yuzu: settings: Remove framerate cap and merge unlocked framerate setting.

- These were all somewhat redundant.
This commit is contained in:
bunnei
2022-07-15 22:14:00 -07:00
parent f8aaa59990
commit 02282477e7
10 changed files with 15 additions and 135 deletions

View File

@ -185,7 +185,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.max_anisotropy.SetGlobal(true);
values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true);
values.fps_cap.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);

View File

@ -440,8 +440,6 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
SwitchableSetting<u16, true> fps_cap{1000, 1, 1000, "fps_cap"};
Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};