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https://github.com/JezuzLizard/t6-fastfile-mods.git
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Add assets for zm_ai_pack mod.
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91
zm_ai_pack/scripts/zm/_zm_ai_brutus.csc
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91
zm_ai_pack/scripts/zm/_zm_ai_brutus.csc
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// T6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_utility;
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precache()
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{
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}
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main()
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{
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if ( getDvar( "mapname" ) == "zm_prison" )
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{
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return;
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}
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registerclientfield( "actor", "helmet_off", 9000, 1, "int", ::brutus_helmet_launch_cb );
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registerclientfield( "actor", "brutus_lock_down", 9000, 1, "int", ::brutus_lock_down_effects_cb );
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registerbrutusfootstepcb( "zm_alcatraz_brutus", ::brutusfootstepcbfunc );
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}
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brutus_helmet_launch_cb( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
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{
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if ( is_true( self.helmet_launched ) )
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return;
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if ( newval )
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{
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self.helmet_launched = 1;
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createdynentandlaunch( localclientnum, "c_zom_cellbreaker_helmet", self.origin + vectorscale( ( 0, 0, 1 ), 85.0 ), self.angles, self.origin + vectorscale( ( 0, 0, 1 ), 85.0 ), anglestoforward( self.angles ) );
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}
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}
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brutus_lock_down_effects_cb( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump )
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{
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if ( bwasdemojump )
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return;
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if ( bnewent )
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{
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/#
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println( "LDS: NewEnt!" );
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#/
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}
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if ( binitialsnap )
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{
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/#
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println( "LDS: InitialSnap!" );
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#/
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}
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player = getlocalplayer( localclientnum );
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player earthquake( 0.7, 1, self.origin, 1500 );
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playrumbleonposition( localclientnum, "explosion_generic", self.origin );
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}
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brutusfootstepcbfunc( localclientnum, pos, surface, notetrack, bone )
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{
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players = getlocalplayers();
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for ( i = 0; i < players.size; i++ )
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{
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if ( abs( self.origin[2] - players[i].origin[2] ) < 100 )
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{
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players[i] earthquake( 0.5, 0.1, self.origin, 1500 );
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playerlocalclientnum = players[i] getlocalclientnumber();
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if ( isdefined( playerlocalclientnum ) )
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playrumbleonposition( playerlocalclientnum, "brutus_footsteps", self.origin );
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}
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}
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footstepdoeverything();
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}
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registerbrutusfootstepcb( aitype, func )
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{
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if ( !isdefined( level._footstepcbfuncs ) )
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level._footstepcbfuncs = [];
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if ( isdefined( level._footstepcbfuncs[aitype] ) )
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{
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/#
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println( "Attempting to register footstep callback function for ai type " + aitype + " multiple times." );
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#/
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return;
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}
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level._footstepcbfuncs[aitype] = func;
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}
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