mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 18:07:54 -05:00
_bot_conf, _bot_ctf, _bot_dem, _bot_dom, _bot_hack, _bot_hq, _bot_koth, _bot_sd have all been checked.
101 lines
2.0 KiB
Plaintext
101 lines
2.0 KiB
Plaintext
#include maps/mp/_utility;
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#include common_scripts/utility;
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bot_conf_think() //checked matches cerberus output
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{
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time = getTime();
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if ( time < self.bot.update_objective )
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{
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return;
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}
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self.bot.update_objective = time + randomintrange( 500, 1500 );
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goal = self getgoal( "conf_dogtag" );
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if ( isDefined( goal ) )
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{
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if ( !conf_tag_in_radius( goal, 64 ) )
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{
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self cancelgoal( "conf_dogtag" );
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}
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}
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conf_get_tag_in_sight();
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}
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conf_get_tag_in_sight() //checked partially changed to match cerberus output did not use foreach see github for more info
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{
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angles = self getplayerangles();
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forward = anglesToForward( angles );
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forward = vectornormalize( forward );
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closest = 999999;
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tags = level.dogtags;
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i = 0;
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while ( i < tags.size )
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{
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if ( is_true( tags[ i ].unreachable ) )
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{
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i++;
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continue;
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}
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distsq = distancesquared( tags[ i ].curorigin, self.origin );
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if ( distsq > closest )
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{
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i++;
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continue;
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}
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delta = tags[ i ].curorigin - self.origin;
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delta = vectornormalize( delta );
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dot = vectordot( forward, delta );
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if ( dot < self.bot.fov && distsq > 40000 )
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{
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i++;
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continue;
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}
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if ( dot > self.bot.fov && distsq > 1440000 )
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{
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i++;
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continue;
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}
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nearest = getnearestnode( tags[ i ].curorigin );
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if ( !isDefined( nearest ) )
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{
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tags[ i ].unreachable = 1;
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i++;
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continue;
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}
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if ( ( tags[ i ].curorigin[ 2 ] - nearest.origin[ 2 ] ) > 18 )
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{
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tags[ i ].unreachable = 1;
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i++;
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continue;
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}
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if ( !isDefined( tags[ i ].unreachable ) && !findpath( self.origin, tags[ i ].curorigin, tags[ i ], 0, 1 ) )
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{
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tags[ i ].unreachable = 1;
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}
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else
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{
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tags[ i ].unreachable = 0;
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}
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closest = distsq;
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closetag = tags[ i ];
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i++;
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}
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if ( isDefined( closetag ) )
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{
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self addgoal( closetag.curorigin, 16, 3, "conf_dogtag" );
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}
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}
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conf_tag_in_radius( origin, radius ) //checked changed to match cerberus output
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{
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foreach ( tag in level.dogtags )
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{
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if ( distancesquared( origin, tag.curorigin ) < radius * radius )
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{
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return 1;
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}
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}
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return 0;
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}
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