configure_graphics: Add Borderless Windowed fullscreen mode

The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing.

Co-authored-by: Its-Rei <kupfel@gmail.com>
This commit is contained in:
Morph
2021-04-02 06:46:32 -04:00
parent 7feb490f83
commit 01ea0f3c74
5 changed files with 108 additions and 9 deletions

View File

@ -770,6 +770,7 @@ void Config::ReadRendererValues() {
ReadSettingGlobal(Settings::values.renderer_backend, QStringLiteral("backend"), 0);
ReadSettingGlobal(Settings::values.renderer_debug, QStringLiteral("debug"), false);
ReadSettingGlobal(Settings::values.vulkan_device, QStringLiteral("vulkan_device"), 0);
ReadSettingGlobal(Settings::values.fullscreen_mode, QStringLiteral("fullscreen_mode"), 0);
ReadSettingGlobal(Settings::values.aspect_ratio, QStringLiteral("aspect_ratio"), 0);
ReadSettingGlobal(Settings::values.max_anisotropy, QStringLiteral("max_anisotropy"), 0);
ReadSettingGlobal(Settings::values.use_frame_limit, QStringLiteral("use_frame_limit"), true);
@ -1333,6 +1334,7 @@ void Config::SaveRendererValues() {
Settings::values.renderer_backend.UsingGlobal(), 0);
WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false);
WriteSettingGlobal(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
WriteSettingGlobal(QStringLiteral("fullscreen_mode"), Settings::values.fullscreen_mode, 0);
WriteSettingGlobal(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
WriteSettingGlobal(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
WriteSettingGlobal(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);

View File

@ -77,18 +77,25 @@ void ConfigureGraphics::SetConfiguration() {
if (Settings::IsConfiguringGlobal()) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
ui->fullscreen_mode_combobox->setCurrentIndex(Settings::values.fullscreen_mode.GetValue());
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
ConfigurationShared::SetHighlight(ui->api_layout,
!Settings::values.renderer_backend.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
&Settings::values.fullscreen_mode);
ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
!Settings::values.fullscreen_mode.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
&Settings::values.aspect_ratio);
ConfigurationShared::SetHighlight(ui->ar_label,
!Settings::values.aspect_ratio.UsingGlobal());
ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
ConfigurationShared::SetHighlight(ui->ar_label,
!Settings::values.aspect_ratio.UsingGlobal());
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
}
@ -107,6 +114,9 @@ void ConfigureGraphics::ApplyConfiguration() {
if (Settings::values.vulkan_device.UsingGlobal()) {
Settings::values.vulkan_device.SetValue(vulkan_device);
}
if (Settings::values.fullscreen_mode.UsingGlobal()) {
Settings::values.fullscreen_mode.SetValue(ui->fullscreen_mode_combobox->currentIndex());
}
if (Settings::values.aspect_ratio.UsingGlobal()) {
Settings::values.aspect_ratio.SetValue(ui->aspect_ratio_combobox->currentIndex());
}
@ -140,6 +150,8 @@ void ConfigureGraphics::ApplyConfiguration() {
}
}
ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
ui->fullscreen_mode_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
ui->aspect_ratio_combobox);
@ -253,6 +265,7 @@ void ConfigureGraphics::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
ui->use_asynchronous_gpu_emulation->setEnabled(
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
@ -278,6 +291,8 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
Settings::values.aspect_ratio.GetValue(true));
ConfigurationShared::SetColoredComboBox(ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
Settings::values.fullscreen_mode.GetValue(true));
ConfigurationShared::InsertGlobalItem(
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
}

View File

@ -104,9 +104,48 @@
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="fullscreen_mode_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="fullscreen_mode_label">
<property name="text">
<string>Fullscreen Mode:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="fullscreen_mode_combobox">
<item>
<property name="text">
<string>Borderless Windowed</string>
</property>
</item>
<item>
<property name="text">
<string>Exclusive Fullscreen</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="aspect_ratio_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_6">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>