JezuzLizard 5f5ce72dfb
deleted test code and changed a for loop to while loop
For some reason for loops with continues will seemingly overflow and go infinite 100% of the time. However, while loops do not so the for loop in manage_zones() was changed to a while loop with no change in functionality.
2020-04-25 15:26:36 -07:00

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#include maps/mp/zombies/_zm_zonemgr;
#include maps/mp/gametypes_zm/_zm_gametype;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
init() //checked matches cerberus output
{
flag_init( "zones_initialized" );
level.zones = [];
level.zone_flags = [];
level.zone_scanning_active = 0;
if ( !isDefined( level.create_spawner_list_func ) )
{
level.create_spawner_list_func = ::create_spawner_list;
}
}
zone_is_enabled( zone_name ) //checked matches cerberus output
{
if ( !isDefined( level.zones ) || !isDefined( level.zones[ zone_name ] ) || !level.zones[ zone_name ].is_enabled )
{
return 0;
}
return 1;
}
get_player_zone() //checked changed to match cerberus output
{
player_zone = undefined;
keys = getarraykeys( level.zones );
for ( i = 0; i < keys.size; i++ )
{
if ( self entity_in_zone( keys[ i ] ) )
{
player_zone = keys[ i ];
break;
}
}
return player_zone;
}
get_zone_from_position( v_pos, ignore_enabled_check ) //checked changed to match cerberus output
{
zone = undefined;
scr_org = spawn( "script_origin", v_pos );
keys = getarraykeys( level.zones );
for ( i = 0; i < keys.size; i++ )
{
if ( scr_org entity_in_zone( keys[ i ], ignore_enabled_check ) )
{
zone = keys[ i ];
break;
}
}
scr_org delete();
return zone;
}
get_zone_magic_boxes( zone_name ) //checked matches cerberus output
{
if ( isDefined( zone_name ) && !zone_is_enabled( zone_name ) )
{
return undefined;
}
zone = level.zones[ zone_name ];
return zone.magic_boxes;
}
get_zone_zbarriers( zone_name ) //checked matches cerberus output
{
if ( isDefined( zone_name ) && !zone_is_enabled( zone_name ) )
{
return undefined;
}
zone = level.zones[ zone_name ];
return zone.zbarriers;
}
get_players_in_zone( zone_name, return_players ) //checked changed to match cerberus output
{
if(!zone_is_enabled(zone_name))
{
return 0;
}
zone = level.zones[zone_name];
num_in_zone = 0;
players_in_zone = [];
players = get_players();
for ( i = 0; i < zone.volumes.size; i++ )
{
for ( j = 0; j < players.size; j++ )
{
if ( players[ j ] istouching( zone.volumes[ i ] ) )
{
num_in_zone++;
players_in_zone[ players_in_zone.size ] = players[ j ];
}
}
}
if ( isdefined( return_players ) )
{
return players_in_zone;
}
return num_in_zone;
}
player_in_zone( zone_name ) //checked changed to match cerberus output
{
if ( !zone_is_enabled( zone_name ) )
{
return 0;
}
zone = level.zones[ zone_name ];
for ( i = 0; i < zone.volumes.size; i++ )
{
players = get_players();
for ( j = 0; j < players.size; j++ )
{
if ( players[ j ] istouching( zone.volumes[ i ]) && !players[ j ] .sessionstate == "spectator" )
{
return 1;
}
}
}
return 0;
}
entity_in_zone( zone_name, ignore_enabled_check ) //checked changed to match cerberus output
{
if ( !zone_is_enabled( zone_name ) && isdefined( ignore_enabled_check ) && !ignore_enabled_check )
{
return 0;
}
zone = level.zones[zone_name];
for ( i = 0; i < zone.volumes.size; i++ )
{
if ( self istouching( zone.volumes[ i ] ) )
{
return 1;
}
}
return 0;
}
deactivate_initial_barrier_goals() //checked changed to match cerberus output
{
special_goals = getstructarray( "exterior_goal", "targetname" );
for ( i = 0; i < special_goals.size; i++ )
{
if ( isdefined( special_goals[ i ].script_noteworthy ) )
{
special_goals[ i ].is_active = 0;
special_goals[ i ] trigger_off();
}
}
}
zone_init( zone_name ) //checked changed to match cerberus output
{
if ( isDefined( level.zones[ zone_name ] ) )
{
return;
}
level.zones[ zone_name ] = spawnstruct();
zone = level.zones[ zone_name ];
zone.is_enabled = 0;
zone.is_occupied = 0;
zone.is_active = 0;
zone.adjacent_zones = [];
zone.is_spawning_allowed = 0;
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
for( i = 0; i < spawn_points.size; i++ )
{
if ( spawn_points[ i ].script_noteworthy == zone_name )
{
spawn_points[ i ].locked = 0;
}
}
zone.volumes = [];
volumes = getentarray( zone_name, "targetname" );
i = 0;
for ( i = 0; i < volumes.size; i++ )
{
if ( volumes[ i ].classname == "info_volume" )
{
zone.volumes[ zone.volumes.size ] = volumes[ i ];
}
}
if ( isdefined( zone.volumes[ 0 ].target ) )
{
spots = getstructarray( zone.volumes[ 0 ].target, "targetname" );
zone.spawn_locations = [];
zone.dog_locations = [];
zone.screecher_locations = [];
zone.avogadro_locations = [];
zone.inert_locations = [];
zone.quad_locations = [];
zone.leaper_locations = [];
zone.brutus_locations = [];
zone.mechz_locations = [];
zone.astro_locations = [];
zone.napalm_locations = [];
zone.zbarriers = [];
zone.magic_boxes = [];
barricades = getstructarray( "exterior_goal", "targetname" );
box_locs = getstructarray( "treasure_chest_use", "targetname" );
for (i = 0; i < spots.size; i++)
{
spots[ i ].zone_name = zone_name;
if ( isDefined( spots[ i ].is_blocked ) && !spots[ i ].is_blocked || !isDefined( spots[ i ].is_blocked ) ) //spots[ i ].isblocked is not defined
{
spots[ i ].is_enabled = 1;
}
else
{
spots[ i ].is_enabled = 0;
}
tokens = strtok( spots[ i ].script_noteworthy, " " );
foreach ( token in tokens )
{
if ( token == "dog_location" )
{
zone.dog_locations[ zone.dog_locations.size ] = spots[ i ];
}
else if ( token == "screecher_location" )
{
zone.screecher_locations[ zone.screecher_locations.size ] = spots[ i ];
}
else if ( token == "avogadro_location" )
{
zone.avogadro_locations[ zone.avogadro_locations.size ] = spots[ i] ;
}
else if ( token == "inert_location" )
{
zone.inert_locations[ zone.inert_locations.size ] = spots[ i ];
}
else if ( token == "quad_location" )
{
zone.quad_locations[ zone.quad_locations.size ] = spots[ i ];
}
else if ( token == "leaper_location" )
{
zone.leaper_locations[ zone.leaper_locations.size ] = spots[ i ];
}
else if ( token == "brutus_location" )
{
zone.brutus_locations[ zone.brutus_locations.size ] = spots[ i ];
}
else if ( token == "mechz_location" )
{
zone.mechz_locations[ zone.mechz_locations.size ] = spots[ i ];
}
else if ( token == "astro_location" )
{
zone.astro_locations[ zone.astro_locations.size ] = spots[ i ];
}
else if ( token == "napalm_location" )
{
zone.napalm_locations[ zone.napalm_locations.size ] = spots[ i ];
}
else
{
zone.spawn_locations[ zone.spawn_locations.size ] = spots[ i ];
}
}
if ( isdefined( spots[ i ].script_string ) )
{
barricade_id = spots[ i ].script_string;
for ( k = 0; k < barricades.size; k++ )
{
if ( isdefined( barricades[ k ].script_string ) && barricades[ k ].script_string == barricade_id )
{
nodes = getnodearray( barricades[ k ].target, "targetname" );
for ( j = 0; j < nodes.size; j++ )
{
if ( isdefined( nodes[ j ].type ) && nodes[ j ].type == "Begin" )
{
spots[ i ].target = nodes[ j ].targetname;
}
}
}
}
}
}
for ( i = 0; i < barricades.size; i++ )
{
targets = getentarray( barricades[ i ].target, "targetname" );
for ( j = 0; j < targets.size; j++ )
{
if ( targets[ j ] iszbarrier() && isdefined( targets[ j ].script_string ) && targets[ j ].script_string == zone_name )
{
zone.zbarriers[ zone.zbarriers.size ] = targets[ j ];
}
}
}
for ( i = 0; i < box_locs.size; i++ )
{
chest_ent = getent( box_locs[ i ].script_noteworthy + "_zbarrier", "script_noteworthy" );
if ( chest_ent entity_in_zone( zone_name, 1 ) )
{
zone.magic_boxes[zone.magic_boxes.size] = box_locs[ i ];
}
}
}
}
//unused code
/*
reinit_zone_spawners() //checked changed to match cerberus output
{
zkeys = getarraykeys( level.zones );
for( i = 0; i < level.zones.size; i++ )
{
zone = level.zones[ zkeys[ i ] ];
if ( isdefined( zone.volumes[ 0 ].target ) )
{
spots = getstructarray( zone.volumes[ 0 ].target, "targetname" );
zone.spawn_locations = [];
zone.dog_locations = [];
zone.screecher_locations = [];
zone.avogadro_locations = [];
zone.quad_locations = [];
zone.leaper_locations = [];
zone.brutus_locations = [];
zone.mechz_locations = [];
zone.astro_locations = [];
zone.napalm_locations = [];
for ( j = 0; j < spots.size; j++ )
{
spots[ j ].zone_name = zkeys[ j ];
if ( isdefined( spots[ j ].is_blocked ) && !spots[ j ].is_blocked )
{
spots[ j ].is_enabled = 1;
}
else
{
spots[ j ].is_enabled = 0;
}
tokens = strtok( spots[ j ].script_noteworthy, " " );
foreach ( token in tokens )
{
if ( token == "dog_location" )
{
zone.dog_locations[ zone.dog_locations.size ] = spots[ j ];
}
else if ( token == "screecher_location" )
{
zone.screecher_locations[ zone.screecher_locations.size ] = spots[ j ];
}
else if ( token == "avogadro_location" )
{
zone.avogadro_locations[ zone.avogadro_locations.size ] = spots[ j ];
}
else if ( token == "quad_location" )
{
zone.quad_locations[ zone.quad_locations.size ] = spots[ j ];
}
else if ( token == "leaper_location" )
{
zone.leaper_locations[ zone.leaper_locations.size ] = spots[ j ];
}
else if ( token == "brutus_location" )
{
zone.brutus_locations[ zone.brutus_locations.size ] = spots[ j ];
}
else if ( token == "mechz_location" )
{
zone.mechz_locations[ zone.mechz_locations.size ] = spots[ j ];
}
else if ( token == "astro_location" )
{
zone.astro_locations[ zone.astro_locations.size ] = spots[ j ];
}
else if ( token == "napalm_location" )
{
zone.napalm_locations[ zone.napalm_locations.size ] = spots[ j ];
}
else
{
zone.spawn_locations[ zone.spawn_locations.size ] = spots[ j ];
}
}
}
}
}
}
*/
enable_zone( zone_name ) //checked changed to match cerberus output
{
if ( level.zones[ zone_name ].is_enabled )
{
return;
}
level.zones[ zone_name ].is_enabled = 1;
level.zones[zone_name].is_spawning_allowed = 1;
level notify( zone_name );
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
for( i = 0; i < spawn_points.size; i++ )
{
if ( spawn_points[ i ].script_noteworthy == zone_name )
{
spawn_points[ i ].locked = 0;
}
}
entry_points = getstructarray( zone_name + "_barriers", "script_noteworthy" );
for( i = 0; i < entry_points.size; i++ )
{
entry_points[ i ].is_active = 1;
entry_points[ i ] trigger_on();
}
}
make_zone_adjacent( main_zone_name, adj_zone_name, flag_name ) //checked matches cerberus output
{
main_zone = level.zones[ main_zone_name ];
if ( !isDefined( main_zone.adjacent_zones[ adj_zone_name ] ) )
{
main_zone.adjacent_zones[ adj_zone_name ] = spawnstruct();
adj_zone = main_zone.adjacent_zones[ adj_zone_name ];
adj_zone.is_connected = 0;
adj_zone.flags_do_or_check = 0;
if ( isarray( flag_name ) )
{
adj_zone.flags = flag_name;
}
else
{
adj_zone.flags[ 0 ] = flag_name;
}
}
else
{
adj_zone = main_zone.adjacent_zones[ adj_zone_name ];
size = adj_zone.flags.size;
adj_zone.flags_do_or_check = 1;
adj_zone.flags[ size ] = flag_name;
}
}
add_zone_flags( wait_flag, add_flags ) //checked changed to match cerberus output
{
if ( !isarray( add_flags ) )
{
temp = add_flags;
add_flags = [];
add_flags[ 0 ] = temp;
}
keys = getarraykeys( level.zone_flags );
i = 0;
for ( i = 0; i < keys.size; i++ )
{
if(keys[ i ] == wait_flag)
{
level.zone_flags[ keys[ i ] ] = arraycombine( level.zone_flags[ keys[ i ] ], add_flags, 1, 0 );
return;
}
}
level.zone_flags[ wait_flag ] = add_flags;
}
add_adjacent_zone( zone_name_a, zone_name_b, flag_name, one_way ) //checked matches cerberus output
{
if ( !isDefined( one_way ) )
{
one_way = 0;
}
if ( !isDefined( level.flag[ flag_name ] ) )
{
flag_init( flag_name );
}
zone_init( zone_name_a );
zone_init( zone_name_b );
make_zone_adjacent( zone_name_a, zone_name_b, flag_name );
if ( !one_way )
{
make_zone_adjacent( zone_name_b, zone_name_a, flag_name );
}
}
setup_zone_flag_waits() //checked changed to match cerberus output
{
flags = [];
zkeys = getarraykeys( level.zones );
for ( z = 0; z < level.zones.size; z++ )
{
zone = level.zones[ zkeys[ z ] ];
azkeys = getarraykeys( zone.adjacent_zones );
for ( az = 0; az < zone.adjacent_zones.size; az++ )
{
azone = zone.adjacent_zones[ azkeys[ az ] ];
for ( f = 0; f < azone.flags.size; f++ )
{
flags = add_to_array( flags, azone.flags[ f ], 0);
}
}
}
for ( i = 0; i < flags.size; i++ )
{
level thread zone_flag_wait( flags[ i ] );
}
}
zone_flag_wait( flag_name )
{
if ( !isdefined( level.flag[ flag_name ] ) )
{
flag_init( flag_name );
}
flag_wait( flag_name );
flags_set = 0;
for ( z = 0; z < level.zones.size; z++ )
{
zkeys = getarraykeys( level.zones );
zone = level.zones[ zkeys[ z ] ];
for ( az = 0; az < zone.adjacent_zones.size; az++ )
{
azkeys = getarraykeys( zone.adjacent_zones );
azone = zone.adjacent_zones[ azkeys[ az ] ];
if ( !azone.is_connected )
{
if ( azone.flags_do_or_check )
{
flags_set = 0;
for ( f = 0; f < azone.flags.size; f++ )
{
if ( flag( azone.flags[ f ] ) )
{
flags_set = 1;
break;
}
}
//break;
}
flags_set = 1;
for ( f = 0; f < azone.flags.size; f++ )
{
if ( !flag(azone.flags[ f ] ) )
{
flags_set = 0;
}
}
if ( flags_set )
{
enable_zone( zkeys[ z ] ); //essential priority over manage_zones //was disabled
azone.is_connected = 1;
if ( !level.zones[ azkeys[ az ] ].is_enabled )
{
enable_zone( azkeys[ az ] ); //essential priority over manage_zones //was disabled
}
if ( flag( "door_can_close" ) )
{
azone thread door_close_disconnect( flag_name );
}
}
}
}
}
keys = getarraykeys( level.zone_flags );
for ( i = 0; i < keys.size; i++ )
{
if ( keys[ i ] == flag_name )
{
check_flag = level.zone_flags[ keys[ i ] ];
for ( k = 0; k < check_flag.size; k++ )
{
flag_set( check_flag[ k ] );
}
//break;
}
}
}
door_close_disconnect( flag_name ) //checked matches cerberus output
{
while ( flag( flag_name ) )
{
wait 1;
}
self.is_connected = 0;
level thread zone_flag_wait( flag_name );
}
connect_zones( zone_name_a, zone_name_b, one_way ) //checked matches cerberus output
{
if ( !isDefined( one_way ) )
{
one_way = 0;
}
zone_init( zone_name_a );
zone_init( zone_name_b );
enable_zone( zone_name_a );
enable_zone( zone_name_b );
if ( !isDefined( level.zones[ zone_name_a ].adjacent_zones[ zone_name_b ] ) )
{
level.zones[ zone_name_a ].adjacent_zones[ zone_name_b ] = spawnstruct();
level.zones[ zone_name_a ].adjacent_zones[ zone_name_b ].is_connected = 1;
}
if ( !one_way )
{
if ( !isDefined( level.zones[ zone_name_b ].adjacent_zones[ zone_name_a ] ) )
{
level.zones[ zone_name_b ].adjacent_zones[ zone_name_a ] = spawnstruct();
level.zones[ zone_name_b ].adjacent_zones[ zone_name_a ].is_connected = 1;
}
}
}
manage_zones( initial_zone ) //checked changed to match cerberus output
{
deactivate_initial_barrier_goals();
zone_choke = 0;
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
for ( i = 0; i < spawn_points.size; i++ )
{
spawn_points[ i ].locked = 1;
}
if ( isDefined( level.zone_manager_init_func ) )
{
[[ level.zone_manager_init_func ]]();
}
if ( isarray( initial_zone ) )
{
for ( i = 0; i < initial_zone.size; i++ )
{
zone_init( initial_zone[ i ] );
enable_zone( initial_zone[ i ] ); //was disabled
}
}
else
{
zone_init( initial_zone );
enable_zone( initial_zone ); //was disabled
}
setup_zone_flag_waits();
zkeys = getarraykeys( level.zones );
level.zone_keys = zkeys;
level.newzones = [];
for ( z = 0; z < zkeys.size; z++ )
{
level.newzones[ zkeys[ z ] ] = spawnstruct();
}
oldzone = undefined;
flag_set( "zones_initialized" );
flag_wait( "begin_spawning" );
while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 )
{
players = get_players();
zone = players[ 0 ] get_current_zone();
players[ 0 ] iprintln( zone );
for( z = 0; z < zkeys.size; z++ )
{
level.newzones[ zkeys[ z ] ].is_active = 0;
level.newzones[ zkeys[ z ] ].is_occupied = 0;
}
a_zone_is_active = 0;
a_zone_is_spawning_allowed = 0;
level.zone_scanning_active = 1;
z = 0;
while ( z < zkeys.size )
{
zone = level.zones[ zkeys[ z ] ];
newzone = level.newzones[ zkeys[ z ] ];
if( !zone.is_enabled )
{
z++;
continue;
}
if ( isdefined(level.zone_occupied_func ) )
{
newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[ z ] );
}
else
{
newzone.is_occupied = player_in_zone( zkeys[ z ] );
}
if ( newzone.is_occupied )
{
newzone.is_active = 1;
a_zone_is_active = 1;
if ( zone.is_spawning_allowed )
{
a_zone_is_spawning_allowed = 1;
}
if ( !isdefined(oldzone) || oldzone != newzone )
{
level notify( "newzoneActive", zkeys[ z ] );
oldzone = newzone;
}
azkeys = getarraykeys( zone.adjacent_zones );
for ( az = 0; az < zone.adjacent_zones.size; az++ )
{
if ( zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled )
{
level.newzones[ azkeys[ az ] ].is_active = 1;
if ( level.zones[ azkeys[ az ] ].is_spawning_allowed )
{
a_zone_is_spawning_allowed = 1;
}
}
}
}
zone_choke++;
if ( zone_choke >= 3 )
{
zone_choke = 0;
wait 0.05;
}
z++;
}
level.zone_scanning_active = 0;
for ( z = 0; z < zkeys.size; z++ )
{
level.zones[ zkeys[ z ] ].is_active = level.newzones[ zkeys[ z ] ].is_active;
level.zones[ zkeys[ z ] ].is_occupied = level.newzones[ zkeys[ z ] ].is_occupied;
}
if ( !a_zone_is_active || !a_zone_is_spawning_allowed )
{
if ( isarray( initial_zone ) )
{
level.zones[ initial_zone[ 0 ] ].is_active = 1;
level.zones[ initial_zone[ 0 ] ].is_occupied = 1;
level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1;
}
else
{
level.zones[ initial_zone ].is_active = 1;
level.zones[ initial_zone ].is_occupied = 1;
level.zones[ initial_zone ].is_spawning_allowed = 1;
}
}
[[ level.create_spawner_list_func ]]( zkeys );
level.active_zone_names = maps/mp/zombies/_zm_zonemgr::get_active_zone_names();
wait 1;
}
}
debug_show_spawn_locations() //checked dev call deleted
{
}
//unused code
/*
old_manage_zones( initial_zone ) //checked changed to match cerberus output
{
deactivate_initial_barrier_goals();
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
for ( i = 0; i < spawn_points.size; i++ )
{
spawn_points[i].locked = 1;
}
if ( isDefined( level.zone_manager_init_func ) )
{
[[ level.zone_manager_init_func ]]();
}
if ( isarray( initial_zone ) )
{
for ( i = 0; i < initial_zone.size; i++ )
{
zone_init(initial_zone[ i ]);
enable_zone(initial_zone[ i ]);
}
}
else
{
zone_init( initial_zone );
enable_zone( initial_zone );
}
setup_zone_flag_waits();
zkeys = getarraykeys( level.zones );
level.zone_keys = zkeys;
flag_set( "zones_initialized" );
flag_wait( "begin_spawning" );
while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 )
{
for(z = 0; z < zkeys.size; z++)
{
level.zones[ zkeys[ z ] ].is_active = 0;
level.zones[ zkeys[ z ] ].is_occupied = 0;
}
a_zone_is_active = 0;
a_zone_is_spawning_allowed = 0;
for ( z = 0; z < zkeys.size; z++ )
{
zone = level.zones[ zkeys[ z ] ];
if ( !zone.is_enabled )
{
continue;
}
if ( isdefined( level.zone_occupied_func ) )
{
zone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[ z ] );
}
else
{
zone.is_occupied = player_in_zone( zkeys[ z ] );
}
if ( zone.is_occupied )
{
zone.is_active = 1;
a_zone_is_active = 1;
if ( zone.is_spawning_allowed )
{
a_zone_is_spawning_allowed = 1;
}
azkeys = getarraykeys(zone.adjacent_zones);
for ( az = 0; az < zone.adjacent_zones.size; az++ )
{
if ( zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled )
{
level.zones[ azkeys[ az ] ].is_active = 1;
if ( level.zones[ azkeys[ az ] ].is_spawning_allowed )
{
a_zone_is_spawning_allowed = 1;
}
}
}
}
}
if ( !a_zone_is_active || !a_zone_is_spawning_allowed )
{
if ( isarray( initial_zone ) )
{
level.zones[ initial_zone[ 0 ] ].is_active = 1;
level.zones[ initial_zone[ 0 ] ].is_occupied = 1;
level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1;
}
else
{
level.zones[ initial_zone ].is_active = 1;
level.zones[ initial_zone ].is_occupied = 1;
level.zones[ initial_zone ].is_spawning_allowed = 1;
}
}
[[ level.create_spawner_list_func ]]( zkeys );
level.active_zone_names = maps/mp/zombies/_zm_zonemgr::get_active_zone_names();
wait 1;
}
}
*/
create_spawner_list( zkeys ) //checked changed to match cerberus output
{
level.zombie_spawn_locations = [];
level.inert_locations = [];
level.enemy_dog_locations = [];
level.zombie_screecher_locations = [];
level.zombie_avogadro_locations = [];
level.quad_locations = [];
level.zombie_leaper_locations = [];
level.zombie_astro_locations = [];
level.zombie_brutus_locations = [];
level.zombie_mechz_locations = [];
level.zombie_napalm_locations = [];
for ( z = 0; z < zkeys.size; z++ )
{
zone = level.zones[ zkeys[ z ] ];
if ( zone.is_enabled && zone.is_active && zone.is_spawning_allowed )
{
for ( i = 0; i < zone.spawn_locations.size; i++ )
{
if(zone.spawn_locations[ i ].is_enabled)
{
level.zombie_spawn_locations[level.zombie_spawn_locations.size] = zone.spawn_locations[i];
}
}
for(x = 0; x < zone.inert_locations.size; x++)
{
if(zone.inert_locations[x].is_enabled)
{
level.inert_locations[level.inert_locations.size] = zone.inert_locations[x];
}
}
for(x = 0; x < zone.dog_locations.size; x++)
{
if(zone.dog_locations[x].is_enabled)
{
level.enemy_dog_locations[level.enemy_dog_locations.size] = zone.dog_locations[x];
}
}
for(x = 0; x < zone.screecher_locations.size; x++)
{
if(zone.screecher_locations[x].is_enabled)
{
level.zombie_screecher_locations[level.zombie_screecher_locations.size] = zone.screecher_locations[x];
}
}
for(x = 0; x < zone.avogadro_locations.size; x++)
{
if(zone.avogadro_locations[x].is_enabled)
{
level.zombie_avogadro_locations[level.zombie_avogadro_locations.size] = zone.avogadro_locations[x];
}
}
for(x = 0; x < zone.quad_locations.size; x++)
{
if(zone.quad_locations[x].is_enabled)
{
level.quad_locations[level.quad_locations.size] = zone.quad_locations[x];
}
}
for(x = 0; x < zone.leaper_locations.size; x++)
{
if(zone.leaper_locations[x].is_enabled)
{
level.zombie_leaper_locations[level.zombie_leaper_locations.size] = zone.leaper_locations[x];
}
}
for(x = 0; x < zone.astro_locations.size; x++)
{
if(zone.astro_locations[x].is_enabled)
{
level.zombie_astro_locations[level.zombie_astro_locations.size] = zone.astro_locations[x];
}
}
for(x = 0; x < zone.napalm_locations.size; x++)
{
if(zone.napalm_locations[x].is_enabled)
{
level.zombie_napalm_locations[level.zombie_napalm_locations.size] = zone.napalm_locations[x];
}
}
for(x = 0; x < zone.brutus_locations.size; x++)
{
if(zone.brutus_locations[x].is_enabled)
{
level.zombie_brutus_locations[level.zombie_brutus_locations.size] = zone.brutus_locations[x];
}
}
for(x = 0; x < zone.mechz_locations.size; x++)
{
if(zone.mechz_locations[x].is_enabled)
{
level.zombie_mechz_locations[level.zombie_mechz_locations.size] = zone.mechz_locations[x];
}
}
}
}
}
get_active_zone_names() //checked changed to match cerberus output
{
ret_list = [];
if ( !isDefined( level.zone_keys ) )
{
return ret_list;
}
while ( level.zone_scanning_active )
{
wait 0.05;
}
for ( i = 0; i < level.zone_keys.size; i++ )
{
if ( level.zones[ level.zone_keys[ i ] ].is_active )
{
ret_list[ ret_list.size ] = level.zone_keys[ i ];
}
}
return ret_list;
}
//commented out
/*
_init_debug_zones() //checked changed to match cerberus output
{
current_y = 30;
current_x = 20;
xloc = [];
xloc[ 0 ] = 50;
xloc[ 1 ] = 60;
xloc[ 2 ] = 100;
xloc[ 3 ] = 130;
xloc[ 4 ] = 170;
zkeys = getarraykeys( level.zones );
for(i = 0; i < zkeys.size; i++)
{
zonename = zkeys[i];
zone = level.zones[zonename];
zone.debug_hud = [];
for(j = 0; j < 5; j++)
{
zone.debug_hud[j] = newdebughudelem();
if(!j)
{
zone.debug_hud[j].alignx = "right";
}
else
{
zone.debug_hud[j].alignx = "left";
}
zone.debug_hud[j].x = xloc[j];
zone.debug_hud[j].y = current_y;
}
current_y = current_y + 10;
zone.debug_hud[0] settext(zonename);
}
}
_destroy_debug_zones() //checked changed to match cerberus output
{
zkeys = getarraykeys(level.zones);
for(i = 0; i < zkeys.size; i++)
{
zonename = zkeys[i];
zone = level.zones[zonename];
for(j = 0; j < 5; j++)
{
zone.debug_hud[j] destroy();
zone.debug_hud[j] = undefined;
}
}
}
_debug_zones() //checked changed to match cerberus output
{
enabled = 0;
if ( getDvar( "zombiemode_debug_zones" ) == "" )
{
setdvar( "zombiemode_debug_zones", "0" );
}
while(1)
{
wasenabled = enabled;
enabled = GetDvarInt(hash_10e35bc4);
if(enabled && !wasenabled)
{
_init_debug_zones();
}
else if(!enabled && wasenabled)
{
_destroy_debug_zones();
}
if(enabled)
{
zkeys = getarraykeys(level.zones);
for(i = 0; i < zkeys.size; i++)
{
zonename = zkeys[i];
zone = level.zones[zonename];
text = zonename;
zone.debug_hud[0] settext(text);
if(zone.is_enabled)
{
text = text + " Enabled";
zone.debug_hud[1] settext("Enabled");
}
else
{
zone.debug_hud[1] settext("");
}
if(zone.is_active)
{
text = text + " Active";
zone.debug_hud[2] settext("Active");
}
else
{
zone.debug_hud[2] settext("");
}
if(zone.is_occupied)
{
text = text + " Occupied";
zone.debug_hud[3] settext("Occupied");
}
else
{
zone.debug_hud[3] settext("");
}
if(zone.is_spawning_allowed)
{
text = text + " SpawningAllowed";
zone.debug_hud[4] settext("SpawningAllowed");
}
else
{
zone.debug_hud[4] settext("");
}
}
}
wait(0.1);
}
}
*/
is_player_in_zone( zone_name ) //checked changed to match cerberus output
{
zone = level.zones[ zone_name ];
for ( i = 0; i < zone.volumes.size; i++ )
{
if ( self istouching( level.zones[ zone_name ].volumes[ i ] ) && self.sessionstate != "spectator")
{
return 1;
}
}
return 0;
}