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#include maps/mp/killstreaks/_supplydrop;
#include maps/mp/gametypes/_gameobjects;
#include maps/mp/gametypes/ctf;
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/killstreaks/_rcbomb;
#include maps/mp/_tacticalinsertion;
#include maps/mp/_events;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
precachevehicle( "express_train_engine_mp" );
precachemodel( "p6_bullet_train_car_phys" );
precachemodel( "p6_bullet_train_engine_rev" );
precacheshader( "compass_train_carriage" );
precachestring( &"traincar" );
precachestring( &"trainengine" );
gates = getentarray( "train_gate_rail", "targetname" );
brushes = getentarray( "train_gate_rail_brush", "targetname" );
triggers = getentarray( "train_gate_kill_trigger", "targetname" );
traintriggers = getentarray( "train_kill_trigger", "targetname" );
_a22 = brushes;
_k22 = getFirstArrayKey( _a22 );
while ( isDefined( _k22 ) )
{
brush = _a22[ _k22 ];
brush disconnectpaths();
_k22 = getNextArrayKey( _a22, _k22 );
}
waittime = 0,05;
_a28 = gates;
_k28 = getFirstArrayKey( _a28 );
while ( isDefined( _k28 ) )
{
gate = _a28[ _k28 ];
gate.waittime = waittime;
waittime += 0,05;
gate.og_origin = gate.origin;
brush = getclosest( gate.origin, brushes );
brush linkto( gate );
gate.kill_trigger = getclosest( gate.origin, triggers );
if ( isDefined( gate.kill_trigger ) )
{
gate.kill_trigger enablelinkto();
gate.kill_trigger linkto( gate );
}
_k28 = getNextArrayKey( _a28, _k28 );
}
start = getvehiclenode( "train_start", "targetname" );
endgates = getentarray( "train_gate_rail_end", "targetname" );
entrygate = getclosest( start.origin, endgates );
i = 0;
while ( i < endgates.size )
{
if ( endgates[ i ] == entrygate )
{
i++;
continue;
}
else
{
exitgate = endgates[ i ];
break;
}
i++;
}
cars = [];
cars[ 0 ] = spawnvehicle( "p6_bullet_train_engine_phys", "train", "express_train_engine_mp", start.origin, ( 0, 0, 1 ) );
cars[ 0 ] ghost();
cars[ 0 ] setcheapflag( 1 );
cars[ 0 ].ismagicbullet = 1;
killcam = spawn( "script_model", cars[ 0 ].origin + vectorScale( ( 0, 0, 1 ), 25 ) );
killcam.angles = cars[ 0 ].angles + vectorScale( ( 0, 0, 1 ), 10 );
killcam linkto( cars[ 0 ] );
_a69 = traintriggers;
_k69 = getFirstArrayKey( _a69 );
while ( isDefined( _k69 ) )
{
traintrigger = _a69[ _k69 ];
cars[ 0 ].trainkilltrigger = traintrigger;
traintrigger.origin = start.origin;
traintrigger enablelinkto();
traintrigger linkto( cars[ 0 ] );
_k69 = getNextArrayKey( _a69, _k69 );
}
i = 1;
while ( i < 20 )
{
cars[ i ] = spawn( "script_model", start.origin );
cars[ i ] setmodel( "p6_bullet_train_car_phys" );
cars[ i ] ghost();
cars[ i ] setcheapflag( 1 );
i++;
}
cars[ 20 ] = spawn( "script_model", start.origin );
cars[ 20 ] setmodel( "p6_bullet_train_engine_rev" );
cars[ 20 ] ghost();
cars[ 20 ] setcheapflag( 1 );
waittillframeend;
if ( level.timelimit )
{
seconds = level.timelimit * 60;
add_timed_event( int( seconds * 0,25 ), "train_start" );
add_timed_event( int( seconds * 0,75 ), "train_start" );
}
else
{
if ( level.scorelimit )
{
add_score_event( int( level.scorelimit * 0,25 ), "train_start" );
add_score_event( int( level.scorelimit * 0,75 ), "train_start" );
}
}
level thread train_think( gates, entrygate, exitgate, cars, start, killcam );
}
showaftertime( time )
{
wait time;
self show();
}
train_think( gates, entrygate, exitgate, cars, start, killcam )
{
level endon( "game_ended" );
for ( ;; )
{
level waittill( "train_start" );
entrygate gate_move( -172 );
traintiming = getdvarfloatdefault( "scr_express_trainTiming", 4 );
exitgate thread waitthenmove( traintiming, -172 );
array_func( gates, ::gate_move, -172 );
_a127 = gates;
_k127 = getFirstArrayKey( _a127 );
while ( isDefined( _k127 ) )
{
gate = _a127[ _k127 ];
gate playloopsound( "amb_train_incomming_beep" );
gate playsound( "amb_gate_move" );
_k127 = getNextArrayKey( _a127, _k127 );
}
gatedownwait = getdvarintdefault( "scr_express_gateDownWait", 2 );
wait gatedownwait;
_a135 = gates;
_k135 = getFirstArrayKey( _a135 );
while ( isDefined( _k135 ) )
{
gate = _a135[ _k135 ];
gate stoploopsound( 2 );
_k135 = getNextArrayKey( _a135, _k135 );
}
wait 2;
cars[ 0 ] attachpath( start );
cars[ 0 ].killcament = undefined;
if ( isDefined( cars[ 0 ].trainkilltrigger ) )
{
cars[ 0 ] thread train_move_think( cars[ 0 ].trainkilltrigger );
}
cars[ 0 ] startpath();
cars[ 0 ] showaftertime( 0,2 );
cars[ 0 ] thread record_positions();
cars[ 0 ] thread watch_end();
cars[ 0 ] playloopsound( "amb_train_lp" );
cars[ 0 ] setclientfield( "train_moving", 1 );
cars[ 0 ] thread watch_player_touch();
killcam.starttime = getTime();
cars[ 0 ].killcament = killcam;
next = "_b";
i = 1;
while ( i < cars.size )
{
if ( i == 1 )
{
wait 0,4;
}
else
{
wait 0,35;
}
if ( i >= 3 && ( i % 3 ) == 0 )
{
cars[ i ] playloopsound( "amb_train_lp" + next );
switch( next )
{
case "_b":
next = "_c";
break;
break;
case "_c":
next = "_d";
break;
break;
case "_d":
next = "";
break;
break;
default:
next = "_b";
break;
break;
}
}
cars[ i ] thread watch_player_touch();
if ( i == ( cars.size - 1 ) )
{
cars[ i ] thread car_move();
i++;
continue;
}
else
{
cars[ i ] thread car_move();
}
i++;
}
traintiming = getdvarfloatdefault( "scr_express_trainTiming2", 2 );
entrygate thread waitthenmove( traintiming );
gateupwait = getdvarfloatdefault( "scr_express_gateUpWait", 6,5 );
wait gateupwait;
exitgate gate_move();
array_func( gates, ::gate_move );
_a217 = gates;
_k217 = getFirstArrayKey( _a217 );
while ( isDefined( _k217 ) )
{
gate = _a217[ _k217 ];
gate playsound( "amb_gate_move" );
_k217 = getNextArrayKey( _a217, _k217 );
}
wait 6;
}
}
waitthenmove( time, distance )
{
wait time;
self gate_move( distance );
}
record_positions()
{
self endon( "reached_end_node" );
if ( isDefined( level.train_positions ) )
{
return;
}
level.train_positions = [];
level.train_angles = [];
for ( ;; )
{
level.train_positions[ level.train_positions.size ] = self.origin;
level.train_angles[ level.train_angles.size ] = self.angles;
wait 0,05;
}
}
watch_player_touch()
{
self endon( "end_of_track" );
self endon( "delete" );
self endon( "death" );
self.disablefinalkillcam = 1;
for ( ;; )
{
self waittill( "touch", entity );
if ( isplayer( entity ) )
{
entity dodamage( entity.health * 2, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
}
}
}
watch_end()
{
self waittill( "reached_end_node" );
self ghost();
self setclientfield( "train_moving", 0 );
self stoploopsound( 0,2 );
self playsound( "amb_train_end" );
}
car_move()
{
self setclientfield( "train_moving", 1 );
i = 0;
while ( i < level.train_positions.size )
{
self.origin = level.train_positions[ i ];
self.angles = level.train_angles[ i ];
wait 0,05;
if ( i == 4 )
{
self show();
}
i++;
}
self notify( "end_of_track" );
self ghost();
self setclientfield( "train_moving", 0 );
self stoploopsound( 0,2 );
self playsound( "amb_train_end" );
}
gate_rotate( yaw )
{
self rotateyaw( yaw, 5 );
}
gate_move( z_dist )
{
if ( isDefined( self.kill_trigger ) )
{
self thread gate_move_think( isDefined( z_dist ) );
}
if ( !isDefined( z_dist ) )
{
self moveto( self.og_origin, 5 );
}
else
{
self.og_origin = self.origin;
self movez( z_dist, 5 );
}
}
train_move_think( kill_trigger )
{
self endon( "movedone" );
self endon( "reached_end_node" );
for ( ;; )
{
wait 0,05;
pixbeginevent( "train_move_think" );
entities = getdamageableentarray( self.origin, 200 );
_a341 = entities;
_k341 = getFirstArrayKey( _a341 );
while ( isDefined( _k341 ) )
{
entity = _a341[ _k341 ];
if ( isDefined( entity.targetname ) && entity.targetname == "train" )
{
}
else
{
if ( isplayer( entity ) )
{
break;
}
else if ( !entity istouching( kill_trigger ) )
{
break;
}
else if ( isDefined( entity.model ) && entity.model == "t6_wpn_tac_insert_world" )
{
entity maps/mp/_tacticalinsertion::destroy_tactical_insertion();
break;
}
else
{
if ( !isalive( entity ) )
{
break;
}
else if ( isDefined( entity.targetname ) )
{
if ( entity.targetname == "talon" )
{
entity notify( "death" );
break;
}
else if ( entity.targetname == "rcbomb" )
{
entity maps/mp/killstreaks/_rcbomb::rcbomb_force_explode();
break;
}
else if ( entity.targetname == "riotshield_mp" )
{
entity dodamage( 1, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
break;
}
}
else if ( isDefined( entity.helitype ) && entity.helitype == "qrdrone" )
{
watcher = entity.owner maps/mp/gametypes/_weaponobjects::getweaponobjectwatcher( "qrdrone" );
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined );
break;
}
else
{
if ( entity.classname == "grenade" )
{
if ( !isDefined( entity.name ) )
{
break;
}
else if ( !isDefined( entity.owner ) )
{
break;
}
else if ( entity.name == "proximity_grenade_mp" )
{
watcher = entity.owner getwatcherforweapon( entity.name );
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
break;
}
else if ( !isweaponequipment( entity.name ) )
{
break;
}
else watcher = entity.owner getwatcherforweapon( entity.name );
if ( !isDefined( watcher ) )
{
break;
}
else watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
break;
}
else if ( entity.classname == "auto_turret" )
{
if ( isDefined( entity.carried ) && entity.carried == 1 )
{
break;
}
else
{
if ( !isDefined( entity.damagedtodeath ) || !entity.damagedtodeath )
{
entity domaxdamage( self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
}
break;
}
else
{
entity dodamage( entity.health * 2, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
}
}
}
}
}
_k341 = getNextArrayKey( _a341, _k341 );
}
self destroy_supply_crates();
if ( level.gametype == "ctf" )
{
_a452 = level.flags;
_k452 = getFirstArrayKey( _a452 );
while ( isDefined( _k452 ) )
{
flag = _a452[ _k452 ];
if ( flag.curorigin != flag.trigger.baseorigin && flag.visuals[ 0 ] istouching( kill_trigger ) )
{
flag maps/mp/gametypes/ctf::returnflag();
}
_k452 = getNextArrayKey( _a452, _k452 );
}
}
else if ( level.gametype == "sd" && !level.multibomb )
{
if ( level.sdbomb.visuals[ 0 ] istouching( kill_trigger ) )
{
level.sdbomb maps/mp/gametypes/_gameobjects::returnhome();
}
}
pixendevent();
}
}
gate_move_think( ignoreplayers )
{
self endon( "movedone" );
self.disablefinalkillcam = 1;
corpse_delay = 0;
if ( isDefined( self.waittime ) )
{
wait self.waittime;
}
for ( ;; )
{
wait 0,4;
pixbeginevent( "gate_move_think" );
entities = getdamageableentarray( self.origin, 100 );
_a492 = entities;
_k492 = getFirstArrayKey( _a492 );
while ( isDefined( _k492 ) )
{
entity = _a492[ _k492 ];
if ( ignoreplayers == 1 && isplayer( entity ) )
{
}
else
{
if ( !entity istouching( self.kill_trigger ) )
{
break;
}
else if ( isDefined( entity.model ) && entity.model == "t6_wpn_tac_insert_world" )
{
entity maps/mp/_tacticalinsertion::destroy_tactical_insertion();
break;
}
else
{
if ( !isalive( entity ) )
{
break;
}
else if ( isDefined( entity.targetname ) )
{
if ( entity.targetname == "talon" )
{
entity notify( "death" );
break;
}
else if ( entity.targetname == "rcbomb" )
{
entity maps/mp/killstreaks/_rcbomb::rcbomb_force_explode();
break;
}
else if ( entity.targetname == "riotshield_mp" )
{
entity dodamage( 1, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
break;
}
}
else if ( isDefined( entity.helitype ) && entity.helitype == "qrdrone" )
{
watcher = entity.owner maps/mp/gametypes/_weaponobjects::getweaponobjectwatcher( "qrdrone" );
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined );
break;
}
else
{
if ( entity.classname == "grenade" )
{
if ( !isDefined( entity.name ) )
{
break;
}
else if ( !isDefined( entity.owner ) )
{
break;
}
else if ( entity.name == "proximity_grenade_mp" )
{
watcher = entity.owner getwatcherforweapon( entity.name );
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
break;
}
else if ( !isweaponequipment( entity.name ) )
{
break;
}
else watcher = entity.owner getwatcherforweapon( entity.name );
if ( !isDefined( watcher ) )
{
break;
}
else watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
break;
}
else if ( entity.classname == "auto_turret" )
{
if ( isDefined( entity.carried ) && entity.carried == 1 )
{
break;
}
else
{
if ( !isDefined( entity.damagedtodeath ) || !entity.damagedtodeath )
{
entity domaxdamage( self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
}
break;
}
else
{
entity dodamage( entity.health * 2, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
}
}
}
}
}
_k492 = getNextArrayKey( _a492, _k492 );
}
self destroy_supply_crates();
if ( getTime() > corpse_delay )
{
self destroy_corpses();
}
if ( level.gametype == "ctf" )
{
_a601 = level.flags;
_k601 = getFirstArrayKey( _a601 );
while ( isDefined( _k601 ) )
{
flag = _a601[ _k601 ];
if ( flag.visuals[ 0 ] istouching( self.kill_trigger ) )
{
flag maps/mp/gametypes/ctf::returnflag();
}
_k601 = getNextArrayKey( _a601, _k601 );
}
}
else if ( level.gametype == "sd" && !level.multibomb )
{
if ( level.sdbomb.visuals[ 0 ] istouching( self.kill_trigger ) )
{
level.sdbomb maps/mp/gametypes/_gameobjects::returnhome();
}
}
pixendevent();
}
}
getwatcherforweapon( weapname )
{
if ( !isDefined( self ) )
{
return undefined;
}
if ( !isplayer( self ) )
{
return undefined;
}
i = 0;
while ( i < self.weaponobjectwatcherarray.size )
{
if ( self.weaponobjectwatcherarray[ i ].weapon != weapname )
{
i++;
continue;
}
else
{
return self.weaponobjectwatcherarray[ i ];
}
i++;
}
return undefined;
}
destroy_supply_crates()
{
crates = getentarray( "care_package", "script_noteworthy" );
_a651 = crates;
_k651 = getFirstArrayKey( _a651 );
while ( isDefined( _k651 ) )
{
crate = _a651[ _k651 ];
if ( distancesquared( crate.origin, self.origin ) < 10000 )
{
if ( crate istouching( self ) )
{
playfx( level._supply_drop_explosion_fx, crate.origin );
playsoundatposition( "wpn_grenade_explode", crate.origin );
wait 0,1;
crate maps/mp/killstreaks/_supplydrop::cratedelete();
}
}
_k651 = getNextArrayKey( _a651, _k651 );
}
}
destroy_corpses()
{
corpses = getcorpsearray();
i = 0;
while ( i < corpses.size )
{
if ( distancesquared( corpses[ i ].origin, self.origin ) < 10000 )
{
corpses[ i ] delete();
}
i++;
}
}