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232
third-party/scintilla/StyleContext.h
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232
third-party/scintilla/StyleContext.h
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// Scintilla source code edit control
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/** @file StyleContext.h
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** Lexer infrastructure.
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**/
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// Copyright 1998-2004 by Neil Hodgson <neilh@scintilla.org>
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// This file is in the public domain.
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#ifndef STYLECONTEXT_H
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#define STYLECONTEXT_H
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#ifdef SCI_NAMESPACE
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namespace Scintilla {
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#endif
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static inline int MakeLowerCase(int ch) {
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if (ch < 'A' || ch > 'Z')
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return ch;
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else
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return ch - 'A' + 'a';
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}
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// All languages handled so far can treat all characters >= 0x80 as one class
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// which just continues the current token or starts an identifier if in default.
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// DBCS treated specially as the second character can be < 0x80 and hence
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// syntactically significant. UTF-8 avoids this as all trail bytes are >= 0x80
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class StyleContext {
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LexAccessor &styler;
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IDocumentWithLineEnd *multiByteAccess;
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unsigned int endPos;
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unsigned int lengthDocument;
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// Used for optimizing GetRelativeCharacter
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unsigned int posRelative;
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unsigned int currentPosLastRelative;
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int offsetRelative;
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StyleContext(const StyleContext &src);
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StyleContext &operator=(const StyleContext &);
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void GetNextChar() {
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if (multiByteAccess) {
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chNext = multiByteAccess->GetCharacterAndWidth(currentPos+width, &widthNext);
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} else {
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chNext = static_cast<unsigned char>(styler.SafeGetCharAt(currentPos+width, 0));
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widthNext = 1;
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}
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// End of line determined from line end position, allowing CR, LF,
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// CRLF and Unicode line ends as set by document.
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if (currentLine < lineDocEnd)
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atLineEnd = static_cast<int>(currentPos) >= (lineStartNext-1);
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else // Last line
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atLineEnd = static_cast<int>(currentPos) >= lineStartNext;
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}
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public:
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unsigned int currentPos;
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int currentLine;
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int lineDocEnd;
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int lineStartNext;
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bool atLineStart;
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bool atLineEnd;
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int state;
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int chPrev;
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int ch;
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int width;
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int chNext;
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int widthNext;
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StyleContext(unsigned int startPos, unsigned int length,
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int initStyle, LexAccessor &styler_, char chMask=31) :
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styler(styler_),
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multiByteAccess(0),
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endPos(startPos + length),
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posRelative(0),
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currentPosLastRelative(0x7FFFFFFF),
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offsetRelative(0),
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currentPos(startPos),
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currentLine(-1),
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lineStartNext(-1),
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atLineEnd(false),
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state(initStyle & chMask), // Mask off all bits which aren't in the chMask.
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chPrev(0),
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ch(0),
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width(0),
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chNext(0),
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widthNext(1) {
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if (styler.Encoding() != enc8bit) {
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multiByteAccess = styler.MultiByteAccess();
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}
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styler.StartAt(startPos, chMask);
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styler.StartSegment(startPos);
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currentLine = styler.GetLine(startPos);
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lineStartNext = styler.LineStart(currentLine+1);
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lengthDocument = static_cast<unsigned int>(styler.Length());
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if (endPos == lengthDocument)
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endPos++;
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lineDocEnd = styler.GetLine(lengthDocument);
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atLineStart = static_cast<unsigned int>(styler.LineStart(currentLine)) == startPos;
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// Variable width is now 0 so GetNextChar gets the char at currentPos into chNext/widthNext
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width = 0;
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GetNextChar();
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ch = chNext;
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width = widthNext;
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GetNextChar();
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}
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void Complete() {
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styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
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styler.Flush();
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}
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bool More() const {
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return currentPos < endPos;
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}
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void Forward() {
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if (currentPos < endPos) {
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atLineStart = atLineEnd;
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if (atLineStart) {
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currentLine++;
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lineStartNext = styler.LineStart(currentLine+1);
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}
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chPrev = ch;
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currentPos += width;
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ch = chNext;
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width = widthNext;
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GetNextChar();
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} else {
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atLineStart = false;
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chPrev = ' ';
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ch = ' ';
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chNext = ' ';
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atLineEnd = true;
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}
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}
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void Forward(int nb) {
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for (int i = 0; i < nb; i++) {
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Forward();
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}
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}
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void ForwardBytes(int nb) {
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size_t forwardPos = currentPos + nb;
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while (forwardPos > currentPos) {
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Forward();
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}
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}
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void ChangeState(int state_) {
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state = state_;
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}
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void SetState(int state_) {
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styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
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state = state_;
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}
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void ForwardSetState(int state_) {
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Forward();
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styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
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state = state_;
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}
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int LengthCurrent() const {
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return currentPos - styler.GetStartSegment();
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}
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int GetRelative(int n) {
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return static_cast<unsigned char>(styler.SafeGetCharAt(currentPos+n, 0));
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}
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int GetRelativeCharacter(int n) {
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if (n == 0)
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return ch;
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if (multiByteAccess) {
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if ((currentPosLastRelative != currentPos) ||
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((n > 0) && ((offsetRelative < 0) || (n < offsetRelative))) ||
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((n < 0) && ((offsetRelative > 0) || (n > offsetRelative)))) {
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posRelative = currentPos;
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offsetRelative = 0;
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}
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int diffRelative = n - offsetRelative;
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int posNew = multiByteAccess->GetRelativePosition(posRelative, diffRelative);
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int chReturn = multiByteAccess->GetCharacterAndWidth(posNew, 0);
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posRelative = posNew;
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currentPosLastRelative = currentPos;
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offsetRelative = n;
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return chReturn;
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} else {
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// fast version for single byte encodings
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return static_cast<unsigned char>(styler.SafeGetCharAt(currentPos + n, 0));
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}
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}
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bool Match(char ch0) const {
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return ch == static_cast<unsigned char>(ch0);
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}
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bool Match(char ch0, char ch1) const {
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return (ch == static_cast<unsigned char>(ch0)) && (chNext == static_cast<unsigned char>(ch1));
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}
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bool Match(const char *s) {
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if (ch != static_cast<unsigned char>(*s))
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return false;
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s++;
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if (!*s)
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return true;
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if (chNext != static_cast<unsigned char>(*s))
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return false;
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s++;
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for (int n=2; *s; n++) {
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if (*s != styler.SafeGetCharAt(currentPos+n, 0))
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return false;
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s++;
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}
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return true;
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}
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bool MatchIgnoreCase(const char *s) {
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if (MakeLowerCase(ch) != static_cast<unsigned char>(*s))
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return false;
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s++;
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if (MakeLowerCase(chNext) != static_cast<unsigned char>(*s))
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return false;
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s++;
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for (int n=2; *s; n++) {
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if (static_cast<unsigned char>(*s) !=
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MakeLowerCase(static_cast<unsigned char>(styler.SafeGetCharAt(currentPos+n, 0))))
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return false;
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s++;
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}
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return true;
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}
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// Non-inline
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void GetCurrent(char *s, unsigned int len);
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void GetCurrentLowered(char *s, unsigned int len);
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};
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#ifdef SCI_NAMESPACE
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}
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#endif
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#endif
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