mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
#include maps/mp/_utility;
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#include common_scripts/utility;
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main()
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{
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randomstartdelay = randomfloatrange( -20, -15 );
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global_fx( "barrel_fireFX_origin", "global_barrel_fire", "fire/firelp_barrel_pm", randomstartdelay, "fire_barrel_small" );
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global_fx( "ch_streetlight_02_FX_origin", "ch_streetlight_02_FX", "misc/lighthaze", randomstartdelay );
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global_fx( "me_streetlight_01_FX_origin", "me_streetlight_01_FX", "misc/lighthaze_bog_a", randomstartdelay );
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global_fx( "ch_street_light_01_on", "lamp_glow_FX", "misc/light_glow_white", randomstartdelay );
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global_fx( "highway_lamp_post", "ch_streetlight_02_FX", "misc/lighthaze_villassault", randomstartdelay );
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global_fx( "cs_cargoship_spotlight_on_FX_origin", "cs_cargoship_spotlight_on_FX", "misc/lighthaze", randomstartdelay );
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global_fx( "me_dumpster_fire_FX_origin", "me_dumpster_fire_FX", "fire/firelp_med_pm_nodistort", randomstartdelay, "fire_dumpster_medium" );
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global_fx( "com_tires_burning01_FX_origin", "com_tires_burning01_FX", "fire/tire_fire_med", randomstartdelay );
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global_fx( "icbm_powerlinetower_FX_origin", "icbm_powerlinetower_FX", "misc/power_tower_light_red_blink", randomstartdelay );
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}
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global_fx( targetname, fxname, fxfile, delay, soundalias )
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{
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ents = getstructarray( targetname, "targetname" );
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if ( !isDefined( ents ) )
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{
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return;
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}
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if ( ents.size <= 0 )
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{
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return;
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}
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i = 0;
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while ( i < ents.size )
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{
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ents[ i ] global_fx_create( fxname, fxfile, delay, soundalias );
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i++;
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}
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}
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global_fx_create( fxname, fxfile, delay, soundalias )
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{
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if ( !isDefined( level._effect ) )
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{
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level._effect = [];
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}
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if ( !isDefined( level._effect[ fxname ] ) )
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{
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level._effect[ fxname ] = loadfx( fxfile );
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}
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if ( !isDefined( self.angles ) )
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{
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self.angles = ( 0, 0, 0 );
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}
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ent = createoneshoteffect( fxname );
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ent.v[ "origin" ] = self.origin;
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ent.v[ "angles" ] = self.angles;
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ent.v[ "fxid" ] = fxname;
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ent.v[ "delay" ] = delay;
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if ( isDefined( soundalias ) )
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{
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ent.v[ "soundalias" ] = soundalias;
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}
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}
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