JezuzLizard d0b1a4648e completed checking all of the remaining bot scripts
_bot_conf, _bot_ctf, _bot_dem, _bot_dom, _bot_hack, _bot_hq, _bot_koth, _bot_sd have all been checked.
2020-05-08 12:38:27 -07:00

464 lines
9.7 KiB
Plaintext

//checked includes match cerberus output
#include maps/mp/bots/_bot;
#include maps/mp/bots/_bot_combat;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/dom;
bot_dom_think() //checked changed to match cerberus output
{
time = getTime();
if ( time < self.bot.update_objective )
{
return;
}
self.bot.update_objective = time + randomintrange( 500, 1500 );
if ( self bot_is_capturing_flag() )
{
flag = self dom_get_closest_flag();
self bot_capture_flag( flag );
return;
}
flag = self dom_get_closest_flag();
if ( flag getflagteam() != self.team && distance2dsquared( self.origin, flag.origin ) < 147456 && !bot_has_flag_goal( flag ) )
{
self bot_move_to_flag( flag );
return;
}
flag = dom_get_weighted_flag( "neutral" );
if ( !isDefined( flag ) )
{
flag = dom_get_best_flag( self.team );
}
if ( dom_has_two_flags( self.team ) )
{
flag = dom_get_best_flag( self.team );
}
if ( !isDefined( flag ) )
{
return;
}
if ( !bot_has_flag_goal( flag ) && !self bot_goal_is_enemy_flag() )
{
self bot_move_to_flag( flag );
}
else if ( !dom_is_game_start() )
{
self bot_flag_grenade( flag );
}
if ( distancesquared( self.origin, flag.origin ) < ( flag.radius * flag.radius ) && self istouching( flag.useobj.trigger ) )
{
self bot_capture_flag( flag );
}
}
bot_move_to_flag( flag ) //checked matches cerberus output
{
if ( level.script == "mp_frostbite" )
{
nodes = getnodesinradius( flag.origin, flag.radius, 0, 32 );
}
else
{
nodes = getnodesinradius( flag.origin, flag.radius, 0 );
}
/*
/#
assert( nodes.size );
#/
*/
node = random( nodes );
self addgoal( node, 24, 3, "dom_flag" );
}
bot_is_capturing_flag() //checked matches cerberus output
{
return self atgoal( "dom_flag" );
}
bot_has_flag_goal( flag ) //checked matches cerberus output
{
origin = self getgoal( "dom_flag" );
if ( isDefined( origin ) )
{
if ( distancesquared( flag.origin, origin ) < ( flag.radius * flag.radius ) )
{
return 1;
}
}
return 0;
}
bot_has_no_goal() //checked matches cerberus output
{
origin = self getgoal( "dom_flag" );
if ( isDefined( origin ) )
{
return 0;
}
return 1;
}
bot_goal_is_enemy_flag() //checked changed to match cerberus output
{
origin = self getgoal( "dom_flag" );
if ( isDefined( origin ) )
{
foreach(flag in level.flags)
{
if ( distancesquared( flag.origin, origin ) < ( flag.radius * flag.radius ) )
{
if ( flag getflagteam() != self.team || dom_is_flag_contested( flag ) )
{
return 1;
}
}
}
}
return 0;
}
bot_flag_grenade( flag ) //checked matches cerberus output
{
if ( flag getflagteam() != self.team )
{
if ( bot_tactical_insertion( flag ) )
{
return;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( flag.origin );
}
if ( !dom_is_flag_contested( flag ) )
{
return;
}
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( flag.origin ) )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( flag.origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( flag.origin );
}
}
}
bot_get_look_at( flag ) //checked matches cerberus output
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 0 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
spawn = random( level.spawn_all );
node = getvisiblenode( self.origin, spawn.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
return flag.origin;
}
bot_capture_flag( flag ) //checked changed to match cerberus output
{
time = getTime();
if ( flag getflagteam() != self.team )
{
if ( self getstance() == "prone" )
{
self addgoal( self.origin, 24, 4, "dom_flag" );
}
else
{
self addgoal( self.origin, 24, 3, "dom_flag" );
}
if ( time > self.bot.update_lookat )
{
origin = self bot_get_look_at( flag );
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
self.bot.update_lookat = time + randomintrange( 1500, 3000 );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
self maps/mp/bots/_bot_combat::bot_combat_toss_frag( self.origin );
self maps/mp/bots/_bot_combat::bot_combat_toss_flash( self.origin );
if ( !dom_is_game_start() )
{
weapon = self getcurrentweapon();
if ( weapon == "riotshield_mp" || weapon == "minigun_mp" )
{
if ( cointoss() )
{
self addgoal( self.origin, 24, 4, "dom_flag" );
self setstance( "crouch" );
}
}
else if ( cointoss() && !bot_friend_in_radius( self.origin, 384 ) )
{
self addgoal( self.origin, 24, 4, "dom_flag" );
wait randomfloatrange( 0.5, 1 );
self setstance( "prone" );
self.bot.update_lookat += 5000;
}
}
}
else if ( !dom_is_game_start() )
{
if ( self getstance() == "stand" )
{
wait randomfloatrange( 0.5, 1 );
self setstance( "crouch" );
}
}
}
else
{
self clearlookat();
self cancelgoal( "dom_flag" );
if ( self getstance() == "crouch" )
{
self setstance( "stand" );
wait 0.25;
}
else if ( self getstance() == "prone" )
{
self setstance( "crouch" );
wait 0.25;
self setstance( "stand" );
wait 0.25;
}
}
}
dom_is_game_start() //checked changed to match cerberus output
{
/*
/#
assert( isDefined( level.flags ) );
#/
*/
foreach ( flag in level.flags )
{
if ( flag getflagteam() != "neutral" )
{
return 0;
}
}
return 1;
}
dom_get_closest_flag() //checked matches cerberus output
{
flags = arraysort( level.flags, self.origin );
return flags[ 0 ];
}
dom_get_weighted_flag( owner ) //checked partially changed to match cerberus output did not use continue see github for more info
{
/*
/#
assert( isDefined( level.flags ) );
#/
*/
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( isDefined( owner ) && flag getflagteam() != owner )
{
}
else
{
d = distancesquared( self.origin, flag.origin );
if ( distsq != 9999999 && d < distsq || randomint( 100 ) < 70 && randomint( 100 ) > 70 )
{
best = flag;
distsq = d;
}
}
}
return best;
}
dom_get_weighted_enemy_flag( team ) //checked partially changed to match cerberus output did not use continue see github for more info
{
/*
/#
assert( isDefined( level.flags ) );
#/
*/
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( flag getflagteam() == team )
{
}
else
{
d = distancesquared( self.origin, flag.origin );
if ( distsq != 9999999 && d < distsq || randomint( 100 ) < 80 && randomint( 100 ) > 80 )
{
best = flag;
distsq = d;
}
}
}
return best;
}
dom_is_flag_contested( flag ) //checked changed at own discretion
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( flag.origin, 0 );
if ( isDefined( enemy ) && distancesquared( enemy.origin, flag.origin ) < 147456 )
{
return 1;
}
return 0;
}
dom_has_two_flags( team ) //checked partially changed to match cerberus output did not use continue see github for more info
{
count = 0;
foreach ( flag in level.flags )
{
if ( dom_is_flag_contested( flag ) )
{
}
else
{
if ( flag getflagteam() == team )
{
count++;
}
}
}
return count >= 2;
}
dom_get_weighted_contested_flag( team ) //checked partially changed to match cerberus output did not use continue see github for more info
{
/*
/#
assert( isDefined( level.flags ) );
#/
*/
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( !dom_is_flag_contested( flag ) )
{
}
else
{
d = distancesquared( self.origin, flag.origin );
if ( distsq != 9999999 && d < distsq || randomint( 100 ) < 80 && randomint( 100 ) > 80 )
{
best = flag;
distsq = d;
}
}
}
return best;
}
dom_get_random_flag( owner ) //checked changed to match cerberus output
{
/*
/#
assert( isDefined( level.flags ) );
#/
*/
flagindex = randomintrange( 0, level.flags.size );
if ( !isDefined( owner ) )
{
return level.flags[ flagindex ];
}
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[ flagindex ] getflagteam() == owner )
{
return level.flags[ flagindex ];
}
flagindex = ( flagindex + 1 ) % level.flags.size;
}
return undefined;
}
dom_get_best_flag( team ) //checked matches cerberus output
{
flag1 = dom_get_weighted_enemy_flag( team );
flag2 = dom_get_weighted_contested_flag( team );
if ( !isDefined( flag1 ) )
{
return flag2;
}
if ( !isDefined( flag2 ) )
{
return flag1;
}
offchance = randomint( 100 ) > 80;
if ( distancesquared( self.origin, flag1.origin ) < distancesquared( self.origin, flag2.origin ) )
{
if ( !offchance )
{
return flag1;
}
else
{
return flag2;
}
}
if ( !offchance )
{
return flag2;
}
else
{
return flag1;
}
}
bot_tactical_insertion( flag ) //checked matches cerberus output
{
if ( self getweaponammostock( "tactical_insertion_mp" ) <= 0 )
{
return 0;
}
dist = self getlookaheaddist();
dir = self getlookaheaddir();
if ( !isDefined( dist ) || !isDefined( dir ) )
{
return 0;
}
node = bot_nearest_node( flag.origin );
mine = bot_nearest_node( self.origin );
if ( isDefined( mine ) && !nodesvisible( mine, node ) )
{
origin = self.origin + vectorScale( dir, dist );
next = bot_nearest_node( origin );
if ( next isdangerous( self.team ) )
{
return 0;
}
if ( isDefined( next ) && nodesvisible( next, node ) )
{
return bot_combat_tactical_insertion( self.origin );
}
}
return 0;
}