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https://github.com/JezuzLizard/t6-fastfile-mods.git
synced 2025-06-10 11:17:59 -05:00
Fix compile errors.
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@ -46,10 +46,10 @@ main()
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level.ai_data[ "mechz" ].main = maps\mp\zombies\_zm_ai_mechz::main;
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level.ai_data[ "mechz" ].init = maps\mp\zombies\_zm_ai_mechz::init;
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level.ai_data[ "mechz" ].should_execute = level.script != "zm_tomb";
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//level.ai_data[ "zombie_dog" ] = sys::spawnstruct();
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//level.ai_data[ "zombie_dog" ].main = maps\mp\zombies\_zm_ai_dogs::init;
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//level.ai_data[ "zombie_dog" ].init = maps\mp\zombies\_zm_ai_dogs::enable_dog_rounds;
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//level.ai_data[ "zombie_dog" ].should_execute = !( level.gametype == "zstandard" && getGametypeSetting( "allowDogs" ) == 1 );
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level.ai_data[ "zombie_dog" ] = sys::spawnstruct();
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level.ai_data[ "zombie_dog" ].main = maps\mp\zombies\_zm_ai_dogs::init;
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level.ai_data[ "zombie_dog" ].init = maps\mp\zombies\_zm_ai_dogs::enable_dog_rounds;
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level.ai_data[ "zombie_dog" ].should_execute = !( level.gametype == "zstandard" && getGametypeSetting( "allowDogs" ) == 1 );
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keys = getArrayKeys( level.ai_data );
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for ( i = 0; i < keys.size; i++ )
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