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Recompilable-gscs-for-BO2-z…/zm_buried_patch/maps/mp/zm_buried_amb.gsc
2020-06-05 01:51:32 -07:00

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#include maps/mp/zombies/_zm_zonemgr;
#include maps/mp/zombies/_zm_audio;
#include maps/mp/zombies/_zm_sidequests;
#include maps/mp/_ambientpackage;
#include maps/mp/zm_alcatraz_utility;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
main()
{
level.sndzombieentcontext = 1;
if ( is_classic() )
{
thread sndmusicegg();
thread sndstingersetup();
onplayerconnect_callback( ::sndtrackers );
}
}
sndtrackers()
{
self thread sndbackgroundmustracker();
}
sndstingersetup()
{
level.sndmusicstingerevent = ::sndplaystinger;
level.sndstinger = spawnstruct();
level.sndstinger.ent = spawn( "script_origin", ( 0, 0, 0 ) );
level.sndstinger.queue = 0;
level.sndstinger.isplaying = 0;
level.sndstinger.states = [];
level.sndroundwait = 1;
flag_wait( "start_zombie_round_logic" );
level sndstingersetupstates();
level thread sndstingerroundwait();
level thread sndboardmonitor();
level thread locationstingerwait();
}
sndstingersetupstates()
{
createstingerstate( "door_open", "mus_event_group_03", 2,5, "ignore" );
createstingerstate( "boards_gone", "mus_event_group_02", 0,5, "ignore" );
createstingerstate( "zone_tunnels_center", "mus_event_location_tunnels", 0,75, "queue" );
createstingerstate( "zone_stables", "mus_event_location_stables", 0,75, "queue" );
createstingerstate( "zone_underground_courthouse", "mus_event_location_courthouse", 0,75, "queue" );
createstingerstate( "zone_underground_bar", "mus_event_location_bar", 0,75, "queue" );
createstingerstate( "zone_toy_store", "mus_event_location_toystore", 0,75, "queue" );
createstingerstate( "zone_underground_jail", "mus_event_location_jail", 0,75, "queue" );
createstingerstate( "zone_general_store", "mus_event_location_genstore", 0,75, "queue" );
createstingerstate( "zone_morgue", "mus_event_location_morgue", 0,75, "queue" );
createstingerstate( "zone_church_main", "mus_event_location_church", 0,75, "queue" );
createstingerstate( "zone_mansion_lawn", "mus_event_location_mansionlawn", 0,75, "queue" );
createstingerstate( "zone_mansion", "mus_event_location_mansion", 0,75, "queue" );
createstingerstate( "zone_maze", "mus_event_location_maze", 0,75, "queue" );
createstingerstate( "zone_maze_staircase", "mus_event_location_mazeend", 0,75, "queue" );
createstingerstate( "zone_candy_store", "mus_event_location_candystore", 0,75, "queue" );
createstingerstate( "zone_street_lighteast", "mus_event_location_street_east", 0,75, "queue" );
createstingerstate( "zone_street_lightwest", "mus_event_location_street_west", 0,75, "queue" );
createstingerstate( "zone_start_lower", "mus_event_location_diamondmine", 0,75, "queue" );
createstingerstate( "sloth_escape", "mus_event_sloth_breakout", 0, "reject" );
createstingerstate( "poweron", "mus_event_poweron", 0, "reject" );
createstingerstate( "sidequest_1", "mus_sidequest_0", 0, "reject" );
createstingerstate( "sidequest_2", "mus_sidequest_1", 0, "reject" );
createstingerstate( "sidequest_3", "mus_sidequest_2", 0, "reject" );
createstingerstate( "sidequest_4", "mus_sidequest_3", 0, "reject" );
createstingerstate( "sidequest_5", "mus_sidequest_4", 0, "reject" );
createstingerstate( "sidequest_6", "mus_sidequest_5", 0, "reject" );
createstingerstate( "sidequest_7", "mus_sidequest_6", 0, "reject" );
createstingerstate( "sidequest_8", "mus_sidequest_7", 0, "reject" );
}
createstingerstate( state, alias, prewait, interrupt )
{
s = level.sndstinger;
if ( !isDefined( s.states[ state ] ) )
{
s.states[ state ] = spawnstruct();
s.states[ state ].alias = alias;
s.states[ state ].prewait = prewait;
s.states[ state ].interrupt = interrupt;
}
}
sndboardmonitor()
{
while ( 1 )
{
level waittill( "last_board_torn", barrier_origin );
players = getplayers();
_a110 = players;
_k110 = getFirstArrayKey( _a110 );
while ( isDefined( _k110 ) )
{
player = _a110[ _k110 ];
if ( distancesquared( player.origin, barrier_origin ) <= 22500 )
{
level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "boards_gone" );
break;
}
else
{
_k110 = getNextArrayKey( _a110, _k110 );
}
}
}
}
locationstingerwait( zone_name, type )
{
array = sndlocationsarray();
sndnorepeats = 3;
numcut = 0;
level.sndlastzone = undefined;
level.sndlocationplayed = 0;
level thread sndlocationbetweenroundswait();
for ( ;; )
{
while ( 1 )
{
level waittill( "newzoneActive", activezone );
wait 0,1;
while ( !sndlocationshouldplay( array, activezone ) )
{
continue;
}
if ( is_true( level.sndroundwait ) )
{
}
}
else while ( is_true( level.sndstinger.isplaying ) )
{
level thread sndlocationqueue( activezone );
}
level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( activezone );
level.sndlocationplayed = 1;
array = sndcurrentlocationarray( array, activezone, numcut, sndnorepeats );
level.sndlastzone = activezone;
if ( numcut >= sndnorepeats )
{
numcut = 0;
}
else
{
numcut++;
}
level waittill( "between_round_over" );
while ( is_true( level.sndroundwait ) )
{
wait 0,1;
}
level.sndlocationplayed = 0;
}
}
sndlocationsarray()
{
array = [];
array[ 0 ] = "zone_tunnels_center";
array[ 1 ] = "zone_church_main";
array[ 2 ] = "zone_mansion";
array[ 3 ] = "zone_maze";
array[ 4 ] = "zone_maze_staircase";
array[ 5 ] = "zone_street_lightwest";
array[ 6 ] = "zone_toy_store";
array[ 7 ] = "zone_candy_store";
array[ 8 ] = "zone_underground_courthouse";
array[ 9 ] = "zone_start_lower";
return array;
}
sndlocationshouldplay( array, activezone )
{
shouldplay = 0;
if ( activezone == "zone_start_lower" && !flag( "fountain_transport_active" ) )
{
return shouldplay;
}
if ( is_true( level.music_override ) )
{
return shouldplay;
}
_a197 = array;
_k197 = getFirstArrayKey( _a197 );
while ( isDefined( _k197 ) )
{
place = _a197[ _k197 ];
if ( place == activezone )
{
shouldplay = 1;
}
_k197 = getNextArrayKey( _a197, _k197 );
}
if ( shouldplay == 0 )
{
return shouldplay;
}
playersinlocal = 0;
players = getplayers();
_a208 = players;
_k208 = getFirstArrayKey( _a208 );
while ( isDefined( _k208 ) )
{
player = _a208[ _k208 ];
if ( player maps/mp/zombies/_zm_zonemgr::is_player_in_zone( activezone ) )
{
if ( !is_true( player.afterlife ) )
{
playersinlocal++;
}
}
_k208 = getNextArrayKey( _a208, _k208 );
}
if ( playersinlocal >= 1 )
{
shouldplay = 1;
}
else
{
shouldplay = 0;
}
return shouldplay;
}
sndcurrentlocationarray( current_array, activezone, numcut, max_num_removed )
{
if ( numcut >= max_num_removed )
{
current_array = sndlocationsarray();
}
_a231 = current_array;
_k231 = getFirstArrayKey( _a231 );
while ( isDefined( _k231 ) )
{
place = _a231[ _k231 ];
if ( place == activezone )
{
arrayremovevalue( current_array, place );
break;
}
else
{
_k231 = getNextArrayKey( _a231, _k231 );
}
}
return current_array;
}
sndlocationbetweenrounds()
{
level endon( "newzoneActive" );
activezones = maps/mp/zombies/_zm_zonemgr::get_active_zone_names();
_a248 = activezones;
_k248 = getFirstArrayKey( _a248 );
while ( isDefined( _k248 ) )
{
zone = _a248[ _k248 ];
if ( isDefined( level.sndlastzone ) && zone == level.sndlastzone )
{
}
else
{
players = getplayers();
_a254 = players;
_k254 = getFirstArrayKey( _a254 );
while ( isDefined( _k254 ) )
{
player = _a254[ _k254 ];
if ( is_true( player.afterlife ) )
{
}
else
{
if ( player maps/mp/zombies/_zm_zonemgr::is_player_in_zone( zone ) )
{
wait 0,1;
level notify( "newzoneActive" );
return;
}
}
_k254 = getNextArrayKey( _a254, _k254 );
}
}
_k248 = getNextArrayKey( _a248, _k248 );
}
}
sndlocationbetweenroundswait()
{
while ( is_true( level.sndroundwait ) )
{
wait 0,1;
}
while ( 1 )
{
level thread sndlocationbetweenrounds();
level waittill( "between_round_over" );
while ( is_true( level.sndroundwait ) )
{
wait 0,1;
}
}
}
sndlocationqueue( zone )
{
level endon( "newzoneActive" );
while ( is_true( level.sndstinger.isplaying ) )
{
wait 0,5;
}
level notify( "newzoneActive" );
}
sndplaystinger( state, player )
{
s = level.sndstinger;
if ( !isDefined( s.states[ state ] ) )
{
return;
}
interrupt = s.states[ state ].interrupt == "ignore";
if ( !is_true( s.isplaying ) || is_true( interrupt ) )
{
if ( interrupt )
{
wait s.states[ state ].prewait;
playstinger( state, player, 1 );
}
else if ( !level.sndroundwait )
{
s.isplaying = 1;
wait s.states[ state ].prewait;
playstinger( state, player, 0 );
level notify( "sndStingerDone" );
s.isplaying = 0;
}
else
{
if ( s.states[ state ].interrupt == "queue" )
{
level thread sndqueuestinger( state, player );
}
}
return;
}
if ( s.states[ state ].interrupt == "queue" )
{
level thread sndqueuestinger( state, player );
}
}
playstinger( state, player, ignore )
{
s = level.sndstinger;
if ( !isDefined( s.states[ state ] ) )
{
return;
}
if ( is_true( level.music_override ) )
{
return;
}
if ( is_true( ignore ) )
{
if ( isDefined( player ) )
{
player playsoundtoplayer( s.states[ state ].alias, player );
}
else
{
s.ent playsound( s.states[ state ].alias );
s.ent thread playstingerstop();
}
}
else if ( isDefined( player ) )
{
player playsoundtoplayer( s.states[ state ].alias, player );
wait 8;
}
else
{
s.ent playsoundwithnotify( s.states[ state ].alias, "sndStingerDone" );
s.ent thread playstingerstop();
s.ent waittill( "sndStingerDone" );
}
}
sndqueuestinger( state, player )
{
s = level.sndstinger;
if ( is_true( s.queue ) )
{
return;
}
else
{
s.queue = 1;
while ( 1 )
{
if ( is_true( level.sndroundwait ) || is_true( s.isplaying ) )
{
wait 0,5;
continue;
}
else
{
}
}
level thread sndplaystinger( state, player );
s.queue = 0;
}
}
sndstingerroundwait()
{
wait 25;
level.sndroundwait = 0;
while ( 1 )
{
level waittill( "end_of_round" );
level thread sndstingerroundwait_start();
}
}
sndstingerroundwait_start()
{
level.sndroundwait = 1;
wait 0,05;
level thread sndstingerroundwait_end();
}
sndstingerroundwait_end()
{
level endon( "end_of_round" );
level waittill( "between_round_over" );
wait 28;
level.sndroundwait = 0;
}
playstingerstop()
{
self endon( "sndStingerDone" );
level endon( "sndStingerDone" );
level waittill( "end_of_round" );
wait 2;
self stopsounds();
}
sndbackgroundmustracker()
{
self endon( "disconnect" );
self.prevzone = "null";
self.prevcase = 99;
while ( 1 )
{
level waittill( "newzoneActive", activezone );
if ( self.prevzone != activezone )
{
if ( self maps/mp/zombies/_zm_zonemgr::is_player_in_zone( activezone ) )
{
self.prevzone = activezone;
switch( activezone )
{
case "zone_start":
case "zone_start_lower":
if ( self.prevcase != 0 )
{
self setclientfieldtoplayer( "sndBackgroundMus", 0 );
self.prevcase = 0;
}
break;
break;
case "zone_mansion":
case "zone_mansion_backyard":
case "zone_mansion_lawn":
case "zone_maze":
case "zone_maze_staircase":
if ( self.prevcase != 2 )
{
self setclientfieldtoplayer( "sndBackgroundMus", 2 );
self.prevcase = 2;
}
break;
break;
default:
if ( self.prevcase != 1 )
{
self setclientfieldtoplayer( "sndBackgroundMus", 1 );
self.prevcase = 1;
}
break;
break;
}
}
}
}
}
sndshoulditplay( activezone )
{
if ( self.prevzone == activezone )
{
return 0;
}
if ( !self maps/mp/zombies/_zm_zonemgr::is_player_in_zone( activezone ) )
{
return 0;
}
return 1;
}
sndlastlifesetup()
{
flag_wait( "start_zombie_round_logic" );
level thread sndlastlife_multi();
}
sndlastlife_multi()
{
level endon( "end_of_round" );
level thread sndlastlife_multi_reset();
sndplayersdead = 0;
while ( 1 )
{
level waittill( "bleed_out" );
sndplayersdead++;
players = getplayers();
if ( ( players.size - sndplayersdead ) <= 1 )
{
last_alive = sndlastlife_multi_getlastplayer();
level thread maps/mp/zombies/_zm_audio::change_zombie_music( "last_life" );
return;
}
}
}
sndlastlife_multi_getlastplayer()
{
level endon( "end_of_round" );
wait 0,5;
players = getplayers();
_a572 = players;
_k572 = getFirstArrayKey( _a572 );
while ( isDefined( _k572 ) )
{
dude = _a572[ _k572 ];
if ( dude.sessionstate == "spectator" )
{
}
else
{
return dude;
}
_k572 = getNextArrayKey( _a572, _k572 );
}
}
sndlastlife_multi_reset()
{
level waittill( "end_of_round" );
level thread sndlastlife_multi();
}
sndmusicegg()
{
origins = [];
origins[ 0 ] = ( -1215,63, -499,975, 291,89 );
origins[ 1 ] = ( 552,009, -342,824, 27,3921 );
origins[ 2 ] = ( 2827,28, 306,468, 92,783 );
level.meteor_counter = 0;
level.music_override = 0;
i = 0;
while ( i < origins.size )
{
level thread sndmusicegg_wait( origins[ i ] );
i++;
}
}
sndmusicegg_wait( bottle_origin )
{
temp_ent = spawn( "script_origin", bottle_origin );
temp_ent playloopsound( "zmb_meteor_loop" );
temp_ent thread maps/mp/zombies/_zm_sidequests::fake_use( "main_music_egg_hit", ::sndmusicegg_override );
temp_ent waittill( "main_music_egg_hit", player );
temp_ent stoploopsound( 1 );
player playsound( "zmb_meteor_activate" );
level.meteor_counter += 1;
if ( level.meteor_counter == 3 )
{
level thread sndmuseggplay( temp_ent, "mus_zmb_secret_song", 363 );
level thread easter_egg_song_vo( player );
}
else
{
wait 1,5;
temp_ent delete();
}
}
sndmusicegg_override()
{
if ( is_true( level.music_override ) )
{
return 0;
}
return 1;
}
sndmuseggplay( ent, alias, time )
{
level.music_override = 1;
wait 1;
ent playsound( alias );
level setclientfield( "mus_zmb_egg_snapshot_loop", 1 );
level thread sndeggmusicwait( time );
level waittill_either( "end_game", "sndSongDone" );
ent stopsounds();
level setclientfield( "mus_zmb_egg_snapshot_loop", 0 );
wait 0,05;
ent delete();
level.music_override = 0;
}
sndeggmusicwait( time )
{
level endon( "end_game" );
wait time;
level notify( "sndSongDone" );
}
sndmusicquestendgame( alias, length )
{
while ( is_true( level.music_override ) )
{
wait 1;
}
level.music_override = 1;
level setclientfield( "mus_zmb_egg_snapshot_loop", 1 );
ent = spawn( "script_origin", ( 0, 0, 0 ) );
ent playsound( alias );
wait length;
level setclientfield( "mus_zmb_egg_snapshot_loop", 0 );
level.music_override = 0;
wait 0,05;
ent delete();
wait 1;
level thread sndendgamemusicredux( alias, length );
}
easter_egg_song_vo( player )
{
if ( isalive( player ) )
{
player thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "quest", "find_secret" );
}
}
sndendgamemusicredux( alias, length )
{
m_endgame_machine = getstruct( "sq_endgame_machine", "targetname" );
temp_ent = spawn( "script_origin", m_endgame_machine.origin );
temp_ent thread maps/mp/zombies/_zm_sidequests::fake_use( "main_music_egg_hit", ::sndmusicegg_override );
temp_ent playloopsound( "zmb_meteor_loop" );
temp_ent waittill( "main_music_egg_hit", player );
temp_ent stoploopsound( 1 );
level.music_override = 1;
temp_ent playsound( "zmb_endgame_mach_button" );
level setclientfield( "mus_zmb_egg_snapshot_loop", 1 );
temp_ent playsound( alias );
wait length;
level setclientfield( "mus_zmb_egg_snapshot_loop", 0 );
level.music_override = 0;
wait 0,05;
temp_ent delete();
}