JezuzLizard d0b1a4648e completed checking all of the remaining bot scripts
_bot_conf, _bot_ctf, _bot_dem, _bot_dom, _bot_hack, _bot_hq, _bot_koth, _bot_sd have all been checked.
2020-05-08 12:38:27 -07:00

363 lines
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Plaintext

//checked includes changed to match cerberus output
#include maps/mp/bots/_bot;
#include maps/mp/bots/_bot_combat;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/koth;
bot_hq_think() //checked changed to match cerberus output
{
time = getTime();
if ( time < self.bot.update_objective )
{
return;
}
self.bot.update_objective = time + randomintrange( 500, 1500 );
if ( bot_should_patrol_hq() )
{
self bot_patrol_hq();
}
else if ( !bot_has_hq_goal() )
{
self bot_move_to_hq();
}
if ( self bot_is_capturing_hq() )
{
self bot_capture_hq();
}
bot_hq_tactical_insertion();
bot_hq_grenade();
if ( !bot_is_capturing_hq() && !self atgoal( "hq_patrol" ) )
{
mine = getnearestnode( self.origin );
node = hq_nearest_node();
if ( isDefined( mine ) && nodesvisible( mine, node ) )
{
self lookat( level.radio.baseorigin + vectorScale( ( 0, 0, 1 ), 30 ) );
}
}
}
bot_has_hq_goal() //checked changed to match cerberus output
{
origin = self getgoal( "hq_radio" );
if ( isDefined( origin ) )
{
foreach ( node in level.radio.nodes )
{
if ( distancesquared( origin, node.origin ) < 4096 )
{
return 1;
}
}
}
return 0;
}
bot_is_capturing_hq() //checked matches cerberus output
{
return self atgoal( "hq_radio" );
}
bot_should_patrol_hq() //checked matches cerberus output
{
if ( level.radio.gameobject.ownerteam == "neutral" )
{
return 0;
}
if ( level.radio.gameobject.ownerteam != self.team )
{
return 0;
}
if ( hq_is_contested() )
{
return 0;
}
return 1;
}
bot_patrol_hq() //checked changed to match cerberus output
{
self cancelgoal( "hq_radio" );
if ( self atgoal( "hq_patrol" ) )
{
node = getnearestnode( self.origin );
if ( node.type == "Path" )
{
self setstance( "crouch" );
}
else
{
self setstance( "stand" );
}
if ( getTime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
}
goal = self getgoal( "hq_patrol" );
nearest = hq_nearest_node();
mine = getnearestnode( goal );
if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
if ( getTime() > self.bot.update_objective_patrol )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
return;
}
nearest = hq_nearest_node();
if ( self hasgoal( "hq_patrol" ) )
{
goal = self getgoal( "hq_patrol" );
if ( distancesquared( self.origin, goal ) < 65536 )
{
origin = self bot_get_look_at();
self lookat( origin );
}
if ( distancesquared( self.origin, goal ) < 16384 )
{
self.bot.update_objective_patrol = getTime() + randomintrange( 3000, 6000 );
}
mine = getnearestnode( goal );
if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
return;
}
nodes = getvisiblenodes( nearest );
/*
/#
assert( nodes.size );
#/
*/
for ( i = randomint( nodes.size ); i < nodes.size; i++ )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_radio", nodes[ i ].origin, 128 ) == 0 )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_patrol", nodes[ i ].origin, 256 ) == 0 )
{
self addgoal( nodes[ i ], 24, 3, "hq_patrol" );
return;
}
}
}
}
bot_move_to_hq() //checked changed to match cerberus output
{
self clearlookat();
self cancelgoal( "hq_radio" );
self cancelgoal( "hq_patrol" );
if ( self getstance() == "prone" )
{
self setstance( "crouch" );
wait 0.25;
}
if ( self getstance() == "crouch" )
{
self setstance( "stand" );
wait 0.25;
}
nodes = array_randomize( level.radio.nodes );
foreach ( node in nodes )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_radio", node.origin, 64 ) == 0 )
{
self addgoal( node, 24, 3, "hq_radio" );
return;
}
}
self addgoal( random( nodes ), 24, 3, "hq_radio" );
}
bot_get_look_at() //checked matches cerberus output
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
enemies = self maps/mp/bots/_bot::bot_get_enemies( 0 );
if ( enemies.size )
{
enemy = random( enemies );
}
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
spawn = random( level.spawnpoints );
node = getvisiblenode( self.origin, spawn.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
return level.radio.baseorigin;
}
bot_capture_hq() //checked matches cerberus output
{
self addgoal( self.origin, 24, 3, "hq_radio" );
self setstance( "crouch" );
if ( getTime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
}
}
any_other_team_touching( skip_team ) //checked partially changed to match cerberus output did not use continue see github for more info
{
foreach ( team in level.teams )
{
if ( team == skip_team )
{
}
else
{
if ( level.radio.gameobject.numtouching[ team ] )
{
return 1;
}
}
}
return 0;
}
is_hq_contested( skip_team ) //checked matches cerberus output
{
if ( any_other_team_touching( skip_team ) )
{
return 1;
}
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 1 );
if ( isDefined( enemy ) && distancesquared( enemy.origin, level.radio.baseorigin ) < 262144 )
{
return 1;
}
return 0;
}
bot_hq_grenade() //checked matches cerberus output
{
enemies = bot_get_enemies();
if ( !enemies.size )
{
return;
}
if ( self atgoal( "hq_patrol" ) || self atgoal( "hq_radio" ) )
{
if ( self getweaponammostock( "proximity_grenade_mp" ) > 0 )
{
origin = bot_get_look_at();
if ( self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin ) )
{
return;
}
}
}
if ( !is_hq_contested( self.team ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( level.radio.baseorigin );
return;
}
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 0 );
if ( isDefined( enemy ) )
{
origin = enemy.origin;
}
else
{
origin = level.radio.baseorigin;
}
dir = vectornormalize( self.origin - origin );
dir = ( 0, dir[ 1 ], 0 );
origin += vectorScale( dir, 128 );
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( origin );
}
}
bot_hq_tactical_insertion() //checked matches cerberus output
{
if ( !self hasweapon( "tactical_insertion_mp" ) )
{
return;
}
dist = self getlookaheaddist();
dir = self getlookaheaddir();
if ( !isDefined( dist ) || !isDefined( dir ) )
{
return;
}
node = hq_nearest_node();
mine = getnearestnode( self.origin );
if ( isDefined( mine ) && !nodesvisible( mine, node ) )
{
origin = self.origin + vectorScale( dir, dist );
next = getnearestnode( origin );
if ( isDefined( next ) && nodesvisible( next, node ) )
{
bot_combat_tactical_insertion( self.origin );
}
}
}
hq_nearest_node() //checked matches cerberus output
{
return random( level.radio.nodes );
}
hq_is_contested() //checked changed at own discretion
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 0 );
if ( isDefined( enemy ) && distancesquared( enemy.origin, level.radio.baseorigin ) < ( level.radio.node_radius * level.radio.node_radius ) )
{
return 1;
}
return 0;
}