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222
third-party/scintilla/CellBuffer.h
vendored
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222
third-party/scintilla/CellBuffer.h
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// Scintilla source code edit control
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/** @file CellBuffer.h
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** Manages the text of the document.
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**/
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// Copyright 1998-2004 by Neil Hodgson <neilh@scintilla.org>
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// The License.txt file describes the conditions under which this software may be distributed.
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#ifndef CELLBUFFER_H
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#define CELLBUFFER_H
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#ifdef SCI_NAMESPACE
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namespace Scintilla {
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#endif
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// Interface to per-line data that wants to see each line insertion and deletion
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class PerLine {
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public:
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virtual ~PerLine() {}
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virtual void Init()=0;
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virtual void InsertLine(int line)=0;
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virtual void RemoveLine(int line)=0;
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};
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/**
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* The line vector contains information about each of the lines in a cell buffer.
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*/
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class LineVector {
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Partitioning starts;
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PerLine *perLine;
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public:
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LineVector();
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~LineVector();
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void Init();
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void SetPerLine(PerLine *pl);
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void InsertText(int line, int delta);
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void InsertLine(int line, int position, bool lineStart);
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void SetLineStart(int line, int position);
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void RemoveLine(int line);
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int Lines() const {
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return starts.Partitions();
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}
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int LineFromPosition(int pos) const;
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int LineStart(int line) const {
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return starts.PositionFromPartition(line);
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}
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int MarkValue(int line);
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int AddMark(int line, int marker);
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void MergeMarkers(int pos);
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void DeleteMark(int line, int markerNum, bool all);
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void DeleteMarkFromHandle(int markerHandle);
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int LineFromHandle(int markerHandle);
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void ClearLevels();
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int SetLevel(int line, int level);
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int GetLevel(int line);
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int SetLineState(int line, int state);
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int GetLineState(int line);
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int GetMaxLineState();
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};
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enum actionType { insertAction, removeAction, startAction, containerAction };
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/**
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* Actions are used to store all the information required to perform one undo/redo step.
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*/
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class Action {
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// no copy ctr or assignment op
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Action(const Action &);
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Action &operator =(const Action &);
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public:
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actionType at;
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int position;
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char *data;
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int lenData;
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bool mayCoalesce;
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Action();
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~Action();
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void Create(actionType at_, int position_=0, const char *data_=0, int lenData_=0, bool mayCoalesce_=true);
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void Destroy();
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void Grab(Action *source);
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};
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/**
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*
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*/
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class UndoHistory {
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Action *actions;
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int lenActions;
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int maxAction;
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int currentAction;
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int undoSequenceDepth;
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int savePoint;
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void EnsureUndoRoom();
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// no copy ctr or assignment op
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UndoHistory(const UndoHistory &);
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UndoHistory &operator =(const UndoHistory &);
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public:
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UndoHistory();
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~UndoHistory();
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const char *AppendAction(actionType at, int position, const char *data, int length, bool &startSequence, bool mayCoalesce=true);
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void BeginUndoAction();
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void EndUndoAction();
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void DropUndoSequence();
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void DeleteUndoHistory();
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/// The save point is a marker in the undo stack where the container has stated that
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/// the buffer was saved. Undo and redo can move over the save point.
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void SetSavePoint();
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bool IsSavePoint() const;
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/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
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/// called that many times. Similarly for redo.
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bool CanUndo() const;
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int StartUndo();
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const Action &GetUndoStep() const;
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void CompletedUndoStep();
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bool CanRedo() const;
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int StartRedo();
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const Action &GetRedoStep() const;
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void CompletedRedoStep();
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};
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/**
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* Holder for an expandable array of characters that supports undo and line markers.
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* Based on article "Data Structures in a Bit-Mapped Text Editor"
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* by Wilfred J. Hansen, Byte January 1987, page 183.
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*/
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class CellBuffer {
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private:
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SplitVector<char> substance;
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SplitVector<char> style;
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bool readOnly;
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int utf8LineEnds;
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bool collectingUndo;
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UndoHistory uh;
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LineVector lv;
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bool UTF8LineEndOverlaps(int position) const;
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void ResetLineEnds();
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/// Actions without undo
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void BasicInsertString(int position, const char *s, int insertLength);
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void BasicDeleteChars(int position, int deleteLength);
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public:
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CellBuffer();
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~CellBuffer();
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/// Retrieving positions outside the range of the buffer works and returns 0
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char CharAt(int position) const;
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void GetCharRange(char *buffer, int position, int lengthRetrieve) const;
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char StyleAt(int position) const;
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void GetStyleRange(unsigned char *buffer, int position, int lengthRetrieve) const;
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const char *BufferPointer();
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const char *RangePointer(int position, int rangeLength);
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int GapPosition() const;
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int Length() const;
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void Allocate(int newSize);
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int GetLineEndTypes() const { return utf8LineEnds; }
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void SetLineEndTypes(int utf8LineEnds_);
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void SetPerLine(PerLine *pl);
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int Lines() const;
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int LineStart(int line) const;
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int LineFromPosition(int pos) const { return lv.LineFromPosition(pos); }
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void InsertLine(int line, int position, bool lineStart);
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void RemoveLine(int line);
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const char *InsertString(int position, const char *s, int insertLength, bool &startSequence);
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/// Setting styles for positions outside the range of the buffer is safe and has no effect.
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/// @return true if the style of a character is changed.
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bool SetStyleAt(int position, char styleValue, char mask='\377');
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bool SetStyleFor(int position, int length, char styleValue, char mask);
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const char *DeleteChars(int position, int deleteLength, bool &startSequence);
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bool IsReadOnly() const;
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void SetReadOnly(bool set);
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/// The save point is a marker in the undo stack where the container has stated that
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/// the buffer was saved. Undo and redo can move over the save point.
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void SetSavePoint();
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bool IsSavePoint() const;
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bool SetUndoCollection(bool collectUndo);
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bool IsCollectingUndo() const;
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void BeginUndoAction();
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void EndUndoAction();
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void AddUndoAction(int token, bool mayCoalesce);
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void DeleteUndoHistory();
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/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
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/// called that many times. Similarly for redo.
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bool CanUndo() const;
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int StartUndo();
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const Action &GetUndoStep() const;
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void PerformUndoStep();
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bool CanRedo() const;
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int StartRedo();
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const Action &GetRedoStep() const;
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void PerformRedoStep();
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};
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#ifdef SCI_NAMESPACE
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}
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#endif
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#endif
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