mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 18:07:54 -05:00
Added a missing include to _bot. Changed vectortoangle() to vectortoangles() in _bot_combat. Removed an extra input from 3 functions since those functions only take in 1 input in _bot_ctf.
1871 lines
38 KiB
Plaintext
1871 lines
38 KiB
Plaintext
#include maps/mp/gametypes/_weapon_utils;
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#include maps/mp/bots/_bot;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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bot_combat_think( damage, attacker, direction ) //checked partially changed to match cerberus output changed at own discretion
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{
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self allowattack( 0 );
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self pressads( 0 );
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for ( ;; )
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{
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if ( self atgoal( "enemy_patrol" ) )
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{
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self cancelgoal( "enemy_patrol" );
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}
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self maps/mp/bots/_bot::bot_update_failsafe();
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self maps/mp/bots/_bot::bot_update_crouch();
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self maps/mp/bots/_bot::bot_update_crate();
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if ( !bot_can_do_combat() )
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{
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return;
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}
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difficulty = maps/mp/bots/_bot::bot_get_difficulty();
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/*
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/#
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if ( bot_has_enemy() )
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{
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if ( getDvarInt( "bot_IgnoreHumans" ) )
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{
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if ( isplayer( self.bot.threat.entity ) && !self.bot.threat.entity is_bot() )
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{
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self bot_combat_idle();
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#/
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}
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}
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}
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*/
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sight = bot_best_enemy();
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bot_select_weapon();
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ent = self.bot.threat.entity;
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pos = self.bot.threat.position;
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if ( !sight )
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{
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if ( threat_is_player() )
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{
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if ( distancesquared( self.origin, ent.origin ) < 65536 )
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{
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prediction = self predictposition( ent, 4 );
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height = ent getplayerviewheight();
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self lookat( prediction + ( 0, 0, height ) );
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self addgoal( ent.origin, 24, 4, "enemy_patrol" );
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self allowattack( 0 );
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wait 0.05;
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continue;
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}
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else
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{
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self addgoal( self.origin, 24, 3, "enemy_patrol" );
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if ( difficulty != "easy" && cointoss() )
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{
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self bot_combat_throw_lethal( pos );
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self bot_combat_throw_tactical( pos );
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}
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bot_combat_dead();
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self addgoal( pos, 24, 4, "enemy_patrol" );
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}
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}
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bot_combat_idle( damage, attacker, direction );
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return;
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}
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else if ( threat_dead() )
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{
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bot_combat_dead();
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return;
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}
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bot_update_cover();
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bot_combat_main();
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if ( threat_is_turret() )
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{
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bot_turret_set_dangerous( ent );
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bot_combat_throw_smoke( ent.origin );
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}
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if ( !threat_is_turret() || threat_is_ai_tank() || threat_is_equipment() )
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{
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bot_combat_throw_emp( ent.origin );
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bot_combat_throw_lethal( ent.origin );
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}
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else if ( threat_is_qrdrone() )
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{
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bot_combat_throw_emp( ent.origin );
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break;
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}
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else if ( threat_requires_rocket( ent ) )
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{
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self cancelgoal( "enemy_patrol" );
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self addgoal( self.origin, 24, 4, "cover" );
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}
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if ( difficulty == "easy" )
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{
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wait 0.5;
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continue;
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}
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if ( difficulty == "normal" )
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{
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wait 0.25;
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continue;
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}
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if ( difficulty == "hard" )
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{
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wait 0.1;
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continue;
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}
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wait 0.05; //fu difficulty
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}
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}
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bot_can_do_combat() //checked matches cerberus output
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{
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if ( self ismantling() || self isonladder() )
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{
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return 0;
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}
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return 1;
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}
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threat_dead() //checked changed at own discretion
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{
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if ( bot_has_enemy() )
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{
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ent = self.bot.threat.entity;
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if ( threat_is_turret() && isDefined( ent.dead ) && ent.dead )
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{
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return 1;
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}
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if ( threat_is_qrdrone() && isDefined( ent.crash_accel ) && ent.crash_accel )
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{
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return 1;
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}
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if ( !isalive( ent ) )
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{
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return 1;
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}
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return 0;
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}
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return 0;
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}
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bot_can_reload() //checked changed to match cerberus output
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{
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weapon = self getcurrentweapon();
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if ( weapon == "none" )
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{
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return 0;
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}
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if ( !self getweaponammostock( weapon ) )
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{
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return 0;
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}
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if ( self isreloading() || self isswitchingweapons() || self isthrowinggrenade() )
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{
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return 0;
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}
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return 1;
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}
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bot_combat_idle( damage, attacker, direction ) //checked matches cerberus output
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{
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self pressads( 0 );
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self allowattack( 0 );
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self allowsprint( 1 );
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bot_clear_enemy();
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weapon = self getcurrentweapon();
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if ( bot_can_reload() )
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{
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frac = 0.5;
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if ( bot_has_lmg() )
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{
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frac = 0.25;
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}
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frac += randomfloatrange( -0.1, 0.1 );
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if ( bot_weapon_ammo_frac() < frac )
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{
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self pressusebutton( 0.1 );
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}
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}
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if ( isDefined( damage ) )
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{
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bot_patrol_near_enemy( damage, attacker, direction );
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return;
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}
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self cancelgoal( "cover" );
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self cancelgoal( "flee" );
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}
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bot_combat_dead( damage ) //checked matches cerberus output
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{
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difficulty = maps/mp/bots/_bot::bot_get_difficulty();
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switch( difficulty )
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{
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case "easy":
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wait 0.75;
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break;
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case "normal":
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wait 0.5;
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break;
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case "hard":
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wait 0.25;
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break;
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case "fu":
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wait 0.1;
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break;
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}
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self allowattack( 0 );
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switch( difficulty )
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{
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case "easy":
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case "normal":
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wait 1;
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break;
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case "hard":
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wait_endon( 0.5, "damage" );
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break;
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case "fu":
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wait_endon( 0.25, "damage" );
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break;
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}
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bot_clear_enemy();
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}
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bot_combat_main() //checked partially changed to match cerberus output changed at own discretion
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{
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weapon = self getcurrentweapon();
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currentammo = self getweaponammoclip( weapon ) + self getweaponammostock( weapon );
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if ( !currentammo || bot_has_melee_weapon() )
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{
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if ( threat_is_player() || threat_is_dog() )
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{
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bot_combat_melee( weapon );
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}
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return;
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}
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time = getTime();
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if ( !bot_should_hip_fire() && self.bot.threat.dot > 0.96 )
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{
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ads = 1;
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}
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difficulty = maps/mp/bots/_bot::bot_get_difficulty();
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if ( ads )
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{
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self pressads( 1 );
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}
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else
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{
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self pressads( 0 );
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}
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if ( ads && self playerads() < 1 )
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{
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ratio = int( floor( bot_get_converge_time() / bot_get_converge_rate() ) );
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step = ratio % 50;
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self.bot.threat.time_aim_interval = ratio - step;
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self.bot.threat.time_aim_correct = time;
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ideal = bot_update_aim( 4 );
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bot_update_lookat( ideal, 0 );
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return;
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}
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frames = 4;
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frames += randomintrange( 0, 3 );
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if ( difficulty != "fu" )
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{
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if ( distancesquared( self.bot.threat.entity.origin, self.bot.threat.position ) > 225 )
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{
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self.bot.threat.time_aim_correct = time;
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if ( time > self.bot.threat.time_first_sight )
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{
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self.bot.threat.time_first_sight = time - 100;
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}
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}
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}
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if ( time >= self.bot.threat.time_aim_correct )
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{
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self.bot.threat.time_aim_correct += self.bot.threat.time_aim_interval;
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frac = ( time - self.bot.threat.time_first_sight ) / bot_get_converge_time();
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frac = clamp( frac, 0, 1 );
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if ( !threat_is_player() )
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{
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frac = 1;
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}
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self.bot.threat.aim_target = bot_update_aim( frames );
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self.bot.threat.position = self.bot.threat.entity.origin;
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bot_update_lookat( self.bot.threat.aim_target, frac );
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}
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if ( difficulty == "hard" || difficulty == "fu" )
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{
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if ( bot_on_target( self.bot.threat.entity.origin, 30 ) )
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{
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self allowattack( 1 );
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}
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else
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{
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self allowattack( 0 );
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}
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}
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else if ( bot_on_target( self.bot.threat.aim_target, 45 ) )
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{
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self allowattack( 1 );
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}
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else
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{
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self allowattack( 0 );
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}
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if ( threat_is_equipment() )
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{
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if ( bot_on_target( self.bot.threat.entity.origin, 3 ) )
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{
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self allowattack( 1 );
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}
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else
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{
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self allowattack( 0 );
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}
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}
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if ( isDefined( self.stingerlockstarted ) && self.stingerlockstarted )
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{
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self allowattack( self.stingerlockfinalized );
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return;
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}
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if ( threat_is_player() )
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{
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if ( self iscarryingturret() && self.bot.threat.dot > 0 )
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{
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self pressattackbutton();
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}
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if ( self.bot.threat.dot > 0 && distance2dsquared( self.origin, self.bot.threat.entity.origin ) < bot_get_melee_range_sq() )
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{
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self addgoal( self.bot.threat.entity.origin, 24, 4, "enemy_patrol" );
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self pressmelee();
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}
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}
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if ( threat_using_riotshield() )
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{
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self bot_riotshield_think( self.bot.threat.entity );
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}
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else if ( bot_has_shotgun() )
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{
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self bot_shotgun_think();
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}
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}
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bot_combat_melee( weapon ) //checked partially changed to match cerberus output
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{
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if ( !threat_is_player() && !threat_is_dog() )
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{
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threat_ignore( self.bot.threat.entity, 60 );
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self bot_clear_enemy();
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return;
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}
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self cancelgoal( "cover" );
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self pressads( 0 );
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self allowattack( 0 );
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for ( ;; )
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{
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if ( !isalive( self.bot.threat.entity ) )
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{
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self bot_clear_enemy();
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self cancelgoal( "enemy_patrol" );
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return;
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}
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if ( self isthrowinggrenade() || self isswitchingweapons() )
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{
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self cancelgoal( "enemy_patrol" );
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return;
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}
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if ( !bot_has_melee_weapon() && self getweaponammoclip( weapon ) )
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{
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self cancelgoal( "enemy_patrol" );
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return;
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}
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frames = 4;
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prediction = self predictposition( self.bot.threat.entity, frames );
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if ( !isplayer( self.bot.threat.entity ) )
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{
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height = self.bot.threat.entity getcentroid()[ 2 ] - prediction[ 2 ];
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return prediction + ( 0, 0, height );
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}
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else
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{
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height = self.bot.threat.entity getplayerviewheight();
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}
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self lookat( prediction + ( 0, 0, height ) );
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distsq = distance2dsquared( self.origin, prediction );
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dot = bot_dot_product( self.bot.threat.entity.origin );
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if ( dot > 0 && distsq < bot_get_melee_range_sq() )
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{
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if ( self.bot.threat.entity getstance() == "prone" )
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{
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self setstance( "crouch" );
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}
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if ( weapon == "knife_held_mp" )
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{
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self pressattackbutton();
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wait 0.1;
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}
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else
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{
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self pressmelee();
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wait 0.1;
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}
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}
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goal = self getgoal( "enemy_patrol" );
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if ( !isDefined( goal ) || distancesquared( prediction, goal ) > bot_get_melee_range_sq() )
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{
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if ( !findpath( self.origin, prediction, undefined, 0, 1 ) )
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{
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threat_ignore( self.bot.threat.entity, 10 );
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self bot_clear_enemy();
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self cancelgoal( "enemy_patrol" );
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return;
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}
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if ( weapon == "riotshield_mp" )
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{
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if ( maps/mp/bots/_bot::bot_get_difficulty() != "easy" )
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{
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self setstance( "crouch" );
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self allowsprint( 0 );
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}
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}
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self addgoal( prediction, 4, 4, "enemy_patrol" );
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}
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wait 0.05;
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}
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}
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bot_get_fov() //checked matches cerberus output
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{
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weapon = self getcurrentweapon();
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reduction = 1;
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if ( weapon != "none" && isweaponscopeoverlay( weapon ) && self playerads() >= 1 )
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{
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reduction = 0.25;
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}
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return self.bot.fov * reduction;
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}
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bot_get_converge_time() //checked changed at own discretion
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{
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difficulty = maps/mp/bots/_bot::bot_get_difficulty();
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switch( difficulty )
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{
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case "easy":
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return 3500;
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case "normal":
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return 2000;
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case "hard":
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return 1500;
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case "fu":
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return 100;
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default:
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return 2000;
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}
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}
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bot_get_converge_rate() //checked changed at own discretion
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{
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difficulty = maps/mp/bots/_bot::bot_get_difficulty();
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switch( difficulty )
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{
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case "easy":
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return 2;
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case "normal":
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return 4;
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case "hard":
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return 5;
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case "fu":
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return 7;
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default:
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return 4;
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}
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}
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bot_get_melee_range_sq() //checked changed at own discretion
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{
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difficulty = maps/mp/bots/_bot::bot_get_difficulty();
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switch( difficulty )
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{
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case "easy":
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return 1600;
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case "normal":
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return 4900;
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case "hard":
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return 4900;
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case "fu":
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return 4900;
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default:
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return 4900;
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}
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}
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bot_get_aim_error() //checked changed at own discretion
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{
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difficulty = maps/mp/bots/_bot::bot_get_difficulty();
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switch( difficulty )
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{
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case "easy":
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return 30;
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case "normal":
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return 20;
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case "hard":
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return 15;
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case "fu":
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return 2;
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default:
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return 20;
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}
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}
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bot_update_lookat( origin, frac ) //checked matches cerberus output
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{
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angles = vectorToAngles( origin - self.origin );
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right = anglesToRight( angles );
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error = bot_get_aim_error() * ( 1 - frac );
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if ( cointoss() )
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{
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error *= -1;
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}
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height = origin[ 2 ] - self.bot.threat.entity.origin[ 2 ];
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height *= 1 - frac;
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if ( cointoss() )
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{
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height *= -1;
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}
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end = origin + ( right * error );
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end += ( 0, 0, height );
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red = 1 - frac;
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green = frac;
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self lookat( end );
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}
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bot_on_target( aim_target, radius ) //checked matches cerberus output
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{
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angles = self getplayerangles();
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forward = anglesToForward( angles );
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origin = self getplayercamerapos();
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len = distance( aim_target, origin );
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end = origin + ( forward * len );
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if ( distance2dsquared( aim_target, end ) < ( radius * radius ) )
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{
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return 1;
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}
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return 0;
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}
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bot_dot_product( origin ) //checked matches cerberus output
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{
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angles = self getplayerangles();
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forward = anglesToForward( angles );
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delta = origin - self getplayercamerapos();
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delta = vectornormalize( delta );
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dot = vectordot( forward, delta );
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return dot;
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}
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bot_has_enemy() //checked changed at own discretion
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|
{
|
|
if ( isDefined( self.bot.threat.entity ) )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
threat_is_player() //checked changed at own discretion
|
|
{
|
|
ent = self.bot.threat.entity;
|
|
if ( isDefined( ent ) && isplayer( ent ) )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
threat_is_dog() //checked changed at own discretion
|
|
{
|
|
ent = self.bot.threat.entity;
|
|
if ( isDefined( ent ) && isai( ent ) )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
threat_is_turret() //checked changed at own discretion
|
|
{
|
|
ent = self.bot.threat.entity;
|
|
if ( isDefined( ent ) && ent.classname == "auto_turret" )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
threat_is_ai_tank() //checked changed at own discretion
|
|
{
|
|
ent = self.bot.threat.entity;
|
|
if ( isDefined( ent ) && isDefined( ent.targetname ) && ent.targetname == "talon" )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
threat_is_qrdrone( ent ) //checked changed at own discretion
|
|
{
|
|
if ( !isDefined( ent ) )
|
|
{
|
|
ent = self.bot.threat.entity;
|
|
}
|
|
if ( isDefined( ent ) && isDefined( ent.helitype ) && ent.helitype == "qrdrone" )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
threat_using_riotshield() //checked changed at own discretion
|
|
{
|
|
if ( threat_is_player() )
|
|
{
|
|
weapon = self.bot.threat.entity getcurrentweapon();
|
|
if ( weapon == "riotshield_mp" )
|
|
{
|
|
return ;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
threat_is_equipment() //checked changed at own discretion
|
|
{
|
|
ent = self.bot.threat.entity;
|
|
if ( !isDefined( ent ) )
|
|
{
|
|
return 0;
|
|
}
|
|
if ( threat_is_player() )
|
|
{
|
|
return 0;
|
|
}
|
|
if ( isDefined( ent.model ) && ent.model == "t6_wpn_tac_insert_world" )
|
|
{
|
|
return 1;
|
|
}
|
|
if ( isDefined( ent.name ) && isweaponequipment( ent.name ) )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_clear_enemy() //checked matches cerberus output
|
|
{
|
|
self clearlookat();
|
|
self.bot.threat.entity = undefined;
|
|
}
|
|
|
|
bot_best_enemy() //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
|
|
{
|
|
fov = bot_get_fov();
|
|
ent = self.bot.threat.entity;
|
|
if ( isDefined( ent ) )
|
|
{
|
|
if ( isplayer( ent ) || isai( ent ) )
|
|
{
|
|
dot = bot_dot_product( ent.origin );
|
|
if ( dot >= fov )
|
|
{
|
|
if ( self botsighttracepassed( ent ) )
|
|
{
|
|
self.bot.threat.time_recent_sight = getTime();
|
|
self.bot.threat.dot = dot;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
enemies = self getthreats( fov );
|
|
i = 0;
|
|
while ( i < enemies.size )
|
|
{
|
|
if ( threat_should_ignore( enemies[ i ] ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( !isplayer( enemies[ i ] ) && enemies[ i ].classname != "grenade" )
|
|
{
|
|
if ( level.gametype == "hack" )
|
|
{
|
|
if ( enemies[ i ].classname == "script_vehicle" )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
}
|
|
if ( enemies[ i ].classname == "auto_turret" )
|
|
{
|
|
if ( isDefined( enemies[ i ].dead ) && enemies[ i ].dead || isDefined( enemies[ i ].carried ) && enemies[ i ].carried )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( isDefined( enemies[ i ].turret_active ) && !enemies[ i ].turret_active )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
}
|
|
if ( threat_requires_rocket( enemies[ i ] ) )
|
|
{
|
|
if ( !bot_has_launcher() )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
origin = self getplayercamerapos();
|
|
angles = vectorToAngle( enemies[ i ].origin - origin );
|
|
if ( angles[ 0 ] < 290 )
|
|
{
|
|
threat_ignore( enemies[ i ], 3.5 );
|
|
i++;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
if ( self botsighttracepassed( enemies[ i ] ) )
|
|
{
|
|
self.bot.threat.entity = enemies[ i ];
|
|
self.bot.threat.time_first_sight = getTime();
|
|
self.bot.threat.time_recent_sight = getTime();
|
|
self.bot.threat.dot = bot_dot_product( enemies[ i ].origin );
|
|
self.bot.threat.position = enemies[ i ].origin;
|
|
return 1;
|
|
}
|
|
i++;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
threat_requires_rocket( enemy ) //checked changed to match cerberus output
|
|
{
|
|
if ( !isDefined( enemy ) || isplayer( enemy ) )
|
|
{
|
|
return 0;
|
|
}
|
|
if ( isDefined( enemy.helitype ) && enemy.helitype == "qrdrone" )
|
|
{
|
|
return 0;
|
|
}
|
|
if ( isDefined( enemy.targetname ) )
|
|
{
|
|
if ( enemy.targetname == "remote_mortar" )
|
|
{
|
|
return 1;
|
|
}
|
|
else if ( enemy.targetname == "uav" || enemy.targetname == "counteruav" )
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
if ( enemy.classname == "script_vehicle" && enemy.vehicleclass == "helicopter" )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
threat_is_warthog( enemy ) //checked matches cerberus output
|
|
{
|
|
if ( !isDefined( enemy ) || isplayer( enemy ) )
|
|
{
|
|
return 0;
|
|
}
|
|
if ( enemy.classname == "script_vehicle" && enemy.vehicleclass == "plane" )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
threat_should_ignore( entity ) //checked matches cerberus output
|
|
{
|
|
ignore_time = self.bot.ignore_entity[ entity getentitynumber() ];
|
|
if ( isDefined( ignore_time ) )
|
|
{
|
|
if ( getTime() < ignore_time )
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
threat_ignore( entity, secs ) //checked matches cerberus output
|
|
{
|
|
self.bot.ignore_entity[ entity getentitynumber() ] = getTime() + secs * 1000;
|
|
}
|
|
|
|
bot_update_aim( frames ) //checked matches cerberus output
|
|
{
|
|
ent = self.bot.threat.entity;
|
|
prediction = self predictposition( ent, frames );
|
|
if ( bot_using_launcher() && !threat_requires_rocket( ent ) )
|
|
{
|
|
return prediction - ( 0, 0, randomintrange( 0, 10 ) );
|
|
}
|
|
if ( !threat_is_player() )
|
|
{
|
|
height = ent getcentroid()[ 2 ] - prediction[ 2 ];
|
|
return prediction + ( 0, 0, height );
|
|
}
|
|
height = ent getplayerviewheight();
|
|
if ( threat_using_riotshield() )
|
|
{
|
|
dot = ent bot_dot_product( self.origin );
|
|
if ( dot > 0.8 && ent getstance() == "stand" )
|
|
{
|
|
return prediction + vectorScale( ( 0, 0, 1 ), 5 );
|
|
}
|
|
}
|
|
torso = prediction + ( 0, 0, height / 1.6 );
|
|
return torso;
|
|
}
|
|
|
|
bot_update_cover() //checked partially changed to match cerberus output did not change while loop to foreach see the github for more info
|
|
{
|
|
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
|
|
{
|
|
return;
|
|
}
|
|
if ( bot_has_melee_weapon() )
|
|
{
|
|
self cancelgoal( "cover" );
|
|
self cancelgoal( "flee" );
|
|
return;
|
|
}
|
|
if ( threat_using_riotshield() )
|
|
{
|
|
self cancelgoal( "enemy_patrol" );
|
|
self cancelgoal( "flee" );
|
|
return;
|
|
}
|
|
enemy = self.bot.threat.entity;
|
|
if ( threat_is_turret() && !bot_has_sniper() && !bot_has_melee_weapon() )
|
|
{
|
|
goal = enemy turret_get_attack_node();
|
|
if ( isDefined( goal ) )
|
|
{
|
|
self cancelgoal( "enemy_patrol" );
|
|
self addgoal( goal, 24, 3, "cover" );
|
|
}
|
|
}
|
|
if ( !isplayer( enemy ) )
|
|
{
|
|
return;
|
|
}
|
|
dot = enemy bot_dot_product( self.origin );
|
|
if ( dot < 0.8 && !bot_has_shotgun() )
|
|
{
|
|
self cancelgoal( "cover" );
|
|
self cancelgoal( "flee" );
|
|
return;
|
|
}
|
|
ammo_frac = bot_weapon_ammo_frac();
|
|
health_frac = bot_health_frac();
|
|
cover_score = dot - ammo_frac - health_frac;
|
|
if ( bot_should_hip_fire() && !bot_has_shotgun() )
|
|
{
|
|
cover_score += 1;
|
|
}
|
|
if ( cover_score > 0.25 )
|
|
{
|
|
nodes = getnodesinradiussorted( self.origin, 1024, 256, 512, "Path", 8 );
|
|
nearest = bot_nearest_node( enemy.origin );
|
|
if ( isDefined( nearest ) && !self hasgoal( "flee" ) )
|
|
{
|
|
foreach ( node in nodes )
|
|
{
|
|
if ( !nodesvisible( nearest, node ) && !nodescanpath( nearest, node ) )
|
|
{
|
|
self cancelgoal( "cover" );
|
|
self cancelgoal( "enemy_patrol" );
|
|
self addgoal( node, 24, 4, "flee" );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ( cover_score > -0.25 )
|
|
{
|
|
if ( self hasgoal( "cover" ) )
|
|
{
|
|
return;
|
|
}
|
|
nodes = getnodesinradiussorted( self.origin, 512, 0, 256, "Cover" );
|
|
if ( !nodes.size )
|
|
{
|
|
nodes = getnodesinradiussorted( self.origin, 256, 0, 256, "Path", 8 );
|
|
}
|
|
nearest = bot_nearest_node( enemy.origin );
|
|
if ( isDefined( nearest ) )
|
|
{
|
|
i = 0;
|
|
while ( i < nodes.size )
|
|
{
|
|
if ( !canclaimnode( nodes[ i ], self.team ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
else if ( nodes[ i ].type != "Path" && !within_fov( nodes[ i ].origin, nodes[ i ].angles, enemy.origin, bot_get_fov() ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if ( !nodescanpath( nearest, nodes[ i ] ) && nodesvisible( nearest, nodes[ i ] ) )
|
|
{
|
|
if ( nodes[ i ].type == "Cover Left" )
|
|
{
|
|
right = anglesToRight( nodes[ i ].angles );
|
|
dir = vectorScale( right, 16 );
|
|
node = nodes[ i ].origin - dir;
|
|
}
|
|
else if ( nodes[ i ].type == "Cover Right" )
|
|
{
|
|
right = anglesToRight( nodes[ i ].angles );
|
|
dir = vectorScale( right, 16 );
|
|
node = nodes[ i ].origin + dir;
|
|
}
|
|
self cancelgoal( "flee" );
|
|
self cancelgoal( "enemy_patrol" );
|
|
self addgoal( nodes[ i ], 8, 4, "cover" );
|
|
return;
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
else if ( bot_has_shotgun() )
|
|
{
|
|
self addgoal( enemy.origin, 24, 4, "cover" );
|
|
}
|
|
}
|
|
|
|
bot_update_attack( enemy, dot_from, dot_to, sight, aim_target ) //checked matches cerberus output
|
|
{
|
|
self allowattack( 0 );
|
|
self pressads( 0 );
|
|
if ( sight == 0 )
|
|
{
|
|
return;
|
|
}
|
|
weapon = self getcurrentweapon();
|
|
if ( weapon == "none" )
|
|
{
|
|
return;
|
|
}
|
|
radius = 50;
|
|
if ( dot_to > 0.9 )
|
|
{
|
|
self pressads( 1 );
|
|
}
|
|
ads = 1;
|
|
if ( bot_should_hip_fire() )
|
|
{
|
|
self pressads( 0 );
|
|
ads = 0;
|
|
radius = 15;
|
|
}
|
|
if ( isweaponscopeoverlay( weapon ) && ads )
|
|
{
|
|
if ( self playerads() < 1 )
|
|
{
|
|
self.bot.time_ads = getTime();
|
|
}
|
|
if ( getTime() < ( self.bot.time_ads + 1000 ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
if ( !ads || self playerads() >= 1 )
|
|
{
|
|
self allowattack( 1 );
|
|
}
|
|
}
|
|
|
|
bot_weapon_ammo_frac() //checked matches cerberus output
|
|
{
|
|
if ( self isreloading() || self isswitchingweapons() )
|
|
{
|
|
return 0;
|
|
}
|
|
weapon = self getcurrentweapon();
|
|
if ( weapon == "none" )
|
|
{
|
|
return 1;
|
|
}
|
|
total = weaponclipsize( weapon );
|
|
if ( total <= 0 )
|
|
{
|
|
return 1;
|
|
}
|
|
current = self getweaponammoclip( weapon );
|
|
return current / total;
|
|
}
|
|
|
|
bot_select_weapon() //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
|
|
{
|
|
if ( self isthrowinggrenade() || self isswitchingweapons() || self isreloading() )
|
|
{
|
|
return;
|
|
}
|
|
if ( !self isonground() )
|
|
{
|
|
return;
|
|
}
|
|
ent = self.bot.threat.entity;
|
|
if ( !isDefined( ent ) )
|
|
{
|
|
return;
|
|
}
|
|
primaries = self getweaponslistprimaries();
|
|
weapon = self getcurrentweapon();
|
|
stock = self getweaponammostock( weapon );
|
|
clip = self getweaponammoclip( weapon );
|
|
if ( weapon == "none" )
|
|
{
|
|
return;
|
|
}
|
|
if ( threat_requires_rocket( ent ) || threat_is_qrdrone() )
|
|
{
|
|
if ( !bot_using_launcher() )
|
|
{
|
|
i = 0;
|
|
while ( i < primaries.size )
|
|
{
|
|
if ( !self getweaponammoclip( primaries[ i ] ) && !self getweaponammostock( primaries[ i ] ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( primaries[ i ] == "smaw_mp" || primaries[ i ] == "fhj18_mp" )
|
|
{
|
|
self switchtoweapon( primaries[ i ] );
|
|
return;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
else if ( !clip && !stock && !threat_is_qrdrone() )
|
|
{
|
|
threat_ignore( ent, 5 );
|
|
}
|
|
return;
|
|
}
|
|
else if ( weapon == "fhj18_mp" && !target_istarget( ent ) )
|
|
{
|
|
foreach ( primary in primaries )
|
|
{
|
|
if ( primary != weapon )
|
|
{
|
|
self switchtoweapon( primary );
|
|
return;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
if ( !clip )
|
|
{
|
|
if ( stock )
|
|
{
|
|
if ( weaponhasattachment( weapon, "fastreload" ) )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
i = 0;
|
|
while ( i < primaries.size )
|
|
{
|
|
if ( primaries[ i ] == weapon || primaries[ i ] == "fhj18_mp" )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( self getweaponammoclip( primaries[ i ] ) )
|
|
{
|
|
self switchtoweapon( primaries[ i ] );
|
|
return;
|
|
}
|
|
i++;
|
|
}
|
|
if ( bot_using_launcher() || bot_has_lmg() )
|
|
{
|
|
i = 0;
|
|
while ( i < primaries.size )
|
|
{
|
|
if ( primaries[ i ] == weapon || primaries[ i ] == "fhj18_mp" )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
self switchtoweapon( primaries[ i ] );
|
|
return;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bot_has_shotgun() //checked changed at own discretion
|
|
{
|
|
weapon = self getcurrentweapon();
|
|
if ( weapon == "none" )
|
|
{
|
|
return 0;
|
|
}
|
|
if ( weaponisdualwield( weapon ) )
|
|
{
|
|
return 1;
|
|
}
|
|
if ( bot_has_weapon_class( "spread" ) || bot_has_weapon_class( "pistol spread" ) )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_has_crossbow() //checked changed at own discretion
|
|
{
|
|
weapon = self getcurrentweapon();
|
|
if ( weapon == "crossbow_mp" )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_has_launcher() //checked matches cerberus output
|
|
{
|
|
if ( self getweaponammoclip( "smaw_mp" ) > 0 || self getweaponammostock( "smaw_mp" ) > 0 )
|
|
{
|
|
return 1;
|
|
}
|
|
if ( self getweaponammoclip( "fhj18_mp" ) > 0 || self getweaponammostock( "fhj18_mp" ) > 0 )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_has_melee_weapon() //checked changed at own discretion
|
|
{
|
|
weapon = self getcurrentweapon();
|
|
if ( weapon == "fhj18_mp" )
|
|
{
|
|
if ( isDefined( self.bot.threat.entity ) && !target_istarget( self.bot.threat.entity ) )
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
if ( weapon == "riotshield_mp" || weapon == "knife_held_mp" )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_has_pistol() //checked changed at own discretion
|
|
{
|
|
if ( bot_has_weapon_class( "pistol" ) || bot_has_weapon_class( "pistol spread" ) )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_has_lmg() //checked changed at own discretion
|
|
{
|
|
if ( bot_has_weapon_class( "mg" ) )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_has_sniper() //checked changed at own discretion
|
|
{
|
|
if ( bot_has_weapon_class( "sniper" ) )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_using_launcher() //checked changed at own discretion
|
|
{
|
|
weapon = self getcurrentweapon();
|
|
if ( weapon == "smaw_mp" || weapon == "fhj18_mp" || weapon == "usrpg_mp" )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_has_minigun() //checked changed at own discretion
|
|
{
|
|
weapon = self getcurrentweapon();
|
|
if ( weapon == "minigun_mp" || weapon == "inventory_minigun_mp" )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_has_weapon_class( class ) //checked changed at own discretion
|
|
{
|
|
if ( self isreloading() )
|
|
{
|
|
return 0;
|
|
}
|
|
weapon = self getcurrentweapon();
|
|
if ( weapon == "none" )
|
|
{
|
|
return 0;
|
|
}
|
|
if ( weaponclass( weapon ) == class )
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_health_frac() //checked matches cerberus output
|
|
{
|
|
return self.health / self.maxhealth;
|
|
}
|
|
|
|
bot_should_hip_fire() //checked matches cerberus output
|
|
{
|
|
enemy = self.bot.threat.entity;
|
|
weapon = self getcurrentweapon();
|
|
if ( weapon == "none" )
|
|
{
|
|
return 0;
|
|
}
|
|
if ( weaponisdualwield( weapon ) )
|
|
{
|
|
return 1;
|
|
}
|
|
class = weaponclass( weapon );
|
|
if ( isplayer( enemy ) && class == "spread" )
|
|
{
|
|
return 1;
|
|
}
|
|
distsq = distancesquared( self.origin, enemy.origin );
|
|
distcheck = 0;
|
|
switch( class )
|
|
{
|
|
case "mg":
|
|
distcheck = 250;
|
|
break;
|
|
case "smg":
|
|
distcheck = 350;
|
|
break;
|
|
case "spread":
|
|
distcheck = 400;
|
|
break;
|
|
case "pistol":
|
|
distcheck = 200;
|
|
break;
|
|
case "rocketlauncher":
|
|
distcheck = 0;
|
|
break;
|
|
case "rifle":
|
|
default:
|
|
distcheck = 300;
|
|
break;
|
|
}
|
|
if ( isweaponscopeoverlay( weapon ) )
|
|
{
|
|
distcheck = 500;
|
|
}
|
|
return distsq < ( distcheck * distcheck );
|
|
}
|
|
|
|
bot_patrol_near_enemy( damage, attacker, direction ) //checked matches cerberus output
|
|
{
|
|
if ( threat_is_warthog( attacker ) )
|
|
{
|
|
return;
|
|
}
|
|
if ( threat_requires_rocket( attacker ) && !self bot_has_launcher() )
|
|
{
|
|
return;
|
|
}
|
|
if ( isDefined( attacker ) )
|
|
{
|
|
self bot_lookat_entity( attacker );
|
|
}
|
|
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
|
|
{
|
|
return;
|
|
}
|
|
if ( !isDefined( attacker ) )
|
|
{
|
|
attacker = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
|
|
}
|
|
if ( !isDefined( attacker ) )
|
|
{
|
|
return;
|
|
}
|
|
if ( attacker.classname == "auto_turret" )
|
|
{
|
|
self bot_turret_set_dangerous( attacker );
|
|
}
|
|
node = bot_nearest_node( attacker.origin );
|
|
if ( !isDefined( node ) )
|
|
{
|
|
nodes = getnodesinradiussorted( attacker.origin, 1024, 0, 512, "Path", 8 );
|
|
if ( nodes.size )
|
|
{
|
|
node = nodes[ 0 ];
|
|
}
|
|
}
|
|
if ( isDefined( node ) )
|
|
{
|
|
if ( isDefined( damage ) )
|
|
{
|
|
self addgoal( node, 24, 4, "enemy_patrol" );
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
self addgoal( node, 24, 2, "enemy_patrol" );
|
|
}
|
|
}
|
|
}
|
|
|
|
bot_nearest_node( origin ) //checked matches cerberus output
|
|
{
|
|
node = getnearestnode( origin );
|
|
if ( isDefined( node ) )
|
|
{
|
|
return node;
|
|
}
|
|
nodes = getnodesinradiussorted( origin, 256, 0, 256 );
|
|
if ( nodes.size )
|
|
{
|
|
return nodes[ 0 ];
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
bot_lookat_entity( entity ) //checked matches cerberus output
|
|
{
|
|
if ( isplayer( entity ) && entity getstance() != "prone" )
|
|
{
|
|
if ( distancesquared( self.origin, entity.origin ) < 65536 )
|
|
{
|
|
origin = entity getcentroid() + vectorScale( ( 0, 0, 1 ), 10 );
|
|
self lookat( origin );
|
|
return;
|
|
}
|
|
}
|
|
offset = target_getoffset( entity );
|
|
if ( isDefined( offset ) )
|
|
{
|
|
self lookat( entity.origin + offset );
|
|
}
|
|
else
|
|
{
|
|
self lookat( entity getcentroid() );
|
|
}
|
|
}
|
|
|
|
bot_combat_throw_lethal( origin ) //checked partially changed to match cerberus output did not change while loop to foreach see the github for more info
|
|
{
|
|
weapons = self getweaponslist();
|
|
radius = 256;
|
|
if ( self hasperk( "specialty_flakjacket" ) )
|
|
{
|
|
radius *= 0.25;
|
|
}
|
|
if ( distancesquared( self.origin, origin ) < radius * radius )
|
|
{
|
|
return 0;
|
|
}
|
|
i = 0;
|
|
while ( i < weapons.size )
|
|
{
|
|
if ( self getweaponammostock( weapons[ i ] ) <= 0 )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( weapons[ i ] == "frag_grenade_mp" || weapons[ i ] == "sticky_grenade_mp" )
|
|
{
|
|
if ( self throwgrenade( weapons[ i ], origin ) )
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_combat_throw_tactical( origin ) //checked partially changed to match cerberus output did not change while loop to foreach see the github for more info
|
|
{
|
|
weapons = self getweaponslist();
|
|
if ( !self hasperk( "specialty_flashprotection" ) )
|
|
{
|
|
if ( distancesquared( self.origin, origin ) < 422500 )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
i = 0;
|
|
while ( i < weapons.size )
|
|
{
|
|
if ( self getweaponammostock( weapons[ i ] ) <= 0 )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( weapons[ i ] == "flash_grenade_mp" || weapons[ i ] == "concussion_grenade_mp" )
|
|
{
|
|
if ( self throwgrenade( weapons[ i ], origin ) )
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bot_combat_throw_smoke( origin ) //checked partially changed to match cerberus output did not change while loop to foreach see the github for more info
|
|
{
|
|
if ( self getweaponammostock( "willy_pete_mp" ) <= 0 )
|
|
{
|
|
return 0;
|
|
}
|
|
time = getTime();
|
|
i = 0;
|
|
players = get_players();
|
|
while ( i < players.size )
|
|
{
|
|
if ( !isDefined( players[ i ].smokegrenadetime ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( ( time - players[ i ].smokegrenadetime ) > 12000 )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( distancesquared( origin, players[ i ].smokegrenadeposition ) < 65536 )
|
|
{
|
|
return 0;
|
|
}
|
|
i++;
|
|
}
|
|
return self throwgrenade( "willy_pete_mp", origin );
|
|
}
|
|
|
|
bot_combat_throw_emp( origin ) //checked matches cerberus output
|
|
{
|
|
if ( self getweaponammostock( "emp_mp" ) <= 0 )
|
|
{
|
|
return 0;
|
|
}
|
|
return self throwgrenade( "emp_mp", origin );
|
|
}
|
|
|
|
bot_combat_throw_proximity( origin ) //checked changed to match cerberus output
|
|
{
|
|
foreach ( missile in level.missileentities )
|
|
{
|
|
if ( isDefined( missile ) && distancesquared( missile.origin, origin ) < 65536 )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
return self throwgrenade( "proximity_grenade_mp", origin );
|
|
}
|
|
|
|
bot_combat_tactical_insertion( origin ) //checked changed to match cerberus output
|
|
{
|
|
foreach ( missile in level.missileentities )
|
|
{
|
|
if ( isDefined( missile ) && distancesquared( missile.origin, origin ) < 65536 )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
return self throwgrenade( "tactical_insertion_mp", origin );
|
|
}
|
|
|
|
bot_combat_toss_flash( origin ) //checked changed to match cerberus output
|
|
{
|
|
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
|
|
{
|
|
return 0;
|
|
}
|
|
if ( self getweaponammostock( "sensor_grenade_mp" ) <= 0 && self getweaponammostock( "proximity_grenade_mp" ) <= 0 && self getweaponammostock( "trophy_system_mp" ) <= 0 )
|
|
{
|
|
return 0;
|
|
}
|
|
foreach ( missile in level.missileentities )
|
|
{
|
|
if ( isDefined( missile ) && distancesquared( missile.origin, origin ) < 65536 )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
self pressattackbutton( 2 );
|
|
return 1;
|
|
}
|
|
|
|
bot_combat_toss_frag( origin ) //checked changed to match cerberus output
|
|
{
|
|
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
|
|
{
|
|
return 0;
|
|
}
|
|
if ( self getweaponammostock( "bouncingbetty_mp" ) <= 0 && self getweaponammostock( "claymore_mp" ) <= 0 && self getweaponammostock( "satchel_charge_mp" ) <= 0 )
|
|
{
|
|
return 0;
|
|
}
|
|
foreach ( missile in level.missileentities )
|
|
{
|
|
if ( isDefined( missile ) && distancesquared( missile.origin, origin ) < 16384 )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
self pressattackbutton( 1 );
|
|
return 1;
|
|
}
|
|
|
|
bot_shotgun_think() //checked partially changed to match cerberus output did not change foreach to while loop see github for more info
|
|
{
|
|
if ( self isthrowinggrenade() || self isswitchingweapons() )
|
|
{
|
|
return;
|
|
}
|
|
enemy = self.bot.threat.entity;
|
|
weapon = self getcurrentweapon();
|
|
self allowattack( 0 );
|
|
distsq = distancesquared( enemy.origin, self.origin );
|
|
if ( threat_is_turret() )
|
|
{
|
|
goal = enemy turret_get_attack_node();
|
|
if ( isDefined( goal ) )
|
|
{
|
|
self cancelgoal( "enemy_patrol" );
|
|
self addgoal( goal, 24, 4, "cover" );
|
|
}
|
|
if ( weapon != "none" && !weaponisdualwield( weapon ) && distsq < 65536 )
|
|
{
|
|
self pressads( 1 );
|
|
}
|
|
}
|
|
else if ( self getweaponammoclip( weapon ) && distsq < 90000 )
|
|
{
|
|
self cancelgoal( "enemy_patrol" );
|
|
self addgoal( self.origin, 24, 4, "cover" );
|
|
}
|
|
dot = self bot_dot_product( self.bot.threat.aim_target );
|
|
if ( distsq < 250000 && dot > 0.98 )
|
|
{
|
|
self allowattack( 1 );
|
|
return;
|
|
}
|
|
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
|
|
{
|
|
return;
|
|
}
|
|
if ( self threat_is_player() )
|
|
{
|
|
dot = enemy bot_dot_product( self.origin );
|
|
if ( dot < 0.9 )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
primariesArray = self getweaponslistprimaries();
|
|
weapon = self getcurrentweapon();
|
|
i = 0;
|
|
primaries = getArrayKeys( primariesArray );
|
|
while ( i < primaries.size )
|
|
{
|
|
if ( primaries[ i ] == weapon )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( !self getweaponammoclip( primaries[ i ] ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( maps/mp/gametypes/_weapon_utils::isguidedrocketlauncherweapon( primaries[ i ] ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
class = weaponclass( primaries[ i ] );
|
|
if ( class == "spread" || class == "pistol spread" || class == "melee" && class == "item" )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( self switchtoweapon( primaries[ i ] ) )
|
|
{
|
|
return;
|
|
}
|
|
i++;
|
|
}
|
|
if ( self getweaponammostock( "willy_pete_mp" ) > 0 )
|
|
{
|
|
self pressattackbutton( 2 );
|
|
return;
|
|
}
|
|
}
|
|
|
|
bot_turret_set_dangerous( turret ) //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
|
|
{
|
|
if ( !level.teambased )
|
|
{
|
|
return;
|
|
}
|
|
if ( isDefined( turret.dead ) && turret.dead || isDefined( turret.carried ) && turret.carried )
|
|
{
|
|
return;
|
|
}
|
|
if ( isDefined( turret.turret_active ) && !turret.turret_active )
|
|
{
|
|
return;
|
|
}
|
|
if ( turret.dangerous_nodes.size )
|
|
{
|
|
return;
|
|
}
|
|
nearest = bot_turret_nearest_node( turret );
|
|
if ( !isDefined( nearest ) )
|
|
{
|
|
return;
|
|
}
|
|
forward = anglesToForward( turret.angles );
|
|
if ( turret.turrettype == "sentry" )
|
|
{
|
|
nodes = getvisiblenodes( nearest );
|
|
foreach ( node in nodes )
|
|
{
|
|
dir = vectornormalize( node.origin - turret.origin );
|
|
dot = vectordot( forward, dir );
|
|
if ( dot >= 0.5 )
|
|
{
|
|
turret turret_mark_node_dangerous( node );
|
|
}
|
|
}
|
|
}
|
|
if ( turret.turrettype == "microwave" )
|
|
{
|
|
nodes = getnodesinradius( turret.origin, level.microwave_radius, 0 );
|
|
i = 0;
|
|
while ( i < nodes.size )
|
|
{
|
|
if ( !nodesvisible( nearest, nodes[ i ] ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
dir = vectornormalize( nodes[ i ].origin - turret.origin );
|
|
dot = vectordot( forward, dir );
|
|
if ( dot >= level.microwave_turret_cone_dot )
|
|
{
|
|
turret turret_mark_node_dangerous( nodes[ i ] );
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
bot_turret_nearest_node( turret ) //checked changed to match cerberus output
|
|
{
|
|
nodes = getnodesinradiussorted( turret.origin, 256, 0 );
|
|
forward = anglesToForward( turret.angles );
|
|
foreach ( node in nodes )
|
|
{
|
|
dir = vectornormalize( node.origin - turret.origin );
|
|
dot = vectordot( forward, dir );
|
|
if ( dot > 0.5 )
|
|
{
|
|
return node;
|
|
}
|
|
}
|
|
if ( nodes.size )
|
|
{
|
|
return nodes[ 0 ];
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
turret_mark_node_dangerous( node ) //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
|
|
{
|
|
i = 0;
|
|
teams = getArrayKeys( level.teams );
|
|
while ( i < level.teams.size )
|
|
{
|
|
if ( teams[ i ] == self.owner.team )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
node setdangerous( teams[ i ], 1 );
|
|
i++;
|
|
}
|
|
self.dangerous_nodes[ self.dangerous_nodes.size ] = node;
|
|
}
|
|
|
|
turret_get_attack_node() //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
|
|
{
|
|
nearest = bot_nearest_node( self.origin );
|
|
if ( !isDefined( nearest ) )
|
|
{
|
|
return undefined;
|
|
}
|
|
nodes = getnodesinradiussorted( self.origin, 512, 64 );
|
|
forward = anglesToForward( self.angles );
|
|
i = 0;
|
|
while ( i < nodes.size )
|
|
{
|
|
if ( !nodesvisible( nodes[ i ], nearest ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
dir = vectornormalize( nodes[ i ].origin - self.origin );
|
|
dot = vectordot( forward, dir );
|
|
if ( dot < 0.5 )
|
|
{
|
|
return nodes[ i ];
|
|
}
|
|
i++;
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
bot_riotshield_think( enemy ) //checked matches cerberus output
|
|
{
|
|
dot = enemy bot_dot_product( self.origin );
|
|
if ( !bot_has_crossbow() && !bot_using_launcher() && enemy getstance() != "stand" )
|
|
{
|
|
if ( dot > 0.8 )
|
|
{
|
|
self allowattack( 0 );
|
|
}
|
|
}
|
|
forward = anglesToForward( enemy.angles );
|
|
origin = enemy.origin + forward * randomintrange( 256, 512 );
|
|
if ( self bot_combat_throw_lethal( origin ) )
|
|
{
|
|
return;
|
|
}
|
|
if ( self bot_combat_throw_tactical( origin ) )
|
|
{
|
|
return;
|
|
}
|
|
if ( self throwgrenade( "proximity_grenade_mp", origin ) )
|
|
{
|
|
return;
|
|
}
|
|
if ( self atgoal( "cover" ) )
|
|
{
|
|
self.bot.threat.update_riotshield = 0;
|
|
}
|
|
if ( getTime() > self.bot.threat.update_riotshield )
|
|
{
|
|
self thread bot_riotshield_dangerous_think( enemy );
|
|
self.bot.threat.update_riotshield = getTime() + randomintrange( 5000, 7500 );
|
|
}
|
|
}
|
|
|
|
bot_riotshield_dangerous_think( enemy, goal ) //checked partially changed to match cerberus output
|
|
{
|
|
nearest = bot_nearest_node( enemy.origin );
|
|
if ( !isDefined( nearest ) )
|
|
{
|
|
threat_ignore( enemy, 10 );
|
|
return;
|
|
}
|
|
nodes = getnodesinradius( enemy.origin, 768, 0 );
|
|
if ( !nodes.size )
|
|
{
|
|
threat_ignore( enemy, 10 );
|
|
return;
|
|
}
|
|
nodes = array_randomize( nodes );
|
|
forward = anglesToForward( enemy.angles );
|
|
i = 0;
|
|
while ( i < nodes.size )
|
|
{
|
|
if ( !nodesvisible( nodes[ i ], nearest ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
dir = vectornormalize( nodes[ i ].origin - enemy.origin );
|
|
dot = vectordot( forward, dir );
|
|
if ( dot < 0 )
|
|
{
|
|
if ( distancesquared( self.origin, enemy.origin ) < 262144 )
|
|
{
|
|
self addgoal( nodes[ i ], 24, 4, "cover" );
|
|
}
|
|
else
|
|
{
|
|
self addgoal( nodes[ i ], 24, 3, "cover" );
|
|
}
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
if ( !level.teambased )
|
|
{
|
|
return;
|
|
}
|
|
nodes = getnodesinradius( enemy.origin, 512, 0 );
|
|
foreach ( node in nodes )
|
|
{
|
|
dir = vectornormalize( node.origin - enemy.origin );
|
|
dot = vectordot( forward, dir );
|
|
if ( dot >= 0.5 )
|
|
{
|
|
node setdangerous( self.team, 1 );
|
|
}
|
|
}
|
|
enemy wait_endon( 5, "death" );
|
|
foreach ( node in nodes )
|
|
{
|
|
node setdangerous( self.team, 0 );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|