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#include maps/mp/_createfxundo;
#include maps/mp/_createfx;
#include maps/mp/_utility;
#include common_scripts/utility;
menu( name )
{
/#
return level.create_fx_menu == name;
#/
}
setmenu( name )
{
/#
level.create_fx_menu = name;
#/
}
create_fx_menu()
{
/#
if ( button_is_clicked( "escape", "x" ) )
{
exit_menu();
return;
}
if ( menu( "creation" ) )
{
if ( button_is_clicked( "1" ) )
{
setmenu( "create_oneshot" );
draw_effects_list();
return;
}
if ( button_is_clicked( "2" ) )
{
setmenu( "create_loopfx" );
draw_effects_list();
return;
}
if ( button_is_clicked( "3" ) )
{
setmenu( "create_exploder" );
draw_effects_list();
return;
}
if ( button_is_clicked( "4" ) )
{
setmenu( "create_loopsound" );
ent = createloopsound();
finish_creating_entity( ent );
setmenu( "none" );
return;
}
}
if ( !menu( "create_oneshot" ) && !menu( "create_loopfx" ) || menu( "create_exploder" ) && menu( "change_fxid" ) )
{
if ( button_is_clicked( "rightarrow" ) )
{
increment_list_offset();
draw_effects_list();
}
if ( button_is_clicked( "leftarrow" ) )
{
decrement_list_offset();
draw_effects_list();
}
menu_fx_creation();
}
else
{
if ( menu( "none" ) )
{
menu_change_selected_fx();
if ( entities_are_selected() )
{
display_fx_info( get_last_selected_entity() );
if ( button_is_clicked( "a" ) )
{
clear_settable_fx();
setmenu( "add_options" );
}
}
return;
}
else if ( menu( "add_options" ) )
{
if ( !entities_are_selected() )
{
clear_fx_hudelements();
setmenu( "none" );
return;
}
display_fx_add_options( get_last_selected_entity() );
if ( button_is_clicked( "rightarrow" ) )
{
increment_list_offset();
}
if ( button_is_clicked( "leftarrow" ) )
{
decrement_list_offset();
}
return;
}
else if ( menu( "jump_to_effect" ) )
{
if ( button_is_clicked( "rightarrow" ) )
{
increment_list_offset();
draw_effects_list( "Select effect to jump to:" );
}
if ( button_is_clicked( "leftarrow" ) )
{
decrement_list_offset();
draw_effects_list( "Select effect to jump to:" );
}
jump_to_effect();
return;
}
else if ( menu( "select_by_property" ) )
{
menu_selection();
if ( button_is_clicked( "rightarrow" ) )
{
increment_list_offset();
}
if ( button_is_clicked( "leftarrow" ) )
{
decrement_list_offset();
}
return;
}
else if ( menu( "change_type" ) )
{
if ( !entities_are_selected() )
{
clear_fx_hudelements();
setmenu( "none" );
return;
return;
}
else
{
menu_fx_type();
#/
}
}
}
}
exit_menu()
{
/#
clear_fx_hudelements();
clear_entity_selection();
update_selected_entities();
setmenu( "none" );
#/
}
get_last_selected_entity()
{
/#
return level.selected_fx_ents[ level.selected_fx_ents.size - 1 ];
#/
}
menu_fx_creation()
{
/#
count = 0;
picked_fx = undefined;
keys = get_level_ambient_fx();
i = level.effect_list_offset;
while ( i < keys.size )
{
count += 1;
button_to_check = count;
if ( button_to_check == 10 )
{
button_to_check = 0;
}
if ( button_is_clicked( button_to_check + "" ) && !button_is_held( "f" ) )
{
picked_fx = keys[ i ];
break;
}
else
{
if ( count > level.effect_list_offset_max )
{
break;
}
else
{
i++;
}
}
}
if ( !isDefined( picked_fx ) )
{
return;
}
if ( menu( "change_fxid" ) )
{
apply_option_to_selected_fx( get_option( "fxid" ), picked_fx );
level.effect_list_offset = 0;
clear_fx_hudelements();
setmenu( "none" );
return;
}
ent = undefined;
if ( menu( "create_loopfx" ) )
{
ent = createloopeffect( picked_fx );
}
if ( menu( "create_oneshot" ) )
{
ent = createoneshoteffect( picked_fx );
delay_min = getDvarInt( "createfx_oneshot_min_delay" );
delay_max = getDvarInt( "createfx_oneshot_max_delay" );
if ( delay_min > delay_max )
{
temp = delay_min;
delay_min = delay_max;
delay_max = temp;
}
ent.v[ "delay" ] = randomintrange( delay_min, delay_max );
}
if ( menu( "create_exploder" ) )
{
ent = createexploder( picked_fx );
}
finish_creating_entity( ent );
if ( level.cfx_last_action != "none" )
{
store_undo_state( "edit", level.selected_fx_ents );
}
store_undo_state( "add", level.createfxent[ level.createfxent.size - 1 ] );
level.cfx_last_action = "none";
setmenu( "none" );
#/
}
finish_creating_entity( ent )
{
/#
ent.v[ "angles" ] = vectorToAngle( ( ent.v[ "origin" ] + vectorScale( ( 1, 1, 0 ), 100 ) ) - ent.v[ "origin" ] );
assert( isDefined( ent ) );
ent post_entity_creation_function();
clear_entity_selection();
select_last_entity( "skip_undo" );
move_selection_to_cursor( "skip_undo" );
update_selected_entities();
#/
}
change_effect_to_oneshot( ent )
{
/#
if ( ent.v[ "type" ] == "oneshotfx" )
{
return;
}
if ( ent.v[ "type" ] == "exploder" )
{
}
if ( !isDefined( ent.v[ "delay" ] ) || ent.v[ "delay" ] == 0 )
{
delay_min = getDvarInt( "createfx_oneshot_min_delay" );
delay_max = getDvarInt( "createfx_oneshot_max_delay" );
if ( delay_min > delay_max )
{
temp = delay_min;
delay_min = delay_max;
delay_max = temp;
}
ent.v[ "delay" ] = randomintrange( delay_min, delay_max );
}
ent.v[ "type" ] = "oneshotfx";
#/
}
change_effect_to_loop( ent )
{
/#
if ( ent.v[ "type" ] == "loopfx" )
{
return;
}
if ( ent.v[ "type" ] == "exploder" )
{
}
if ( !isDefined( ent.v[ "delay" ] ) || ent.v[ "delay" ] <= 0 )
{
ent.v[ "delay" ] = 1;
}
ent.v[ "type" ] = "loopfx";
#/
}
change_effect_to_exploder( ent )
{
/#
if ( ent.v[ "type" ] == "exploder" )
{
return;
}
ent.v[ "type" ] = "exploder";
if ( !isDefined( ent.v[ "delay" ] ) || ent.v[ "delay" ] < 0 )
{
ent.v[ "delay" ] = 0;
}
ent.v[ "exploder" ] = 1;
ent.v[ "exploder_type" ] = "normal";
#/
}
change_ent_type( newtype )
{
/#
store_undo_state( "edit", level.selected_fx_ents );
level.cfx_last_action = "ent_type";
if ( newtype == "oneshotfx" )
{
i = 0;
while ( i < level.selected_fx_ents.size )
{
change_effect_to_oneshot( level.selected_fx_ents[ i ] );
i++;
}
}
else if ( newtype == "loopfx" )
{
i = 0;
while ( i < level.selected_fx_ents.size )
{
change_effect_to_loop( level.selected_fx_ents[ i ] );
i++;
}
}
else while ( newtype == "exploder" )
{
i = 0;
while ( i < level.selected_fx_ents.size )
{
change_effect_to_exploder( level.selected_fx_ents[ i ] );
i++;
#/
}
}
}
menu_init()
{
/#
level.createfx_options = [];
addoption( "string", "type", "Type", "oneshotfx", "fx" );
addoption( "string", "fxid", "Name", "nil", "fx" );
addoption( "vector", "origin", "Origin", ( 1, 1, 0 ), "fx" );
addoption( "vector", "angles", "Angles", ( 1, 1, 0 ), "fx" );
addoption( "float", "delay", "Repeat rate/start delay", 0,5, "fx" );
addoption( "int", "repeat", "Number of times to repeat", 5, "exploder" );
addoption( "float", "primlightfrac", "Primary light fraction", 1, "fx" );
addoption( "int", "lightoriginoffs", "Light origin offset", 64, "fx" );
addoption( "float", "delay_min", "Minimum time between repeats", 1, "exploder" );
addoption( "float", "delay_max", "Maximum time between repeats", 2, "exploder" );
addoption( "float", "fire_range", "Fire damage range", 0, "fx" );
addoption( "string", "firefx", "2nd FX id", "nil", "exploder" );
addoption( "float", "firefxdelay", "2nd FX id repeat rate", 0,5, "exploder" );
addoption( "float", "firefxtimeout", "2nd FX timeout", 5, "exploder" );
addoption( "string", "firefxsound", "2nd FX soundalias", "nil", "exploder" );
addoption( "string", "ender", "Level notify for ending 2nd FX", "nil", "exploder" );
addoption( "string", "rumble", "Rumble", "nil", "exploder" );
addoption( "float", "damage", "Radius damage", 150, "exploder" );
addoption( "float", "damage_radius", "Radius of radius damage", 250, "exploder" );
addoption( "int", "exploder", "Exploder", 1, "exploder" );
addoption( "string", "earthquake", "Earthquake", "nil", "exploder" );
addoption( "string", "soundalias", "Soundalias", "nil", "all" );
addoption( "int", "stoppable", "Can be stopped from script", "1", "all" );
level.effect_list_offset = 0;
level.effect_list_offset_max = 9;
level.createfxmasks = [];
level.createfxmasks[ "all" ] = [];
level.createfxmasks[ "all" ][ "exploder" ] = 1;
level.createfxmasks[ "all" ][ "oneshotfx" ] = 1;
level.createfxmasks[ "all" ][ "loopfx" ] = 1;
level.createfxmasks[ "all" ][ "soundfx" ] = 1;
level.createfxmasks[ "fx" ] = [];
level.createfxmasks[ "fx" ][ "exploder" ] = 1;
level.createfxmasks[ "fx" ][ "oneshotfx" ] = 1;
level.createfxmasks[ "fx" ][ "loopfx" ] = 1;
level.createfxmasks[ "exploder" ] = [];
level.createfxmasks[ "exploder" ][ "exploder" ] = 1;
level.createfxmasks[ "loopfx" ] = [];
level.createfxmasks[ "loopfx" ][ "loopfx" ] = 1;
level.createfxmasks[ "oneshotfx" ] = [];
level.createfxmasks[ "oneshotfx" ][ "oneshotfx" ] = 1;
level.createfxmasks[ "soundfx" ] = [];
level.createfxmasks[ "soundfx" ][ "soundalias" ] = 1;
#/
}
get_last_selected_ent()
{
/#
return level.selected_fx_ents[ level.selected_fx_ents.size - 1 ];
#/
}
entities_are_selected()
{
/#
return level.selected_fx_ents.size > 0;
#/
}
menu_change_selected_fx()
{
/#
if ( !level.selected_fx_ents.size )
{
return;
}
count = 0;
drawncount = 0;
ent = get_last_selected_ent();
i = 0;
while ( i < level.createfx_options.size )
{
option = level.createfx_options[ i ];
if ( !isDefined( ent.v[ option[ "name" ] ] ) )
{
i++;
continue;
}
else count++;
if ( count < level.effect_list_offset )
{
i++;
continue;
}
else
{
drawncount++;
button_to_check = drawncount;
if ( button_to_check == 10 )
{
button_to_check = 0;
}
if ( button_is_clicked( button_to_check + "" ) && !button_is_held( "f" ) )
{
prepare_option_for_change( option, drawncount );
return;
}
else
{
if ( drawncount > level.effect_list_offset_max )
{
return;
}
}
else
{
i++;
#/
}
}
}
}
prepare_option_for_change( option, drawncount )
{
/#
if ( option[ "name" ] == "fxid" )
{
setmenu( "change_fxid" );
draw_effects_list();
return;
}
if ( option[ "name" ] == "type" )
{
setmenu( "change_type" );
return;
}
level.createfx_inputlocked = 1;
set_option_index( option[ "name" ] );
setdvar( "fx", "nil" );
level.createfxhudelements[ drawncount + 1 ][ 0 ].color = ( 1, 1, 0 );
#/
}
menu_fx_option_set()
{
/#
if ( getDvar( "fx" ) == "nil" )
{
return;
}
option = get_selected_option();
setting = undefined;
if ( option[ "type" ] == "string" )
{
setting = getDvar( "fx" );
}
if ( option[ "type" ] == "int" )
{
setting = getDvarInt( "fx" );
}
if ( option[ "type" ] == "float" )
{
setting = getDvarFloat( "fx" );
}
if ( option[ "type" ] == "vector" )
{
setting = getDvar( "fx" );
temparray = strtok( setting, " " );
if ( temparray.size == 3 )
{
setting = ( float( temparray[ 0 ] ), float( temparray[ 1 ] ), float( temparray[ 2 ] ) );
}
else
{
clear_settable_fx();
return;
}
}
apply_option_to_selected_fx( option, setting );
#/
}
menu_fx_type()
{
/#
clear_fx_hudelements();
set_fx_hudelement( "Change effect type to:" );
set_fx_hudelement( " (1) Oneshot" );
set_fx_hudelement( " (2) Looped" );
set_fx_hudelement( " (3) Exploder" );
set_fx_hudelement( "(x) Exit >" );
if ( button_is_clicked( "1" ) && !button_is_held( "f" ) )
{
change_ent_type( "oneshotfx" );
setmenu( "none" );
}
else
{
if ( button_is_clicked( "2" ) && !button_is_held( "f" ) )
{
change_ent_type( "loopfx" );
setmenu( "none" );
}
else
{
if ( button_is_clicked( "3" ) && !button_is_held( "f" ) )
{
change_ent_type( "exploder" );
setmenu( "none" );
}
}
}
if ( menu( "none" ) )
{
update_selected_entities();
#/
}
}
menu_selection()
{
/#
clear_fx_hudelements();
set_fx_hudelement( "Select all by property:" );
drawncount = 0;
option_number = 0;
ent = level.selected_fx_ents[ level.selected_fx_ents.size - 1 ];
if ( level.selected_fx_ents.size < 1 )
{
set_fx_hudelement( "No ent is selected." );
}
else i = level.effect_list_offset;
while ( i < level.createfx_options.size )
{
if ( drawncount > level.effect_list_offset_max )
{
break;
}
else if ( drawncount > ent.v.size )
{
break;
}
else
{
prop_name = level.createfx_options[ i ][ "name" ];
option_number = drawncount + 1;
if ( isDefined( ent.v[ prop_name ] ) )
{
if ( button_is_clicked( option_number + "" ) && !button_is_held( "f" ) )
{
level.cfx_selected_prop = prop_name;
menunone();
level.effect_list_offset = 0;
return;
}
prop_desc = level.createfx_options[ i ][ "description" ];
set_fx_hudelement( ( option_number + ". " ) + prop_desc + ": " + ent.v[ prop_name ] );
drawncount++;
i++;
continue;
}
i++;
}
}
if ( drawncount > level.effect_list_offset_max )
{
pages = ceil( ent.v.size / level.effect_list_offset_max );
current_page = ( level.effect_list_offset / level.effect_list_offset_max ) + 1;
set_fx_hudelement( "(<-) Page " + current_page + " of " + pages + " (->)" );
}
set_fx_hudelement( "(x) Exit >" );
#/
}
apply_option_to_selected_fx( option, setting )
{
/#
if ( level.cfx_last_action != option[ "name" ] )
{
store_undo_state( "edit", level.selected_fx_ents );
level.cfx_last_action = option[ "name" ];
}
i = 0;
while ( i < level.selected_fx_ents.size )
{
ent = level.selected_fx_ents[ i ];
if ( mask( option[ "mask" ], ent.v[ "type" ] ) )
{
ent.v[ option[ "name" ] ] = setting;
}
i++;
}
update_selected_entities();
clear_settable_fx();
#/
}
set_option_index( name )
{
/#
i = 0;
while ( i < level.createfx_options.size )
{
if ( level.createfx_options[ i ][ "name" ] != name )
{
i++;
continue;
}
else
{
level.selected_fx_option_index = i;
return;
}
i++;
#/
}
}
get_selected_option()
{
/#
return level.createfx_options[ level.selected_fx_option_index ];
#/
}
mask( type, name )
{
/#
return isDefined( level.createfxmasks[ type ][ name ] );
#/
}
addoption( type, name, description, defaultsetting, mask )
{
/#
option = [];
option[ "type" ] = type;
option[ "name" ] = name;
option[ "description" ] = description;
option[ "default" ] = defaultsetting;
option[ "mask" ] = mask;
level.createfx_options[ level.createfx_options.size ] = option;
#/
}
get_option( name )
{
/#
i = 0;
while ( i < level.createfx_options.size )
{
if ( level.createfx_options[ i ][ "name" ] == name )
{
return level.createfx_options[ i ];
}
i++;
#/
}
}
display_fx_info( ent )
{
/#
if ( !menu( "none" ) )
{
return;
}
clear_fx_hudelements();
if ( !level.createfx_draw_enabled )
{
return;
}
set_fx_hudelement( "Selected: " + level.selected_fx_ents.size + " Distance: " + get_distance_from_ent( ent ) );
level.createfxhudelements[ 0 ][ 0 ].color = ( 1, 1, 0 );
set_fx_hudelement( "Name: " + ent.v[ "fxid" ] );
if ( entities_are_selected() )
{
count = 0;
drawncount = 0;
i = 0;
while ( i < level.createfx_options.size )
{
option = level.createfx_options[ i ];
if ( !isDefined( ent.v[ option[ "name" ] ] ) )
{
i++;
continue;
}
else count++;
if ( count < level.effect_list_offset )
{
i++;
continue;
}
else
{
drawncount++;
set_fx_hudelement( ( drawncount + ". " ) + option[ "description" ] + ": " + ent.v[ option[ "name" ] ] );
if ( drawncount > level.effect_list_offset_max )
{
more = 1;
break;
}
}
else
{
i++;
}
}
if ( count > level.effect_list_offset_max )
{
pages = ceil( level.createfx_options.size / level.effect_list_offset_max );
current_page = ( level.effect_list_offset / level.effect_list_offset_max ) + 1;
set_fx_hudelement( "(<-) Page " + current_page + " of " + pages + " (->)" );
}
set_fx_hudelement( "(a) Add >" );
set_fx_hudelement( "(x) Exit >" );
}
else
{
set_fx_hudelement( "Origin: " + ent.v[ "origin" ] );
set_fx_hudelement( "Angles: " + ent.v[ "angles" ] );
#/
}
}
display_fx_add_options( ent )
{
/#
assert( menu( "add_options" ) );
assert( entities_are_selected() );
clear_fx_hudelements();
set_fx_hudelement( "Selected: " + level.selected_fx_ents.size + " Distance: " + get_distance_from_ent( ent ) );
level.createfxhudelements[ 0 ][ 0 ].color = ( 1, 1, 0 );
set_fx_hudelement( "Name: " + ent.v[ "fxid" ] );
set_fx_hudelement( "Origin: " + ent.v[ "origin" ] );
set_fx_hudelement( "Angles: " + ent.v[ "angles" ] );
count = 0;
drawncount = 0;
if ( level.effect_list_offset >= level.createfx_options.size )
{
level.effect_list_offset = 0;
}
i = 0;
while ( i < level.createfx_options.size )
{
option = level.createfx_options[ i ];
if ( isDefined( ent.v[ option[ "name" ] ] ) )
{
i++;
continue;
}
else if ( !mask( option[ "mask" ], ent.v[ "type" ] ) )
{
i++;
continue;
}
else count++;
if ( count < level.effect_list_offset )
{
i++;
continue;
}
else if ( drawncount >= level.effect_list_offset_max )
{
i++;
continue;
}
else
{
drawncount++;
button_to_check = drawncount;
if ( button_to_check == 10 )
{
button_to_check = 0;
}
if ( button_is_clicked( button_to_check + "" ) && !button_is_held( "f" ) )
{
add_option_to_selected_entities( option );
menunone();
return;
}
set_fx_hudelement( ( button_to_check + ". " ) + option[ "description" ] );
}
i++;
}
if ( count > level.effect_list_offset_max )
{
pages = ceil( level.createfx_options.size / level.effect_list_offset_max );
current_page = ( level.effect_list_offset / level.effect_list_offset_max ) + 1;
set_fx_hudelement( "(<-) Page " + current_page + " of " + pages + " (->)" );
}
set_fx_hudelement( "(x) Exit >" );
#/
}
add_option_to_selected_entities( option )
{
/#
i = 0;
while ( i < level.selected_fx_ents.size )
{
ent = level.selected_fx_ents[ i ];
if ( mask( option[ "mask" ], ent.v[ "type" ] ) )
{
ent.v[ option[ "name" ] ] = option[ "default" ];
}
i++;
#/
}
}
menunone()
{
/#
level.effect_list_offset = 0;
clear_fx_hudelements();
setmenu( "none" );
#/
}
draw_effects_list( title )
{
/#
clear_fx_hudelements();
if ( !isDefined( title ) )
{
title = "Pick an effect:";
}
set_fx_hudelement( title );
count = 0;
more = 0;
keys = get_level_ambient_fx();
if ( level.effect_list_offset >= keys.size )
{
level.effect_list_offset = 0;
}
else
{
if ( level.effect_list_offset < 0 )
{
level.effect_list_offset = int( floor( keys.size / level.effect_list_offset_max ) * level.effect_list_offset_max );
}
}
i = level.effect_list_offset;
while ( i < keys.size )
{
count += 1;
set_fx_hudelement( ( count + ". " ) + keys[ i ] );
if ( count >= level.effect_list_offset_max )
{
more = 1;
break;
}
else
{
i++;
}
}
if ( keys.size > level.effect_list_offset_max )
{
pages = ceil( keys.size / level.effect_list_offset_max );
current_page = ( level.effect_list_offset / level.effect_list_offset_max ) + 1;
set_fx_hudelement( "(<-) Page " + current_page + " of " + pages + " (->)" );
#/
}
}
increment_list_offset()
{
/#
level.effect_list_offset += level.effect_list_offset_max;
#/
}
decrement_list_offset()
{
/#
level.effect_list_offset -= level.effect_list_offset_max;
#/
}
jump_to_effect()
{
/#
count = 0;
picked_fxid = undefined;
keys = get_level_ambient_fx();
i = level.effect_list_offset;
while ( i < keys.size )
{
count += 1;
button_to_check = count;
if ( button_to_check == 10 )
{
button_to_check = 0;
}
if ( button_is_clicked( button_to_check + "" ) && !button_is_held( "f" ) )
{
picked_fxid = keys[ i ];
break;
}
else
{
if ( count > level.effect_list_offset_max )
{
break;
}
else
{
i++;
}
}
}
if ( !isDefined( picked_fxid ) )
{
return;
}
clear_entity_selection();
ent = get_next_ent_with_same_id( -1, picked_fxid );
if ( isDefined( ent ) )
{
level.cfx_next_ent = ent;
move_player_to_next_same_effect( 1 );
}
else
{
iprintln( "Effect " + picked_fxid + " has not been placed." );
}
level.effect_list_offset = 0;
clear_fx_hudelements();
setmenu( "none" );
#/
}
get_level_ambient_fx()
{
/#
if ( !isDefined( level._effect_keys ) )
{
keys = getarraykeys( level._effect );
level._effect_keys = [];
k = 0;
i = 0;
while ( i < keys.size )
{
if ( issubstr( keys[ i ], "fx_" ) )
{
level._effect_keys[ k ] = keys[ i ];
k++;
}
i++;
}
if ( level._effect_keys.size == 0 )
{
level._effect_keys = keys;
}
}
return level._effect_keys;
#/
}
get_distance_from_ent( ent )
{
/#
player = get_players()[ 0 ];
return distance( player geteye(), ent.v[ "origin" ] );
#/
}