Cleanup scripts.

This commit is contained in:
JezuzLizard
2024-02-07 05:19:21 -08:00
parent 4bbd8bf1fb
commit 7c043cee57
25 changed files with 495 additions and 384 deletions

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@ -1,19 +0,0 @@
// T6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
#include clientscripts\mp\_visionset_mgr;
precache()
{
}
main()
{
if ( getDvar( "mapname" ) == "zm_transit" && getDvar( "g_gametype" ) == "zclassic" )
{
return;
}
clientscripts\mp\_visionset_mgr::vsmgr_register_overlay_info_style_electrified( "zm_ai_avogadro_electrified", 1, 15, 1 );
}

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// T6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
precache()
{
}
main()
{
if ( getDvar( "mapname" ) == "zm_prison" )
{
return;
}
registerclientfield( "actor", "helmet_off", 9000, 1, "int", ::brutus_helmet_launch_cb );
registerclientfield( "actor", "brutus_lock_down", 9000, 1, "int", ::brutus_lock_down_effects_cb );
registerbrutusfootstepcb( "zm_alcatraz_brutus", ::brutusfootstepcbfunc );
}
brutus_helmet_launch_cb( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( is_true( self.helmet_launched ) )
return;
if ( newval )
{
self.helmet_launched = 1;
createdynentandlaunch( localclientnum, "c_zom_cellbreaker_helmet", self.origin + vectorscale( ( 0, 0, 1 ), 85.0 ), self.angles, self.origin + vectorscale( ( 0, 0, 1 ), 85.0 ), anglestoforward( self.angles ) );
}
}
brutus_lock_down_effects_cb( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( bwasdemojump )
return;
if ( bnewent )
{
/#
println( "LDS: NewEnt!" );
#/
}
if ( binitialsnap )
{
/#
println( "LDS: InitialSnap!" );
#/
}
player = getlocalplayer( localclientnum );
player earthquake( 0.7, 1, self.origin, 1500 );
playrumbleonposition( localclientnum, "explosion_generic", self.origin );
}
brutusfootstepcbfunc( localclientnum, pos, surface, notetrack, bone )
{
players = getlocalplayers();
for ( i = 0; i < players.size; i++ )
{
if ( abs( self.origin[2] - players[i].origin[2] ) < 100 )
{
players[i] earthquake( 0.5, 0.1, self.origin, 1500 );
playerlocalclientnum = players[i] getlocalclientnumber();
if ( isdefined( playerlocalclientnum ) )
playrumbleonposition( playerlocalclientnum, "brutus_footsteps", self.origin );
}
}
footstepdoeverything();
}
registerbrutusfootstepcb( aitype, func )
{
if ( !isdefined( level._footstepcbfuncs ) )
level._footstepcbfuncs = [];
if ( isdefined( level._footstepcbfuncs[aitype] ) )
{
/#
println( "Attempting to register footstep callback function for ai type " + aitype + " multiple times." );
#/
return;
}
level._footstepcbfuncs[aitype] = func;
}

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// T6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
precache()
{
}
#using_animtree("zm_buried_ghost");
init_animtree()
{
scriptmodelsuseanimtree( #animtree );
}
precache_fx()
{
if ( !isdefined( level.ghost_effects ) )
{
level.ghost_effects = [];
level.ghost_effects[1] = loadfx( "maps/zombie_buried/fx_buried_ghost_death" );
level.ghost_effects[2] = loadfx( "maps/zombie_buried/fx_buried_ghost_drain" );
level.ghost_effects[3] = loadfx( "maps/zombie_buried/fx_buried_ghost_spawn" );
level.ghost_effects[4] = loadfx( "maps/zombie_buried/fx_buried_ghost_trail" );
level.ghost_effects[5] = loadfx( "maps/zombie_buried/fx_buried_ghost_evaporation" );
level.ghost_impact_effects[1] = loadfx( "maps/zombie_buried/fx_buried_ghost_impact" );
}
}
main()
{
if ( getDvar( "mapname" ) == "zm_buried" && getDvar( "g_gametype" ) == "zclassic" )
{
return;
}
precache_fx();
register_client_fields();
}
register_client_fields()
{
registerclientfield( "actor", "ghost_impact_fx", 12000, 1, "int", ::play_impact_fx_clientfield_cb, 0 );
registerclientfield( "actor", "ghost_fx", 12000, 3, "int", ::play_fx_clientfield_cb, 0 );
registerclientfield( "actor", "sndGhostAudio", 12000, 3, "int", ::sndghostaudio, 0 );
registerclientfield( "scriptmover", "ghost_fx", 12000, 3, "int", ::play_fx_clientfield_cb, 0 );
registerclientfield( "scriptmover", "sndGhostAudio", 12000, 3, "int", ::sndghostaudio, 0 );
registerclientfield( "world", "ghost_round_light_state", 12000, 1, "int", ::ghost_round_presentation_light_state_cb, 1 );
}
play_impact_fx_clientfield_cb( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( !isdefined( newval ) )
return;
if ( newval > 0 )
self thread play_impact_fx_internal( localclientnum, newval );
}
play_impact_fx_internal( localclientnum, newval )
{
self endon( "entityshutdown" );
self waittill_dobj( localclientnum );
effect = level.ghost_impact_effects[newval];
if ( isdefined( effect ) )
playfx( localclientnum, effect, self.origin + vectorscale( ( 0, 0, 1 ), 36.0 ) );
}
play_fx_clientfield_cb( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( !isdefined( newval ) )
return;
if ( newval > 0 )
self play_fx( localclientnum, newval );
else if ( isdefined( self._fx_array ) && isdefined( self._fx_array[localclientnum] ) )
deletefx( localclientnum, self._fx_array[localclientnum], 0 );
}
play_fx( localclientnum, newval )
{
self thread play_fx_internal( localclientnum, newval );
}
play_fx_internal( localclientnum, newval )
{
self endon( "entityshutdown" );
self waittill_dobj( localclientnum );
if ( !isdefined( self._fx_array ) )
self._fx_array = [];
linktag = "tag_origin";
effect = level.ghost_effects[newval];
if ( isdefined( self._fx_tag_override ) )
linktag = self._fx_tag_override;
if ( isdefined( self._fx_array[localclientnum] ) )
deletefx( localclientnum, self._fx_array[localclientnum], 0 );
if ( newval == 1 )
self notify( "sndDeath" );
if ( newval == 1 || newval == 5 )
self._fx_array[localclientnum] = playfx( localclientnum, effect, self.origin );
else
self._fx_array[localclientnum] = playfxontag( localclientnum, effect, self, linktag );
}
ghost_round_presentation_light_state_cb( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( !isdefined( newval ) )
return;
if ( newval == 1 )
{
if ( !is_true( level.ghost_round_presentation_light_flicker_on ) )
{
level notify( "ghost_round_flicker" );
level.ghost_round_presentation_light_flicker_on = 1;
}
}
else if ( is_true( level.ghost_round_presentation_light_flicker_on ) )
{
level notify( "ghost_round_flicker" );
level.ghost_round_presentation_light_flicker_on = 0;
}
}
sndghostaudio( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( !isdefined( self.sndent ) )
{
self.sndent = spawn( 0, self.origin, "script_origin" );
self.sndent linkto( self );
self thread sndghostaudiodeleteent( self.sndent );
}
if ( newval == 1 )
{
self playsound( 0, "zmb_ai_ghost_apparate" );
self.sndent playloopsound( "zmb_ai_ghost_loop", 1 );
}
else
{
self playsound( 0, "zmb_ai_ghost_disapparate" );
self.sndent playloopsound( "zmb_ai_ghost_loop", 1 );
}
}
sndghostaudiodeleteent( ent )
{
self waittill_any( "death", "entityshutdown", "sndDeath" );
ent delete();
}
sndghostattackaudio()
{
if ( !isdefined( self.sndattackent ) )
{
self.sndattackent = spawn( 0, self.origin, "script_origin" );
self.sndattackent linkto( self );
self thread sndghostattackaudiodeleteent( self.sndattackent );
}
self.sndattackent playloopsound( "zmb_ai_ghost_attack_loop", 0.1 );
}
sndghostattackaudiodeleteent( ent )
{
self endon( "sndDoneAttacking" );
self waittill_any( "death", "entityshutdown" );
ent delete();
}

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// T6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
precache()
{
}
#using_animtree("mechz_claw");
init_animtree()
{
scriptmodelsuseanimtree( #animtree );
}
add_fx_element( index, fx_element, tag_name, min_freq, max_freq )
{
if ( !isdefined( level.mechz_clientside_fx ) )
level.mechz_clientside_fx = [];
if ( !isdefined( level.mechz_clientside_fx_inst ) )
level.mechz_clientside_fx_inst = [];
if ( !isdefined( level.mechz_clientside_fx[index] ) )
level.mechz_clientside_fx[index] = [];
if ( !isdefined( level.mechz_clientside_fx_inst[index] ) )
level.mechz_clientside_fx_inst[index] = [];
new_fx_struct = spawnstruct();
new_fx_struct.fx_element = loadfx( fx_element );
new_fx_struct.tag_name = tag_name;
new_fx_struct.min_freq = min_freq;
new_fx_struct.max_freq = max_freq;
curr_size = level.mechz_clientside_fx[index].size;
level.mechz_clientside_fx[index][curr_size] = new_fx_struct;
}
main()
{
if ( getDvar( "mapname" ) == "zm_tomb" )
{
return;
}
clientscripts\mp\zombies\_callbacks::onfinalizeinitialization_callback( ::mechz_clientfields );
}
mechz_clientfields()
{
registerclientfield( "actor", "mechz_fx", 14000, 12, "int", ::mechz_handle_fx );
registerclientfield( "toplayer", "mechz_grab", 14000, 1, "int", ::mechz_claw_callback );
registerclientfield( "actor", "anim_rate", 14000, 2, "float", undefined, 0 );
setupclientfieldanimspeedcallbacks( "actor", 1, "anim_rate" );
}
init()
{
add_fx_element( 0, "maps/zombie_tomb/fx_tomb_mech_dmg_armor", "J_Knee_Attach_LE" );
add_fx_element( 0, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_Knee_Attach_LE", 0.25, 0.75 );
add_fx_element( 0, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_Knee_Attach_LE", 0.1, 0.3 );
add_fx_element( 1, "maps/zombie_tomb/fx_tomb_mech_dmg_armor", "J_Knee_Attach_RI" );
add_fx_element( 1, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_Knee_Attach_RI", 0.25, 0.75 );
add_fx_element( 1, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_Knee_Attach_RI", 0.1, 0.3 );
add_fx_element( 2, "maps/zombie_tomb/fx_tomb_mech_dmg_armor", "J_ShoulderArmor_LE" );
add_fx_element( 2, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_ShoulderArmor_LE", 0.25, 0.75 );
add_fx_element( 2, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_ShoulderArmor_LE", 0.1, 0.3 );
add_fx_element( 3, "maps/zombie_tomb/fx_tomb_mech_dmg_armor", "J_ShoulderArmor_RI" );
add_fx_element( 3, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_ShoulderArmor_RI", 0.25, 0.75 );
add_fx_element( 3, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_ShoulderArmor_RI", 0.1, 0.3 );
add_fx_element( 4, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_Root_Attach_RI", 0.25, 0.75 );
add_fx_element( 4, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_Root_Attach_RI", 0.1, 0.3 );
add_fx_element( 5, "maps/zombie_tomb/fx_tomb_mech_dmg_sparks", "J_Root_Attach_LE", 0.25, 0.75 );
add_fx_element( 5, "maps/zombie_tomb/fx_tomb_mech_dmg_steam", "J_Root_Attach_LE", 0.1, 0.3 );
add_fx_element( 6, "maps/zombie_tomb/fx_tomb_mech_wpn_flamethrower", "tag_flamethrower_FX", 0.25 );
add_fx_element( 7, "maps/zombie_tomb/fx_tomb_mech_jump_booster", "tag_booster_LE_FX", 0.25 );
add_fx_element( 7, "maps/zombie_tomb/fx_tomb_mech_jump_booster", "tag_booster_RI_FX", 0.25 );
add_fx_element( 7, "maps/zombie_tomb/fx_tomb_mech_jump_booster_sm", "tag_leg_booster_LE_FX", 0.25 );
add_fx_element( 7, "maps/zombie_tomb/fx_tomb_mech_jump_booster_sm", "tag_leg_booster_RI_FX", 0.25 );
add_fx_element( 8, "maps/zombie_tomb/fx_tomb_mech_wpn_source", "tag_claw", 0.5 );
add_fx_element( 9, "maps/zombie_tomb/fx_tomb_mech_jump_landing", "tag_origin" );
add_fx_element( 10, "maps/zombie_tomb/fx_tomb_mech_dmg_armor_face", "J_Helmet" );
add_fx_element( 11, "maps/zombie_tomb/fx_tomb_mech_head_light", "tag_headlamp_FX" );
registermechzfootstepcb( "zm_tomb_mech_zombie", ::mechzfootstepcbfunc );
level._effect["mech_footstep_steam"] = loadfx( "maps/zombie_tomb/fx_tomb_mech_foot_step_steam" );
level._effect["mech_exhaust_smoke"] = loadfx( "maps/zombie_tomb/fx_tomb_mech_exhaust_smoke" );
init_animtree();
}
setup_fx( localclientnum, index, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( !is_true( self.fx_initialized ) )
{
self.fx_initialized = 1;
self.smoke_fx = playfxontag( localclientnum, level._effect["mech_exhaust_smoke"], self, "tag_back_exhaust_FX" );
self setsoundentcontext( "f35", "interior" );
}
if ( index == 10 )
self setsoundentcontext( "f35", "exterior" );
for ( i = 0; i < level.mechz_clientside_fx[index].size; i++ )
{
fx_struct = level.mechz_clientside_fx[index][i];
unique_script_id = "kill_fx_" + index + "_" + self getentitynumber();
self thread sndplayfxloops( localclientnum, index, fx_struct.tag_name );
if ( isdefined( fx_struct.min_freq ) )
{
self thread mechz_do_manual_looping_fx( localclientnum, unique_script_id, fx_struct.tag_name, fx_struct.fx_element, fx_struct.min_freq, fx_struct.max_freq );
continue;
}
self thread mechz_do_auto_looping_fx( localclientnum, index, fx_struct.tag_name, fx_struct.fx_element );
}
}
cleanup_fx( localclientnum, index, bnewent, binitialsnap, fieldname, bwasdemojump )
{
unique_script_id = "kill_fx_" + index + "_" + self getentitynumber();
fx_array = level.mechz_clientside_fx_inst[index];
if ( isdefined( fx_array ) && fx_array.size > 0 )
{
for ( i = fx_array.size - 1; i >= 0; i-- )
{
stopfx( localclientnum, fx_array[i] );
fx_array[i] = undefined;
}
}
self notify( unique_script_id );
}
mechz_handle_fx( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
for ( i = 0; i < level.mechz_clientside_fx.size; i++ )
{
set_in_new = ( newval & 1 << i ) != 0;
set_in_old = ( oldval & 1 << i ) != 0;
if ( set_in_new && !set_in_old )
{
self thread setup_fx( localclientnum, i, bnewent, binitialsnap, fieldname, bwasdemojump );
continue;
}
if ( !set_in_new && set_in_old )
self thread cleanup_fx( localclientnum, i, bnewent, binitialsnap, fieldname, bwasdemojump );
}
if ( !newval && is_true( self.fx_initialized ) )
{
self.fx_initialized = 0;
if ( isdefined( self.smoke_fx ) )
deletefx( localclientnum, self.smoke_fx );
}
}
mechz_do_manual_looping_fx( localclientnum, script_id, tag_name, fx_element, min_wait, max_wait )
{
self endon( script_id );
self endon( "death" );
if ( !isdefined( min_wait ) )
{
playfxontag( localclientnum, fx_element, self, tag_name );
return;
}
if ( !isdefined( max_wait ) )
max_wait = min_wait;
while ( true )
{
if ( !isdefined( self ) )
return;
playfxontag( localclientnum, fx_element, self, tag_name );
waitrealtime( randomfloatrange( min_wait, max_wait ) );
wait randomfloatrange( min_wait, max_wait );
}
}
mechz_do_auto_looping_fx( localclientnum, index, tag_name, fx_element )
{
curr_size = level.mechz_clientside_fx_inst[index].size;
level.mechz_clientside_fx_inst[index][curr_size] = playfxontag( localclientnum, fx_element, self, tag_name );
}
mechz_screen_shake_loop( localclientnum )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "kill_screen_shake" );
while ( true )
{
self playrumbleonentity( localclientnum, "mechz_footsteps" );
waitrealtime( 0.1 );
wait 0.1;
}
}
mechz_claw_callback( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( oldval == 1 && newval == 0 )
{
self stoprumble( localclientnum, "mechz_footsteps" );
self notify( "kill_screen_shake" );
}
else if ( newval == 1 )
self thread mechz_screen_shake_loop( localclientnum );
}
mechzfootstepcbfunc( localclientnum, pos, surface, notetrack, bone )
{
players = getlocalplayers();
for ( i = 0; i < players.size; i++ )
{
if ( !players[i] isplayer() )
continue;
if ( abs( self.origin[2] - players[i].origin[2] ) < 100 )
{
n_distance = distance2d( self.origin, players[i].origin );
if ( n_distance < 1500 && n_distance > 750 )
{
if ( !is_true( players[i].mechz_camshake ) )
{
players[i] earthquake( 0.25, 0.1, self.origin, 1500 );
players[i] thread prevent_camshake_stacking();
}
playerlocalclientnum = players[i] getlocalclientnumber();
if ( isdefined( playerlocalclientnum ) )
playrumbleonposition( playerlocalclientnum, "shotgun_fire", self.origin );
continue;
}
if ( n_distance < 750 )
{
if ( !is_true( players[i].mechz_camshake ) )
{
players[i] earthquake( 0.35, 0.1, self.origin, 750 );
players[i] thread prevent_camshake_stacking();
}
playerlocalclientnum = players[i] getlocalclientnumber();
if ( isdefined( playerlocalclientnum ) )
playrumbleonposition( playerlocalclientnum, "mechz_footsteps", self.origin );
}
}
}
if ( bone == "j_ball_ri" )
playfxontag( localclientnum, level._effect["mech_footstep_steam"], self, "tag_foot_steam_RI" );
else if ( bone == "j_ball_le" )
playfxontag( localclientnum, level._effect["mech_footstep_steam"], self, "tag_foot_steam_LE" );
footstepdoeverything();
}
prevent_camshake_stacking()
{
self.mechz_camshake = 1;
wait 0.1;
self.mechz_camshake = 0;
}
registermechzfootstepcb( aitype, func )
{
if ( !isdefined( level._footstepcbfuncs ) )
level._footstepcbfuncs = [];
if ( isdefined( level._footstepcbfuncs[aitype] ) )
{
/#
println( "Attempting to register footstep callback function for ai type " + aitype + " multiple times." );
#/
return;
}
level._footstepcbfuncs[aitype] = func;
}
sndplayfxloops( localclientnum, index, tag_name )
{
if ( index == 6 )
self thread sndflamethrower_start( localclientnum, index, tag_name );
}
sndflamethrower_start( localclientnum, index, tag_name )
{
self endon( "stop_flamethrower" );
sndorigin = self gettagorigin( tag_name );
sndent = spawn( 0, sndorigin, "script_origin" );
sndent linkto( self, tag_name );
sndent playsound( 0, "zmb_ai_mechz_flame_start" );
sndent playloopsound( "zmb_ai_mechz_flame_loop", 0.6 );
self thread sndflamethrower_stop( sndent, index );
}
sndflamethrower_stop( ent, index )
{
notify_name = "kill_fx_" + index + "_" + self getentitynumber();
self waittill( notify_name );
ent playsound( 0, "zmb_ai_mechz_flame_stop" );
ent stoploopsound( 0.25 );
wait 1;
ent delete();
}

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@ -1,33 +0,0 @@
// T6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
#include clientscripts\mp\_visionset_mgr;
precache()
{
}
main()
{
if ( getDvar( "mapname" ) == "zm_transit" )
{
return;
}
clientscripts\mp\zombies\_callbacks::onfinalizeinitialization_callback( ::screecher_clientfields );
}
screecher_clientfields()
{
clientscripts\mp\_visionset_mgr::vsmgr_register_overlay_info_style_blur( "zm_ai_screecher_blur", 1, 1, 0.1, 0.25, 4 );
registerclientfield( "actor", "render_third_person", 1, 1, "int", ::screecher_render_clientfield_cb, 0 );
}
screecher_render_clientfield_cb( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
{
if ( newval )
self setrenderinthirdpersonspectate( 1 );
else
self setrenderinthirdpersonspectate( 0 );
}

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@ -1,17 +0,0 @@
main()
{
if ( getDvar( "mapname" ) == "zm_transit" && getDvar( "g_gametype" ) == "zclassic" )
{
return;
}
maps\mp\zombies\_zm_ai_avogadro::precache();
}
init()
{
if ( getDvar( "mapname" ) == "zm_transit" && getDvar( "g_gametype" ) == "zclassic" )
{
return;
}
maps\mp\zombies\_zm_ai_avogadro::init();
}

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@ -1,12 +0,0 @@
main()
{
if ( getDvar( "mapname" ) == "zm_prison" )
{
return;
}
maps\mp\zombies\_zm_ai_brutus::main();
}
init()
{
}

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@ -1,102 +0,0 @@
#include maps\mp\zombies\_zm_ai_ghost;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\_utility;
#include common_scripts\utility;
main()
{
if ( getDvar( "mapname" ) == "zm_buried" && getDvar( "g_gametype" ) == "zclassic" )
{
return;
}
//maps\mp\zombies\_zm_ai_ghost::precache_fx();
//maps\mp\zombies\_zm_ai_ghost::init();
}
init()
{
if ( getDvar( "mapname" ) == "zm_buried" && getDvar( "g_gametype" ) == "zclassic" )
{
return;
}
//level thread ghost_zone_spawning_think();
}
ghost_zone_spawning_think()
{
level endon( "intermission" );
if ( isdefined( level.intermission ) && level.intermission )
return;
if ( !isdefined( level.female_ghost_spawner ) )
{
/#
assertmsg( "No female ghost spawner in the map. Check to see if the zone is active and if it's pointing to spawners." );
#/
}
while ( true )
{
if ( level.zombie_ghost_count >= level.zombie_ai_limit_ghost )
{
wait 0.1;
continue;
}
if ( level.zombie_spawn_locations.size <= 0 )
{
wait 0.1;
continue;
}
spawn_point = random( level.zombie_spawn_locations );
if ( !isdefined( spawn_point ) )
{
print( "No spawn point" );
wait 0.1;
continue;
}
/#
if ( isdefined( level.force_no_ghost ) && level.force_no_ghost )
{
wait 0.1;
continue;
}
#/
ghost_ai = undefined;
if ( isdefined( level.female_ghost_spawner ) )
ghost_ai = spawn_zombie( level.female_ghost_spawner, level.female_ghost_spawner.targetname, spawn_point );
else
{
print( "No spawner" );
/#
assertmsg( "No female ghost spawner in the map." );
#/
}
if ( isdefined( ghost_ai ) )
{
ghost_ai setclientfield( "ghost_fx", 3 );
ghost_ai.spawn_point = spawn_point;
ghost_ai.is_ghost = 1;
ghost_ai.is_spawned_in_ghost_zone = 1;
ghost_ai.find_target = 1;
level.zombie_ghost_count++;
/#
ghost_print( "ghost total " + level.zombie_ghost_count );
#/
}
else
{
/#
assertmsg( "Female ghost: failed spawn" );
#/
}
wait 0.1;
}
}

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@ -1,140 +0,0 @@
#include maps\mp\zombies\_zm_utility;
#include common_scripts\utility;
#include maps\mp\_utility;
main()
{
level thread on_player_connect();
level thread command_thread();
if ( getDvar( "mapname" ) == "zm_tomb" )
{
return;
}
maps\mp\zombies\_zm_ai_mechz::precache();
maps\mp\_utility::onfinalizeinitialization_callback( ::register_clientfields );
}
init()
{
if ( getDvar( "mapname" ) == "zm_tomb" )
{
return;
}
maps\mp\zombies\_zm_ai_mechz::init();
}
register_clientfields()
{
registerclientfield( "actor", "mechz_fx", 14000, 12, "int" );
registerclientfield( "toplayer", "mechz_grab", 14000, 1, "int" );
registerclientfield( "actor", "anim_rate", 14000, 2, "float" );
}
command_thread()
{
for (;;)
{
level waittill( "say", message, player, is_hidden );
if ( message == "print" )
{
player iPrintLn( player.origin );
}
else if ( message == "zone" )
{
player iPrintLn( player maps\mp\zombies\_zm_zonemgr::get_player_zone() );
}
else if ( message == "points" )
{
player.score = 1000000;
}
}
}
on_player_connect()
{
while ( true )
{
level waittill( "connected", player );
player thread zone_hud();
}
}
zone_hud()
{
self endon("disconnect");
x = 5;
y = -119;
if (level.script == "zm_buried")
{
y -= 25;
}
else if (level.script == "zm_tomb")
{
y -= 60;
}
zone_hud = newClientHudElem(self);
zone_hud.alignx = "left";
zone_hud.aligny = "middle";
zone_hud.horzalign = "user_left";
zone_hud.vertalign = "user_bottom";
zone_hud.x += x;
zone_hud.y += y;
zone_hud.fontscale = 1.4;
zone_hud.alpha = 0;
zone_hud.color = ( 1, 1, 1 );
zone_hud.hidewheninmenu = 1;
zone_hud.foreground = 1;
zone_hud endon("death");
zone_hud thread destroy_on_intermission();
flag_wait( "initial_blackscreen_passed" );
zone = self get_current_zone();
prev_zone = zone;
zone_hud settext(zone);
zone_hud.alpha = 1;
while (1)
{
zone = self get_current_zone();
if(prev_zone != zone)
{
prev_zone = zone;
zone_hud fadeovertime(0.25);
zone_hud.alpha = 0;
wait 0.25;
zone_hud settext(zone);
zone_hud fadeovertime(0.25);
zone_hud.alpha = 1;
wait 0.25;
continue;
}
wait 0.05;
}
}
destroy_on_intermission()
{
self endon("death");
level waittill("intermission");
if(isDefined(self.elemtype) && self.elemtype == "bar")
{
self.bar destroy();
self.barframe destroy();
}
self destroy();
}

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@ -1,25 +0,0 @@
main()
{
if ( getDvar( "mapname" ) == "zm_transit" && getDvar( "g_gametype" ) == "zclassic" )
{
return;
}
maps\mp\zombies\_zm_ai_screecher::precache();
maps\mp\_utility::onfinalizeinitialization_callback( ::register_clientfields );
}
init()
{
if ( getDvar( "mapname" ) == "zm_transit" && getDvar( "g_gametype" ) == "zclassic" )
{
return;
}
maps\mp\zombies\_zm_ai_screecher::init();
}
register_clientfields()
{
maps\mp\_visionset_mgr::vsmgr_register_info( "overlay", "zm_ai_screecher_blur", 1, level.vsmgr_prio_overlay_zm_ai_screecher_blur, 1, 1, maps\mp\_visionset_mgr::vsmgr_timeout_lerp_thread_per_player, 0 );
registerclientfield( "actor", "render_third_person", 1, 1, "int" );
}

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@ -0,0 +1,38 @@
main()
{
level.script = toLower( getDvar( "mapname" ) );
level.gametype = toLower( getDvar( "g_gametype" ) );
level.ai_data = [];
level.ai_data[ "avogadro" ] = spawnStruct();
level.ai_data[ "avogadro" ].main = clientscripts\mp\zombies\_zm_ai_avogadro::main;
level.ai_data[ "avogadro" ].should_execute = !( level.script == "zm_transit" && level.gametype == "zclassic" );
level.ai_data[ "screecher" ] = spawnStruct();
level.ai_data[ "screecher" ].main = clientscripts\mp\zombies\_zm_ai_screecher::main;
level.ai_data[ "screecher" ].should_execute = !( level.script == "zm_transit" && level.gametype == "zclassic" );
level.ai_data[ "ghost" ] = spawnStruct();
level.ai_data[ "ghost" ].main = clientscripts\mp\zombies\_zm_ai_ghost::main;
level.ai_data[ "ghost" ].should_execute = !( level.script == "zm_buried" && level.gametype == "zclassic" );
level.ai_data[ "brutus" ] = spawnStruct();
level.ai_data[ "brutus" ].main = clientscripts\mp\zombies\_zm_ai_brutus::main;
level.ai_data[ "brutus" ].should_execute = level.script != "zm_prison";
level.ai_data[ "mechz" ] = spawnStruct();
level.ai_data[ "mechz" ].main = clientscripts\mp\zombies\_zm_ai_mechz::main;
level.ai_data[ "mechz" ].should_execute = level.script != "zm_tomb";
keys = getArrayKeys( level.ai_data );
for ( j = 0; j < keys2.size; j++ )
{
if ( isDefined( level.ai_data[ keys[ j ] ].main ) && isDefined( level.ai_data[ keys[ j ] ].should_execute )
&& level.ai_data[ keys[ j ] ].should_execute )
{
level [[ level.ai_data[ keys[ j ] ].main ]]();
}
}
}
init()
{
}

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main()
{
level.script = toLower( getDvar( "mapname" ) );
level.gametype = toLower( getDvar( "g_gametype" ) );
level.ai_home_maps = [];
level.ai_home_maps[ "avogadro" ] = spawnStruct();
level.ai_home_maps[ "avogadro" ].main = maps\mp\zombies\_zm_ai_avogadro::main;
level.ai_home_maps[ "avogadro" ].init = maps\mp\zombies\_zm_ai_avogadro::init;
level.ai_home_maps[ "avogadro" ].should_execute = !( level.script == "zm_transit" && level.gametype == "zclassic" );
level.ai_home_maps[ "screecher" ] = spawnStruct();
level.ai_home_maps[ "screecher" ].main = maps\mp\zombies\_zm_ai_screecher::main;
level.ai_home_maps[ "screecher" ].init = maps\mp\zombies\_zm_ai_screecher::init;
level.ai_home_maps[ "screecher" ].should_execute = !( level.script == "zm_transit" && level.gametype == "zclassic" );
level.ai_home_maps[ "ghost" ] = spawnStruct();
level.ai_home_maps[ "ghost" ].main = maps\mp\zombies\_zm_ai_ghost::main;
level.ai_home_maps[ "ghost" ].should_execute = !( level.script == "zm_buried" && level.gametype == "zclassic" );
level.ai_home_maps[ "brutus" ] = spawnStruct();
level.ai_home_maps[ "brutus" ].main = maps\mp\zombies\_zm_ai_brutus::main;
level.ai_home_maps[ "brutus" ].should_execute = level.script != "zm_prison";
level.ai_home_maps[ "mechz" ] = spawnStruct();
level.ai_home_maps[ "mechz" ].main = maps\mp\zombies\_zm_ai_mechz::main;
level.ai_home_maps[ "mechz" ].init = maps\mp\zombies\_zm_ai_mechz::init;
level.ai_home_maps[ "mechz" ].should_execute = level.script != "zm_tomb";
level.ai_home_maps[ "zombie_dog" ] = spawnStruct();
level.ai_home_maps[ "zombie_dog" ].main = maps\mp\zombies\_zm_ai_dogs::init;
level.ai_home_maps[ "zombie_dog" ].init = maps\mp\zombies\_zm_ai_dogs::enable_dog_rounds;
level.ai_home_maps[ "zombie_dog" ].should_execute = !( level.gametype == "zstandard" && getGametypeSetting( "allowDogs" ) == 1 );
keys = getArrayKeys( level.ai_data );
for ( j = 0; j < keys2.size; j++ )
{
if ( isDefined( level.ai_data[ keys[ j ] ].main ) && isDefined( level.ai_data[ keys[ j ] ].should_execute )
&& level.ai_data[ keys[ j ] ].should_execute )
{
level [[ level.ai_data[ keys[ j ] ].main ]]();
}
}
level thread command_thread();
level thread on_player_connect();
}
init()
{
keys = getArrayKeys( level.ai_data );
for ( j = 0; j < keys2.size; j++ )
{
if ( isDefined( level.ai_data[ keys[ j ] ].init ) && isDefined( level.ai_data[ keys[ j ] ].should_execute )
&& level.ai_data[ keys[ j ] ].should_execute )
{
level [[ level.ai_data[ keys[ j ] ].init ]]();
}
}
}
command_thread()
{
for (;;)
{
level waittill( "say", message, player, is_hidden );
if ( message == "print" )
{
player iPrintLn( player.origin );
}
else if ( message == "points" )
{
player.score = 1000000;
}
else if ( message == "setdoground" )
{
level.next_dog_round = level.round_number + 1;
}
}
}
on_player_connect()
{
while ( true )
{
level waittill( "connected", player );
player thread zone_hud();
}
}
zone_hud()
{
self endon("disconnect");
x = 5;
y = -119;
if (level.script == "zm_buried")
{
y -= 25;
}
else if (level.script == "zm_tomb")
{
y -= 60;
}
zone_hud = newClientHudElem(self);
zone_hud.alignx = "left";
zone_hud.aligny = "middle";
zone_hud.horzalign = "user_left";
zone_hud.vertalign = "user_bottom";
zone_hud.x += x;
zone_hud.y += y;
zone_hud.fontscale = 1.4;
zone_hud.alpha = 0;
zone_hud.color = ( 1, 1, 1 );
zone_hud.hidewheninmenu = 1;
zone_hud.foreground = 1;
zone_hud endon("death");
zone_hud thread destroy_on_intermission();
flag_wait( "initial_blackscreen_passed" );
zone = self get_current_zone();
prev_zone = zone;
zone_hud settext(zone);
zone_hud.alpha = 1;
while (1)
{
zone = self get_current_zone();
if(prev_zone != zone)
{
prev_zone = zone;
zone_hud fadeovertime(0.25);
zone_hud.alpha = 0;
wait 0.25;
zone_hud settext(zone);
zone_hud fadeovertime(0.25);
zone_hud.alpha = 1;
wait 0.25;
continue;
}
wait 0.05;
}
}
destroy_on_intermission()
{
self endon("death");
level waittill("intermission");
if(isDefined(self.elemtype) && self.elemtype == "bar")
{
self.bar destroy();
self.barframe destroy();
}
self destroy();
}

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@ -1,20 +0,0 @@
main()
{
if ( getDvar( "g_gametype" ) == "zstandard" )
{
return;
}
maps\mp\zombies\_zm_ai_dogs::init();
}
init()
{
if ( getGametypeSetting( "allowDogs" ) == 1 )
{
return;
}
maps\mp\zombies\_zm_ai_dogs::enable_dog_rounds();
wait 1;
level.next_dog_round = 2;
}