mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 18:07:54 -05:00
200 lines
8.6 KiB
Plaintext
200 lines
8.6 KiB
Plaintext
//checked includes changed to match cerberus output
|
|
#include maps/mp/gametypes/_deathicons;
|
|
#include maps/mp/gametypes/_spawning;
|
|
#include maps/mp/_compass;
|
|
#include maps/mp/mp_bridge_amb;
|
|
#include maps/mp/_load;
|
|
#include maps/mp/mp_bridge_fx;
|
|
#include common_scripts/utility;
|
|
#include maps/mp/_utility;
|
|
|
|
main() //checked changed to match cerberus output
|
|
{
|
|
level.levelspawndvars = ::levelspawndvars;
|
|
maps/mp/mp_bridge_fx::main();
|
|
precachemodel( "collision_physics_128x128x10" );
|
|
precachemodel( "collision_missile_128x128x10" );
|
|
precachemodel( "collision_physics_64x64x10" );
|
|
precachemodel( "collision_missile_32x32x128" );
|
|
precachemodel( "collision_clip_32x32x10" );
|
|
precachemodel( "p6_bri_construction_tarp" );
|
|
maps/mp/_load::main();
|
|
maps/mp/mp_bridge_amb::main();
|
|
maps/mp/_compass::setupminimap( "compass_map_mp_bridge" );
|
|
setdvar( "compassmaxrange", "2100" );
|
|
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
|
|
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
|
|
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
|
|
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
|
|
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
|
|
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
|
|
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
|
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
|
spawncollision( "collision_physics_128x128x10", "collider", ( -1190, -876, -76 ), ( 342, 2.63, -90 ) );
|
|
barricade1 = spawn( "script_model", ( 850.5, -812.5, 0 ) );
|
|
barricade1.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
|
barricade1 setmodel( "p6_bri_construction_tarp" );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -185.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -185.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -185.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -57.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -57.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -57.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2366.5, 91, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1401.5, 759.5, -158.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1309, 726.5, -158.5 ), ( 2.4, 359.9, -91.70473 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1401.5, 634, -154.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1373.5, 634, -154.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1401.5, 559.5, -154.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1422, 375.5, -141.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1322.5, 438, -146 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1304.5, 438, -146 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1322.5, 378.5, -144 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 396, -144 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1357, 248, -139 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 285, -139 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 248, -139 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( 1370, -697, -134 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
|
spawncollision( "collision_physics_64x64x10", "collider", ( 2432, -44, 30.5 ), ( 0, 270, -90 ) );
|
|
spawncollision( "collision_physics_64x64x10", "collider", ( 2113.5, -44, 30.5 ), ( 0, 270, -90 ) );
|
|
spawncollision( "collision_missile_32x32x128", "collider", ( -2292, -174, -7.5 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2219.5, -184.5, 37 ), vectorScale( ( 1, 0, 0 ), 2.9 ) );
|
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2197.5, -184.5, 33 ), vectorScale( ( 1, 0, 0 ), 23.9 ) );
|
|
spawncollision( "collision_clip_32x32x10", "collider", ( 1923.5, 553.5, 43.5 ), ( 1.265, 43.3, -90 ) );
|
|
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
|
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
|
|
level thread destructible_lights();
|
|
setdvar( "r_lightGridEnableTweaks", 1 );
|
|
setdvar( "r_lightGridIntensity", 2 );
|
|
setdvar( "r_lightGridContrast", 0 );
|
|
level.ragdoll_override = ::ragdoll_override;
|
|
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
|
|
level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
|
|
level thread pathing_fix();
|
|
}
|
|
|
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
|
{
|
|
ss = level.spawnsystem;
|
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
|
|
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
|
}
|
|
|
|
destructible_lights() //checked changed to match cerberus output
|
|
{
|
|
wait 0.05;
|
|
destructibles = getentarray( "destructible", "targetname" );
|
|
foreach ( destructible in destructibles )
|
|
{
|
|
if ( destructible.destructibledef == "veh_t6_dlc_police_car_destructible" )
|
|
{
|
|
destructible thread destructible_think( "police_car_lights" );
|
|
destructible setclientfield( "police_car_lights", 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
destructible_think( clientfield ) //checked matches cerberus output
|
|
{
|
|
self waittill_any( "death", "destructible_base_piece_death" );
|
|
self setclientfield( clientfield, 0 );
|
|
}
|
|
|
|
ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigin, deathanimduration, einflictor, ragdoll_jib, body ) //checked matches cerberus output
|
|
{
|
|
if ( smeansofdeath == "MOD_FALLING" )
|
|
{
|
|
deathanim = body getcorpseanim();
|
|
startfrac = deathanimduration / 1000;
|
|
if ( animhasnotetrack( deathanim, "start_ragdoll" ) )
|
|
{
|
|
times = getnotetracktimes( deathanim, "start_ragdoll" );
|
|
if ( isDefined( times ) )
|
|
{
|
|
startfrac = times[ 0 ];
|
|
}
|
|
}
|
|
self.body = body;
|
|
if ( !isDefined( self.switching_teams ) )
|
|
{
|
|
thread maps/mp/gametypes/_deathicons::adddeathicon( body, self, self.team, 5 );
|
|
}
|
|
self thread water_spash();
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
water_spash() //checked matches cerberus output
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "spawned_player" );
|
|
self endon( "joined_team" );
|
|
self endon( "joined_spectators" );
|
|
trace = groundtrace( self.origin, self.origin - vectorScale( ( 0, 0, 1 ), 2048 ), 0, self.body );
|
|
if ( trace[ "surfacetype" ] == "water" )
|
|
{
|
|
while ( self.origin[ 2 ] > ( trace[ "position" ][ 2 ] + 5 ) )
|
|
{
|
|
wait 0.05;
|
|
}
|
|
bone = self gettagorigin( "j_spinelower" );
|
|
origin = ( bone[ 0 ], bone[ 1 ], trace[ "position" ][ 2 ] + 2.5 );
|
|
self playsound( "mpl_splash_death" );
|
|
playfx( level._effect[ "water_splash" ], origin );
|
|
}
|
|
}
|
|
|
|
leveloverridetime( defaulttime ) //checked matches cerberus output
|
|
{
|
|
if ( self isinwater() )
|
|
{
|
|
return 1;
|
|
}
|
|
return defaulttime;
|
|
}
|
|
|
|
useintermissionpointsonwavespawn() //checked matches cerberus output
|
|
{
|
|
return self isinwater();
|
|
}
|
|
|
|
isinwater() //checked partially changed to match cerberus output see info.md
|
|
{
|
|
triggers = getentarray( "trigger_hurt", "classname" );
|
|
foreach ( trigger in triggers )
|
|
{
|
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
|
{
|
|
}
|
|
else
|
|
{
|
|
if ( self istouching( trigger ) )
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
pathing_fix() //checked matches cerberus output
|
|
{
|
|
wait 1;
|
|
nodes = getallnodes();
|
|
disconnect_node( nodes[ 96 ] );
|
|
disconnect_node( nodes[ 600 ] );
|
|
}
|
|
|
|
disconnect_node( node ) //checked matches cerberus output
|
|
{
|
|
ent = spawn( "script_model", node.origin, 1 );
|
|
ent setmodel( level.deployedshieldmodel );
|
|
ent hide();
|
|
ent disconnectpaths();
|
|
ent.origin -= vectorScale( ( 0, 0, 1 ), 64 );
|
|
}
|
|
|