Fix compile errors.

This commit is contained in:
JezuzLizard
2024-02-23 19:15:49 -08:00
parent ccf7afa193
commit efa3d8ab15
12 changed files with 219 additions and 89 deletions

View File

@ -46,10 +46,10 @@ main()
level.ai_data[ "mechz" ].main = maps\mp\zombies\_zm_ai_mechz::main;
level.ai_data[ "mechz" ].init = maps\mp\zombies\_zm_ai_mechz::init;
level.ai_data[ "mechz" ].should_execute = level.script != "zm_tomb";
//level.ai_data[ "zombie_dog" ] = sys::spawnstruct();
//level.ai_data[ "zombie_dog" ].main = maps\mp\zombies\_zm_ai_dogs::init;
//level.ai_data[ "zombie_dog" ].init = maps\mp\zombies\_zm_ai_dogs::enable_dog_rounds;
//level.ai_data[ "zombie_dog" ].should_execute = !( level.gametype == "zstandard" && getGametypeSetting( "allowDogs" ) == 1 );
level.ai_data[ "zombie_dog" ] = sys::spawnstruct();
level.ai_data[ "zombie_dog" ].main = maps\mp\zombies\_zm_ai_dogs::init;
level.ai_data[ "zombie_dog" ].init = maps\mp\zombies\_zm_ai_dogs::enable_dog_rounds;
level.ai_data[ "zombie_dog" ].should_execute = !( level.gametype == "zstandard" && getGametypeSetting( "allowDogs" ) == 1 );
keys = getArrayKeys( level.ai_data );
for ( i = 0; i < keys.size; i++ )