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https://github.com/JezuzLizard/t6-fastfile-mods.git
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Add assets for zm_ai_pack mod.
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128
zm_ai_pack/scripts/zm/mechz.gsc
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128
zm_ai_pack/scripts/zm/mechz.gsc
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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main()
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{
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level thread on_player_connect();
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level thread command_thread();
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maps\mp\zombies\_zm_ai_mechz::precache();
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maps\mp\_utility::onfinalizeinitialization_callback( ::register_clientfields );
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}
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init()
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{
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maps\mp\zombies\_zm_ai_mechz::init();
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}
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register_clientfields()
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{
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registerclientfield( "actor", "mechz_fx", 14000, 12, "int" );
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registerclientfield( "toplayer", "mechz_grab", 14000, 1, "int" );
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registerclientfield( "actor", "anim_rate", 14000, 2, "float" );
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}
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command_thread()
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{
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for (;;)
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{
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level waittill( "say", message, player, is_hidden );
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if ( message == "print" )
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{
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player iPrintLn( player.origin );
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}
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else if ( message == "zone" )
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{
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player iPrintLn( player maps\mp\zombies\_zm_zonemgr::get_player_zone() );
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}
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}
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}
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on_player_connect()
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{
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while ( true )
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{
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level waittill( "connected", player );
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player thread zone_hud();
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}
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}
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zone_hud()
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{
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self endon("disconnect");
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x = 5;
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y = -119;
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if (level.script == "zm_buried")
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{
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y -= 25;
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}
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else if (level.script == "zm_tomb")
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{
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y -= 60;
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}
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zone_hud = newClientHudElem(self);
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zone_hud.alignx = "left";
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zone_hud.aligny = "middle";
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zone_hud.horzalign = "user_left";
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zone_hud.vertalign = "user_bottom";
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zone_hud.x += x;
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zone_hud.y += y;
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zone_hud.fontscale = 1.4;
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zone_hud.alpha = 0;
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zone_hud.color = ( 1, 1, 1 );
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zone_hud.hidewheninmenu = 1;
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zone_hud.foreground = 1;
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zone_hud endon("death");
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zone_hud thread destroy_on_intermission();
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flag_wait( "initial_blackscreen_passed" );
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zone = self get_current_zone();
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prev_zone = zone;
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zone_hud settext(zone);
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zone_hud.alpha = 1;
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while (1)
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{
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zone = self get_current_zone();
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if(prev_zone != zone)
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{
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prev_zone = zone;
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zone_hud fadeovertime(0.25);
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zone_hud.alpha = 0;
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wait 0.25;
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zone_hud settext(zone);
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zone_hud fadeovertime(0.25);
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zone_hud.alpha = 1;
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wait 0.25;
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continue;
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}
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wait 0.05;
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}
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}
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destroy_on_intermission()
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{
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self endon("death");
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level waittill("intermission");
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if(isDefined(self.elemtype) && self.elemtype == "bar")
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{
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self.bar destroy();
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self.barframe destroy();
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}
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self destroy();
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}
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