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Recompilable-gscs-for-BO2-z…/patch_mp/maps/mp/_gameadvertisement.gsc

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#include maps/mp/gametypes/_dev;
#include maps/mp/gametypes/_globallogic_utils;
#include maps/mp/_utility;
init()
{
/#
level.sessionadvertstatus = 1;
thread sessionadvertismentupdatedebughud();
#/
thread sessionadvertisementcheck();
}
setadvertisedstatus( onoff )
{
/#
level.sessionadvertstatus = onoff;
#/
changeadvertisedstatus( onoff );
}
sessionadvertisementcheck()
{
if ( sessionmodeisprivate() )
{
return;
}
if ( sessionmodeiszombiesgame() )
{
setadvertisedstatus( 0 );
return;
}
runrules = getgametyperules();
if ( !isDefined( runrules ) )
{
return;
}
level endon( "game_end" );
level waittill( "prematch_over" );
while ( 1 )
{
sessionadvertcheckwait = getdvarintdefault( "sessionAdvertCheckwait", 1 );
wait sessionadvertcheckwait;
advertise = [[ runrules ]]();
setadvertisedstatus( advertise );
}
}
getgametyperules()
{
gametype = level.gametype;
switch( gametype )
{
case "dm":
return ::dm_rules;
case "tdm":
return ::tdm_rules;
case "dom":
return ::dom_rules;
case "hq":
return ::hq_rules;
case "sd":
return ::sd_rules;
case "dem":
return ::dem_rules;
case "ctf":
return ::ctf_rules;
case "koth":
return ::koth_rules;
case "conf":
return ::conf_rules;
case "oic":
return ::oic_rules;
case "sas":
return ::sas_rules;
case "gun":
return ::gun_rules;
case "shrp":
return ::shrp_rules;
}
return;
}
teamscorelimitcheck( rulescorepercent )
{
if ( level.scorelimit )
{
minscorepercentageleft = 100;
_a100 = level.teams;
_k100 = getFirstArrayKey( _a100 );
while ( isDefined( _k100 ) )
{
team = _a100[ _k100 ];
scorepercentageleft = 100 - ( ( game[ "teamScores" ][ team ] / level.scorelimit ) * 100 );
if ( minscorepercentageleft > scorepercentageleft )
{
minscorepercentageleft = scorepercentageleft;
}
if ( rulescorepercent >= scorepercentageleft )
{
/#
updatedebughud( 3, "Score Percentage Left: ", int( scorepercentageleft ) );
#/
return 0;
}
_k100 = getNextArrayKey( _a100, _k100 );
}
/#
updatedebughud( 3, "Score Percentage Left: ", int( minscorepercentageleft ) );
#/
}
return 1;
}
timelimitcheck( ruletimeleft )
{
maxtime = level.timelimit;
if ( maxtime != 0 )
{
timeleft = maps/mp/gametypes/_globallogic_utils::gettimeremaining();
if ( ruletimeleft >= timeleft )
{
return 0;
}
}
return 1;
}
dm_rules()
{
rulescorepercent = 35;
ruletimeleft = 60000 * 1,5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( level.scorelimit )
{
highestscore = 0;
players = get_players();
i = 0;
while ( i < players.size )
{
if ( players[ i ].pointstowin > highestscore )
{
highestscore = players[ i ].pointstowin;
}
i++;
}
scorepercentageleft = 100 - ( ( highestscore / level.scorelimit ) * 100 );
/#
updatedebughud( 3, "Score Percentage Left: ", int( scorepercentageleft ) );
#/
if ( rulescorepercent >= scorepercentageleft )
{
return 0;
}
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
}
tdm_rules()
{
rulescorepercent = 15;
ruletimeleft = 60000 * 1,5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
}
dom_rules()
{
rulescorepercent = 15;
ruletimeleft = 60000 * 1,5;
ruleround = 3;
currentround = game[ "roundsplayed" ] + 1;
/#
updatedebughud( 1, "Time limit 1.5 minutes remaining in final round. Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Is round: ", ruleround );
updatedebughud( 4, "Current Round: ", currentround );
#/
if ( currentround >= 2 )
{
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
if ( ruleround <= currentround )
{
return 0;
}
return 1;
}
hq_rules()
{
return koth_rules();
}
sd_rules()
{
ruleround = 3;
/#
updatedebughud( 1, "Any team has won rounds: ", ruleround );
#/
maxroundswon = 0;
_a299 = level.teams;
_k299 = getFirstArrayKey( _a299 );
while ( isDefined( _k299 ) )
{
team = _a299[ _k299 ];
roundswon = game[ "teamScores" ][ team ];
if ( maxroundswon < roundswon )
{
maxroundswon = roundswon;
}
if ( ruleround <= roundswon )
{
/#
updatedebughud( 3, "Max Rounds Won: ", maxroundswon );
#/
return 0;
}
_k299 = getNextArrayKey( _a299, _k299 );
}
/#
updatedebughud( 3, "Max Rounds Won: ", maxroundswon );
#/
return 1;
}
dem_rules()
{
return ctf_rules();
}
ctf_rules()
{
ruleround = 3;
roundsplayed = game[ "roundsplayed" ];
/#
updatedebughud( 1, "Is round or later: ", ruleround );
updatedebughud( 3, "Rounds Played: ", roundsplayed );
#/
if ( ruleround <= roundsplayed )
{
return 0;
}
return 1;
}
koth_rules()
{
rulescorepercent = 20;
ruletimeleft = 60000 * 1,5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
}
conf_rules()
{
return tdm_rules();
}
oic_rules()
{
/#
updatedebughud( 1, "No join in progress, so shouldn’t advertise to matchmaking once the countdown timer ends.", 0 );
#/
return 0;
}
sas_rules()
{
rulescorepercent = 35;
ruletimeleft = 60000 * 1,5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
}
gun_rules()
{
ruleweaponsleft = 3;
/#
updatedebughud( 1, "Any player is within X weapons from winning: ", ruleweaponsleft );
#/
minweaponsleft = level.gunprogression.size;
_a455 = level.players;
_k455 = getFirstArrayKey( _a455 );
while ( isDefined( _k455 ) )
{
player = _a455[ _k455 ];
weaponsleft = level.gunprogression.size - player.gunprogress;
if ( minweaponsleft > weaponsleft )
{
minweaponsleft = weaponsleft;
}
if ( ruleweaponsleft >= minweaponsleft )
{
/#
updatedebughud( 3, "Weapons Left: ", minweaponsleft );
#/
return 0;
}
_k455 = getNextArrayKey( _a455, _k455 );
}
/#
updatedebughud( 3, "Weapons Left: ", minweaponsleft );
#/
return 1;
}
shrp_rules()
{
rulescorepercent = 35;
ruletimeleft = 60000 * 1,5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
}
sessionadvertismentcreatedebughud( linenum, alignx )
{
/#
debug_hud = maps/mp/gametypes/_dev::new_hud( "session_advert", "debug_hud", 0, 0, 1 );
debug_hud.hidewheninmenu = 1;
debug_hud.horzalign = "right";
debug_hud.vertalign = "middle";
debug_hud.alignx = "right";
debug_hud.aligny = "middle";
debug_hud.x = alignx;
debug_hud.y = -50 + ( linenum * 15 );
debug_hud.foreground = 1;
debug_hud.font = "default";
debug_hud.fontscale = 1,5;
debug_hud.color = ( 1, 0, 0 );
debug_hud.alpha = 1;
debug_hud settext( "" );
return debug_hud;
#/
}
updatedebughud( hudindex, text, value )
{
/#
switch( hudindex )
{
case 1:
level.sessionadverthud_1a_text = text;
level.sessionadverthud_1b_text = value;
break;
case 2:
level.sessionadverthud_2a_text = text;
level.sessionadverthud_2b_text = value;
break;
case 3:
level.sessionadverthud_3a_text = text;
level.sessionadverthud_3b_text = value;
break;
case 4:
level.sessionadverthud_4a_text = text;
level.sessionadverthud_4b_text = value;
break;
}
#/
}
sessionadvertismentupdatedebughud()
{
/#
level endon( "game_end" );
sessionadverthud_0 = undefined;
sessionadverthud_1a = undefined;
sessionadverthud_1b = undefined;
sessionadverthud_2a = undefined;
sessionadverthud_2b = undefined;
sessionadverthud_3a = undefined;
sessionadverthud_3b = undefined;
sessionadverthud_4a = undefined;
sessionadverthud_4b = undefined;
level.sessionadverthud_0_text = "";
level.sessionadverthud_1a_text = "";
level.sessionadverthud_1b_text = "";
level.sessionadverthud_2a_text = "";
level.sessionadverthud_2b_text = "";
level.sessionadverthud_3a_text = "";
level.sessionadverthud_3b_text = "";
level.sessionadverthud_4a_text = "";
level.sessionadverthud_4b_text = "";
while ( 1 )
{
wait 1;
showdebughud = getdvarintdefault( "sessionAdvertShowDebugHud", 0 );
level.sessionadverthud_0_text = "Session is advertised";
if ( level.sessionadvertstatus == 0 )
{
level.sessionadverthud_0_text = "Session is not advertised";
}
if ( !isDefined( sessionadverthud_0 ) && showdebughud != 0 )
{
host = gethostplayer();
while ( !isDefined( host ) )
{
continue;
}
sessionadverthud_0 = host sessionadvertismentcreatedebughud( 0, 0 );
sessionadverthud_1a = host sessionadvertismentcreatedebughud( 1, -20 );
sessionadverthud_1b = host sessionadvertismentcreatedebughud( 1, 0 );
sessionadverthud_2a = host sessionadvertismentcreatedebughud( 2, -20 );
sessionadverthud_2b = host sessionadvertismentcreatedebughud( 2, 0 );
sessionadverthud_3a = host sessionadvertismentcreatedebughud( 3, -20 );
sessionadverthud_3b = host sessionadvertismentcreatedebughud( 3, 0 );
sessionadverthud_4a = host sessionadvertismentcreatedebughud( 4, -20 );
sessionadverthud_4b = host sessionadvertismentcreatedebughud( 4, 0 );
sessionadverthud_1a.color = vectorScale( ( 1, 0, 0 ), 0,5 );
sessionadverthud_1b.color = vectorScale( ( 1, 0, 0 ), 0,5 );
sessionadverthud_2a.color = vectorScale( ( 1, 0, 0 ), 0,5 );
sessionadverthud_2b.color = vectorScale( ( 1, 0, 0 ), 0,5 );
}
if ( isDefined( sessionadverthud_0 ) )
{
if ( showdebughud == 0 )
{
sessionadverthud_0 destroy();
sessionadverthud_1a destroy();
sessionadverthud_1b destroy();
sessionadverthud_2a destroy();
sessionadverthud_2b destroy();
sessionadverthud_3a destroy();
sessionadverthud_3b destroy();
sessionadverthud_4a destroy();
sessionadverthud_4b destroy();
sessionadverthud_0 = undefined;
sessionadverthud_1a = undefined;
sessionadverthud_1b = undefined;
sessionadverthud_2a = undefined;
sessionadverthud_2b = undefined;
sessionadverthud_3a = undefined;
sessionadverthud_3b = undefined;
sessionadverthud_4a = undefined;
sessionadverthud_4b = undefined;
break;
}
else
{
if ( level.sessionadvertstatus == 1 )
{
sessionadverthud_0.color = ( 1, 0, 0 );
}
else
{
sessionadverthud_0.color = vectorScale( ( 1, 0, 0 ), 0,9 );
}
sessionadverthud_0 settext( level.sessionadverthud_0_text );
if ( level.sessionadverthud_1a_text != "" )
{
sessionadverthud_1a settext( level.sessionadverthud_1a_text );
sessionadverthud_1b setvalue( level.sessionadverthud_1b_text );
}
if ( level.sessionadverthud_2a_text != "" )
{
sessionadverthud_2a settext( level.sessionadverthud_2a_text );
sessionadverthud_2b setvalue( level.sessionadverthud_2b_text );
}
if ( level.sessionadverthud_3a_text != "" )
{
sessionadverthud_3a settext( level.sessionadverthud_3a_text );
sessionadverthud_3b setvalue( level.sessionadverthud_3b_text );
}
if ( level.sessionadverthud_4a_text != "" )
{
sessionadverthud_4a settext( level.sessionadverthud_4a_text );
sessionadverthud_4b setvalue( level.sessionadverthud_4b_text );
}
}
}
#/
}
}