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Convert more builtins to use sys namespace. Add pluto_sys builtins and documentation.
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@ -125,17 +125,17 @@ init()
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level.player_out_of_playable_area_monitor = false;
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flag_wait( "initial_blackscreen_passed" );
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//brutus_spawners = getEntArray( "brutus_zombie_spawner", "script_noteworthy" );
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//giant_robot0_spawners = getEntArray( "ai_giant_robot_0", "targetname" );
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//giant_robot1_spawners = getEntArray( "ai_giant_robot_1", "targetname" );
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//giant_robot2_spawners = getEntArray( "ai_giant_robot_2", "targetname" );
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//leaper_spawners = getEntArray( "leaper_zombie_spawner", "script_noteworthy" );
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//mechz_spawners = getEntArray( "mechz_spawner", "script_noteworthy" );
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//zombie_dog_spawners = getEntArray( "zombie_dog_spawner", "script_noteworthy" );
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//avogadro_spawners = getEntArray( "avogadro_zombie_spawner", "script_noteworthy" );
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//screecher_spawners = getEntArray( "screecher_zombie_spawner", "script_noteworthy" );
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//ghost_spawners = getEntArray( "ghost_zombie_spawner", "script_noteworthy" );
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//sloth_spawners = getEntArray( "sloth_zombie_spawner", "script_noteworthy" );
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//brutus_spawners = sys::getentarray( "brutus_zombie_spawner", "script_noteworthy" );
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//giant_robot0_spawners = sys::getentarray( "ai_giant_robot_0", "targetname" );
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//giant_robot1_spawners = sys::getentarray( "ai_giant_robot_1", "targetname" );
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//giant_robot2_spawners = sys::getentarray( "ai_giant_robot_2", "targetname" );
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//leaper_spawners = sys::getentarray( "leaper_zombie_spawner", "script_noteworthy" );
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//mechz_spawners = sys::getentarray( "mechz_spawner", "script_noteworthy" );
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//zombie_dog_spawners = sys::getentarray( "zombie_dog_spawner", "script_noteworthy" );
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//avogadro_spawners = sys::getentarray( "avogadro_zombie_spawner", "script_noteworthy" );
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//screecher_spawners = sys::getentarray( "screecher_zombie_spawner", "script_noteworthy" );
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//ghost_spawners = sys::getentarray( "ghost_zombie_spawner", "script_noteworthy" );
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//sloth_spawners = sys::getentarray( "sloth_zombie_spawner", "script_noteworthy" );
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origin = level.players[ 0 ].origin;
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