mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 02:37:59 -05:00
130 lines
3.5 KiB
Plaintext
130 lines
3.5 KiB
Plaintext
//checked includes changed to match cerberus output
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/_compass;
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#include maps/mp/mp_concert_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_concert_fx;
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#include maps/mp/_utility;
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main() //checked matches cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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maps/mp/mp_concert_fx::main();
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maps/mp/_load::main();
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maps/mp/mp_concert_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_concert" );
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setdvar( "compassmaxrange", "2100" );
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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level.remotemotarviewup = 18;
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level thread water_trigger_init();
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}
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
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}
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water_trigger_init() //checked partially changed to match cerberus output see info.md
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{
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wait 3;
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triggers = getentarray( "trigger_hurt", "classname" );
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foreach ( trigger in triggers )
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{
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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trigger thread water_trigger_think();
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}
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}
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triggers = getentarray( "water_killbrush", "targetname" );
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foreach ( trigger in triggers )
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{
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trigger thread player_splash_think();
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}
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}
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player_splash_think() //checked matches cerberus output
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) && isalive( entity ) )
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{
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self thread trigger_thread( entity, ::player_water_fx );
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}
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}
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}
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player_water_fx( player, endon_condition ) //checked matches cerberus output
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{
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maxs = self.origin + self getmaxs();
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if ( maxs[ 2 ] > 60 )
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{
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maxs += vectorScale( ( 0, 0, 1 ), 10 );
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}
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origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] );
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playfx( level._effect[ "water_splash_sm" ], origin );
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}
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water_trigger_think() //checked matches cerberus output
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) )
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{
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entity playsound( "mpl_splash_death" );
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playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
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}
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}
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}
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leveloverridetime( defaulttime ) //checked matches cerberus output
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{
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if ( self isinwater() )
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{
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return 0.4;
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}
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return defaulttime;
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}
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useintermissionpointsonwavespawn() //checked matches cerberus output
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{
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return self isinwater();
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}
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isinwater() //checked partially changed to match cerberus output see info.md
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{
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triggers = getentarray( "trigger_hurt", "classname" );
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foreach ( trigger in triggers )
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{
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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if ( self istouching( trigger ) )
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{
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return 1;
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}
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}
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}
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return 0;
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}
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