mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
88 lines
5.0 KiB
Plaintext
88 lines
5.0 KiB
Plaintext
//checked includes changed to match cerberus output
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/mp_socotra_amb;
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#include maps/mp/_compass;
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#include maps/mp/_load;
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#include maps/mp/mp_socotra_fx;
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#include maps/mp/_utility;
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main() //checked changed to match cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_socotra_fx::main();
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precachemodel( "collision_physics_64x64x64" );
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precachemodel( "collision_physics_32x32x128" );
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precachemodel( "collision_physics_wall_256x256x256" );
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precachemodel( "collision_physics_wall_128x128x10" );
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precachemodel( "collision_clip_128x128x128" );
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precachemodel( "collision_physics_512x512x10" );
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precachemodel( "p6_wood_plank_rustic01_2x12_96" );
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maps/mp/_load::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_socotra" );
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maps/mp/mp_socotra_amb::main();
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setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
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spawncollision( "collision_physics_64x64x64", "collider", ( -63, -2135, 47 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 1922, -202, 139 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_256x256x256", "collider", ( 1826, -263, 25 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_256x256x256", "collider", ( 1998, -256, -26 ), vectorScale( ( 0, 1, 0 ), 341.4 ) );
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spawncollision( "collision_physics_wall_128x128x10", "collider", ( -1636, -391, 353 ), vectorScale( ( 0, 1, 0 ), 52 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 213, 3058, 745 ), vectorScale( ( 0, 1, 0 ), 11.4 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 6, 3052, 757 ), vectorScale( ( 0, 1, 0 ), 11.4 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 1360, 2049, 498 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_wall_128x128x10", "collider", ( 2208, 1940, 1116 ), ( 0, 0, 0 ) );
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spawncollision( "collision_clip_128x128x128", "collider", ( 1586, 192, 81 ), ( 311.643, 43.2677, 5.16974 ) );
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spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 142 ), vectorScale( ( 0, 1, 0 ), 44.4 ) );
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spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 270 ), vectorScale( ( 0, 1, 0 ), 44.4 ) );
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spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 398 ), vectorScale( ( 0, 1, 0 ), 44.4 ) );
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spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 526 ), vectorScale( ( 0, 1, 0 ), 44.4 ) );
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spawncollision( "collision_physics_256x256x256", "collider", ( -819, 2061, 227 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_256x256x256", "collider", ( -819, 1804, 227 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_512x512x10", "collider", ( -921.363, 1719.01, 26.6748 ), ( 313, 359.6, 13.2 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 40, 50, 69 ), ( 303.214, 312.283, 99.131 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 146, 224, 89 ), ( 302.856, 333.349, 97.5482 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 172, 382, 107 ), ( 302.856, 353.549, 97.5482 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 526, -2, 74 ), ( 302.387, 100.157, -69.419 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 380, -103, 90 ), ( 286.432, 125.086, -81.861 ) );
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spawncollision( "collision_physics_wall_128x128x10", "collider", ( 640, 1325, 289 ), ( 0, 0, 0 ) );
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roofboard1 = spawn( "script_model", ( -133, 602, 521 ) );
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roofboard1.angles = vectorScale( ( 0, 0, 0 ), 270 );
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roofboard1 setmodel( "p6_wood_plank_rustic01_2x12_96" );
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roofboard2 = spawn( "script_model", ( -133, 507, 521 ) );
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roofboard2.angles = vectorScale( ( 0, 0, 0 ), 270 );
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roofboard2 setmodel( "p6_wood_plank_rustic01_2x12_96" );
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roofboard3 = spawn( "script_model", ( -133, 412, 521 ) );
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roofboard3.angles = vectorScale( ( 0, 0, 0 ), 270 );
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roofboard3 setmodel( "p6_wood_plank_rustic01_2x12_96" );
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roofboard4 = spawn( "script_model", ( -133, 375, 522.5 ) );
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roofboard4.angles = vectorScale( ( 0, 0, 0 ), 270 );
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roofboard4 setmodel( "p6_wood_plank_rustic01_2x12_96" );
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spawncollision( "collision_physics_128x128x128", "collider", ( -970, 968.5, 407.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( -970, 841, 407.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( -842, 841, 407.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( -842, 968.5, 407.5 ), ( 0, 0, 0 ) );
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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rts_remove();
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level.remotemotarviewleft = 30;
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level.remotemotarviewright = 30;
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level.remotemotarviewup = 18;
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}
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
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}
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rts_remove() //checked changed to match cerberus output
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{
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rtsfloors = getentarray( "overwatch_floor", "targetname" );
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foreach ( rtsfloor in rtsfloors )
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{
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if ( isDefined( rtsfloor ) )
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{
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rtsfloor delete();
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}
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}
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}
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