mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 18:07:54 -05:00
_bot_conf, _bot_ctf, _bot_dem, _bot_dom, _bot_hack, _bot_hq, _bot_koth, _bot_sd have all been checked.
363 lines
8.3 KiB
Plaintext
363 lines
8.3 KiB
Plaintext
//checked includes changed to match cerberus output
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#include maps/mp/bots/_bot;
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#include maps/mp/bots/_bot_combat;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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#include maps/mp/gametypes/koth;
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bot_hq_think() //checked changed to match cerberus output
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{
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time = getTime();
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if ( time < self.bot.update_objective )
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{
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return;
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}
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self.bot.update_objective = time + randomintrange( 500, 1500 );
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if ( bot_should_patrol_hq() )
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{
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self bot_patrol_hq();
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}
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else if ( !bot_has_hq_goal() )
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{
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self bot_move_to_hq();
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}
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if ( self bot_is_capturing_hq() )
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{
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self bot_capture_hq();
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}
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bot_hq_tactical_insertion();
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bot_hq_grenade();
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if ( !bot_is_capturing_hq() && !self atgoal( "hq_patrol" ) )
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{
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mine = getnearestnode( self.origin );
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node = hq_nearest_node();
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if ( isDefined( mine ) && nodesvisible( mine, node ) )
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{
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self lookat( level.radio.baseorigin + vectorScale( ( 0, 0, 1 ), 30 ) );
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}
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}
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}
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bot_has_hq_goal() //checked changed to match cerberus output
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{
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origin = self getgoal( "hq_radio" );
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if ( isDefined( origin ) )
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{
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foreach ( node in level.radio.nodes )
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{
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if ( distancesquared( origin, node.origin ) < 4096 )
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{
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return 1;
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}
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}
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}
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return 0;
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}
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bot_is_capturing_hq() //checked matches cerberus output
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{
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return self atgoal( "hq_radio" );
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}
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bot_should_patrol_hq() //checked matches cerberus output
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{
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if ( level.radio.gameobject.ownerteam == "neutral" )
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{
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return 0;
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}
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if ( level.radio.gameobject.ownerteam != self.team )
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{
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return 0;
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}
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if ( hq_is_contested() )
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{
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return 0;
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}
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return 1;
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}
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bot_patrol_hq() //checked changed to match cerberus output
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{
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self cancelgoal( "hq_radio" );
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if ( self atgoal( "hq_patrol" ) )
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{
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node = getnearestnode( self.origin );
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if ( node.type == "Path" )
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{
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self setstance( "crouch" );
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}
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else
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{
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self setstance( "stand" );
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}
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if ( getTime() > self.bot.update_lookat )
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{
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origin = self bot_get_look_at();
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z = 20;
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if ( distancesquared( origin, self.origin ) > 262144 )
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{
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z = randomintrange( 16, 60 );
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}
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self lookat( origin + ( 0, 0, z ) );
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if ( distancesquared( origin, self.origin ) > 65536 )
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{
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dir = vectornormalize( self.origin - origin );
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dir = vectorScale( dir, 256 );
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origin += dir;
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}
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self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
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self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
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}
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goal = self getgoal( "hq_patrol" );
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nearest = hq_nearest_node();
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mine = getnearestnode( goal );
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if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
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{
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self clearlookat();
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self cancelgoal( "hq_patrol" );
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}
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if ( getTime() > self.bot.update_objective_patrol )
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{
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self clearlookat();
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self cancelgoal( "hq_patrol" );
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}
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return;
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}
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nearest = hq_nearest_node();
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if ( self hasgoal( "hq_patrol" ) )
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{
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goal = self getgoal( "hq_patrol" );
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if ( distancesquared( self.origin, goal ) < 65536 )
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{
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origin = self bot_get_look_at();
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self lookat( origin );
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}
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if ( distancesquared( self.origin, goal ) < 16384 )
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{
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self.bot.update_objective_patrol = getTime() + randomintrange( 3000, 6000 );
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}
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mine = getnearestnode( goal );
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if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
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{
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self clearlookat();
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self cancelgoal( "hq_patrol" );
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}
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return;
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}
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nodes = getvisiblenodes( nearest );
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/*
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/#
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assert( nodes.size );
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#/
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*/
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for ( i = randomint( nodes.size ); i < nodes.size; i++ )
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{
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if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_radio", nodes[ i ].origin, 128 ) == 0 )
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{
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if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_patrol", nodes[ i ].origin, 256 ) == 0 )
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{
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self addgoal( nodes[ i ], 24, 3, "hq_patrol" );
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return;
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}
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}
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}
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}
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bot_move_to_hq() //checked changed to match cerberus output
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{
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self clearlookat();
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self cancelgoal( "hq_radio" );
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self cancelgoal( "hq_patrol" );
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if ( self getstance() == "prone" )
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{
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self setstance( "crouch" );
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wait 0.25;
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}
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if ( self getstance() == "crouch" )
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{
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self setstance( "stand" );
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wait 0.25;
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}
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nodes = array_randomize( level.radio.nodes );
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foreach ( node in nodes )
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{
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if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_radio", node.origin, 64 ) == 0 )
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{
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self addgoal( node, 24, 3, "hq_radio" );
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return;
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}
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}
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self addgoal( random( nodes ), 24, 3, "hq_radio" );
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}
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bot_get_look_at() //checked matches cerberus output
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{
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enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
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if ( isDefined( enemy ) )
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{
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node = getvisiblenode( self.origin, enemy.origin );
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if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
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{
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return node.origin;
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}
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}
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enemies = self maps/mp/bots/_bot::bot_get_enemies( 0 );
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if ( enemies.size )
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{
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enemy = random( enemies );
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}
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if ( isDefined( enemy ) )
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{
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node = getvisiblenode( self.origin, enemy.origin );
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if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
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{
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return node.origin;
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}
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}
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spawn = random( level.spawnpoints );
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node = getvisiblenode( self.origin, spawn.origin );
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if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
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{
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return node.origin;
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}
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return level.radio.baseorigin;
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}
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bot_capture_hq() //checked matches cerberus output
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{
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self addgoal( self.origin, 24, 3, "hq_radio" );
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self setstance( "crouch" );
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if ( getTime() > self.bot.update_lookat )
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{
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origin = self bot_get_look_at();
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z = 20;
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if ( distancesquared( origin, self.origin ) > 262144 )
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{
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z = randomintrange( 16, 60 );
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}
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self lookat( origin + ( 0, 0, z ) );
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if ( distancesquared( origin, self.origin ) > 65536 )
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{
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dir = vectornormalize( self.origin - origin );
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dir = vectorScale( dir, 256 );
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origin += dir;
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}
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self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
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self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
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}
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}
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any_other_team_touching( skip_team ) //checked partially changed to match cerberus output did not use continue see github for more info
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{
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foreach ( team in level.teams )
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{
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if ( team == skip_team )
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{
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}
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else
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{
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if ( level.radio.gameobject.numtouching[ team ] )
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{
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return 1;
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}
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}
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}
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return 0;
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}
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is_hq_contested( skip_team ) //checked matches cerberus output
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{
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if ( any_other_team_touching( skip_team ) )
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{
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return 1;
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}
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enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 1 );
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if ( isDefined( enemy ) && distancesquared( enemy.origin, level.radio.baseorigin ) < 262144 )
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{
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return 1;
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}
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return 0;
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}
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bot_hq_grenade() //checked matches cerberus output
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{
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enemies = bot_get_enemies();
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if ( !enemies.size )
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{
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return;
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}
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if ( self atgoal( "hq_patrol" ) || self atgoal( "hq_radio" ) )
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{
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if ( self getweaponammostock( "proximity_grenade_mp" ) > 0 )
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{
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origin = bot_get_look_at();
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if ( self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin ) )
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{
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return;
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}
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}
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}
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if ( !is_hq_contested( self.team ) )
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{
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self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( level.radio.baseorigin );
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return;
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}
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enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 0 );
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if ( isDefined( enemy ) )
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{
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origin = enemy.origin;
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}
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else
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{
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origin = level.radio.baseorigin;
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}
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dir = vectornormalize( self.origin - origin );
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dir = ( 0, dir[ 1 ], 0 );
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origin += vectorScale( dir, 128 );
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if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( origin ) )
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{
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self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( origin );
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}
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}
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bot_hq_tactical_insertion() //checked matches cerberus output
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{
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if ( !self hasweapon( "tactical_insertion_mp" ) )
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{
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return;
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}
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dist = self getlookaheaddist();
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dir = self getlookaheaddir();
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if ( !isDefined( dist ) || !isDefined( dir ) )
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{
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return;
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}
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node = hq_nearest_node();
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mine = getnearestnode( self.origin );
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if ( isDefined( mine ) && !nodesvisible( mine, node ) )
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{
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origin = self.origin + vectorScale( dir, dist );
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next = getnearestnode( origin );
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if ( isDefined( next ) && nodesvisible( next, node ) )
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{
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bot_combat_tactical_insertion( self.origin );
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}
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}
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}
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hq_nearest_node() //checked matches cerberus output
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{
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return random( level.radio.nodes );
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}
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hq_is_contested() //checked changed at own discretion
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{
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enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 0 );
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if ( isDefined( enemy ) && distancesquared( enemy.origin, level.radio.baseorigin ) < ( level.radio.node_radius * level.radio.node_radius ) )
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{
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return 1;
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}
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return 0;
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}
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