Add ghost and add all anims to zm_all_basic.

Add all scripts to mod zones.
This commit is contained in:
JezuzLizard
2024-01-09 20:03:21 -08:00
parent 39acd2f339
commit 047834cd80
15 changed files with 3513 additions and 12 deletions

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@ -11371,4 +11371,16 @@
"targetname" "culdesac_yellow_zone_spawner"
"origin" "367 454 -60"
"guid" "76357ECA"
}
{
"script_forcespawn" "1"
"spawnflags" "3"
"export" "9"
"model" "c_zom_zombie_buried_ghost_woman_fb"
"classname" "actor_zm_buried_ghost_female"
"targetname" "female_ghost"
"script_noteworthy" "ghost_zombie_spawner"
"count" "9999"
"origin" "-168 473 16"
"guid" "B6A85D0D"
}

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,308 @@
// T6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_buried;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_ai_ghost;
ghost_init_start()
{
level ghost_bad_path_init();
level.is_player_in_ghost_zone = ::is_player_in_ghost_zone;
level ghost_bad_spawn_zone_init();
level.ghost_round_start_monitor_time = 10;
}
ghost_init_end()
{
disable_traversal_clip_around_mansion();
}
prespawn_start()
{
}
prespawn_end()
{
}
ghost_round_start()
{
level thread ghost_teleport_to_playable_area();
}
ghost_round_end()
{
disable_traversal_clip_around_mansion();
}
is_player_in_ghost_zone( player )
{
result = 0;
if ( !isdefined( level.ghost_zone_overrides ) )
level.ghost_zone_overrides = getentarray( "ghost_round_override", "script_noteworthy" );
is_player_in_override_trigger = 0;
if ( isdefined( level.zombie_ghost_round_states ) && !is_true( level.zombie_ghost_round_states.is_started ) )
{
foreach ( trigger in level.ghost_zone_overrides )
{
if ( player istouching( trigger ) )
{
is_player_in_override_trigger = 1;
break;
}
}
}
curr_zone = player get_current_zone();
if ( !is_player_in_override_trigger && isdefined( curr_zone ) && curr_zone == "zone_mansion" )
result = 1;
return result;
}
ghost_bad_path_init()
{
level.bad_zones = [];
level.bad_zones[0] = spawnstruct();
level.bad_zones[0].name = "zone_underground_courthouse";
level.bad_zones[0].adjacent = [];
level.bad_zones[0].adjacent[0] = "zone_underground_courthouse2";
level.bad_zones[0].adjacent[1] = "zone_tunnels_north2";
//level.bad_zones[0].ignore_func = maps\mp\zm_buried::is_courthouse_open;
level.bad_zones[0].ignore_func = getFunction( "maps/mp/zm_buried", "is_courthouse_open" );
level.bad_zones[1] = spawnstruct();
level.bad_zones[1].name = "zone_underground_courthouse2";
level.bad_zones[1].adjacent = [];
level.bad_zones[1].adjacent[0] = "zone_underground_courthouse";
level.bad_zones[1].adjacent[1] = "zone_tunnels_north2";
//level.bad_zones[1].ignore_func = maps\mp\zm_buried::is_courthouse_open;
level.bad_zones[1].ignore_func = getFunction( "maps/mp/zm_buried", "is_courthouse_open" );
level.bad_zones[2] = spawnstruct();
level.bad_zones[2].name = "zone_tunnels_north2";
level.bad_zones[2].adjacent = [];
level.bad_zones[2].adjacent[0] = "zone_underground_courthouse2";
level.bad_zones[2].adjacent[1] = "zone_underground_courthouse";
level.bad_zones[2].flag = "tunnels2courthouse";
level.bad_zones[2].flag_adjacent = "zone_tunnels_north";
//level.bad_zones[2].ignore_func = maps\mp\zm_buried::is_courthouse_open;
level.bad_zones[2].ignore_func = getFunction( "maps/mp/zm_buried", "is_courthouse_open" );
level.bad_zones[3] = spawnstruct();
level.bad_zones[3].name = "zone_tunnels_north";
level.bad_zones[3].adjacent = [];
level.bad_zones[3].adjacent[0] = "zone_tunnels_center";
level.bad_zones[3].flag = "tunnels2courthouse";
level.bad_zones[3].flag_adjacent = "zone_tunnels_north2";
//level.bad_zones[3].ignore_func = maps\mp\zm_buried::is_tunnel_open;
level.bad_zones[3].ignore_func = getFunction( "maps/mp/zm_buried", "is_tunnel_open" );
level.bad_zones[4] = spawnstruct();
level.bad_zones[4].name = "zone_tunnels_center";
level.bad_zones[4].adjacent = [];
level.bad_zones[4].adjacent[0] = "zone_tunnels_north";
level.bad_zones[4].adjacent[1] = "zone_tunnels_south";
//level.bad_zones[4].ignore_func = maps\mp\zm_buried::is_tunnel_open;
level.bad_zones[4].ignore_func = getFunction( "maps/mp/zm_buried", "is_tunnel_open" );
level.bad_zones[5] = spawnstruct();
level.bad_zones[5].name = "zone_tunnels_south";
level.bad_zones[5].adjacent = [];
level.bad_zones[5].adjacent[0] = "zone_tunnels_center";
//level.bad_zones[5].ignore_func = maps\mp\zm_buried::is_tunnel_open;
level.bad_zones[5].ignore_func = getFunction( "maps/mp/zm_buried", "is_tunnel_open" );
}
ghost_bad_path_failsafe()
{
self endon( "death" );
self notify( "stop_bad_path_failsafe" );
self endon( "stop_bad_path_failsafe" );
self thread non_ghost_round_failsafe();
while ( true )
{
player = self.favoriteenemy;
if ( isdefined( player ) )
{
in_bad_zone = 0;
foreach ( zone in level.bad_zones )
{
if ( isdefined( zone.ignore_func ) )
{
if ( level [[ zone.ignore_func ]]() )
break;
}
if ( player maps\mp\zombies\_zm_zonemgr::entity_in_zone( zone.name ) )
{
if ( self maps\mp\zombies\_zm_zonemgr::entity_in_zone( zone.name ) )
break;
ghost_is_adjacent = 0;
foreach ( adjacent in zone.adjacent )
{
if ( self maps\mp\zombies\_zm_zonemgr::entity_in_zone( adjacent ) )
{
ghost_is_adjacent = 1;
break;
}
}
if ( isdefined( zone.flag ) && flag( zone.flag ) )
{
if ( self maps\mp\zombies\_zm_zonemgr::entity_in_zone( zone.flag_adjacent ) )
ghost_is_adjacent = 1;
}
if ( !ghost_is_adjacent )
{
in_bad_zone = 1;
break;
}
}
}
if ( in_bad_zone )
{
nodes = getnodesinradiussorted( player.origin, 540, 180, 60, "Path" );
if ( nodes.size > 0 )
node = nodes[randomint( nodes.size )];
else
node = getnearestnode( player.origin );
if ( isdefined( node ) )
{
while ( true )
{
if ( !is_true( self.is_traversing ) )
break;
wait 0.1;
}
self forceteleport( node.origin, ( 0, 0, 0 ) );
}
}
}
wait 0.25;
}
}
non_ghost_round_failsafe()
{
self endon( "death" );
while ( true )
{
self waittill( "bad_path" );
if ( self.state == "runaway_update" )
{
if ( !maps\mp\zombies\_zm_ai_ghost::is_ghost_round_started() && is_true( self.is_spawned_in_ghost_zone ) )
{
self maps\mp\zombies\_zm_ai_ghost::start_evaporate( 1 );
return;
}
}
wait 0.25;
}
}
disable_traversal_clip_around_mansion()
{
if ( isdefined( level.ghost_zone_door_clips ) && level.ghost_zone_door_clips.size > 0 )
{
foreach ( door_clip in level.ghost_zone_door_clips )
door_clip notsolid();
}
}
ghost_bad_spawn_zone_init()
{
level.ghost_bad_spawn_zones = [];
level.ghost_bad_spawn_zones[0] = "zone_mansion_backyard";
level.ghost_bad_spawn_zones[1] = "zone_maze";
level.ghost_bad_spawn_zones[2] = "zone_maze_staircase";
}
can_use_mansion_back_flying_out_node( zone_name )
{
if ( zone_name == "zone_mansion_backyard" )
return true;
if ( zone_name == "zone_maze" )
return true;
if ( zone_name == "zone_maze_staircase" )
return true;
return false;
}
ghost_teleport_to_playable_area()
{
level endon( "intermission" );
if ( level.intermission )
return;
level endon( "ghost_round_end" );
monitor_time = 0;
while ( true )
{
ghosts = get_current_ghosts();
foreach ( ghost in ghosts )
{
if ( !is_true( self.is_spawned_in_ghost_zone ) && !is_true( self.is_teleported_in_bad_zone ) )
{
foreach ( bad_spawn_zone_name in level.ghost_bad_spawn_zones )
{
if ( ghost maps\mp\zombies\_zm_zonemgr::entity_in_zone( bad_spawn_zone_name ) )
{
if ( is_player_valid( ghost.favoriteenemy ) )
{
destination_node = ghost maps\mp\zombies\_zm_ai_ghost::get_best_flying_target_node( ghost.favoriteenemy );
if ( isdefined( destination_node ) )
{
ghost forceteleport( destination_node.origin, ( 0, 0, 0 ) );
self.is_teleported_in_bad_zone = 1;
}
}
if ( !is_true( self.is_teleported_in_bad_zone ) )
{
if ( can_use_mansion_back_flying_out_node( bad_spawn_zone_name ) )
ghost forceteleport( level.ghost_back_flying_out_path_starts[0].origin, ( 0, 0, 0 ) );
else
ghost forceteleport( level.ghost_front_flying_out_path_starts[0].origin, ( 0, 0, 0 ) );
self.is_teleported_in_bad_zone = 1;
}
}
}
}
}
monitor_time = monitor_time + 0.1;
if ( monitor_time > level.ghost_round_start_monitor_time )
break;
wait 0.1;
}
}