mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
475 lines
17 KiB
Plaintext
475 lines
17 KiB
Plaintext
//checked includes changed to match cerberus output
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#include maps/mp/killstreaks/_killstreaks;
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#include maps/mp/gametypes/_globallogic_defaults;
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#include maps/mp/_compass;
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#include maps/mp/mp_nuketown_2020_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_nuketown_2020_fx;
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#include maps/mp/_events;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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//current version of the compiler doesn't compile this correctly causing the server to crash on load
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//#using_animtree( "fxanim_props" );
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main() //checked matches cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_nuketown_2020_fx::main();
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precachemodel( "collision_physics_32x32x128" );
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precachemodel( "collision_physics_32x32x32" );
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precachemodel( "collision_physics_wall_32x32x10" );
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precachemodel( "collision_clip_32x32x32" );
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precachemodel( "collision_vehicle_128x128x128" );
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precachemodel( "collision_missile_128x128x10" );
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precachemodel( "nt_2020_doorframe_black" );
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precachemodel( "collision_vehicle_32x32x10" );
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precachemodel( "collision_physics_256x256x10" );
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precachemodel( "collision_physics_cylinder_32x128" );
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precachemodel( "collision_missile_32x32x128" );
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precachemodel( "collision_physics_32x32x10" );
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precachemodel( "collision_clip_wall_64x64x10" );
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precachemodel( "collision_physics_wall_64x64x10" );
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precachemodel( "collision_physics_128x128x10" );
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maps/mp/_load::main();
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maps/mp/mp_nuketown_2020_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_nuketown_2020" );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1216, 167.5, 235 ), ( 0, 3.69986, -90 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1213, 227, 235 ), ( 0, 10.9, -90 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1196, 315.5, 235 ), ( 0, 15.2, -90 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1151.5, 427, 235 ), ( 0, 27.8, -90 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( 1109, 488, 235 ), ( 0, 46.2, -90 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 1067, 291, 240 ), vectorScale( ( 0, 1, 0 ), 14.3 ) );
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prop1 = spawn( "script_model", ( 678.485, 583.124, -91.75 ) );
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prop1.angles = ( 270, 198.902, 86.0983 );
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prop2 = spawn( "script_model", ( 705.49, 482.12, -91.75 ) );
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prop2.angles = ( 270, 198.902, 86.0983 );
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prop3 = spawn( "script_model", ( 732.49, 381.37, -91.75 ) );
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prop3.angles = ( 270, 198.902, 86.0983 );
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prop1 setmodel( "nt_2020_doorframe_black" );
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prop2 setmodel( "nt_2020_doorframe_black" );
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prop3 setmodel( "nt_2020_doorframe_black" );
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busprop1 = spawn( "script_model", ( -121.962, 53.5963, -24.241 ) );
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busprop1.angles = ( 274.162, 199.342, 86.5184 );
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busprop1 setmodel( "nt_2020_doorframe_black" );
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spawncollision( "collision_clip_32x32x32", "collider", ( 817.5, 415, 77 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 859, 430, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 894, 439.5, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 926.5, 448.5, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 1257.5, 489, -68 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 1288.5, 497.5, -68 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( 570.655, 214.604, -10.5 ), vectorScale( ( 0, 1, 0 ), 284.5 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( 558.345, 260.896, -10.5 ), vectorScale( ( 0, 1, 0 ), 284.5 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1422, 40.5, 4.5 ), vectorScale( ( 0, 1, 0 ), 72.2 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 883.75, 826.5, 195.75 ), ( 0, 263.2, -90 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 770, 824.75, 195.75 ), ( 0, 276.4, -90 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 661.25, 801, 195.75 ), ( 0, 287.4, -90 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 560.75, 751.75, 195.75 ), ( 0, 302, -90 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 1325, 532, 14 ), vectorScale( ( 0, 1, 0 ), 14.9 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 1369, 542.5, 14 ), vectorScale( ( 0, 1, 0 ), 14.9 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 699.5, -49 ), ( 359.339, 356.866, -11.7826 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 703.5, -28.5 ), ( 359.339, 356.866, -11.7826 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1013.5, 76.5, 42 ), vectorScale( ( 0, 1, 0 ), 15 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( -458.5, 589, 63 ), ( 1.3179, 341.742, 3.9882 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344.5, 147 ), vectorScale( ( 0, 1, 0 ), 14.7 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344.5, 98 ), vectorScale( ( 0, 1, 0 ), 14.7 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -611.5, 535, 90.5 ), ( 359.952, 250.338, 9.04601 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1168.13, 200.5, 222.485 ), ( 352.436, 6.33769, -2.04434 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1147.43, 295.5, 219.708 ), ( 352.293, 18.1248, -1.3497 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1113.81, 391.5, 218.7 ), ( 352.832, 23.1409, -0.786543 ) );
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level.onspawnintermission = ::nuked_intermission;
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level.endgamefunction = ::nuked_end_game;
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setdvar( "compassmaxrange", "2100" );
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precacheitem( "vcs_controller_mp" );
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precachemenu( "vcs" );
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precachemodel( "nt_sign_population" );
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precachemodel( "nt_sign_population_vcs" );
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precachestring( &"MPUI_USE_VCS_HINT" );
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level.const_fx_exploder_nuke = 1001;
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level.headless_mannequin_count = 0;
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level.destructible_callbacks[ "headless" ] = ::mannequin_headless;
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level thread nuked_population_sign_think();
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level.disableoutrovisionset = 1;
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destructible_car_anims = [];
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destructible_car_anims[ "car1" ] = %fxanim_mp_nuked2025_car01_anim;
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destructible_car_anims[ "car2" ] = %fxanim_mp_nuked2025_car02_anim;
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destructible_car_anims[ "displayGlass" ] = %fxanim_mp_nuked2025_display_glass_anim;
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level thread nuked_mannequin_init();
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level thread nuked_powerlevel_think();
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level thread nuked_bomb_drop_think();
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}
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars );
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ss.dead_friend_influencer_radius = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_radius", "1300", reset_dvars );
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ss.dead_friend_influencer_timeout_seconds = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_timeout_seconds", "8", reset_dvars );
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ss.dead_friend_influencer_count = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_count", "7", reset_dvars );
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}
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move_spawn_point( targetname, start_point, new_point ) //checked changed to match cerberus output
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{
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spawn_points = getentarray( targetname, "classname" );
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for ( i = 0; i < spawn_points.size; i++ )
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{
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if ( distancesquared( spawn_points[ i ].origin, start_point ) < 1 )
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{
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spawn_points[ i ].origin = new_point;
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return;
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}
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}
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}
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nuked_mannequin_init() //checked partially changed to match cerberus output see info.md
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{
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destructibles = getentarray( "destructible", "targetname" );
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mannequins = nuked_mannequin_filter( destructibles );
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level.mannequin_count = mannequins.size;
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if ( mannequins.size <= 0 )
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{
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return;
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}
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camerastart = getstruct( "endgame_camera_start", "targetname" );
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level.endgamemannequin = getclosest( camerastart.origin, mannequins );
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remove_count = mannequins.size - 25;
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remove_count = clamp( remove_count, 0, remove_count );
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mannequins = array_randomize( mannequins );
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i = 0;
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while ( i < remove_count )
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{
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/*
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/#
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assert( isDefined( mannequins[ i ].target ) );
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#/
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*/
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if ( level.endgamemannequin == mannequins[ i ] )
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{
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i++;
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continue;
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}
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collision = getent( mannequins[ i ].target, "targetname" );
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/*
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/#
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assert( isDefined( collision ) );
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#/
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*/
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collision delete();
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mannequins[ i ] delete();
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level.mannequin_count--;
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i++;
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}
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level waittill( "prematch_over" );
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level.mannequin_time = getTime();
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}
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nuked_mannequin_filter( destructibles ) //checked changed to match cerberus output
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{
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mannequins = [];
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for ( i = 0; i < destructibles.size; i++ )
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{
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destructible = destructibles[ i ];
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if ( issubstr( destructible.destructibledef, "male" ) )
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{
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mannequins[ mannequins.size ] = destructible;
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}
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}
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return mannequins;
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}
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mannequin_headless( notifytype, attacker ) //checked matches cerberus output
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{
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if ( getTime() < ( level.mannequin_time + ( getdvarintdefault( "vcs_timelimit", 120 ) * 1000 ) ) )
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{
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level.headless_mannequin_count++;
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if ( level.headless_mannequin_count == level.mannequin_count )
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{
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level thread do_vcs();
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}
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}
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}
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nuked_intermission() //checked matches cerberus output
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{
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maps/mp/gametypes/_globallogic_defaults::default_onspawnintermission();
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}
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nuked_end_game() //checked matches cerberus output
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{
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if ( waslastround() )
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{
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level notify( "nuke_detonation" );
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level thread nuke_detonation();
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}
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}
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nuke_detonation() //checked changed to match cerberus output
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{
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level notify( "bomb_drop_pre" );
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clientnotify( "bomb_drop_pre" );
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bomb_loc = getent( "bomb_loc", "targetname" );
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bomb_loc playsound( "amb_end_nuke_2d" );
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destructibles = getentarray( "destructible", "targetname" );
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for ( i = 0; i < destructibles.size; i++ )
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{
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if ( getsubstr( destructibles[ i ].destructibledef, 0, 4 ) == "veh_" )
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{
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destructibles[ i ] hide();
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}
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}
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displaysign = getent( "nuke_display_glass_server", "targetname" );
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/*
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/#
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assert( isDefined( displaysign ) );
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#/
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*/
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displaysign hide();
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bombwaitpretime = getdvarfloatdefault( "scr_nuke_car_pre", 0.5 );
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wait bombwaitpretime;
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exploder( level.const_fx_exploder_nuke );
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bomb_loc = getent( "bomb_loc", "targetname" );
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bomb_loc playsound( "amb_end_nuke" );
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level notify( "bomb_drop" );
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clientnotify( "bomb_drop" );
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bombwaittime = getdvarfloatdefault( "scr_nuke_car_flip", 3.25 );
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wait bombwaittime;
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clientnotify( "nuke_car_flip" );
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location = level.endgamemannequin.origin + ( 0, -20, 50 );
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radiusdamage( location, 128, 128, 128 );
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physicsexplosionsphere( location, 128, 128, 1 );
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mannequinwaittime = getdvarfloatdefault( "scr_nuke_mannequin_flip", 0,25 );
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wait mannequinwaittime;
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level.endgamemannequin rotateto( level.endgamemannequin.angles + vectorScale( ( 0, 0, 1 ), 90 ), 0.7 );
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level.endgamemannequin moveto( level.endgamemannequin.origin + vectorScale( ( 0, 1, 0 ), 90 ), 1 );
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}
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nuked_bomb_drop_think() //checked changed to match cerberus output
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{
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camerastart = getstruct( "endgame_camera_start", "targetname" );
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cameraend = getstruct( camerastart.target, "targetname" );
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bomb_loc = getent( "bomb_loc", "targetname" );
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cam_move_time = set_dvar_float_if_unset( "scr_cam_move_time", "4.0" );
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bomb_explode_delay = set_dvar_float_if_unset( "scr_bomb_explode_delay", "2.75" );
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env_destroy_delay = set_dvar_float_if_unset( "scr_env_destroy_delay", "0.5" );
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for ( ;; )
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{
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camera = spawn( "script_model", camerastart.origin );
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camera.angles = camerastart.angles;
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camera setmodel( "tag_origin" );
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level waittill( "bomb_drop_pre" );
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level notify( "fxanim_dome_explode_start" );
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for ( i = 0; i < get_players().size; i++ )
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{
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player = get_players()[ i ];
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player camerasetposition( camera );
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player camerasetlookat();
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player cameraactivate( 1 );
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player setdepthoffield( 0, 128, 7000, 10000, 6, 1,8 );
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}
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camera moveto( cameraend.origin, cam_move_time, 0, 0 );
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camera rotateto( cameraend.angles, cam_move_time, 0, 0 );
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bombwaittime = getdvarfloatdefault( "mp_nuketown_2020_bombwait", 3 );
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wait bombwaittime;
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wait env_destroy_delay;
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cameraforward = anglesToForward( cameraend.angles );
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physicsexplosionsphere( bomb_loc.origin, 128, 128, 1 );
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radiusdamage( bomb_loc.origin, 128, 128, 128 );
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}
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}
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nuked_population_sign_think() //checked changed to match beta dump
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{
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tens_model = getent( "counter_tens", "targetname" );
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ones_model = getent( "counter_ones", "targetname" );
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step = 36;
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ones = 0;
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tens = 0;
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tens_model rotateroll( step, 0.05 );
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ones_model rotateroll( step, 0.05 );
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for ( ;; )
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{
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wait 1;
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for ( ;; )
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{
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num_players = get_players().size;
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dial = ones + ( tens * 10 );
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if ( num_players < dial )
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{
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ones--;
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time = set_dvar_float_if_unset( "scr_dial_rotate_time", "0.5" );
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if ( ones < 0 )
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{
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ones = 9;
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tens_model rotateroll( 0 - step, time );
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tens--;
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}
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ones_model rotateroll( 0 - step, time );
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ones_model waittill( "rotatedone" );
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continue;
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}
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if ( num_players > dial )
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{
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ones++;
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time = set_dvar_float_if_unset( "scr_dial_rotate_time", "0.5" );
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if ( ones > 9 )
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{
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ones = 0;
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tens_model rotateroll( step, time );
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tens++;
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}
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ones_model rotateroll( step, time );
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ones_model waittill( "rotatedone" );
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continue;
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}
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else
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{
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break;
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}
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}
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}
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}
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do_vcs() //checked matches cerberus output
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{
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if ( getdvarintdefault( "disable_vcs", 0 ) )
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{
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return;
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}
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if ( !getgametypesetting( "allowMapScripting" ) )
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{
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return;
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}
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if ( !level.onlinegame || !sessionmodeisprivate() )
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{
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return;
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}
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if ( level.wiiu )
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{
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return;
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}
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targettag = getent( "player_tv_position", "targetname" );
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level.vcs_trigger = spawn( "trigger_radius_use", targettag.origin, 0, 64, 64 );
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level.vcs_trigger setcursorhint( "HINT_NOICON" );
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level.vcs_trigger sethintstring( &"MPUI_USE_VCS_HINT" );
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level.vcs_trigger triggerignoreteam();
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screen = getent( "nuketown_tv", "targetname" );
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screen setmodel( "nt_sign_population_vcs" );
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while ( 1 )
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{
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level.vcs_trigger waittill( "trigger", player );
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if ( player isusingremote() || !isalive( player ) )
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{
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continue;
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}
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prevweapon = player getcurrentweapon();
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if ( prevweapon == "none" || maps/mp/killstreaks/_killstreaks::iskillstreakweapon( prevweapon ) )
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{
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continue;
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}
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level.vcs_trigger setinvisibletoall();
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player giveweapon( "vcs_controller_mp" );
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player switchtoweapon( "vcs_controller_mp" );
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player setstance( "stand" );
|
|
placementtag = spawn( "script_model", player.origin );
|
|
placementtag.angles = player.angles;
|
|
player playerlinktoabsolute( placementtag );
|
|
placementtag moveto( targettag.origin, 0.5, 0.05, 0.05 );
|
|
placementtag rotateto( targettag.angles, 0.5, 0.05, 0.05 );
|
|
player enableinvulnerability();
|
|
player openmenu( "vcs" );
|
|
player wait_till_done_playing_vcs();
|
|
if ( !level.gameended )
|
|
{
|
|
if ( isDefined( player ) )
|
|
{
|
|
player disableinvulnerability();
|
|
player unlink();
|
|
player takeweapon( "vcs_controller_mp" );
|
|
player switchtoweapon( prevweapon );
|
|
}
|
|
level.vcs_trigger setvisibletoall();
|
|
}
|
|
}
|
|
}
|
|
|
|
wait_till_done_playing_vcs() //checked matches cerberus output
|
|
{
|
|
self endon( "disconnect" );
|
|
while ( 1 )
|
|
{
|
|
self waittill( "menuresponse", menu, response );
|
|
return;
|
|
}
|
|
}
|
|
|
|
nuked_powerlevel_think() //checked matches cerberus output
|
|
{
|
|
pin_model = getent( "nuketown_sign_needle", "targetname" );
|
|
pin_model thread pin_think();
|
|
}
|
|
|
|
pin_think() //checked changed to match cerberus output
|
|
{
|
|
self endon( "death" );
|
|
self endon( "entityshutdown" );
|
|
self endon( "delete" );
|
|
startangle = 128;
|
|
normalangle = 65 + randomfloatrange( -30, 15 );
|
|
yellowangle = -35 + randomfloatrange( -5, 5 );
|
|
redangle = -95 + randomfloatrange( -10, 10 );
|
|
endangle = -138;
|
|
self.angles = ( startangle, self.angles[ 1 ], self.angles[ 2 ] );
|
|
waittillframeend;
|
|
if ( islastround() || isoneround() )
|
|
{
|
|
if ( level.timelimit )
|
|
{
|
|
add_timed_event( 10, "near_end_game" );
|
|
self pin_move( yellowangle, level.timelimit * 60 );
|
|
}
|
|
else if ( level.scorelimit )
|
|
{
|
|
add_score_event( int( level.scorelimit * 0,9 ), "near_end_game" );
|
|
self pin_move( normalangle, 300 );
|
|
}
|
|
notifystr = level waittill_any_return( "near_end_game", "game_ended" );
|
|
if ( notifystr == "near_end_game" )
|
|
{
|
|
self pin_check_rotation( 0, 3 );
|
|
self pin_move( redangle, 10 );
|
|
level waittill( "game_ended" );
|
|
}
|
|
self pin_check_rotation( 0, 2 );
|
|
self pin_move( redangle, 2 );
|
|
}
|
|
else if ( level.timelimit )
|
|
{
|
|
self pin_move( normalangle, level.timelimit * 60 );
|
|
}
|
|
else
|
|
{
|
|
self pin_move( normalangle, 300 );
|
|
}
|
|
level waittill( "nuke_detonation" );
|
|
self pin_check_rotation( 0, 0.05 );
|
|
self pin_move( endangle, 0,1 );
|
|
}
|
|
|
|
pin_move( angle, time ) //checked matches cerberus output
|
|
{
|
|
angles = ( angle, self.angles[ 1 ], self.angles[ 2 ] );
|
|
self rotateto( angles, time );
|
|
}
|
|
|
|
pin_check_rotation( angle, time ) //checked matches cerberus output
|
|
{
|
|
if ( self.angles[ 0 ] > angle )
|
|
{
|
|
self pin_move( angle, time );
|
|
self waittill( "rotatedone" );
|
|
}
|
|
}
|
|
|