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Merge pull request #892 from lioncash/global
video_core: Make global EmuWindow instance part of the base renderer …
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@ -402,7 +402,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
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system.SetGPUDebugContext(debug_context);
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const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
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const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
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render_window->DoneCurrent();
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