mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
151 lines
7.3 KiB
Plaintext
151 lines
7.3 KiB
Plaintext
#include maps/mp/_compass;
|
|
#include maps/mp/mp_carrier_amb;
|
|
#include maps/mp/_load;
|
|
#include maps/mp/mp_carrier_fx;
|
|
#include maps/mp/_utility;
|
|
|
|
main() //checked changed to match cerberus output
|
|
{
|
|
level.levelspawndvars = ::levelspawndvars;
|
|
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
|
|
level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
|
|
maps/mp/mp_carrier_fx::main();
|
|
precachemodel( "collision_physics_wall_512x512x10" );
|
|
precachemodel( "collision_clip_cylinder_32x128" );
|
|
precachemodel( "collision_physics_cylinder_32x128" );
|
|
precachemodel( "collision_clip_wall_32x32x10" );
|
|
precachemodel( "collision_physics_wall_32x32x10" );
|
|
precachemodel( "collision_physics_64x64x128" );
|
|
precachemodel( "collision_physics_32x32x128" );
|
|
precachemodel( "collision_physics_wall_128x128x10" );
|
|
precachemodel( "collision_clip_wall_64x64x10" );
|
|
precachemodel( "collision_physics_32x32x32" );
|
|
precachemodel( "collision_physics_cylinder_32x128" );
|
|
precachemodel( "ac_prs_fps_road_chunk_lrg_a04" );
|
|
precachemodel( "collision_clip_32x32x32" );
|
|
maps/mp/_load::main();
|
|
maps/mp/mp_carrier_amb::main();
|
|
maps/mp/_compass::setupminimap( "compass_map_mp_carrier" );
|
|
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
|
|
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
|
|
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
|
|
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
|
|
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
|
|
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
|
|
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
|
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3733, -1301.22, -204.5 ), vectorScale( ( 0, 0, 1 ), 75.2 ) );
|
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3509, -1301.22, -204.56 ), vectorScale( ( 0, 0, 1 ), 75.2 ) );
|
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3733, -808.22, -334.56 ), vectorScale( ( 0, 0, 1 ), 75.2 ) );
|
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3509, -808.22, -334.56 ), vectorScale( ( 0, 0, 1 ), 75.2 ) );
|
|
spawncollision( "collision_clip_cylinder_32x128", "collider", ( -4821, 951, 82 ), vectorScale( ( 0, 1, 0 ), 344 ) );
|
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820.39, 930.19, 123 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820.39, 930.19, 91 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820.39, 930.19, 59 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -4821, 951, 82 ), vectorScale( ( 0, 1, 0 ), 344 ) );
|
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820.39, 930.19, 123 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820.39, 930.19, 91 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820.39, 930.19, 59 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -5448, 912, 268 ), vectorScale( ( 0, 1, 0 ), 13 ) );
|
|
spawncollision( "collision_physics_64x64x128", "collider", ( -2434, 806, 66 ), ( 270, 25, 0 ) );
|
|
spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -963, -100 ), vectorScale( ( 1, 1, 0 ), 270 ) );
|
|
spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -1091, -100 ), vectorScale( ( 1, 1, 0 ), 270 ) );
|
|
spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -1219, -88 ), vectorScale( ( 1, 1, 0 ), 270 ) );
|
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -5013, -1128, -32 ), ( 270, 270, 180 ) );
|
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -3257.5, -1184.5, -45 ), ( 270, 270, 180 ) );
|
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -3257.5, -1128, -45 ), ( 270, 270, 180 ) );
|
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -4696.5, 662.5, 163.5 ), vectorScale( ( 0, 1, 0 ), 283.2 ) );
|
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -5017, -1083.5, 40 ), ( 1, 270, 180 ) );
|
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -6316, -1554.5, -30 ), vectorScale( ( 0, 1, 0 ), 49.9 ) );
|
|
spawncollision( "collision_physics_32x32x32", "collider", ( -5852.5, -886, 159.5 ), vectorScale( ( 0, 1, 0 ), 2.59995 ) );
|
|
spawncollision( "collision_physics_32x32x32", "collider", ( -5875.5, -887, 159.5 ), vectorScale( ( 0, 1, 0 ), 2.59995 ) );
|
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -5331.5, 727, 247.5 ), vectorScale( ( 0, 0, -1 ), 90 ) );
|
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -5838, -913.5, 85 ), vectorScale( ( 0, 0, -1 ), 19.8001 ) );
|
|
greenbarrel1 = spawn( "script_model", ( -5979.48, -347.391, 53.8051 ) );
|
|
greenbarrel1.angles = ( 0, 0, 1 );
|
|
greenbarrel1 setmodel( "ac_prs_fps_road_chunk_lrg_a04" );
|
|
greenbarrel2 = spawn( "script_model", ( -5960.64, -349.489, 59.663 ) );
|
|
greenbarrel2.angles = ( 5.97936, 96.3096, 13.1076 );
|
|
greenbarrel2 setmodel( "ac_prs_fps_road_chunk_lrg_a04" );
|
|
spawncollision( "collision_clip_32x32x32", "collider", ( -5987.5, -347.5, 47 ), vectorScale( ( 0, 1, 0 ), 64.8 ) );
|
|
spawncollision( "collision_clip_32x32x32", "collider", ( -5957.2, -356.902, 47.25 ), vectorScale( ( 0, 1, 0 ), 102.9 ) );
|
|
level thread water_trigger_init();
|
|
}
|
|
|
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
|
{
|
|
ss = level.spawnsystem;
|
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
|
|
}
|
|
|
|
water_trigger_init() //checked partially changed to match cerberus output see info.md
|
|
{
|
|
wait 3;
|
|
triggers = getentarray( "trigger_hurt", "classname" );
|
|
foreach ( trigger in triggers )
|
|
{
|
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
|
{
|
|
}
|
|
else
|
|
{
|
|
trigger thread water_trigger_think();
|
|
}
|
|
}
|
|
}
|
|
|
|
water_trigger_think() //checked matches cerberus output
|
|
{
|
|
for ( ;; )
|
|
{
|
|
self waittill( "trigger", entity );
|
|
if ( isplayer( entity ) )
|
|
{
|
|
trace = worldtrace( entity.origin + vectorScale( ( 0, 0, 1 ), 30 ), entity.origin - vectorScale( ( 0, 0, 1 ), 256 ) );
|
|
if ( trace[ "surfacetype" ] == "none" )
|
|
{
|
|
entity playsound( "mpl_splash_death" );
|
|
playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
leveloverridetime( defaulttime ) //checked matches cerberus output
|
|
{
|
|
if ( self isinwater() )
|
|
{
|
|
return 0.4;
|
|
}
|
|
return defaulttime;
|
|
}
|
|
|
|
useintermissionpointsonwavespawn() //checked matches cerberus output
|
|
{
|
|
return self isinwater();
|
|
}
|
|
|
|
isinwater() //checked partially changed to match cerberus output
|
|
{
|
|
triggers = getentarray( "trigger_hurt", "classname" );
|
|
foreach ( trigger in triggers )
|
|
{
|
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
|
{
|
|
}
|
|
else
|
|
{
|
|
if ( self.origin[ 2 ] < trigger.origin[ 2 ] )
|
|
{
|
|
trace = worldtrace( self.origin + vectorScale( ( 0, 0, 1 ), 30 ), self.origin - vectorScale( ( 0, 0, 1 ), 256 ) );
|
|
return trace[ "surfacetype" ] == "none";
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|