JezuzLizard 786d5cd109 fixed crashes related to 3 bot scripts
Added a missing include to _bot. Changed vectortoangle() to vectortoangles() in _bot_combat. Removed an extra input from 3 functions since those functions only take in 1 input in _bot_ctf.
2020-05-10 16:39:10 -07:00

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#include maps/mp/gametypes/_weapon_utils;
#include maps/mp/bots/_bot;
#include maps/mp/_utility;
#include common_scripts/utility;
bot_combat_think( damage, attacker, direction ) //checked partially changed to match cerberus output changed at own discretion
{
self allowattack( 0 );
self pressads( 0 );
for ( ;; )
{
if ( self atgoal( "enemy_patrol" ) )
{
self cancelgoal( "enemy_patrol" );
}
self maps/mp/bots/_bot::bot_update_failsafe();
self maps/mp/bots/_bot::bot_update_crouch();
self maps/mp/bots/_bot::bot_update_crate();
if ( !bot_can_do_combat() )
{
return;
}
difficulty = maps/mp/bots/_bot::bot_get_difficulty();
/*
/#
if ( bot_has_enemy() )
{
if ( getDvarInt( "bot_IgnoreHumans" ) )
{
if ( isplayer( self.bot.threat.entity ) && !self.bot.threat.entity is_bot() )
{
self bot_combat_idle();
#/
}
}
}
*/
sight = bot_best_enemy();
bot_select_weapon();
ent = self.bot.threat.entity;
pos = self.bot.threat.position;
if ( !sight )
{
if ( threat_is_player() )
{
if ( distancesquared( self.origin, ent.origin ) < 65536 )
{
prediction = self predictposition( ent, 4 );
height = ent getplayerviewheight();
self lookat( prediction + ( 0, 0, height ) );
self addgoal( ent.origin, 24, 4, "enemy_patrol" );
self allowattack( 0 );
wait 0.05;
continue;
}
else
{
self addgoal( self.origin, 24, 3, "enemy_patrol" );
if ( difficulty != "easy" && cointoss() )
{
self bot_combat_throw_lethal( pos );
self bot_combat_throw_tactical( pos );
}
bot_combat_dead();
self addgoal( pos, 24, 4, "enemy_patrol" );
}
}
bot_combat_idle( damage, attacker, direction );
return;
}
else if ( threat_dead() )
{
bot_combat_dead();
return;
}
bot_update_cover();
bot_combat_main();
if ( threat_is_turret() )
{
bot_turret_set_dangerous( ent );
bot_combat_throw_smoke( ent.origin );
}
if ( !threat_is_turret() || threat_is_ai_tank() || threat_is_equipment() )
{
bot_combat_throw_emp( ent.origin );
bot_combat_throw_lethal( ent.origin );
}
else if ( threat_is_qrdrone() )
{
bot_combat_throw_emp( ent.origin );
break;
}
else if ( threat_requires_rocket( ent ) )
{
self cancelgoal( "enemy_patrol" );
self addgoal( self.origin, 24, 4, "cover" );
}
if ( difficulty == "easy" )
{
wait 0.5;
continue;
}
if ( difficulty == "normal" )
{
wait 0.25;
continue;
}
if ( difficulty == "hard" )
{
wait 0.1;
continue;
}
wait 0.05; //fu difficulty
}
}
bot_can_do_combat() //checked matches cerberus output
{
if ( self ismantling() || self isonladder() )
{
return 0;
}
return 1;
}
threat_dead() //checked changed at own discretion
{
if ( bot_has_enemy() )
{
ent = self.bot.threat.entity;
if ( threat_is_turret() && isDefined( ent.dead ) && ent.dead )
{
return 1;
}
if ( threat_is_qrdrone() && isDefined( ent.crash_accel ) && ent.crash_accel )
{
return 1;
}
if ( !isalive( ent ) )
{
return 1;
}
return 0;
}
return 0;
}
bot_can_reload() //checked changed to match cerberus output
{
weapon = self getcurrentweapon();
if ( weapon == "none" )
{
return 0;
}
if ( !self getweaponammostock( weapon ) )
{
return 0;
}
if ( self isreloading() || self isswitchingweapons() || self isthrowinggrenade() )
{
return 0;
}
return 1;
}
bot_combat_idle( damage, attacker, direction ) //checked matches cerberus output
{
self pressads( 0 );
self allowattack( 0 );
self allowsprint( 1 );
bot_clear_enemy();
weapon = self getcurrentweapon();
if ( bot_can_reload() )
{
frac = 0.5;
if ( bot_has_lmg() )
{
frac = 0.25;
}
frac += randomfloatrange( -0.1, 0.1 );
if ( bot_weapon_ammo_frac() < frac )
{
self pressusebutton( 0.1 );
}
}
if ( isDefined( damage ) )
{
bot_patrol_near_enemy( damage, attacker, direction );
return;
}
self cancelgoal( "cover" );
self cancelgoal( "flee" );
}
bot_combat_dead( damage ) //checked matches cerberus output
{
difficulty = maps/mp/bots/_bot::bot_get_difficulty();
switch( difficulty )
{
case "easy":
wait 0.75;
break;
case "normal":
wait 0.5;
break;
case "hard":
wait 0.25;
break;
case "fu":
wait 0.1;
break;
}
self allowattack( 0 );
switch( difficulty )
{
case "easy":
case "normal":
wait 1;
break;
case "hard":
wait_endon( 0.5, "damage" );
break;
case "fu":
wait_endon( 0.25, "damage" );
break;
}
bot_clear_enemy();
}
bot_combat_main() //checked partially changed to match cerberus output changed at own discretion
{
weapon = self getcurrentweapon();
currentammo = self getweaponammoclip( weapon ) + self getweaponammostock( weapon );
if ( !currentammo || bot_has_melee_weapon() )
{
if ( threat_is_player() || threat_is_dog() )
{
bot_combat_melee( weapon );
}
return;
}
time = getTime();
if ( !bot_should_hip_fire() && self.bot.threat.dot > 0.96 )
{
ads = 1;
}
difficulty = maps/mp/bots/_bot::bot_get_difficulty();
if ( ads )
{
self pressads( 1 );
}
else
{
self pressads( 0 );
}
if ( ads && self playerads() < 1 )
{
ratio = int( floor( bot_get_converge_time() / bot_get_converge_rate() ) );
step = ratio % 50;
self.bot.threat.time_aim_interval = ratio - step;
self.bot.threat.time_aim_correct = time;
ideal = bot_update_aim( 4 );
bot_update_lookat( ideal, 0 );
return;
}
frames = 4;
frames += randomintrange( 0, 3 );
if ( difficulty != "fu" )
{
if ( distancesquared( self.bot.threat.entity.origin, self.bot.threat.position ) > 225 )
{
self.bot.threat.time_aim_correct = time;
if ( time > self.bot.threat.time_first_sight )
{
self.bot.threat.time_first_sight = time - 100;
}
}
}
if ( time >= self.bot.threat.time_aim_correct )
{
self.bot.threat.time_aim_correct += self.bot.threat.time_aim_interval;
frac = ( time - self.bot.threat.time_first_sight ) / bot_get_converge_time();
frac = clamp( frac, 0, 1 );
if ( !threat_is_player() )
{
frac = 1;
}
self.bot.threat.aim_target = bot_update_aim( frames );
self.bot.threat.position = self.bot.threat.entity.origin;
bot_update_lookat( self.bot.threat.aim_target, frac );
}
if ( difficulty == "hard" || difficulty == "fu" )
{
if ( bot_on_target( self.bot.threat.entity.origin, 30 ) )
{
self allowattack( 1 );
}
else
{
self allowattack( 0 );
}
}
else if ( bot_on_target( self.bot.threat.aim_target, 45 ) )
{
self allowattack( 1 );
}
else
{
self allowattack( 0 );
}
if ( threat_is_equipment() )
{
if ( bot_on_target( self.bot.threat.entity.origin, 3 ) )
{
self allowattack( 1 );
}
else
{
self allowattack( 0 );
}
}
if ( isDefined( self.stingerlockstarted ) && self.stingerlockstarted )
{
self allowattack( self.stingerlockfinalized );
return;
}
if ( threat_is_player() )
{
if ( self iscarryingturret() && self.bot.threat.dot > 0 )
{
self pressattackbutton();
}
if ( self.bot.threat.dot > 0 && distance2dsquared( self.origin, self.bot.threat.entity.origin ) < bot_get_melee_range_sq() )
{
self addgoal( self.bot.threat.entity.origin, 24, 4, "enemy_patrol" );
self pressmelee();
}
}
if ( threat_using_riotshield() )
{
self bot_riotshield_think( self.bot.threat.entity );
}
else if ( bot_has_shotgun() )
{
self bot_shotgun_think();
}
}
bot_combat_melee( weapon ) //checked partially changed to match cerberus output
{
if ( !threat_is_player() && !threat_is_dog() )
{
threat_ignore( self.bot.threat.entity, 60 );
self bot_clear_enemy();
return;
}
self cancelgoal( "cover" );
self pressads( 0 );
self allowattack( 0 );
for ( ;; )
{
if ( !isalive( self.bot.threat.entity ) )
{
self bot_clear_enemy();
self cancelgoal( "enemy_patrol" );
return;
}
if ( self isthrowinggrenade() || self isswitchingweapons() )
{
self cancelgoal( "enemy_patrol" );
return;
}
if ( !bot_has_melee_weapon() && self getweaponammoclip( weapon ) )
{
self cancelgoal( "enemy_patrol" );
return;
}
frames = 4;
prediction = self predictposition( self.bot.threat.entity, frames );
if ( !isplayer( self.bot.threat.entity ) )
{
height = self.bot.threat.entity getcentroid()[ 2 ] - prediction[ 2 ];
return prediction + ( 0, 0, height );
}
else
{
height = self.bot.threat.entity getplayerviewheight();
}
self lookat( prediction + ( 0, 0, height ) );
distsq = distance2dsquared( self.origin, prediction );
dot = bot_dot_product( self.bot.threat.entity.origin );
if ( dot > 0 && distsq < bot_get_melee_range_sq() )
{
if ( self.bot.threat.entity getstance() == "prone" )
{
self setstance( "crouch" );
}
if ( weapon == "knife_held_mp" )
{
self pressattackbutton();
wait 0.1;
}
else
{
self pressmelee();
wait 0.1;
}
}
goal = self getgoal( "enemy_patrol" );
if ( !isDefined( goal ) || distancesquared( prediction, goal ) > bot_get_melee_range_sq() )
{
if ( !findpath( self.origin, prediction, undefined, 0, 1 ) )
{
threat_ignore( self.bot.threat.entity, 10 );
self bot_clear_enemy();
self cancelgoal( "enemy_patrol" );
return;
}
if ( weapon == "riotshield_mp" )
{
if ( maps/mp/bots/_bot::bot_get_difficulty() != "easy" )
{
self setstance( "crouch" );
self allowsprint( 0 );
}
}
self addgoal( prediction, 4, 4, "enemy_patrol" );
}
wait 0.05;
}
}
bot_get_fov() //checked matches cerberus output
{
weapon = self getcurrentweapon();
reduction = 1;
if ( weapon != "none" && isweaponscopeoverlay( weapon ) && self playerads() >= 1 )
{
reduction = 0.25;
}
return self.bot.fov * reduction;
}
bot_get_converge_time() //checked changed at own discretion
{
difficulty = maps/mp/bots/_bot::bot_get_difficulty();
switch( difficulty )
{
case "easy":
return 3500;
case "normal":
return 2000;
case "hard":
return 1500;
case "fu":
return 100;
default:
return 2000;
}
}
bot_get_converge_rate() //checked changed at own discretion
{
difficulty = maps/mp/bots/_bot::bot_get_difficulty();
switch( difficulty )
{
case "easy":
return 2;
case "normal":
return 4;
case "hard":
return 5;
case "fu":
return 7;
default:
return 4;
}
}
bot_get_melee_range_sq() //checked changed at own discretion
{
difficulty = maps/mp/bots/_bot::bot_get_difficulty();
switch( difficulty )
{
case "easy":
return 1600;
case "normal":
return 4900;
case "hard":
return 4900;
case "fu":
return 4900;
default:
return 4900;
}
}
bot_get_aim_error() //checked changed at own discretion
{
difficulty = maps/mp/bots/_bot::bot_get_difficulty();
switch( difficulty )
{
case "easy":
return 30;
case "normal":
return 20;
case "hard":
return 15;
case "fu":
return 2;
default:
return 20;
}
}
bot_update_lookat( origin, frac ) //checked matches cerberus output
{
angles = vectorToAngles( origin - self.origin );
right = anglesToRight( angles );
error = bot_get_aim_error() * ( 1 - frac );
if ( cointoss() )
{
error *= -1;
}
height = origin[ 2 ] - self.bot.threat.entity.origin[ 2 ];
height *= 1 - frac;
if ( cointoss() )
{
height *= -1;
}
end = origin + ( right * error );
end += ( 0, 0, height );
red = 1 - frac;
green = frac;
self lookat( end );
}
bot_on_target( aim_target, radius ) //checked matches cerberus output
{
angles = self getplayerangles();
forward = anglesToForward( angles );
origin = self getplayercamerapos();
len = distance( aim_target, origin );
end = origin + ( forward * len );
if ( distance2dsquared( aim_target, end ) < ( radius * radius ) )
{
return 1;
}
return 0;
}
bot_dot_product( origin ) //checked matches cerberus output
{
angles = self getplayerangles();
forward = anglesToForward( angles );
delta = origin - self getplayercamerapos();
delta = vectornormalize( delta );
dot = vectordot( forward, delta );
return dot;
}
bot_has_enemy() //checked changed at own discretion
{
if ( isDefined( self.bot.threat.entity ) )
{
return 1;
}
return 0;
}
threat_is_player() //checked changed at own discretion
{
ent = self.bot.threat.entity;
if ( isDefined( ent ) && isplayer( ent ) )
{
return 1;
}
return 0;
}
threat_is_dog() //checked changed at own discretion
{
ent = self.bot.threat.entity;
if ( isDefined( ent ) && isai( ent ) )
{
return 1;
}
return 0;
}
threat_is_turret() //checked changed at own discretion
{
ent = self.bot.threat.entity;
if ( isDefined( ent ) && ent.classname == "auto_turret" )
{
return 1;
}
return 0;
}
threat_is_ai_tank() //checked changed at own discretion
{
ent = self.bot.threat.entity;
if ( isDefined( ent ) && isDefined( ent.targetname ) && ent.targetname == "talon" )
{
return 1;
}
return 0;
}
threat_is_qrdrone( ent ) //checked changed at own discretion
{
if ( !isDefined( ent ) )
{
ent = self.bot.threat.entity;
}
if ( isDefined( ent ) && isDefined( ent.helitype ) && ent.helitype == "qrdrone" )
{
return 1;
}
return 0;
}
threat_using_riotshield() //checked changed at own discretion
{
if ( threat_is_player() )
{
weapon = self.bot.threat.entity getcurrentweapon();
if ( weapon == "riotshield_mp" )
{
return ;
}
}
return 0;
}
threat_is_equipment() //checked changed at own discretion
{
ent = self.bot.threat.entity;
if ( !isDefined( ent ) )
{
return 0;
}
if ( threat_is_player() )
{
return 0;
}
if ( isDefined( ent.model ) && ent.model == "t6_wpn_tac_insert_world" )
{
return 1;
}
if ( isDefined( ent.name ) && isweaponequipment( ent.name ) )
{
return 1;
}
return 0;
}
bot_clear_enemy() //checked matches cerberus output
{
self clearlookat();
self.bot.threat.entity = undefined;
}
bot_best_enemy() //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
{
fov = bot_get_fov();
ent = self.bot.threat.entity;
if ( isDefined( ent ) )
{
if ( isplayer( ent ) || isai( ent ) )
{
dot = bot_dot_product( ent.origin );
if ( dot >= fov )
{
if ( self botsighttracepassed( ent ) )
{
self.bot.threat.time_recent_sight = getTime();
self.bot.threat.dot = dot;
return 1;
}
}
}
}
enemies = self getthreats( fov );
i = 0;
while ( i < enemies.size )
{
if ( threat_should_ignore( enemies[ i ] ) )
{
i++;
continue;
}
if ( !isplayer( enemies[ i ] ) && enemies[ i ].classname != "grenade" )
{
if ( level.gametype == "hack" )
{
if ( enemies[ i ].classname == "script_vehicle" )
{
i++;
continue;
}
}
if ( enemies[ i ].classname == "auto_turret" )
{
if ( isDefined( enemies[ i ].dead ) && enemies[ i ].dead || isDefined( enemies[ i ].carried ) && enemies[ i ].carried )
{
i++;
continue;
}
if ( isDefined( enemies[ i ].turret_active ) && !enemies[ i ].turret_active )
{
i++;
continue;
}
}
if ( threat_requires_rocket( enemies[ i ] ) )
{
if ( !bot_has_launcher() )
{
i++;
continue;
}
origin = self getplayercamerapos();
angles = vectorToAngle( enemies[ i ].origin - origin );
if ( angles[ 0 ] < 290 )
{
threat_ignore( enemies[ i ], 3.5 );
i++;
continue;
}
}
}
if ( self botsighttracepassed( enemies[ i ] ) )
{
self.bot.threat.entity = enemies[ i ];
self.bot.threat.time_first_sight = getTime();
self.bot.threat.time_recent_sight = getTime();
self.bot.threat.dot = bot_dot_product( enemies[ i ].origin );
self.bot.threat.position = enemies[ i ].origin;
return 1;
}
i++;
}
return 0;
}
threat_requires_rocket( enemy ) //checked changed to match cerberus output
{
if ( !isDefined( enemy ) || isplayer( enemy ) )
{
return 0;
}
if ( isDefined( enemy.helitype ) && enemy.helitype == "qrdrone" )
{
return 0;
}
if ( isDefined( enemy.targetname ) )
{
if ( enemy.targetname == "remote_mortar" )
{
return 1;
}
else if ( enemy.targetname == "uav" || enemy.targetname == "counteruav" )
{
return 1;
}
}
if ( enemy.classname == "script_vehicle" && enemy.vehicleclass == "helicopter" )
{
return 1;
}
return 0;
}
threat_is_warthog( enemy ) //checked matches cerberus output
{
if ( !isDefined( enemy ) || isplayer( enemy ) )
{
return 0;
}
if ( enemy.classname == "script_vehicle" && enemy.vehicleclass == "plane" )
{
return 1;
}
return 0;
}
threat_should_ignore( entity ) //checked matches cerberus output
{
ignore_time = self.bot.ignore_entity[ entity getentitynumber() ];
if ( isDefined( ignore_time ) )
{
if ( getTime() < ignore_time )
{
return 1;
}
}
return 0;
}
threat_ignore( entity, secs ) //checked matches cerberus output
{
self.bot.ignore_entity[ entity getentitynumber() ] = getTime() + secs * 1000;
}
bot_update_aim( frames ) //checked matches cerberus output
{
ent = self.bot.threat.entity;
prediction = self predictposition( ent, frames );
if ( bot_using_launcher() && !threat_requires_rocket( ent ) )
{
return prediction - ( 0, 0, randomintrange( 0, 10 ) );
}
if ( !threat_is_player() )
{
height = ent getcentroid()[ 2 ] - prediction[ 2 ];
return prediction + ( 0, 0, height );
}
height = ent getplayerviewheight();
if ( threat_using_riotshield() )
{
dot = ent bot_dot_product( self.origin );
if ( dot > 0.8 && ent getstance() == "stand" )
{
return prediction + vectorScale( ( 0, 0, 1 ), 5 );
}
}
torso = prediction + ( 0, 0, height / 1.6 );
return torso;
}
bot_update_cover() //checked partially changed to match cerberus output did not change while loop to foreach see the github for more info
{
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
{
return;
}
if ( bot_has_melee_weapon() )
{
self cancelgoal( "cover" );
self cancelgoal( "flee" );
return;
}
if ( threat_using_riotshield() )
{
self cancelgoal( "enemy_patrol" );
self cancelgoal( "flee" );
return;
}
enemy = self.bot.threat.entity;
if ( threat_is_turret() && !bot_has_sniper() && !bot_has_melee_weapon() )
{
goal = enemy turret_get_attack_node();
if ( isDefined( goal ) )
{
self cancelgoal( "enemy_patrol" );
self addgoal( goal, 24, 3, "cover" );
}
}
if ( !isplayer( enemy ) )
{
return;
}
dot = enemy bot_dot_product( self.origin );
if ( dot < 0.8 && !bot_has_shotgun() )
{
self cancelgoal( "cover" );
self cancelgoal( "flee" );
return;
}
ammo_frac = bot_weapon_ammo_frac();
health_frac = bot_health_frac();
cover_score = dot - ammo_frac - health_frac;
if ( bot_should_hip_fire() && !bot_has_shotgun() )
{
cover_score += 1;
}
if ( cover_score > 0.25 )
{
nodes = getnodesinradiussorted( self.origin, 1024, 256, 512, "Path", 8 );
nearest = bot_nearest_node( enemy.origin );
if ( isDefined( nearest ) && !self hasgoal( "flee" ) )
{
foreach ( node in nodes )
{
if ( !nodesvisible( nearest, node ) && !nodescanpath( nearest, node ) )
{
self cancelgoal( "cover" );
self cancelgoal( "enemy_patrol" );
self addgoal( node, 24, 4, "flee" );
return;
}
}
}
}
else if ( cover_score > -0.25 )
{
if ( self hasgoal( "cover" ) )
{
return;
}
nodes = getnodesinradiussorted( self.origin, 512, 0, 256, "Cover" );
if ( !nodes.size )
{
nodes = getnodesinradiussorted( self.origin, 256, 0, 256, "Path", 8 );
}
nearest = bot_nearest_node( enemy.origin );
if ( isDefined( nearest ) )
{
i = 0;
while ( i < nodes.size )
{
if ( !canclaimnode( nodes[ i ], self.team ) )
{
i++;
continue;
}
else if ( nodes[ i ].type != "Path" && !within_fov( nodes[ i ].origin, nodes[ i ].angles, enemy.origin, bot_get_fov() ) )
{
i++;
continue;
}
else
{
if ( !nodescanpath( nearest, nodes[ i ] ) && nodesvisible( nearest, nodes[ i ] ) )
{
if ( nodes[ i ].type == "Cover Left" )
{
right = anglesToRight( nodes[ i ].angles );
dir = vectorScale( right, 16 );
node = nodes[ i ].origin - dir;
}
else if ( nodes[ i ].type == "Cover Right" )
{
right = anglesToRight( nodes[ i ].angles );
dir = vectorScale( right, 16 );
node = nodes[ i ].origin + dir;
}
self cancelgoal( "flee" );
self cancelgoal( "enemy_patrol" );
self addgoal( nodes[ i ], 8, 4, "cover" );
return;
}
}
i++;
}
}
}
else if ( bot_has_shotgun() )
{
self addgoal( enemy.origin, 24, 4, "cover" );
}
}
bot_update_attack( enemy, dot_from, dot_to, sight, aim_target ) //checked matches cerberus output
{
self allowattack( 0 );
self pressads( 0 );
if ( sight == 0 )
{
return;
}
weapon = self getcurrentweapon();
if ( weapon == "none" )
{
return;
}
radius = 50;
if ( dot_to > 0.9 )
{
self pressads( 1 );
}
ads = 1;
if ( bot_should_hip_fire() )
{
self pressads( 0 );
ads = 0;
radius = 15;
}
if ( isweaponscopeoverlay( weapon ) && ads )
{
if ( self playerads() < 1 )
{
self.bot.time_ads = getTime();
}
if ( getTime() < ( self.bot.time_ads + 1000 ) )
{
return;
}
}
if ( !ads || self playerads() >= 1 )
{
self allowattack( 1 );
}
}
bot_weapon_ammo_frac() //checked matches cerberus output
{
if ( self isreloading() || self isswitchingweapons() )
{
return 0;
}
weapon = self getcurrentweapon();
if ( weapon == "none" )
{
return 1;
}
total = weaponclipsize( weapon );
if ( total <= 0 )
{
return 1;
}
current = self getweaponammoclip( weapon );
return current / total;
}
bot_select_weapon() //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
{
if ( self isthrowinggrenade() || self isswitchingweapons() || self isreloading() )
{
return;
}
if ( !self isonground() )
{
return;
}
ent = self.bot.threat.entity;
if ( !isDefined( ent ) )
{
return;
}
primaries = self getweaponslistprimaries();
weapon = self getcurrentweapon();
stock = self getweaponammostock( weapon );
clip = self getweaponammoclip( weapon );
if ( weapon == "none" )
{
return;
}
if ( threat_requires_rocket( ent ) || threat_is_qrdrone() )
{
if ( !bot_using_launcher() )
{
i = 0;
while ( i < primaries.size )
{
if ( !self getweaponammoclip( primaries[ i ] ) && !self getweaponammostock( primaries[ i ] ) )
{
i++;
continue;
}
if ( primaries[ i ] == "smaw_mp" || primaries[ i ] == "fhj18_mp" )
{
self switchtoweapon( primaries[ i ] );
return;
}
i++;
}
}
else if ( !clip && !stock && !threat_is_qrdrone() )
{
threat_ignore( ent, 5 );
}
return;
}
else if ( weapon == "fhj18_mp" && !target_istarget( ent ) )
{
foreach ( primary in primaries )
{
if ( primary != weapon )
{
self switchtoweapon( primary );
return;
}
}
return;
}
if ( !clip )
{
if ( stock )
{
if ( weaponhasattachment( weapon, "fastreload" ) )
{
return;
}
}
i = 0;
while ( i < primaries.size )
{
if ( primaries[ i ] == weapon || primaries[ i ] == "fhj18_mp" )
{
i++;
continue;
}
if ( self getweaponammoclip( primaries[ i ] ) )
{
self switchtoweapon( primaries[ i ] );
return;
}
i++;
}
if ( bot_using_launcher() || bot_has_lmg() )
{
i = 0;
while ( i < primaries.size )
{
if ( primaries[ i ] == weapon || primaries[ i ] == "fhj18_mp" )
{
i++;
continue;
}
else
{
self switchtoweapon( primaries[ i ] );
return;
}
i++;
}
}
}
}
bot_has_shotgun() //checked changed at own discretion
{
weapon = self getcurrentweapon();
if ( weapon == "none" )
{
return 0;
}
if ( weaponisdualwield( weapon ) )
{
return 1;
}
if ( bot_has_weapon_class( "spread" ) || bot_has_weapon_class( "pistol spread" ) )
{
return 1;
}
return 0;
}
bot_has_crossbow() //checked changed at own discretion
{
weapon = self getcurrentweapon();
if ( weapon == "crossbow_mp" )
{
return 1;
}
return 0;
}
bot_has_launcher() //checked matches cerberus output
{
if ( self getweaponammoclip( "smaw_mp" ) > 0 || self getweaponammostock( "smaw_mp" ) > 0 )
{
return 1;
}
if ( self getweaponammoclip( "fhj18_mp" ) > 0 || self getweaponammostock( "fhj18_mp" ) > 0 )
{
return 1;
}
return 0;
}
bot_has_melee_weapon() //checked changed at own discretion
{
weapon = self getcurrentweapon();
if ( weapon == "fhj18_mp" )
{
if ( isDefined( self.bot.threat.entity ) && !target_istarget( self.bot.threat.entity ) )
{
return 1;
}
}
if ( weapon == "riotshield_mp" || weapon == "knife_held_mp" )
{
return 1;
}
return 0;
}
bot_has_pistol() //checked changed at own discretion
{
if ( bot_has_weapon_class( "pistol" ) || bot_has_weapon_class( "pistol spread" ) )
{
return 1;
}
return 0;
}
bot_has_lmg() //checked changed at own discretion
{
if ( bot_has_weapon_class( "mg" ) )
{
return 1;
}
return 0;
}
bot_has_sniper() //checked changed at own discretion
{
if ( bot_has_weapon_class( "sniper" ) )
{
return 1;
}
return 0;
}
bot_using_launcher() //checked changed at own discretion
{
weapon = self getcurrentweapon();
if ( weapon == "smaw_mp" || weapon == "fhj18_mp" || weapon == "usrpg_mp" )
{
return 1;
}
return 0;
}
bot_has_minigun() //checked changed at own discretion
{
weapon = self getcurrentweapon();
if ( weapon == "minigun_mp" || weapon == "inventory_minigun_mp" )
{
return 1;
}
return 0;
}
bot_has_weapon_class( class ) //checked changed at own discretion
{
if ( self isreloading() )
{
return 0;
}
weapon = self getcurrentweapon();
if ( weapon == "none" )
{
return 0;
}
if ( weaponclass( weapon ) == class )
{
return 1;
}
return 0;
}
bot_health_frac() //checked matches cerberus output
{
return self.health / self.maxhealth;
}
bot_should_hip_fire() //checked matches cerberus output
{
enemy = self.bot.threat.entity;
weapon = self getcurrentweapon();
if ( weapon == "none" )
{
return 0;
}
if ( weaponisdualwield( weapon ) )
{
return 1;
}
class = weaponclass( weapon );
if ( isplayer( enemy ) && class == "spread" )
{
return 1;
}
distsq = distancesquared( self.origin, enemy.origin );
distcheck = 0;
switch( class )
{
case "mg":
distcheck = 250;
break;
case "smg":
distcheck = 350;
break;
case "spread":
distcheck = 400;
break;
case "pistol":
distcheck = 200;
break;
case "rocketlauncher":
distcheck = 0;
break;
case "rifle":
default:
distcheck = 300;
break;
}
if ( isweaponscopeoverlay( weapon ) )
{
distcheck = 500;
}
return distsq < ( distcheck * distcheck );
}
bot_patrol_near_enemy( damage, attacker, direction ) //checked matches cerberus output
{
if ( threat_is_warthog( attacker ) )
{
return;
}
if ( threat_requires_rocket( attacker ) && !self bot_has_launcher() )
{
return;
}
if ( isDefined( attacker ) )
{
self bot_lookat_entity( attacker );
}
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
{
return;
}
if ( !isDefined( attacker ) )
{
attacker = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
}
if ( !isDefined( attacker ) )
{
return;
}
if ( attacker.classname == "auto_turret" )
{
self bot_turret_set_dangerous( attacker );
}
node = bot_nearest_node( attacker.origin );
if ( !isDefined( node ) )
{
nodes = getnodesinradiussorted( attacker.origin, 1024, 0, 512, "Path", 8 );
if ( nodes.size )
{
node = nodes[ 0 ];
}
}
if ( isDefined( node ) )
{
if ( isDefined( damage ) )
{
self addgoal( node, 24, 4, "enemy_patrol" );
return;
}
else
{
self addgoal( node, 24, 2, "enemy_patrol" );
}
}
}
bot_nearest_node( origin ) //checked matches cerberus output
{
node = getnearestnode( origin );
if ( isDefined( node ) )
{
return node;
}
nodes = getnodesinradiussorted( origin, 256, 0, 256 );
if ( nodes.size )
{
return nodes[ 0 ];
}
return undefined;
}
bot_lookat_entity( entity ) //checked matches cerberus output
{
if ( isplayer( entity ) && entity getstance() != "prone" )
{
if ( distancesquared( self.origin, entity.origin ) < 65536 )
{
origin = entity getcentroid() + vectorScale( ( 0, 0, 1 ), 10 );
self lookat( origin );
return;
}
}
offset = target_getoffset( entity );
if ( isDefined( offset ) )
{
self lookat( entity.origin + offset );
}
else
{
self lookat( entity getcentroid() );
}
}
bot_combat_throw_lethal( origin ) //checked partially changed to match cerberus output did not change while loop to foreach see the github for more info
{
weapons = self getweaponslist();
radius = 256;
if ( self hasperk( "specialty_flakjacket" ) )
{
radius *= 0.25;
}
if ( distancesquared( self.origin, origin ) < radius * radius )
{
return 0;
}
i = 0;
while ( i < weapons.size )
{
if ( self getweaponammostock( weapons[ i ] ) <= 0 )
{
i++;
continue;
}
if ( weapons[ i ] == "frag_grenade_mp" || weapons[ i ] == "sticky_grenade_mp" )
{
if ( self throwgrenade( weapons[ i ], origin ) )
{
return 1;
}
}
i++;
}
return 0;
}
bot_combat_throw_tactical( origin ) //checked partially changed to match cerberus output did not change while loop to foreach see the github for more info
{
weapons = self getweaponslist();
if ( !self hasperk( "specialty_flashprotection" ) )
{
if ( distancesquared( self.origin, origin ) < 422500 )
{
return 0;
}
}
i = 0;
while ( i < weapons.size )
{
if ( self getweaponammostock( weapons[ i ] ) <= 0 )
{
i++;
continue;
}
if ( weapons[ i ] == "flash_grenade_mp" || weapons[ i ] == "concussion_grenade_mp" )
{
if ( self throwgrenade( weapons[ i ], origin ) )
{
return 1;
}
}
i++;
}
return 0;
}
bot_combat_throw_smoke( origin ) //checked partially changed to match cerberus output did not change while loop to foreach see the github for more info
{
if ( self getweaponammostock( "willy_pete_mp" ) <= 0 )
{
return 0;
}
time = getTime();
i = 0;
players = get_players();
while ( i < players.size )
{
if ( !isDefined( players[ i ].smokegrenadetime ) )
{
i++;
continue;
}
if ( ( time - players[ i ].smokegrenadetime ) > 12000 )
{
i++;
continue;
}
if ( distancesquared( origin, players[ i ].smokegrenadeposition ) < 65536 )
{
return 0;
}
i++;
}
return self throwgrenade( "willy_pete_mp", origin );
}
bot_combat_throw_emp( origin ) //checked matches cerberus output
{
if ( self getweaponammostock( "emp_mp" ) <= 0 )
{
return 0;
}
return self throwgrenade( "emp_mp", origin );
}
bot_combat_throw_proximity( origin ) //checked changed to match cerberus output
{
foreach ( missile in level.missileentities )
{
if ( isDefined( missile ) && distancesquared( missile.origin, origin ) < 65536 )
{
return 0;
}
}
return self throwgrenade( "proximity_grenade_mp", origin );
}
bot_combat_tactical_insertion( origin ) //checked changed to match cerberus output
{
foreach ( missile in level.missileentities )
{
if ( isDefined( missile ) && distancesquared( missile.origin, origin ) < 65536 )
{
return 0;
}
}
return self throwgrenade( "tactical_insertion_mp", origin );
}
bot_combat_toss_flash( origin ) //checked changed to match cerberus output
{
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
{
return 0;
}
if ( self getweaponammostock( "sensor_grenade_mp" ) <= 0 && self getweaponammostock( "proximity_grenade_mp" ) <= 0 && self getweaponammostock( "trophy_system_mp" ) <= 0 )
{
return 0;
}
foreach ( missile in level.missileentities )
{
if ( isDefined( missile ) && distancesquared( missile.origin, origin ) < 65536 )
{
return 0;
}
}
self pressattackbutton( 2 );
return 1;
}
bot_combat_toss_frag( origin ) //checked changed to match cerberus output
{
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
{
return 0;
}
if ( self getweaponammostock( "bouncingbetty_mp" ) <= 0 && self getweaponammostock( "claymore_mp" ) <= 0 && self getweaponammostock( "satchel_charge_mp" ) <= 0 )
{
return 0;
}
foreach ( missile in level.missileentities )
{
if ( isDefined( missile ) && distancesquared( missile.origin, origin ) < 16384 )
{
return 0;
}
}
self pressattackbutton( 1 );
return 1;
}
bot_shotgun_think() //checked partially changed to match cerberus output did not change foreach to while loop see github for more info
{
if ( self isthrowinggrenade() || self isswitchingweapons() )
{
return;
}
enemy = self.bot.threat.entity;
weapon = self getcurrentweapon();
self allowattack( 0 );
distsq = distancesquared( enemy.origin, self.origin );
if ( threat_is_turret() )
{
goal = enemy turret_get_attack_node();
if ( isDefined( goal ) )
{
self cancelgoal( "enemy_patrol" );
self addgoal( goal, 24, 4, "cover" );
}
if ( weapon != "none" && !weaponisdualwield( weapon ) && distsq < 65536 )
{
self pressads( 1 );
}
}
else if ( self getweaponammoclip( weapon ) && distsq < 90000 )
{
self cancelgoal( "enemy_patrol" );
self addgoal( self.origin, 24, 4, "cover" );
}
dot = self bot_dot_product( self.bot.threat.aim_target );
if ( distsq < 250000 && dot > 0.98 )
{
self allowattack( 1 );
return;
}
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
{
return;
}
if ( self threat_is_player() )
{
dot = enemy bot_dot_product( self.origin );
if ( dot < 0.9 )
{
return;
}
}
else
{
return;
}
primariesArray = self getweaponslistprimaries();
weapon = self getcurrentweapon();
i = 0;
primaries = getArrayKeys( primariesArray );
while ( i < primaries.size )
{
if ( primaries[ i ] == weapon )
{
i++;
continue;
}
if ( !self getweaponammoclip( primaries[ i ] ) )
{
i++;
continue;
}
if ( maps/mp/gametypes/_weapon_utils::isguidedrocketlauncherweapon( primaries[ i ] ) )
{
i++;
continue;
}
class = weaponclass( primaries[ i ] );
if ( class == "spread" || class == "pistol spread" || class == "melee" && class == "item" )
{
i++;
continue;
}
if ( self switchtoweapon( primaries[ i ] ) )
{
return;
}
i++;
}
if ( self getweaponammostock( "willy_pete_mp" ) > 0 )
{
self pressattackbutton( 2 );
return;
}
}
bot_turret_set_dangerous( turret ) //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
{
if ( !level.teambased )
{
return;
}
if ( isDefined( turret.dead ) && turret.dead || isDefined( turret.carried ) && turret.carried )
{
return;
}
if ( isDefined( turret.turret_active ) && !turret.turret_active )
{
return;
}
if ( turret.dangerous_nodes.size )
{
return;
}
nearest = bot_turret_nearest_node( turret );
if ( !isDefined( nearest ) )
{
return;
}
forward = anglesToForward( turret.angles );
if ( turret.turrettype == "sentry" )
{
nodes = getvisiblenodes( nearest );
foreach ( node in nodes )
{
dir = vectornormalize( node.origin - turret.origin );
dot = vectordot( forward, dir );
if ( dot >= 0.5 )
{
turret turret_mark_node_dangerous( node );
}
}
}
if ( turret.turrettype == "microwave" )
{
nodes = getnodesinradius( turret.origin, level.microwave_radius, 0 );
i = 0;
while ( i < nodes.size )
{
if ( !nodesvisible( nearest, nodes[ i ] ) )
{
i++;
continue;
}
dir = vectornormalize( nodes[ i ].origin - turret.origin );
dot = vectordot( forward, dir );
if ( dot >= level.microwave_turret_cone_dot )
{
turret turret_mark_node_dangerous( nodes[ i ] );
}
i++;
}
}
}
bot_turret_nearest_node( turret ) //checked changed to match cerberus output
{
nodes = getnodesinradiussorted( turret.origin, 256, 0 );
forward = anglesToForward( turret.angles );
foreach ( node in nodes )
{
dir = vectornormalize( node.origin - turret.origin );
dot = vectordot( forward, dir );
if ( dot > 0.5 )
{
return node;
}
}
if ( nodes.size )
{
return nodes[ 0 ];
}
return undefined;
}
turret_mark_node_dangerous( node ) //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
{
i = 0;
teams = getArrayKeys( level.teams );
while ( i < level.teams.size )
{
if ( teams[ i ] == self.owner.team )
{
i++;
continue;
}
node setdangerous( teams[ i ], 1 );
i++;
}
self.dangerous_nodes[ self.dangerous_nodes.size ] = node;
}
turret_get_attack_node() //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
{
nearest = bot_nearest_node( self.origin );
if ( !isDefined( nearest ) )
{
return undefined;
}
nodes = getnodesinradiussorted( self.origin, 512, 64 );
forward = anglesToForward( self.angles );
i = 0;
while ( i < nodes.size )
{
if ( !nodesvisible( nodes[ i ], nearest ) )
{
i++;
continue;
}
dir = vectornormalize( nodes[ i ].origin - self.origin );
dot = vectordot( forward, dir );
if ( dot < 0.5 )
{
return nodes[ i ];
}
i++;
}
return undefined;
}
bot_riotshield_think( enemy ) //checked matches cerberus output
{
dot = enemy bot_dot_product( self.origin );
if ( !bot_has_crossbow() && !bot_using_launcher() && enemy getstance() != "stand" )
{
if ( dot > 0.8 )
{
self allowattack( 0 );
}
}
forward = anglesToForward( enemy.angles );
origin = enemy.origin + forward * randomintrange( 256, 512 );
if ( self bot_combat_throw_lethal( origin ) )
{
return;
}
if ( self bot_combat_throw_tactical( origin ) )
{
return;
}
if ( self throwgrenade( "proximity_grenade_mp", origin ) )
{
return;
}
if ( self atgoal( "cover" ) )
{
self.bot.threat.update_riotshield = 0;
}
if ( getTime() > self.bot.threat.update_riotshield )
{
self thread bot_riotshield_dangerous_think( enemy );
self.bot.threat.update_riotshield = getTime() + randomintrange( 5000, 7500 );
}
}
bot_riotshield_dangerous_think( enemy, goal ) //checked partially changed to match cerberus output
{
nearest = bot_nearest_node( enemy.origin );
if ( !isDefined( nearest ) )
{
threat_ignore( enemy, 10 );
return;
}
nodes = getnodesinradius( enemy.origin, 768, 0 );
if ( !nodes.size )
{
threat_ignore( enemy, 10 );
return;
}
nodes = array_randomize( nodes );
forward = anglesToForward( enemy.angles );
i = 0;
while ( i < nodes.size )
{
if ( !nodesvisible( nodes[ i ], nearest ) )
{
i++;
continue;
}
dir = vectornormalize( nodes[ i ].origin - enemy.origin );
dot = vectordot( forward, dir );
if ( dot < 0 )
{
if ( distancesquared( self.origin, enemy.origin ) < 262144 )
{
self addgoal( nodes[ i ], 24, 4, "cover" );
}
else
{
self addgoal( nodes[ i ], 24, 3, "cover" );
}
break;
}
i++;
}
if ( !level.teambased )
{
return;
}
nodes = getnodesinradius( enemy.origin, 512, 0 );
foreach ( node in nodes )
{
dir = vectornormalize( node.origin - enemy.origin );
dot = vectordot( forward, dir );
if ( dot >= 0.5 )
{
node setdangerous( self.team, 1 );
}
}
enemy wait_endon( 5, "death" );
foreach ( node in nodes )
{
node setdangerous( self.team, 0 );
}
}