6 )
{
if ( !isdefined( entities ) )
return;
if ( isarray( entities ) )
{
if ( entities.size )
{
keys = getarraykeys( entities );
for ( i = 0; i < keys.size; i++ )
single_func( entities[keys[i]], func, arg1, arg2, arg3, arg4, arg5, arg6 );
}
}
else
single_func( entities, func, arg1, arg2, arg3, arg4, arg5, arg6 );
}
single_func( entity = level, func, arg1, arg2, arg3, arg4, arg5, arg6 )
{
if ( isdefined( arg6 ) )
return entity [[ func ]]( arg1, arg2, arg3, arg4, arg5, arg6 );
else if ( isdefined( arg5 ) )
return entity [[ func ]]( arg1, arg2, arg3, arg4, arg5 );
else if ( isdefined( arg4 ) )
return entity [[ func ]]( arg1, arg2, arg3, arg4 );
else if ( isdefined( arg3 ) )
return entity [[ func ]]( arg1, arg2, arg3 );
else if ( isdefined( arg2 ) )
return entity [[ func ]]( arg1, arg2 );
else if ( isdefined( arg1 ) )
return entity [[ func ]]( arg1 );
else
return entity [[ func ]]();
}
new_func( func, arg1, arg2, arg3, arg4, arg5, arg6 )
{
s_func = spawnstruct();
s_func.func = func;
s_func.arg1 = arg1;
s_func.arg2 = arg2;
s_func.arg3 = arg3;
s_func.arg4 = arg4;
s_func.arg5 = arg5;
s_func.arg6 = arg6;
return s_func;
}
call_func( s_func )
{
return single_func( self, s_func.func, s_func.arg1, s_func.arg2, s_func.arg3, s_func.arg4, s_func.arg5, s_func.arg6 );
}
array_thread( entities, func, arg1, arg2, arg3, arg4, arg5, arg6 )
{
assert( isdefined( entities ), "Undefined entity array passed to common_scriptsutility::array_thread" );
assert( isdefined( func ), "Undefined function passed to common_scriptsutility::array_thread" );
if ( isarray( entities ) )
{
if ( isdefined( arg6 ) )
{
foreach ( ent in entities )
ent thread [[ func ]]( arg1, arg2, arg3, arg4, arg5, arg6 );
}
else if ( isdefined( arg5 ) )
{
foreach ( ent in entities )
ent thread [[ func ]]( arg1, arg2, arg3, arg4, arg5 );
}
else if ( isdefined( arg4 ) )
{
foreach ( ent in entities )
ent thread [[ func ]]( arg1, arg2, arg3, arg4 );
}
else if ( isdefined( arg3 ) )
{
foreach ( ent in entities )
ent thread [[ func ]]( arg1, arg2, arg3 );
}
else if ( isdefined( arg2 ) )
{
foreach ( ent in entities )
ent thread [[ func ]]( arg1, arg2 );
}
else if ( isdefined( arg1 ) )
{
foreach ( ent in entities )
ent thread [[ func ]]( arg1 );
}
else
{
foreach ( ent in entities )
ent thread [[ func ]]();
}
}
else
single_thread( entities, func, arg1, arg2, arg3, arg4, arg5, arg6 );
}
array_ent_thread( entities, func, arg1, arg2, arg3, arg4, arg5 )
{
assert( isdefined( entities ), "Undefined entity array passed to common_scriptsutility::array_ent_thread" );
assert( isdefined( func ), "Undefined function passed to common_scriptsutility::array_ent_thread" );
if ( isarray( entities ) )
{
if ( entities.size )
{
keys = getarraykeys( entities );
for ( i = 0; i < keys.size; i++ )
single_thread( self, func, entities[keys[i]], arg1, arg2, arg3, arg4, arg5 );
}
}
else
single_thread( self, func, entities, arg1, arg2, arg3, arg4, arg5 );
}
single_thread( entity, func, arg1, arg2, arg3, arg4, arg5, arg6 )
{
assert( isdefined( entity ), "Undefined entity passed to common_scriptsutility::single_thread()" );
if ( isdefined( arg6 ) )
entity thread [[ func ]]( arg1, arg2, arg3, arg4, arg5, arg6 );
else if ( isdefined( arg5 ) )
entity thread [[ func ]]( arg1, arg2, arg3, arg4, arg5 );
else if ( isdefined( arg4 ) )
entity thread [[ func ]]( arg1, arg2, arg3, arg4 );
else if ( isdefined( arg3 ) )
entity thread [[ func ]]( arg1, arg2, arg3 );
else if ( isdefined( arg2 ) )
entity thread [[ func ]]( arg1, arg2 );
else if ( isdefined( arg1 ) )
entity thread [[ func ]]( arg1 );
else
entity thread [[ func ]]();
}
remove_undefined_from_array( array )
{
newarray = [];
for ( i = 0; i < array.size; i++ )
{
if ( !isdefined( array[i] ) )
continue;
newarray[newarray.size] = array[i];
}
return newarray;
}
trigger_on( name, type )
{
if ( isdefined( name ) )
{
if ( !isdefined( type ) )
type = "targetname";
ents = getentarray( name, type );
array_thread( ents, ::trigger_on_proc );
}
else
self trigger_on_proc();
}
trigger_on_proc()
{
if ( isdefined( self.realorigin ) )
self.origin = self.realorigin;
self.trigger_off = undefined;
}
trigger_off( name, type )
{
if ( isdefined( name ) )
{
if ( !isdefined( type ) )
type = "targetname";
ents = getentarray( name, type );
array_thread( ents, ::trigger_off_proc );
}
else
self trigger_off_proc();
}
trigger_off_proc()
{
if ( !isdefined( self.trigger_off ) || !self.trigger_off )
{
self.realorigin = self.origin;
self.origin += vectorscale( ( 0, 0, -1 ), 10000.0 );
self.trigger_off = 1;
}
}
trigger_wait( str_name, str_key = "targetname", e_entity )
{
if ( isdefined( str_name ) )
{
triggers = getentarray( str_name, str_key );
assert( triggers.size > 0, "trigger not found: " + str_name + " key: " + str_key );
if ( triggers.size == 1 )
{
trigger_hit = triggers[0];
trigger_hit _trigger_wait( e_entity );
}
else
{
s_tracker = spawnstruct();
array_thread( triggers, ::_trigger_wait_think, s_tracker, e_entity );
s_tracker waittill( "trigger", e_other, trigger_hit );
trigger_hit.who = e_other;
}
level notify( str_name, trigger_hit.who );
return trigger_hit;
}
else
return _trigger_wait( e_entity );
}
_trigger_wait( e_entity )
{
do
{
if ( is_look_trigger( self ) )
{
self waittill( "trigger_look", e_other );
continue;
}
self waittill( "trigger", e_other );
}
while ( isdefined( e_entity ) && e_other != e_entity );
self.who = e_other;
return self;
}
_trigger_wait_think( s_tracker, e_entity )
{
self endon( "death" );
s_tracker endon( "trigger" );
e_other = _trigger_wait( e_entity );
s_tracker notify( "trigger", e_other, self );
}
trigger_use( str_name, str_key = "targetname", ent = get_players()[0], b_assert = 1 )
{
if ( isdefined( str_name ) )
{
e_trig = getent( str_name, str_key );
if ( !isdefined( e_trig ) )
{
if ( b_assert )
{
/#
assertmsg( "trigger not found: " + str_name + " key: " + str_key );
#/
}
return;
}
}
else
{
e_trig = self;
str_name = self.targetname;
}
e_trig useby( ent );
level notify( str_name, ent );
if ( is_look_trigger( e_trig ) )
e_trig notify( "trigger_look" );
return e_trig;
}
set_trigger_flag_permissions( msg )
{
if ( !isdefined( level.trigger_flags ) || !isdefined( level.trigger_flags[msg] ) )
return;
level.trigger_flags[msg] = remove_undefined_from_array( level.trigger_flags[msg] );
array_thread( level.trigger_flags[msg], ::update_trigger_based_on_flags );
}
update_trigger_based_on_flags()
{
true_on = 1;
if ( isdefined( self.script_flag_true ) )
{
true_on = 0;
tokens = create_flags_and_return_tokens( self.script_flag_true );
for ( i = 0; i < tokens.size; i++ )
{
if ( flag( tokens[i] ) )
{
true_on = 1;
break;
}
}
}
false_on = 1;
if ( isdefined( self.script_flag_false ) )
{
tokens = create_flags_and_return_tokens( self.script_flag_false );
for ( i = 0; i < tokens.size; i++ )
{
if ( flag( tokens[i] ) )
{
false_on = 0;
break;
}
}
}
[[ level.trigger_func[true_on && false_on] ]]();
}
create_flags_and_return_tokens( flags )
{
tokens = strtok( flags, " " );
for ( i = 0; i < tokens.size; i++ )
{
if ( !isdefined( level.flag[tokens[i]] ) )
flag_init( tokens[i], undefined, 1 );
}
return tokens;
}
init_trigger_flags()
{
level.trigger_flags = [];
level.trigger_func[1] = ::trigger_on;
level.trigger_func[0] = ::trigger_off;
}
is_look_trigger( trig )
{
return isdefined( trig ) ? trig has_spawnflag( 256 ) && !( !isdefined( trig.classname ) && !isdefined( "trigger_damage" ) || isdefined( trig.classname ) && isdefined( "trigger_damage" ) && trig.classname == "trigger_damage" ) : 0;
}
is_trigger_once( trig )
{
return isdefined( trig ) ? trig has_spawnflag( 1024 ) || !isdefined( self.classname ) && !isdefined( "trigger_once" ) || isdefined( self.classname ) && isdefined( "trigger_once" ) && self.classname == "trigger_once" : 0;
}
getstruct( name, type = "targetname" )
{
assert( isdefined( level.struct_class_names ), "Tried to getstruct before the structs were init" );
array = level.struct_class_names[type][name];
if ( !isdefined( array ) )
return undefined;
if ( array.size > 1 )
{
/#
assertmsg( "getstruct used for more than one struct of type " + type + " called " + name + "." );
#/
return undefined;
}
return array[0];
}
getstructarray( name, type = "targetname" )
{
assert( isdefined( level.struct_class_names ), "Tried to getstruct before the structs were init" );
array = level.struct_class_names[type][name];
if ( !isdefined( array ) )
return [];
return array;
}
structdelete()
{
if ( isdefined( self.target ) && isdefined( level.struct_class_names["target"][self.target] ) )
level.struct_class_names["target"][self.target] = undefined;
if ( isdefined( self.targetname ) && isdefined( level.struct_class_names["targetname"][self.targetname] ) )
level.struct_class_names["targetname"][self.targetname] = undefined;
if ( isdefined( self.script_noteworthy ) && isdefined( level.struct_class_names["script_noteworthy"][self.script_noteworthy] ) )
level.struct_class_names["script_noteworthy"][self.script_noteworthy] = undefined;
if ( isdefined( self.script_linkname ) && isdefined( level.struct_class_names["script_linkname"][self.script_linkname] ) )
level.struct_class_names["script_linkname"][self.script_linkname] = undefined;
}
struct_class_init()
{
assert( !isdefined( level.struct_class_names ), "level.struct_class_names is being initialized in the wrong place! It shouldn't be initialized yet." );
level.struct_class_names = [];
level.struct_class_names["target"] = [];
level.struct_class_names["targetname"] = [];
level.struct_class_names["script_noteworthy"] = [];
level.struct_class_names["script_linkname"] = [];
level.struct_class_names["script_unitrigger_type"] = [];
foreach ( s_struct in level.struct )
{
if ( isdefined( s_struct.targetname ) )
{
if ( !isdefined( level.struct_class_names["targetname"][s_struct.targetname] ) )
level.struct_class_names["targetname"][s_struct.targetname] = [];
size = level.struct_class_names["targetname"][s_struct.targetname].size;
level.struct_class_names["targetname"][s_struct.targetname][size] = s_struct;
}
if ( isdefined( s_struct.target ) )
{
if ( !isdefined( level.struct_class_names["target"][s_struct.target] ) )
level.struct_class_names["target"][s_struct.target] = [];
size = level.struct_class_names["target"][s_struct.target].size;
level.struct_class_names["target"][s_struct.target][size] = s_struct;
}
if ( isdefined( s_struct.script_noteworthy ) )
{
if ( !isdefined( level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy] ) )
level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy] = [];
size = level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy].size;
level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy][size] = s_struct;
}
if ( isdefined( s_struct.script_linkname ) )
{
assert( !isdefined( level.struct_class_names["script_linkname"][s_struct.script_linkname] ), "Two structs have the same linkname" );
level.struct_class_names["script_linkname"][s_struct.script_linkname][0] = s_struct;
}
if ( isdefined( s_struct.script_unitrigger_type ) )
{
if ( !isdefined( level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type] ) )
level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type] = [];
size = level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type].size;
level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type][size] = s_struct;
}
}
}
fileprint_start( file )
{
/#
filename = file;
file = openfile( filename, "write" );
level.fileprint = file;
level.fileprintlinecount = 0;
level.fileprint_filename = filename;
#/
}
fileprint_map_start( file )
{
/#
file = "map_source/" + file + ".map";
fileprint_start( file );
level.fileprint_mapentcount = 0;
fileprint_map_header( 1 );
#/
}
fileprint_chk( file, str )
{
/#
level.fileprintlinecount++;
if ( level.fileprintlinecount > 400 )
{
wait 0.05;
level.fileprintlinecount++;
level.fileprintlinecount = 0;
}
fprintln( file, str );
#/
}
fileprint_map_header( binclude_blank_worldspawn = 0 )
{
assert( isdefined( level.fileprint ) );
/#
fileprint_chk( level.fileprint, "iwmap 4" );
fileprint_chk( level.fileprint, "\"000_Global\" flags active" );
fileprint_chk( level.fileprint, "\"The Map\" flags" );
if ( !binclude_blank_worldspawn )
return;
fileprint_map_entity_start();
fileprint_map_keypairprint( "classname", "worldspawn" );
fileprint_map_entity_end();
#/
}
fileprint_map_keypairprint( key1, key2 )
{
/#
assert( isdefined( level.fileprint ) );
fileprint_chk( level.fileprint, "\"" + key1 + "\" \"" + key2 + "\"" );
#/
}
fileprint_map_entity_start()
{
/#
assert( !isdefined( level.fileprint_entitystart ) );
level.fileprint_entitystart = 1;
assert( isdefined( level.fileprint ) );
fileprint_chk( level.fileprint, "// entity " + level.fileprint_mapentcount );
fileprint_chk( level.fileprint, "{" );
level.fileprint_mapentcount++;
#/
}
fileprint_map_entity_end()
{
/#
assert( isdefined( level.fileprint_entitystart ) );
assert( isdefined( level.fileprint ) );
level.fileprint_entitystart = undefined;
fileprint_chk( level.fileprint, "}" );
#/
}
fileprint_end()
{
/#
assert( !isdefined( level.fileprint_entitystart ) );
saved = closefile( level.fileprint );
if ( saved != 1 )
{
println( "-----------------------------------" );
println( " " );
println( "file write failure" );
println( "file with name: " + level.fileprint_filename );
println( "make sure you checkout the file you are trying to save" );
println( "note: USE P4 Search to find the file and check that one out" );
println( " Do not checkin files in from the xenonoutput folder, " );
println( " this is junctioned to the proper directory where you need to go" );
println( "junctions looks like this" );
println( " " );
println( "..\\xenonOutput\\scriptdata\\createfx ..\\share\\raw\\maps\\createfx" );
println( "..\\xenonOutput\\scriptdata\\createart ..\\share\\raw\\maps\\createart" );
println( "..\\xenonOutput\\scriptdata\\vision ..\\share\\raw\\vision" );
println( "..\\xenonOutput\\scriptdata\\scriptgen ..\\share\\raw\\maps\\scriptgen" );
println( "..\\xenonOutput\\scriptdata\\zone_source ..\\xenon\\zone_source" );
println( "..\\xenonOutput\\accuracy ..\\share\\raw\\accuracy" );
println( "..\\xenonOutput\\scriptdata\\map_source ..\\map_source\\xenon_export" );
println( " " );
println( "-----------------------------------" );
println( "File not saved( see console.log for info ) " );
}
level.fileprint = undefined;
level.fileprint_filename = undefined;
#/
}
fileprint_radiant_vec( vector )
{
/#
string = "" + vector[0] + " " + vector[1] + " " + vector[2] + "";
return string;
#/
}
is_mature()
{
if ( level.onlinegame )
return 1;
return getlocalprofileint( "cg_mature" );
}
is_german_build()
{
if ( level.language == "german" )
return true;
return false;
}
is_gib_restricted_build()
{
if ( getdvar( "language" ) == "japanese" )
return true;
return false;
}
is_true( check )
{
return isdefined( check ) && check;
}
is_false( check )
{
return isdefined( check ) && !check;
}
has_spawnflag( spawnflags )
{
if ( isdefined( self.spawnflags ) )
return ( self.spawnflags & spawnflags ) == spawnflags;
return 0;
}
clamp( val, val_min, val_max )
{
if ( val < val_min )
val = val_min;
else if ( val > val_max )
val = val_max;
return val;
}
linear_map( num, min_a, max_a, min_b, max_b )
{
return clamp( ( num - min_a ) / ( max_a - min_a ) * ( max_b - min_b ) + min_b, min_b, max_b );
}
lag( desired, curr, k, dt )
{
r = 0.0;
if ( k * dt >= 1.0 || k <= 0.0 )
r = desired;
else
{
err = desired - curr;
r = curr + k * err * dt;
}
return r;
}
death_notify_wrapper( attacker, damagetype )
{
level notify( "face", "death", self );
self notify( "death", attacker, damagetype );
}
damage_notify_wrapper( damage, attacker, direction_vec, point, type, modelname, tagname, partname, idflags )
{
level notify( "face", "damage", self );
self notify( "damage", damage, attacker, direction_vec, point, type, modelname, tagname, partname, idflags );
}
explode_notify_wrapper()
{
level notify( "face", "explode", self );
self notify( "explode" );
}
alert_notify_wrapper()
{
level notify( "face", "alert", self );
self notify( "alert" );
}
shoot_notify_wrapper()
{
level notify( "face", "shoot", self );
self notify( "shoot" );
}
melee_notify_wrapper()
{
level notify( "face", "melee", self );
self notify( "melee" );
}
isusabilityenabled()
{
return !self.disabledusability;
}
_disableusability()
{
self.disabledusability++;
self disableusability();
}
_enableusability()
{
self.disabledusability--;
assert( self.disabledusability >= 0 );
if ( !self.disabledusability )
self enableusability();
}
resetusability()
{
self.disabledusability = 0;
self enableusability();
}
_disableweapon()
{
if ( !isdefined( self.disabledweapon ) )
self.disabledweapon = 0;
self.disabledweapon++;
self disableweapons();
}
_enableweapon()
{
self.disabledweapon--;
assert( self.disabledweapon >= 0 );
if ( !self.disabledweapon )
self enableweapons();
}
isweaponenabled()
{
return !self.disabledweapon;
}
delay_thread( timer, func, param1, param2, param3, param4, param5, param6 )
{
self thread _delay_thread_proc( func, timer, param1, param2, param3, param4, param5, param6 );
}
_delay_thread_proc( func, timer, param1, param2, param3, param4, param5, param6 )
{
self endon( "death" );
self endon( "disconnect" );
wait( timer );
single_thread( self, func, param1, param2, param3, param4, param5, param6 );
}
delay_notify( str_notify, n_delay, str_endon )
{
assert( isdefined( str_notify ) );
assert( isdefined( n_delay ) );
self thread _delay_notify_proc( str_notify, n_delay, str_endon );
}
_delay_notify_proc( str_notify, n_delay, str_endon )
{
self endon( "death" );
if ( isdefined( str_endon ) )
self endon( str_endon );
if ( n_delay > 0 )
wait( n_delay );
self notify( str_notify );
}
notify_delay_with_ender( snotifystring, fdelay, ender )
{
if ( isdefined( ender ) )
level endon( ender );
assert( isdefined( self ) );
assert( isdefined( snotifystring ) );
assert( isdefined( fdelay ) );
self endon( "death" );
if ( fdelay > 0 )
wait( fdelay );
if ( !isdefined( self ) )
return;
self notify( snotifystring );
}