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Recompilable-gscs-for-BO2-z…/MP/Maps/Overflow/maps/mp/mp_overflow.gsc
2023-10-26 13:13:39 -07:00

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\mp_overflow_fx;
#include maps\mp\_load;
#include maps\mp\mp_overflow_amb;
#include maps\mp\_compass;
main()
{
level.levelspawndvars = ::levelspawndvars;
maps\mp\mp_overflow_fx::main();
maps\mp\_load::main();
maps\mp\mp_overflow_amb::main();
maps\mp\_compass::setupminimap( "compass_map_mp_overflow" );
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
level thread water_trigger_init();
level.remotemotarviewup = 13;
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
}
water_trigger_init()
{
wait 3;
triggers = getentarray( "trigger_hurt", "classname" );
foreach ( trigger in triggers )
{
if ( trigger.origin[2] > level.mapcenter[2] )
continue;
trigger thread water_trigger_think();
}
}
water_trigger_think()
{
for (;;)
{
self waittill( "trigger", entity );
if ( isplayer( entity ) )
{
entity playsound( "mpl_splash_death" );
playfx( level._effect["water_splash"], entity.origin + vectorscale( ( 0, 0, 1 ), 10.0 ) );
}
}
}
leveloverridetime( defaulttime )
{
if ( self isinwater() )
return 0.4;
return defaulttime;
}
useintermissionpointsonwavespawn()
{
return self isinwater();
}
isinwater()
{
triggers = getentarray( "trigger_hurt", "classname" );
foreach ( trigger in triggers )
{
if ( trigger.origin[2] > level.mapcenter[2] )
continue;
if ( self istouching( trigger ) )
return true;
}
return false;
}