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https://github.com/JezuzLizard/t6-fastfile-mods.git
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Add support for leapers. Add mechz to zm_highrise.
Patch multiple level.zombie_total++ occurences to fix interactions with boss zombies not incrementing their zombie total.
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@ -0,0 +1,85 @@
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zm_highrise_classic;
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#include scripts\zm\zm_ai_pack_mod_main;
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main()
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{
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replaceFunc( maps\mp\zm_highrise_classic::squashed_death_init, ::squashed_death_init_override );
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replaceFunc( maps\mp\zm_highrise::elevator_traverse_watcher, ::elevator_traverse_watcher_override );
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}
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squashed_death_init_override( kill_if_falling )
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{
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while ( true )
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{
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self waittill( "trigger", who );
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if ( !is_true( who.insta_killed ) )
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{
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continue;
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}
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if ( isplayer( who ) )
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{
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who thread elevator_black_screen_squash_check();
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who thread insta_kill_player( 1, kill_if_falling );
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}
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else if ( isai( who ) )
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{
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if ( is_true( who.in_the_ceiling ) )
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{
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continue;
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}
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if ( is_true( who.is_avogadro ) )
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{
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continue;
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}
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who dodamage( who.health + 100, who.origin );
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who.insta_killed = 1;
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increment_enemy_count( who );
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}
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}
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}
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elevator_traverse_watcher_override()
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{
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self endon( "death" );
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while ( true )
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{
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wait 0.2;
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if ( !is_true( self.is_traversing ) )
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{
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continue;
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}
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self.elevator_parent = undefined;
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if ( !is_true( self maps\mp\zm_highrise_elevators::object_is_on_elevator() ) )
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{
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continue;
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}
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if ( !isdefined( self.elevator_parent ) )
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{
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continue;
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}
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if ( !is_true( self.elevator_parent.is_moving ) )
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{
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continue;
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}
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playfx( level._effect["zomb_gib"], self.origin );
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increment_enemy_count( self );
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self delete();
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return;
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}
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}
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