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#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_utility;
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/killstreaks/_emp;
#include maps/mp/_hacker_tool;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
init()
{
level.isplayertrackedfunc = ::isplayertracked;
}
createsensorgrenadewatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "sensor_grenade", "sensor_grenade_mp", self.team );
watcher.headicon = 0;
watcher.onspawn = ::onspawnsensorgrenade;
watcher.detonate = ::sensorgrenadedestroyed;
watcher.stun = ::maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 0;
watcher.reconmodel = "t6_wpn_motion_sensor_world_detect";
watcher.ondamage = ::watchsensorgrenadedamage;
watcher.enemydestroy = 1;
}
onspawnsensorgrenade( watcher, player )
{
self endon( "death" );
self thread maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, player );
self setowner( player );
self setteam( player.team );
self.owner = player;
self playloopsound( "fly_sensor_nade_lp" );
self maps/mp/_hacker_tool::registerwithhackertool( level.equipmenthackertoolradius, level.equipmenthackertooltimems );
player addweaponstat( "sensor_grenade_mp", "used", 1 );
self thread watchforstationary( player );
self thread watchforexplode( player );
}
watchforstationary( owner )
{
self endon( "death" );
self endon( "hacked" );
self endon( "explode" );
owner endon( "death" );
owner endon( "disconnect" );
self waittill( "stationary" );
checkfortracking( self.origin );
}
watchforexplode( owner )
{
self endon( "hacked" );
self endon( "delete" );
owner endon( "death" );
owner endon( "disconnect" );
self waittill( "explode", origin );
checkfortracking( origin + ( 0, 0, 1 ) );
}
checkfortracking( origin )
{
if ( isDefined( self.owner ) == 0 )
{
return;
}
players = level.players;
_a85 = level.players;
_k85 = getFirstArrayKey( _a85 );
while ( isDefined( _k85 ) )
{
player = _a85[ _k85 ];
if ( player isenemyplayer( self.owner ) )
{
if ( !player hasperk( "specialty_nomotionsensor" ) )
{
if ( distancesquared( player.origin, origin ) < 562500 )
{
trace = bullettrace( origin, player.origin + vectorScale( ( 0, 0, 1 ), 12 ), 0, player );
if ( trace[ "fraction" ] == 1 )
{
self.owner tracksensorgrenadevictim( player );
}
}
}
}
_k85 = getNextArrayKey( _a85, _k85 );
}
}
tracksensorgrenadevictim( victim )
{
if ( !isDefined( self.sensorgrenadedata ) )
{
self.sensorgrenadedata = [];
}
if ( !isDefined( self.sensorgrenadedata[ victim.clientid ] ) )
{
self.sensorgrenadedata[ victim.clientid ] = getTime();
}
}
isplayertracked( player, time )
{
playertracked = 0;
if ( isDefined( self.sensorgrenadedata ) && isDefined( self.sensorgrenadedata[ player.clientid ] ) )
{
if ( ( self.sensorgrenadedata[ player.clientid ] + 10000 ) > time )
{
playertracked = 1;
}
}
return playertracked;
}
sensorgrenadedestroyed( attacker, weaponname )
{
from_emp = maps/mp/killstreaks/_emp::isempweapon( weaponname );
if ( !from_emp )
{
playfx( level._equipment_explode_fx, self.origin );
}
if ( isDefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_motion_sensor", attacker, self.owner, weaponname );
}
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self delete();
}
watchsensorgrenadedamage( watcher )
{
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 1;
if ( !self maps/mp/_utility::ishacked() )
{
self.damagetaken = 0;
}
for ( ;; )
{
while ( 1 )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
continue;
}
while ( level.teambased && isplayer( attacker ) )
{
while ( !level.hardcoremode && self.owner.team == attacker.pers[ "team" ] && self.owner != attacker )
{
continue;
}
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( watcher.stuntime > 0 )
{
self thread maps/mp/gametypes/_weaponobjects::stunstart( watcher, watcher.stuntime );
}
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
continue;
}
else
{
if ( !level.teambased && self.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
}
}
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
}
}
else
{
weaponname = "";
}
if ( type == "MOD_MELEE" )
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken += damage;
}
if ( self.damagetaken >= damagemax )
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, attacker, weaponname );
return;
}
}
}
}
}