Files
Recompilable-gscs-for-BO2-z…/patch_zm/maps/mp/zombies/_zm_ffotd.gsc
JezuzLizard 698dc4ee5f checked 6 scripts against the cerberus output
These scripts had not been checked against the cerberus output before so they had many errors that needed to be fixed.
2020-04-25 02:57:40 -07:00

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#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
main_start() //checked matches cerberus output
{
mapname = tolower( getDvar( "mapname" ) );
gametype = getDvar( "ui_gametype" );
if ( tolower( getDvar( "mapname" ) ) == "zm_transit" && getDvar( "ui_gametype" ) == "zclassic" )
{
level thread transit_navcomputer_remove_card_on_success();
}
if ( tolower( getDvar( "mapname" ) ) == "zm_prison" && getDvar( "ui_gametype" ) == "zgrief" )
{
level.zbarrier_script_string_sets_collision = 1;
}
if ( mapname != "zm_transit" && mapname == "zm_highrise" && gametype == "zclassic" )
{
level.pers_upgrade_sniper = 1;
level.pers_upgrade_pistol_points = 1;
level.pers_upgrade_perk_lose = 1;
level.pers_upgrade_double_points = 1;
level.pers_upgrade_nube = 1;
}
}
main_end() //checked matches cerberus output
{
onfinalizeinitialization_callback( ::force_navcomputer_trigger_think );
level.original_melee_miss_func = level.melee_miss_func;
level.melee_miss_func = ::ffotd_melee_miss_func;
}
force_navcomputer_trigger_think() //checked changed to match cerberus output
{
if ( !isDefined( level.zombie_include_buildables ) || !level.zombie_include_buildables.size )
{
return;
}
foreach ( buildable in level.zombie_include_buildables )
{
if ( buildable.name == "sq_common" )
{
if ( isDefined( buildable.triggerthink ) )
{
level [[ buildable.triggerthink ]]();
trigger_think_func = buildable.triggerthink;
buildable.triggerthink = undefined;
level waittill( "buildables_setup" );
buildable.triggerthink = trigger_think_func;
return;
}
}
}
}
transit_navcomputer_remove_card_on_success() //checked changed to match cerberus output
{
wait_for_buildable( "sq_common" );
wait_network_frame();
trig_pos = getstruct( "sq_common_key", "targetname" );
trigs = getentarray( "trigger_radius_use", "classname" );
nav_trig = undefined;
foreach ( trig in trigs )
{
if ( trig.origin == trig_pos.origin )
{
nav_trig = trig;
}
_k81 = getNextArrayKey( _a81, _k81 );
}
if ( isDefined( nav_trig ) )
{
while ( 1 )
{
nav_trig waittill( "trigger", who );
if ( isplayer( who ) && is_player_valid( who ) && does_player_have_correct_navcard( who ) )
{
break;
}
}
players = get_players();
foreach ( player in players )
{
player maps/mp/zombies/_zm_stats::set_global_stat( level.navcard_needed, 0 );
}
level thread sq_refresh_player_navcard_hud();
}
}
sq_refresh_player_navcard_hud() //checked changed to match cerberus output
{
if ( !isDefined( level.navcards ) )
{
return;
}
players = get_players();
foreach ( player in players )
{
navcard_bits = 0;
for ( i = 0; i < level.navcards.size; i++ )
{
hasit = player maps/mp/zombies/_zm_stats::get_global_stat( level.navcards[ i ] );
if ( isDefined( player.navcard_grabbed ) && player.navcard_grabbed == level.navcards[ i ] )
{
hasit = 1;
}
if ( hasit )
{
navcard_bits = navcard_bits + 1;
}
}
wait_network_frame();
player setclientfield( "navcard_held", 0 );
if ( navcard_bits > 0 )
{
wait_network_frame();
player setclientfield( "navcard_held", navcard_bits );
}
}
}
player_in_exploit_area( player_trigger_origin, player_trigger_radius )
{
if ( distancesquared( player_trigger_origin, self.origin ) < player_trigger_radius * player_trigger_radius )
{
/*
/#
iprintlnbold( "player exploit detected" );
#/
*/
return 1;
}
return 0;
}
path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point ) //checked matches cerberus output
{
spawnflags = 9;
zombie_trigger = spawn( "trigger_radius", zombie_trigger_origin, spawnflags, zombie_trigger_radius, zombie_trigger_height );
zombie_trigger setteamfortrigger( level.zombie_team );
/*
/#
thread debug_exploit( zombie_trigger_origin, zombie_trigger_radius, player_trigger_origin, player_trigger_radius, zombie_goto_point );
#/
*/
while ( 1 )
{
zombie_trigger waittill( "trigger", who );
if ( !is_true( who.reroute ) )
{
who thread exploit_reroute( zombie_trigger, player_trigger_origin, player_trigger_radius, zombie_goto_point );
}
}
}
exploit_reroute( zombie_trigger, player_trigger_origin, player_trigger_radius, zombie_goto_point ) //checked matches cerberus output
{
self endon( "death" );
self.reroute = 1;
while ( 1 )
{
if ( self istouching( zombie_trigger ) )
{
player = self.favoriteenemy;
if ( isDefined( player ) && player player_in_exploit_area( player_trigger_origin, player_trigger_radius ) )
{
self.reroute_origin = zombie_goto_point;
}
else
{
break;
}
}
else
{
break;
}
wait 0.2;
}
self.reroute = 0;
}
debug_exploit( player_origin, player_radius, enemy_origin, enemy_radius, zombie_goto_point ) //dev call commented out
{
/*
/#
while ( isDefined( self ) )
{
circle( player_origin, player_radius, ( 1, 1, 0 ), 0, 1, 1 );
circle( enemy_origin, enemy_radius, ( 1, 1, 0 ), 0, 1, 1 );
line( player_origin, enemy_origin, ( 1, 1, 0 ), 1 );
line( enemy_origin, zombie_goto_point, ( 1, 1, 0 ), 1 );
wait 0.05;
#/
}
*/
}
ffotd_melee_miss_func() //checked matches cerberus output
{
if ( isDefined( self.enemy ) )
{
if ( isplayer( self.enemy ) && self.enemy getcurrentweapon() == "claymore_zm" )
{
dist_sq = distancesquared( self.enemy.origin, self.origin );
melee_dist_sq = self.meleeattackdist * self.meleeattackdist;
if ( dist_sq < melee_dist_sq )
{
self.enemy dodamage( self.meleedamage, self.origin, self, self, "none", "MOD_MELEE" );
return;
}
}
}
if ( isDefined( level.original_melee_miss_func ) )
{
self [[ level.original_melee_miss_func ]]();
}
}