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yuzu: settings: Remove framerate cap and merge unlocked framerate setting.
- These were all somewhat redundant.
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@ -185,7 +185,6 @@ void RestoreGlobalState(bool is_powered_on) {
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values.max_anisotropy.SetGlobal(true);
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values.use_speed_limit.SetGlobal(true);
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values.speed_limit.SetGlobal(true);
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values.fps_cap.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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@ -440,8 +440,6 @@ struct Values {
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
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SwitchableSetting<bool> use_vsync{true, "use_vsync"};
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SwitchableSetting<u16, true> fps_cap{1000, 1, 1000, "fps_cap"};
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Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
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ShaderBackend::SPIRV, "shader_backend"};
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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