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https://github.com/yuzu-emu/yuzu-android.git
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configure_graphics: Add Borderless Windowed fullscreen mode
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing. Co-authored-by: Its-Rei <kupfel@gmail.com>
This commit is contained in:
@ -770,6 +770,7 @@ void Config::ReadRendererValues() {
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ReadSettingGlobal(Settings::values.renderer_backend, QStringLiteral("backend"), 0);
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ReadSettingGlobal(Settings::values.renderer_debug, QStringLiteral("debug"), false);
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ReadSettingGlobal(Settings::values.vulkan_device, QStringLiteral("vulkan_device"), 0);
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ReadSettingGlobal(Settings::values.fullscreen_mode, QStringLiteral("fullscreen_mode"), 0);
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ReadSettingGlobal(Settings::values.aspect_ratio, QStringLiteral("aspect_ratio"), 0);
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ReadSettingGlobal(Settings::values.max_anisotropy, QStringLiteral("max_anisotropy"), 0);
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ReadSettingGlobal(Settings::values.use_frame_limit, QStringLiteral("use_frame_limit"), true);
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@ -1333,6 +1334,7 @@ void Config::SaveRendererValues() {
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Settings::values.renderer_backend.UsingGlobal(), 0);
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WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false);
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WriteSettingGlobal(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
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WriteSettingGlobal(QStringLiteral("fullscreen_mode"), Settings::values.fullscreen_mode, 0);
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WriteSettingGlobal(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
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WriteSettingGlobal(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
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WriteSettingGlobal(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
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@ -77,18 +77,25 @@ void ConfigureGraphics::SetConfiguration() {
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if (Settings::IsConfiguringGlobal()) {
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
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ui->fullscreen_mode_combobox->setCurrentIndex(Settings::values.fullscreen_mode.GetValue());
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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} else {
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetHighlight(ui->api_layout,
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!Settings::values.renderer_backend.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
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&Settings::values.fullscreen_mode);
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ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
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!Settings::values.fullscreen_mode.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
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&Settings::values.aspect_ratio);
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ConfigurationShared::SetHighlight(ui->ar_label,
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!Settings::values.aspect_ratio.UsingGlobal());
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->ar_label,
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!Settings::values.aspect_ratio.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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}
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@ -107,6 +114,9 @@ void ConfigureGraphics::ApplyConfiguration() {
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if (Settings::values.vulkan_device.UsingGlobal()) {
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Settings::values.vulkan_device.SetValue(vulkan_device);
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}
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if (Settings::values.fullscreen_mode.UsingGlobal()) {
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Settings::values.fullscreen_mode.SetValue(ui->fullscreen_mode_combobox->currentIndex());
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}
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if (Settings::values.aspect_ratio.UsingGlobal()) {
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Settings::values.aspect_ratio.SetValue(ui->aspect_ratio_combobox->currentIndex());
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}
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@ -140,6 +150,8 @@ void ConfigureGraphics::ApplyConfiguration() {
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}
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}
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
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ui->fullscreen_mode_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
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ui->aspect_ratio_combobox);
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@ -253,6 +265,7 @@ void ConfigureGraphics::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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@ -278,6 +291,8 @@ void ConfigureGraphics::SetupPerGameUI() {
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ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
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Settings::values.aspect_ratio.GetValue(true));
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ConfigurationShared::SetColoredComboBox(ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
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Settings::values.fullscreen_mode.GetValue(true));
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ConfigurationShared::InsertGlobalItem(
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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}
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@ -104,9 +104,48 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="fullscreen_mode_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="fullscreen_mode_label">
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<property name="text">
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<string>Fullscreen Mode:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="fullscreen_mode_combobox">
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<item>
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<property name="text">
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<string>Borderless Windowed</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Exclusive Fullscreen</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="aspect_ratio_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_6">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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