mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-13 07:28:20 -05:00
VideoCore: Split rasterizer regs from Regs struct
This commit is contained in:
@ -165,7 +165,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
};
|
||||
|
||||
g_state.primitive_assembler.SubmitVertex(
|
||||
Shader::OutputVertex::FromAttributeBuffer(regs, output), AddTriangle);
|
||||
Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, output),
|
||||
AddTriangle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -295,7 +296,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
shader_unit.WriteOutput(regs.vs, output);
|
||||
|
||||
// Retrieve vertex from register data
|
||||
output_vertex = Shader::OutputVertex::FromAttributeBuffer(regs, output);
|
||||
output_vertex = Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, output);
|
||||
|
||||
if (is_indexed) {
|
||||
vertex_cache[vertex_cache_pos] = output_vertex;
|
||||
|
Reference in New Issue
Block a user