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#include maps/mp/_compass;
#include maps/mp/_utility;
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_overflow_fx::main();
maps/mp/_load::main();
maps/mp/mp_overflow_amb::main();
maps/mp/_compass::setupminimap( "compass_map_mp_overflow" );
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
level thread water_trigger_init();
level.remotemotarviewup = 13;
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
}
water_trigger_init()
{
wait 3;
triggers = getentarray( "trigger_hurt", "classname" );
_a52 = triggers;
_k52 = getFirstArrayKey( _a52 );
while ( isDefined( _k52 ) )
{
trigger = _a52[ _k52 ];
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
{
}
else
{
trigger thread water_trigger_think();
}
_k52 = getNextArrayKey( _a52, _k52 );
}
}
water_trigger_think()
{
for ( ;; )
{
self waittill( "trigger", entity );
if ( isplayer( entity ) )
{
entity playsound( "mpl_splash_death" );
playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 10 ) );
}
}
}
leveloverridetime( defaulttime )
{
if ( self isinwater() )
{
return 0,4;
}
return defaulttime;
}
useintermissionpointsonwavespawn()
{
return self isinwater();
}
isinwater()
{
triggers = getentarray( "trigger_hurt", "classname" );
_a98 = triggers;
_k98 = getFirstArrayKey( _a98 );
while ( isDefined( _k98 ) )
{
trigger = _a98[ _k98 ];
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
{
}
else
{
if ( self istouching( trigger ) )
{
return 1;
}
}
_k98 = getNextArrayKey( _a98, _k98 );
}
return 0;
}