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Recompilable-gscs-for-BO2-z…/patch_mp/maps/mp/_mgturret.gsc

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#include common_scripts/utility;
#include maps/mp/_utility;
main()
{
if ( getDvar( #"7C9A91DF" ) == "" )
{
setdvar( "mgTurret", "off" );
}
level.magic_distance = 24;
turretinfos = getentarray( "turretInfo", "targetname" );
index = 0;
while ( index < turretinfos.size )
{
turretinfos[ index ] delete();
index++;
}
}
set_difficulty( difficulty )
{
init_turret_difficulty_settings();
turrets = getentarray( "misc_turret", "classname" );
index = 0;
while ( index < turrets.size )
{
if ( isDefined( turrets[ index ].script_skilloverride ) )
{
switch( turrets[ index ].script_skilloverride )
{
case "easy":
difficulty = "easy";
break;
break;
case "medium":
difficulty = "medium";
break;
break;
case "hard":
difficulty = "hard";
break;
break;
case "fu":
difficulty = "fu";
break;
break;
default:
}
}
turret_set_difficulty( turrets[ index ], difficulty );
index++;
}
}
}
init_turret_difficulty_settings()
{
level.mgturretsettings[ "easy" ][ "convergenceTime" ] = 2,5;
level.mgturretsettings[ "easy" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "easy" ][ "accuracy" ] = 0,38;
level.mgturretsettings[ "easy" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "easy" ][ "playerSpread" ] = 0,5;
level.mgturretsettings[ "medium" ][ "convergenceTime" ] = 1,5;
level.mgturretsettings[ "medium" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "medium" ][ "accuracy" ] = 0,38;
level.mgturretsettings[ "medium" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "medium" ][ "playerSpread" ] = 0,5;
level.mgturretsettings[ "hard" ][ "convergenceTime" ] = 0,8;
level.mgturretsettings[ "hard" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "hard" ][ "accuracy" ] = 0,38;
level.mgturretsettings[ "hard" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "hard" ][ "playerSpread" ] = 0,5;
level.mgturretsettings[ "fu" ][ "convergenceTime" ] = 0,4;
level.mgturretsettings[ "fu" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "fu" ][ "accuracy" ] = 0,38;
level.mgturretsettings[ "fu" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "fu" ][ "playerSpread" ] = 0,5;
}
turret_set_difficulty( turret, difficulty )
{
turret.convergencetime = level.mgturretsettings[ difficulty ][ "convergenceTime" ];
turret.suppressiontime = level.mgturretsettings[ difficulty ][ "suppressionTime" ];
turret.accuracy = level.mgturretsettings[ difficulty ][ "accuracy" ];
turret.aispread = level.mgturretsettings[ difficulty ][ "aiSpread" ];
turret.playerspread = level.mgturretsettings[ difficulty ][ "playerSpread" ];
}
turret_suppression_fire( targets )
{
self endon( "death" );
self endon( "stop_suppression_fire" );
if ( !isDefined( self.suppresionfire ) )
{
self.suppresionfire = 1;
}
for ( ;; )
{
while ( self.suppresionfire )
{
self settargetentity( targets[ randomint( targets.size ) ] );
wait ( 2 + randomfloat( 2 ) );
}
self cleartargetentity();
while ( !self.suppresionfire )
{
wait 1;
}
}
}
burst_fire_settings( setting )
{
if ( setting == "delay" )
{
return 0,2;
}
else
{
if ( setting == "delay_range" )
{
return 0,5;
}
else
{
if ( setting == "burst" )
{
return 0,5;
}
else
{
if ( setting == "burst_range" )
{
return 4;
}
}
}
}
}
burst_fire( turret, manual_target )
{
turret endon( "death" );
turret endon( "stopfiring" );
self endon( "stop_using_built_in_burst_fire" );
if ( isDefined( turret.script_delay_min ) )
{
turret_delay = turret.script_delay_min;
}
else
{
turret_delay = burst_fire_settings( "delay" );
}
if ( isDefined( turret.script_delay_max ) )
{
turret_delay_range = turret.script_delay_max - turret_delay;
}
else
{
turret_delay_range = burst_fire_settings( "delay_range" );
}
if ( isDefined( turret.script_burst_min ) )
{
turret_burst = turret.script_burst_min;
}
else
{
turret_burst = burst_fire_settings( "burst" );
}
if ( isDefined( turret.script_burst_max ) )
{
turret_burst_range = turret.script_burst_max - turret_burst;
}
else
{
turret_burst_range = burst_fire_settings( "burst_range" );
}
while ( 1 )
{
turret startfiring();
if ( isDefined( manual_target ) )
{
turret thread random_spread( manual_target );
}
turret do_shoot();
wait ( turret_burst + randomfloat( turret_burst_range ) );
turret stopshootturret();
turret stopfiring();
wait ( turret_delay + randomfloat( turret_delay_range ) );
}
}
burst_fire_unmanned()
{
self notify( "stop_burst_fire_unmanned" );
self endon( "stop_burst_fire_unmanned" );
self endon( "death" );
self endon( "remote_start" );
level endon( "game_ended" );
if ( isDefined( self.controlled ) && self.controlled )
{
return;
}
if ( isDefined( self.script_delay_min ) )
{
turret_delay = self.script_delay_min;
}
else
{
turret_delay = burst_fire_settings( "delay" );
}
if ( isDefined( self.script_delay_max ) )
{
turret_delay_range = self.script_delay_max - turret_delay;
}
else
{
turret_delay_range = burst_fire_settings( "delay_range" );
}
if ( isDefined( self.script_burst_min ) )
{
turret_burst = self.script_burst_min;
}
else
{
turret_burst = burst_fire_settings( "burst" );
}
if ( isDefined( self.script_burst_max ) )
{
turret_burst_range = self.script_burst_max - turret_burst;
}
else
{
turret_burst_range = burst_fire_settings( "burst_range" );
}
pauseuntiltime = getTime();
turretstate = "start";
self.script_shooting = 0;
for ( ;; )
{
if ( isDefined( self.manual_targets ) )
{
self cleartargetentity();
self settargetentity( self.manual_targets[ randomint( self.manual_targets.size ) ] );
}
duration = ( pauseuntiltime - getTime() ) * 0,001;
if ( self isfiringturret() && duration <= 0 )
{
if ( turretstate != "fire" )
{
turretstate = "fire";
self playsound( "mpl_turret_alert" );
self thread do_shoot();
self.script_shooting = 1;
}
duration = turret_burst + randomfloat( turret_burst_range );
self thread turret_timer( duration );
self waittill( "turretstatechange" );
self.script_shooting = 0;
duration = turret_delay + randomfloat( turret_delay_range );
pauseuntiltime = getTime() + int( duration * 1000 );
continue;
}
else
{
if ( turretstate != "aim" )
{
turretstate = "aim";
}
self thread turret_timer( duration );
self waittill( "turretstatechange" );
}
}
}
do_shoot()
{
self endon( "death" );
self endon( "turretstatechange" );
for ( ;; )
{
self shootturret();
wait 0,112;
}
}
turret_timer( duration )
{
if ( duration <= 0 )
{
return;
}
self endon( "turretstatechange" );
wait duration;
if ( isDefined( self ) )
{
self notify( "turretstatechange" );
}
}
random_spread( ent )
{
self endon( "death" );
self notify( "stop random_spread" );
self endon( "stop random_spread" );
self endon( "stopfiring" );
self settargetentity( ent );
self.manual_target = ent;
while ( 1 )
{
if ( isplayer( ent ) )
{
ent.origin = self.manual_target getorigin();
}
else
{
ent.origin = self.manual_target.origin;
}
ent.origin += ( 20 - randomfloat( 40 ), 20 - randomfloat( 40 ), 20 - randomfloat( 60 ) );
wait 0,2;
}
}