Fix compile errors. Add missing zombie_dog sound aliases.

Enable zombie_dog ai for all levels.
This commit is contained in:
JezuzLizard
2024-02-20 23:42:26 -08:00
parent 3eff80fcf3
commit 23115982fe
6 changed files with 67 additions and 9 deletions

View File

@ -12,7 +12,13 @@
#include maps\mp\gametypes_zm\_globallogic_score;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zm_highrise_elevators;
//#include maps\mp\zm_highrise_elevators;
main()
{
precache();
init();
}
precache()
{
@ -1005,7 +1011,8 @@ leaper_traverse_watcher()
{
self.elevator_parent = undefined;
if ( is_true( self maps\mp\zm_highrise_elevators::object_is_on_elevator() ) )
object_is_on_elevator_func = getFunction( "maps\mp\zm_highrise_elevators", "object_is_on_elevator" );
if ( isDefined( object_is_on_elevator_func ) && is_true( self [[ object_is_on_elevator_func ]]() ) )
{
if ( isdefined( self.elevator_parent ) )
{