mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
168 lines
7.8 KiB
Plaintext
168 lines
7.8 KiB
Plaintext
//checked includes changed to match cerberus output
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#include maps/mp/_compass;
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#include maps/mp/mp_overflow_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_overflow_fx;
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#include maps/mp/_utility;
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main() //checked changed to match cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_overflow_fx::main();
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precachemodel( "collision_physics_128x128x10" );
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precachemodel( "collision_physics_256x256x10" );
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precachemodel( "collision_physics_512x512x10" );
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precachemodel( "collision_physics_128x128x128" );
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precachemodel( "collision_physics_64x64x64" );
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precachemodel( "collision_physics_32x32x32" );
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precachemodel( "collision_physics_cylinder_32x128" );
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precachemodel( "collision_physics_wall_64x64x10" );
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precachemodel( "collision_clip_wall_128x128x10" );
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precachemodel( "intro_construction_scaffold_woodplanks_03" );
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precachemodel( "intro_construction_scaffold_woodplanks_05" );
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precachemodel( "afr_corrugated_metal4x4_holes" );
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precachemodel( "p_rus_rollup_door_40" );
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precachemodel( "p_rus_rollup_door_136" );
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precachemodel( "com_wallchunk_boardmedium01" );
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maps/mp/_load::main();
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maps/mp/mp_overflow_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_overflow" );
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision( "collision_physics_128x128x10", "collider", ( -1248, -32, 285 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( -1248, 96, 285 ), ( 0, 0, 0 ) );
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plank1 = spawn( "script_model", ( -1229.09, 9.85, 289.2 ) );
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plank1.angles = ( 271, 331.6, 180 );
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plank2 = spawn( "script_model", ( -1244.92, 36.81, 288.2 ) );
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plank2.angles = ( 270, 138.6, -104 );
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plank3 = spawn( "script_model", ( -1249.94, 93.83, 288.2 ) );
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plank3.angles = ( 270, 138.6, -128 );
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plank1 setmodel( "intro_construction_scaffold_woodplanks_03" );
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plank2 setmodel( "intro_construction_scaffold_woodplanks_05" );
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plank3 setmodel( "intro_construction_scaffold_woodplanks_05" );
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spawncollision( "collision_physics_128x128x10", "collider", ( -1252, -199, 283 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( -1252, 376, 283 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( -158, -592, 675 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( -2838, -1502, 49 ), ( 1.98509, 344.156, -96.0042 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( -2917, -1480, 52 ), ( 1.98509, 344.156, -96.0042 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 431, -1160, 124 ), vectorScale( ( 0, 0, 1 ), 51 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 431, -1287, 124 ), ( 0, 180, 51 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1603, 1133, 135 ), ( 0, 180, 51 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1603, 1260, 135 ), vectorScale( ( 0, 0, 1 ), 51 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( -1602, 1115, 161 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( -1602, 1276, 161 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_64x64x64", "collider", ( -119, -752, 436 ), ( 0, 0, 0 ) );
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metalpiece = spawn( "script_model", ( -121, -757, 467 ) );
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metalpiece.angles = vectorScale( ( 0, 0, -1 ), 90 );
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metalpiece setmodel( "afr_corrugated_metal4x4_holes" );
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metalpiece2 = spawn( "script_model", ( -144, -856, 408 ) );
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metalpiece2 setmodel( "p_rus_rollup_door_136" );
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metalpiece3 = spawn( "script_model", ( -144, -997, 408 ) );
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metalpiece3 setmodel( "p_rus_rollup_door_136" );
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metalpiece4 = spawn( "script_model", ( -144, -1077, 408 ) );
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metalpiece4 setmodel( "p_rus_rollup_door_40" );
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board1 = spawn( "script_model", ( -119, -783, 408 ) );
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board1.angles = vectorScale( ( 0, 1, 0 ), 270 );
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board1 setmodel( "com_wallchunk_boardmedium01" );
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board2 = spawn( "script_model", ( -89, -749, 408 ) );
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board2 setmodel( "com_wallchunk_boardmedium01" );
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spawncollision( "collision_physics_64x64x64", "collider", ( -699, -1267, -19 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( -683, -1219, -19 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( -683, -1162, -24 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1746, 1555, -213 ), vectorScale( ( 0, 1, 0 ), 270 ) );
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spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1658, 1899, -93 ), vectorScale( ( 0, 1, 0 ), 225.6 ) );
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spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1570, 1989, -93 ), vectorScale( ( 0, 1, 0 ), 225.6 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( 1375, -737, 81.5 ), vectorScale( ( 0, 1, 0 ), 327.3 ) );
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level.levelkillbrushes = [];
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level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -2817, 2226.5, -271 ), 0, 1722, 128 );
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level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -3620, 270.5, -266.5 ), 0, 1176, 128 );
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level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -3335, -1775.5, -266.5 ), 0, 1293, 128 );
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level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -2351, -3384.5, -255.5 ), 0, 1293, 128 );
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spawncollision( "collision_physics_128x128x10", "collider", ( -1171.5, 512, 67 ), vectorScale( ( 0, 0, -1 ), 22.1 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( 918, -728, 312 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1962, -1303, 10.5 ), vectorScale( ( 0, 1, 0 ), 45.2 ) );
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setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
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level thread water_trigger_init();
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level.remotemotarviewup = 13;
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}
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
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}
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water_trigger_init() //checked partially changed to match cerberus output see info.md
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{
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wait 3;
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triggers = getentarray( "trigger_hurt", "classname" );
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foreach ( trigger in triggers )
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{
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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trigger thread water_trigger_think();
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}
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}
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}
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water_trigger_think() //checked matches cerberus output
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) )
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{
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entity playsound( "mpl_splash_death" );
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playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 10 ) );
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}
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}
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}
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leveloverridetime( defaulttime ) //checked matches cerberus output
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{
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if ( self isinwater() )
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{
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return 0.4;
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}
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return defaulttime;
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}
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useintermissionpointsonwavespawn() //checked matches cerberus output
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{
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return self isinwater();
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}
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isinwater() //checked partially changed to match cerberus output see info.md
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{
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triggers = getentarray( "trigger_hurt", "classname" );
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foreach ( trigger in triggers )
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{
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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if ( self istouching( trigger ) )
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{
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return 1;
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}
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}
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}
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return 0;
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}
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