Files
Recompilable-gscs-for-BO2-z…/patch_mp/maps/mp/mp_nuketown_2020.gsc
2020-06-13 01:37:00 -07:00

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//checked includes changed to match cerberus output
#include maps/mp/killstreaks/_killstreaks;
#include maps/mp/gametypes/_globallogic_defaults;
#include maps/mp/_compass;
#include maps/mp/mp_nuketown_2020_amb;
#include maps/mp/_load;
#include maps/mp/mp_nuketown_2020_fx;
#include maps/mp/_events;
#include common_scripts/utility;
#include maps/mp/_utility;
//current version of the compiler doesn't compile this correctly causing the server to crash on load
//#using_animtree( "fxanim_props" );
main() //checked matches cerberus output
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_nuketown_2020_fx::main();
precachemodel( "collision_physics_32x32x128" );
precachemodel( "collision_physics_32x32x32" );
precachemodel( "collision_physics_wall_32x32x10" );
precachemodel( "collision_clip_32x32x32" );
precachemodel( "collision_vehicle_128x128x128" );
precachemodel( "collision_missile_128x128x10" );
precachemodel( "nt_2020_doorframe_black" );
precachemodel( "collision_vehicle_32x32x10" );
precachemodel( "collision_physics_256x256x10" );
precachemodel( "collision_physics_cylinder_32x128" );
precachemodel( "collision_missile_32x32x128" );
precachemodel( "collision_physics_32x32x10" );
precachemodel( "collision_clip_wall_64x64x10" );
precachemodel( "collision_physics_wall_64x64x10" );
precachemodel( "collision_physics_128x128x10" );
maps/mp/_load::main();
maps/mp/mp_nuketown_2020_amb::main();
maps/mp/_compass::setupminimap( "compass_map_mp_nuketown_2020" );
spawncollision( "collision_physics_32x32x128", "collider", ( 1216, 167.5, 235 ), ( 0, 3.69986, -90 ) );
spawncollision( "collision_physics_32x32x128", "collider", ( 1213, 227, 235 ), ( 0, 10.9, -90 ) );
spawncollision( "collision_physics_32x32x128", "collider", ( 1196, 315.5, 235 ), ( 0, 15.2, -90 ) );
spawncollision( "collision_physics_32x32x128", "collider", ( 1151.5, 427, 235 ), ( 0, 27.8, -90 ) );
spawncollision( "collision_physics_32x32x32", "collider", ( 1109, 488, 235 ), ( 0, 46.2, -90 ) );
spawncollision( "collision_physics_256x256x10", "collider", ( 1067, 291, 240 ), vectorScale( ( 0, 1, 0 ), 14.3 ) );
prop1 = spawn( "script_model", ( 678.485, 583.124, -91.75 ) );
prop1.angles = ( 270, 198.902, 86.0983 );
prop2 = spawn( "script_model", ( 705.49, 482.12, -91.75 ) );
prop2.angles = ( 270, 198.902, 86.0983 );
prop3 = spawn( "script_model", ( 732.49, 381.37, -91.75 ) );
prop3.angles = ( 270, 198.902, 86.0983 );
prop1 setmodel( "nt_2020_doorframe_black" );
prop2 setmodel( "nt_2020_doorframe_black" );
prop3 setmodel( "nt_2020_doorframe_black" );
busprop1 = spawn( "script_model", ( -121.962, 53.5963, -24.241 ) );
busprop1.angles = ( 274.162, 199.342, 86.5184 );
busprop1 setmodel( "nt_2020_doorframe_black" );
spawncollision( "collision_clip_32x32x32", "collider", ( 817.5, 415, 77 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
spawncollision( "collision_clip_32x32x32", "collider", ( 859, 430, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
spawncollision( "collision_clip_32x32x32", "collider", ( 894, 439.5, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
spawncollision( "collision_clip_32x32x32", "collider", ( 926.5, 448.5, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
spawncollision( "collision_clip_32x32x32", "collider", ( 1257.5, 489, -68 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
spawncollision( "collision_clip_32x32x32", "collider", ( 1288.5, 497.5, -68 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( 570.655, 214.604, -10.5 ), vectorScale( ( 0, 1, 0 ), 284.5 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( 558.345, 260.896, -10.5 ), vectorScale( ( 0, 1, 0 ), 284.5 ) );
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1422, 40.5, 4.5 ), vectorScale( ( 0, 1, 0 ), 72.2 ) );
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 883.75, 826.5, 195.75 ), ( 0, 263.2, -90 ) );
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 770, 824.75, 195.75 ), ( 0, 276.4, -90 ) );
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 661.25, 801, 195.75 ), ( 0, 287.4, -90 ) );
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 560.75, 751.75, 195.75 ), ( 0, 302, -90 ) );
spawncollision( "collision_physics_32x32x10", "collider", ( 1325, 532, 14 ), vectorScale( ( 0, 1, 0 ), 14.9 ) );
spawncollision( "collision_physics_32x32x10", "collider", ( 1369, 542.5, 14 ), vectorScale( ( 0, 1, 0 ), 14.9 ) );
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 699.5, -49 ), ( 359.339, 356.866, -11.7826 ) );
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 703.5, -28.5 ), ( 359.339, 356.866, -11.7826 ) );
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1013.5, 76.5, 42 ), vectorScale( ( 0, 1, 0 ), 15 ) );
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -458.5, 589, 63 ), ( 1.3179, 341.742, 3.9882 ) );
spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344.5, 147 ), vectorScale( ( 0, 1, 0 ), 14.7 ) );
spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344.5, 98 ), vectorScale( ( 0, 1, 0 ), 14.7 ) );
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -611.5, 535, 90.5 ), ( 359.952, 250.338, 9.04601 ) );
spawncollision( "collision_physics_128x128x10", "collider", ( 1168.13, 200.5, 222.485 ), ( 352.436, 6.33769, -2.04434 ) );
spawncollision( "collision_physics_128x128x10", "collider", ( 1147.43, 295.5, 219.708 ), ( 352.293, 18.1248, -1.3497 ) );
spawncollision( "collision_physics_128x128x10", "collider", ( 1113.81, 391.5, 218.7 ), ( 352.832, 23.1409, -0.786543 ) );
level.onspawnintermission = ::nuked_intermission;
level.endgamefunction = ::nuked_end_game;
setdvar( "compassmaxrange", "2100" );
precacheitem( "vcs_controller_mp" );
precachemenu( "vcs" );
precachemodel( "nt_sign_population" );
precachemodel( "nt_sign_population_vcs" );
precachestring( &"MPUI_USE_VCS_HINT" );
level.const_fx_exploder_nuke = 1001;
level.headless_mannequin_count = 0;
level.destructible_callbacks[ "headless" ] = ::mannequin_headless;
level thread nuked_population_sign_think();
level.disableoutrovisionset = 1;
destructible_car_anims = [];
destructible_car_anims[ "car1" ] = %fxanim_mp_nuked2025_car01_anim;
destructible_car_anims[ "car2" ] = %fxanim_mp_nuked2025_car02_anim;
destructible_car_anims[ "displayGlass" ] = %fxanim_mp_nuked2025_display_glass_anim;
level thread nuked_mannequin_init();
level thread nuked_powerlevel_think();
level thread nuked_bomb_drop_think();
}
levelspawndvars( reset_dvars ) //checked matches cerberus output
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars );
ss.dead_friend_influencer_radius = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_radius", "1300", reset_dvars );
ss.dead_friend_influencer_timeout_seconds = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_timeout_seconds", "8", reset_dvars );
ss.dead_friend_influencer_count = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_count", "7", reset_dvars );
}
move_spawn_point( targetname, start_point, new_point ) //checked changed to match cerberus output
{
spawn_points = getentarray( targetname, "classname" );
for ( i = 0; i < spawn_points.size; i++ )
{
if ( distancesquared( spawn_points[ i ].origin, start_point ) < 1 )
{
spawn_points[ i ].origin = new_point;
return;
}
}
}
nuked_mannequin_init() //checked partially changed to match cerberus output see info.md
{
destructibles = getentarray( "destructible", "targetname" );
mannequins = nuked_mannequin_filter( destructibles );
level.mannequin_count = mannequins.size;
if ( mannequins.size <= 0 )
{
return;
}
camerastart = getstruct( "endgame_camera_start", "targetname" );
level.endgamemannequin = getclosest( camerastart.origin, mannequins );
remove_count = mannequins.size - 25;
remove_count = clamp( remove_count, 0, remove_count );
mannequins = array_randomize( mannequins );
i = 0;
while ( i < remove_count )
{
/*
/#
assert( isDefined( mannequins[ i ].target ) );
#/
*/
if ( level.endgamemannequin == mannequins[ i ] )
{
i++;
continue;
}
collision = getent( mannequins[ i ].target, "targetname" );
/*
/#
assert( isDefined( collision ) );
#/
*/
collision delete();
mannequins[ i ] delete();
level.mannequin_count--;
i++;
}
level waittill( "prematch_over" );
level.mannequin_time = getTime();
}
nuked_mannequin_filter( destructibles ) //checked changed to match cerberus output
{
mannequins = [];
for ( i = 0; i < destructibles.size; i++ )
{
destructible = destructibles[ i ];
if ( issubstr( destructible.destructibledef, "male" ) )
{
mannequins[ mannequins.size ] = destructible;
}
}
return mannequins;
}
mannequin_headless( notifytype, attacker ) //checked matches cerberus output
{
if ( getTime() < ( level.mannequin_time + ( getdvarintdefault( "vcs_timelimit", 120 ) * 1000 ) ) )
{
level.headless_mannequin_count++;
if ( level.headless_mannequin_count == level.mannequin_count )
{
level thread do_vcs();
}
}
}
nuked_intermission() //checked matches cerberus output
{
maps/mp/gametypes/_globallogic_defaults::default_onspawnintermission();
}
nuked_end_game() //checked matches cerberus output
{
if ( waslastround() )
{
level notify( "nuke_detonation" );
level thread nuke_detonation();
}
}
nuke_detonation() //checked changed to match cerberus output
{
level notify( "bomb_drop_pre" );
clientnotify( "bomb_drop_pre" );
bomb_loc = getent( "bomb_loc", "targetname" );
bomb_loc playsound( "amb_end_nuke_2d" );
destructibles = getentarray( "destructible", "targetname" );
for ( i = 0; i < destructibles.size; i++ )
{
if ( getsubstr( destructibles[ i ].destructibledef, 0, 4 ) == "veh_" )
{
destructibles[ i ] hide();
}
}
displaysign = getent( "nuke_display_glass_server", "targetname" );
/*
/#
assert( isDefined( displaysign ) );
#/
*/
displaysign hide();
bombwaitpretime = getdvarfloatdefault( "scr_nuke_car_pre", 0.5 );
wait bombwaitpretime;
exploder( level.const_fx_exploder_nuke );
bomb_loc = getent( "bomb_loc", "targetname" );
bomb_loc playsound( "amb_end_nuke" );
level notify( "bomb_drop" );
clientnotify( "bomb_drop" );
bombwaittime = getdvarfloatdefault( "scr_nuke_car_flip", 3.25 );
wait bombwaittime;
clientnotify( "nuke_car_flip" );
location = level.endgamemannequin.origin + ( 0, -20, 50 );
radiusdamage( location, 128, 128, 128 );
physicsexplosionsphere( location, 128, 128, 1 );
mannequinwaittime = getdvarfloatdefault( "scr_nuke_mannequin_flip", 0,25 );
wait mannequinwaittime;
level.endgamemannequin rotateto( level.endgamemannequin.angles + vectorScale( ( 0, 0, 1 ), 90 ), 0.7 );
level.endgamemannequin moveto( level.endgamemannequin.origin + vectorScale( ( 0, 1, 0 ), 90 ), 1 );
}
nuked_bomb_drop_think() //checked changed to match cerberus output
{
camerastart = getstruct( "endgame_camera_start", "targetname" );
cameraend = getstruct( camerastart.target, "targetname" );
bomb_loc = getent( "bomb_loc", "targetname" );
cam_move_time = set_dvar_float_if_unset( "scr_cam_move_time", "4.0" );
bomb_explode_delay = set_dvar_float_if_unset( "scr_bomb_explode_delay", "2.75" );
env_destroy_delay = set_dvar_float_if_unset( "scr_env_destroy_delay", "0.5" );
for ( ;; )
{
camera = spawn( "script_model", camerastart.origin );
camera.angles = camerastart.angles;
camera setmodel( "tag_origin" );
level waittill( "bomb_drop_pre" );
level notify( "fxanim_dome_explode_start" );
for ( i = 0; i < get_players().size; i++ )
{
player = get_players()[ i ];
player camerasetposition( camera );
player camerasetlookat();
player cameraactivate( 1 );
player setdepthoffield( 0, 128, 7000, 10000, 6, 1,8 );
}
camera moveto( cameraend.origin, cam_move_time, 0, 0 );
camera rotateto( cameraend.angles, cam_move_time, 0, 0 );
bombwaittime = getdvarfloatdefault( "mp_nuketown_2020_bombwait", 3 );
wait bombwaittime;
wait env_destroy_delay;
cameraforward = anglesToForward( cameraend.angles );
physicsexplosionsphere( bomb_loc.origin, 128, 128, 1 );
radiusdamage( bomb_loc.origin, 128, 128, 128 );
}
}
nuked_population_sign_think() //checked changed to match beta dump
{
tens_model = getent( "counter_tens", "targetname" );
ones_model = getent( "counter_ones", "targetname" );
step = 36;
ones = 0;
tens = 0;
tens_model rotateroll( step, 0.05 );
ones_model rotateroll( step, 0.05 );
for ( ;; )
{
wait 1;
for ( ;; )
{
num_players = get_players().size;
dial = ones + ( tens * 10 );
if ( num_players < dial )
{
ones--;
time = set_dvar_float_if_unset( "scr_dial_rotate_time", "0.5" );
if ( ones < 0 )
{
ones = 9;
tens_model rotateroll( 0 - step, time );
tens--;
}
ones_model rotateroll( 0 - step, time );
ones_model waittill( "rotatedone" );
continue;
}
if ( num_players > dial )
{
ones++;
time = set_dvar_float_if_unset( "scr_dial_rotate_time", "0.5" );
if ( ones > 9 )
{
ones = 0;
tens_model rotateroll( step, time );
tens++;
}
ones_model rotateroll( step, time );
ones_model waittill( "rotatedone" );
continue;
}
else
{
break;
}
}
}
}
do_vcs() //checked matches cerberus output
{
if ( getdvarintdefault( "disable_vcs", 0 ) )
{
return;
}
if ( !getgametypesetting( "allowMapScripting" ) )
{
return;
}
if ( !level.onlinegame || !sessionmodeisprivate() )
{
return;
}
if ( level.wiiu )
{
return;
}
targettag = getent( "player_tv_position", "targetname" );
level.vcs_trigger = spawn( "trigger_radius_use", targettag.origin, 0, 64, 64 );
level.vcs_trigger setcursorhint( "HINT_NOICON" );
level.vcs_trigger sethintstring( &"MPUI_USE_VCS_HINT" );
level.vcs_trigger triggerignoreteam();
screen = getent( "nuketown_tv", "targetname" );
screen setmodel( "nt_sign_population_vcs" );
while ( 1 )
{
level.vcs_trigger waittill( "trigger", player );
if ( player isusingremote() || !isalive( player ) )
{
continue;
}
prevweapon = player getcurrentweapon();
if ( prevweapon == "none" || maps/mp/killstreaks/_killstreaks::iskillstreakweapon( prevweapon ) )
{
continue;
}
level.vcs_trigger setinvisibletoall();
player giveweapon( "vcs_controller_mp" );
player switchtoweapon( "vcs_controller_mp" );
player setstance( "stand" );
placementtag = spawn( "script_model", player.origin );
placementtag.angles = player.angles;
player playerlinktoabsolute( placementtag );
placementtag moveto( targettag.origin, 0.5, 0.05, 0.05 );
placementtag rotateto( targettag.angles, 0.5, 0.05, 0.05 );
player enableinvulnerability();
player openmenu( "vcs" );
player wait_till_done_playing_vcs();
if ( !level.gameended )
{
if ( isDefined( player ) )
{
player disableinvulnerability();
player unlink();
player takeweapon( "vcs_controller_mp" );
player switchtoweapon( prevweapon );
}
level.vcs_trigger setvisibletoall();
}
}
}
wait_till_done_playing_vcs() //checked matches cerberus output
{
self endon( "disconnect" );
while ( 1 )
{
self waittill( "menuresponse", menu, response );
return;
}
}
nuked_powerlevel_think() //checked matches cerberus output
{
pin_model = getent( "nuketown_sign_needle", "targetname" );
pin_model thread pin_think();
}
pin_think() //checked changed to match cerberus output
{
self endon( "death" );
self endon( "entityshutdown" );
self endon( "delete" );
startangle = 128;
normalangle = 65 + randomfloatrange( -30, 15 );
yellowangle = -35 + randomfloatrange( -5, 5 );
redangle = -95 + randomfloatrange( -10, 10 );
endangle = -138;
self.angles = ( startangle, self.angles[ 1 ], self.angles[ 2 ] );
waittillframeend;
if ( islastround() || isoneround() )
{
if ( level.timelimit )
{
add_timed_event( 10, "near_end_game" );
self pin_move( yellowangle, level.timelimit * 60 );
}
else if ( level.scorelimit )
{
add_score_event( int( level.scorelimit * 0,9 ), "near_end_game" );
self pin_move( normalangle, 300 );
}
notifystr = level waittill_any_return( "near_end_game", "game_ended" );
if ( notifystr == "near_end_game" )
{
self pin_check_rotation( 0, 3 );
self pin_move( redangle, 10 );
level waittill( "game_ended" );
}
self pin_check_rotation( 0, 2 );
self pin_move( redangle, 2 );
}
else if ( level.timelimit )
{
self pin_move( normalangle, level.timelimit * 60 );
}
else
{
self pin_move( normalangle, 300 );
}
level waittill( "nuke_detonation" );
self pin_check_rotation( 0, 0.05 );
self pin_move( endangle, 0,1 );
}
pin_move( angle, time ) //checked matches cerberus output
{
angles = ( angle, self.angles[ 1 ], self.angles[ 2 ] );
self rotateto( angles, time );
}
pin_check_rotation( angle, time ) //checked matches cerberus output
{
if ( self.angles[ 0 ] > angle )
{
self pin_move( angle, time );
self waittill( "rotatedone" );
}
}