GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.

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Subv
2018-04-23 10:50:28 -05:00
parent ebb8e06df0
commit 010227e149
2 changed files with 4 additions and 0 deletions

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@ -25,6 +25,8 @@ static Tegra::Texture::TextureFormat ConvertToTextureFormat(
switch (render_target_format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM:
return Tegra::Texture::TextureFormat::A8R8G8B8;
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return Tegra::Texture::TextureFormat::A2B10G10R10;
default:
UNIMPLEMENTED_MSG("Unimplemented RT format");
}